@Marios0Today is the 2nd day of what I call Winter Hardware Wonderland Extended Edition :winter-hardware-wonderland::ultrafastparrot:.
~~~ Project Description ~~~
Want to plant flowers but you don't know where to plant them? Utilise the Plant Location Chooser that helps you decided the place based on the environment ( i.e. Humidity, Temperature)
~~~ The 📜 Changelog of wisdom ~~~
1️⃣ App now listens to bluetooth values without crashing!
2️⃣ Rounding om the Arduino code
~~~ :future_potato: What are you going to do tomorrow? ~~~
The soil moisture sensor broke on me. Need to diagnose and fix it.
~~~ Wait it was all :minecraft: ~~~
Yes that's right! Today I played on the official HackClub #minecraft server with @Odysseus, @Omay, @ZeroQL and more awesome hackclubers!
@ced0trying to make @Omay's 2D life game run on the device. The problem is, it's using x2 as much memory as the pico even has. Yeah.
right now, it uses getAll to find all of the tiles on the map that are "living" or "dead."
however, Omay's map is 1028 tiles large.
So there's 2056 tiles between the arrays and their clones.
I'm going to rewrite it so that instead of using getAll, it loops over the map using for loops.
the past few days have been a foggy haze of trying to get @Omay's hit sprig single, Sokoban+, running on the device
and like it was kind of basically working the entire time (good)
except kind of it would crash at the start (bad)
but i can make it not do that by not doing a different other thing (the bootup screen)
but WHYH!?!? why bootup screen make game crash later?
and how to have both?
HOW TO HAVE BOTH?