Hack Club’s Scrapbook

A daily diary of what Hack Clubbers are learning & making every day.

Kaplin86
@Kaplin867+
Day 252 / 365 Today I: Went to school, Played games, and Coded Games. Aka my usual. At school there was some club fair so i got free hotdogs from that. was good. I worked a bit on One Turret, adding the actual tiles to the tile selecter. im so happy i made it expandable in various directions since theres so many variations!! oh also side note i got accepted into a college i really liked (and scholarship that payed like half the thing) soo yeah!! yippee!! il be frank i dont feel excited..? like idk it feels like i was told something, as if i was told anything else. logically i am very happy and excited since college is important and whatnot but emotionally i dont feel much... oh well, i can atleast say im fairly happy. we are going to wait for my other applications to get responses before i enroll, with the final goal is to hopefully walk away with the least amount of debt. maybe thats why im not particularly emotional, i know that this isnt really a full confirmation im going to that college. i guess i just find it easier to be emotional at actual moments (like when i toured said college and thought it was cool) compared to imagining of things? bah oh well. thanks for reading!11!!!!
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pkncoder
@pkncoder1
oops
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radescu-david
@radescu-davidnull
Web shooters with actual web fluid.
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Kaplin86
@Kaplin867+
Day 251 / 365 Good news and good news!! My online friends were online when i got home from school, and we played plenty of games. Like pokemon auto chess!! apparently they added a 2 player mode so we played some of that and it was fun!! I coded a bit on One Turret!! not a lot, but im working on a custom control node that allows for easy scaling by dragging the edges. I would have used a normal split control container, but thats only in one direction, and becomes ugly if you try to double up. so im coding my own, and i got the horizontal stuff working. Its for the map builder, because its a lot easier to have resizable ui than trying to make the ui a comfortable sizing for any given moment.
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shepherdgotau
@shepherdgotau1
Yooooo! Just building JIKRIT, a hotel management system for handling guest check-in, rooms, payments, VAT/service charges, and reports. Looking for feedback on the UI and features.
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Abdulgafar Abdurrasheed
@Abdulgafar Abdurrasheed0
Another day of Nothing lol. Watched AOT today. For the Umpteenth time. This time tho, with my girlfriend. Made the whole thing much better ❤️. Anyway, Shinzou Wo Sasageyo 💪
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Kaplin86
@Kaplin867+
Day 250 / 365 I went clothes shopping today!! back to school type stuff. oh also yo 250?!?! only 115 days remaining... and uh. theres a few goals i want to get done. idk. odds are im probably going to code tommorow, since i have school and i wont have the excuse of watching my close online friend play games since they gotta go to bed early due to school, and given timezones, that means i basically cant call with them at all. its a shame, and it does make me really sad and tired (not in like an exhaustion type of way but a mentally tired type thing if that makes sense), but hopefully i will finally do something productive... (im going to be real il probably just play games all day lol!!) I wish you all luck on your projects for the remaining stretch of the year!! and also in schoolwork. dont forget about the schoolwork.
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Rocko
@Rocko0
Smoll Desktop Yapper called R.O.S.C (Really Original Sarcastic Companion) I've been working on for 2 months now. Here are some dumb things he can doYapWiFi MemorySmoll KeyboardCool Faces He's still not fully functional without a computer since I'm still communicating through the serial monitor, but that is going to change soon (I think). He's running on an ESP32-C3-Supermini connected to a buggy rotary encoder and a 2" TFT OLED screen
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Kaplin86
@Kaplin867+
Day 249 / 365 Today me and my brother visited a wawa (a gas station chain in the US) that opened near me recently. its the first one in the area, so i was interested to see how it would be compared to sheetz (which there are a lot of around me). I dont usually eat gas station food but the things they advertised look good. me and my brother only got milkshakes since we mostly just went to get something sweet as dessert. I did not code today. idk whats gotten into me the last couple of days where im not really motivated to code. could be sickness, wanting to rest, or maybe just because id rather play with friends lol. nothing directly feels more important but obviously im not coding still... interesting. oh well. im also now noticing that i love to end sentences in lol if it ends in a period and i dont want the sentence to feel monotone. i had to like remove 3 writing this message lol.
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Abdulgafar Abdurrasheed
@Abdulgafar Abdurrasheed0
Just Keeping my streak lol. Throughout today i chatted with my girlfriend 🙂. LOL.
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Kaplin86
@Kaplin867+
Day 248 / 365 ok yeah no just played games all day no coding, but i DID do some homework and multiplayer research. In particular, im looking into peer-to-peer connections and a good way to do it. Why? Me and my close friend Regonold are thinking of trying to make an online multiplayer ysws. like make a game thats online multiplayer, get cool stuff or something idk. We really want to do it. Plus I already have a few notes from my summer internship submission (which was for party games). But before we try to get a sponsor or RSVPs, we are doing some research as if we were to make a demo project / guide. Im thinking of using STUN as it seems like a better option than basic port forwarding. im going to be doing a bit more research to find the path of least resistance, but honestly a lot of this stuff is new to me since ive always been a sorta "singleplayer video game and basic website programmer" type of guy.
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Abdulgafar Abdurrasheed
@Abdulgafar Abdurrasheed0
That's about it For day 8. Oh, and also, I'm trying to make it Fetch debris data Live. I also slept. Wayyy too much. Slept most of the day. TCH. I need to lockin man. Really hoping stardance get's extended.
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offx.obaid
@offx.obaid0
Somewhere between cosmic chaos and conscious thought, an idea learns to become inevitable.
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Kaplin86
@Kaplin867+
Day 247 / 365 I infact did not code anything today either. Mostly a restful day. I did the resting. played games with friends but i sorta count that as resting too for since its like chill
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Abdulgafar Abdurrasheed
@Abdulgafar Abdurrasheed0
What i did today? Sleep 😭. Oh, and i also got the 3d models of my asteroids working, so W.... I guess 😭.
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Kaplin86
@Kaplin867+
Day 246 / 365 Today was somewhat busy like yesterday, but i had a bit more time i used to nap. felt fairly refreshed from that :D The whole online friendgroup got on call too so that was fun :) its been a minute (literally like 2 days i think) so i was fairly happy about that. idk we are all just a tad bit busy i think. me specifically. but tommorow i will finally get a break. i want to start coding something again, odds are it will be router rebellion stuff. we will have to see.
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Abdulgafar Abdurrasheed
@Abdulgafar Abdurrasheed0
Day 7: I attended so many classes, it feels like i'm gonna die lol. I have zero time logged today.
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Kaplin86
@Kaplin867+
Day 245 / 365 I was fairly busy today. With school and some tasks after. So i didnt really have a lot of screen time in the grand scheme of things, so no programming or anything. I am also sick. so yaaaay... and im really fatigued / tired from something man. i dont even know what atp bro. and tommorow is also going to be busy toooooo yaaaay. I did try out "dont starve together" with a friend. It was fairly fun, but we lowkey suck lol. I did write down some more world building stuff for router rebellion. I would rant about what i wrote but im now realizing i never actually like... explained the world building at all. so basically theres these elements, 11 in total (13 if we count the extinct ones). each element has magic users and whatnot. the main gimmick with this though is that there exists a category of people called "idols". Idols have increased magical abilities, effectively becoming the best of that specific magic type. Idols are determined by their popularity, more specifically, "how many people are conciously thinking of them". thats just something that magic "naturally" does in that world. like theres no definitive cause or anything. theres not a machine doing it or some magic stone or anything. magic just naturally finds its way to the most popular person. anyways, the game would be open world in the sense you choose 1 of 10 tracks in whatever order. each track for one of the elements. at the end of each area, you recruit the idol to your party and they accompany you for the rest of the journey. I want to make the dialogue dynamic in the sense that htey have different dialogue based on how long they have been journeying with you, alongside who else you might have in your party. its ambitious, sure, but it makes it feel more personal in my opinion. and it allows me to give a lot more character depth without having to make dialogue actually long. theres just a lot of dialogue, but not at once. anywhom for the thing i wrote TODAY was more on the development of the characters throughout the journey, condensing it mostly into one or two sentences. idk maybe i will talk more about that stuff at a later date once i actually start like doing the story stuff in router rebellion
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ranveer.tar.xz
@ranveer.tar.xz0
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Abdulgafar Abdurrasheed
@Abdulgafar Abdurrasheed0
So Day 6, and I have done so many things too. No classes today, so i had so much time to do so Much lol. In my rust Project, I Have a fully working ISS and Earth Orbital Prediction backend working, and i have connected it to a React frontend and it Works alright. 1. I added 3d models of the earth and the ISS, and scaled to match 2. I added lighting/glow to the ISS, so it shines on the earth's surface, and is easier to track 3. I started adding Debris, but Haven't really done much Overall, it's a really interesting Project that has kept me Hooked
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Rocko
@Rocko0
i finally finished basic rigid bodies for my physics engine broad phase is aabb near phase is sat and collision point generation is reference and incident edge clipping it runs on a spatial partitioning grid and i'm pretty proud of it! runs around 10 fps for 100 rigid bodies so ill need to optimize it a little bit more
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krishkr372
@krishkr3720
hiya! I am working on a project which translates sign language to actual text this will help the mute and deaf people to communicate effectively this works on the tech of ml and open cv please rate me and suggest me how to launch it in real market I am also integrating text 2 speech model in it
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Kaplin86
@Kaplin867+
Day 244 / 365 Honestly i felt really bored today lol. I dont have anything particular i want to do. I might try to get back into the swing of coding One Turret or Router Rebellion, since those ARE my long term projects, but the more i think about making a game in the style of my scrapbook doodles, the more i want to do it, but odds are i probably wouldnt even finish it if im not doing it for a hack club thing or something of the likes. and i mean, theres not many prizes i would want from hack club. One thing i want in particular is a steam publishing grant, as i would love to have another one of those. I was considering possibly having the game for stardance, but the hours seem really rough given its voting system. Like in normal hack club standards, it would be 20 hours. On a previous project i submitted, i worked 11 hours, and only gained enough stardust (the currency for stardance if you didnt know) to cover 35% of the cost. So uh yeah. im going to have to pass on submitting it to stardance. Idk maybe another game-focused (or just non-voting-based general) ysws will come around soon.
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Abdulgafar Abdurrasheed
@Abdulgafar Abdurrasheed0
Okay, Scrappy deleted my message for today, and i can't actually be bothered to write another.... So, yeah. Definitely Look at stardance.hackclub.com/projects/50131 For Info. It's really good, I promise
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QuackX
@QuackX0
📔 New Devlog Boosted Author: @fanouriakisharry Title: Phone Lockbox (Tamagotchi-Style) Summary: You are browsing as a guest. Sign up (or log in) to start making projects! Progress: • Since my last devlog, I’ve made a lot of progress on my lockbox. I started working on the design of the enclosure in Fusion, trying to figure out how to make everything fit inside without making it look bulky and ugly. I watched some tutorials on youtube (not included in the time) on how to design the hinges, and modified the design so it accommodates the specific needs of the project. I also started working more seriously on the code and UI. I designed the different screens on lopaka.app and started putting them together using different functions. I also designed the home screen, which is going to be the main screen you see when using the lockbox. I’m trying to keep the UI simple, because it has to be navigatable solely using physical pushbuttons. I also spent some time optimizing the slicing settings in Bambu Studio for the 3D print so the enclosure can be printed more efficiently and hopefully come out cleaner. • Hey there! This is my first devlog. So, I’ve had this project idea for a long time, to build a lockbox where I can put my phone inside and lock it for a specific amount of time. There’s gonna be a TFT LCD display with a tamagotchi-inspired character who reacts to how you use the box. He’s happy when you put your phone in and lock it, celebrates when you finish a session without unlocking the box early, and is sad when you do. To start, I used chatgpt to get a first idea of how the character is gonna look, and then I drew him by hand on Piskel (a free online pixel drawing app). I’ve made 7 versions so far: idle, blink, happy, excited, celebrating, sad and sleeping. That’s it for today, see you on the next devlog! Next Steps: • A lockbox where you can put your phone inside and lock it for a specific amount of time. A solenoid lock will be used to lock and unlock the box. There’s also gonna be a TFT LCD display with a tamagotchi-inspired character who reacts to how you use the box. The lockbox is designed in Autodesk Fusion. • That’s it for now, see you on the next devlog! • Hey there! This is my first devlog. So, I’ve had this project idea for a long time, to build a lockbox where I can put my phone inside and lock it for a specific amount of time. There’s gonna be a TFT LCD display with a tamagotchi-inspired character who reacts to how you use the box. He’s happy when you put your phone in and lock it, celebrates when you finish a session without unlocking the box early, and is sad when you do. To start, I used chatgpt to get a first idea of how the character is gonna look, and then I drew him by hand on Piskel (a free online pixel drawing app). I’ve made 7 versions so far: idle, blink, happy, excited, celebrating, sad and sleeping. That’s it for today, see you on the next devlog! View Devlog button
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Kaplin86
@Kaplin867+
Day 243 / 365 Today I toured shawnee state university!! uh. not my cup of tea lol. The curriculum looks good, dont get me wrong, but the campus felt... lifeless for a lack of better words. Like in the sense that their claim of "more than 50+ clubs!!!" did not feel accurate. Plus the campus was a bit too small for my liking. didnt feel like an actual university. I don't think i even saw the classic "ancient looking building with four pillars on the outside" there. And the little town area outside of it felt very old (and not in a good vintage way). So uh yeah its not too high on my list. But the roadtrip was still fun!! :D i am very exhausted though lol.
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Abdulgafar Abdurrasheed
@Abdulgafar Abdurrasheed0
Day4: Okay, so i have not really done much today due to classes and stuff, But i applied to be a reviewer in #C0BLU9REY2X, and am still waiting on a reply from @louisa . Yeah.
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pkncoder
@pkncoder1
—————– Devlog XXI —————– – My brain hurts 🧠 - Sharp like glass :obsidian-md: – > To recap, my project is a custom made rendering engine that focuses on diverse rendering options along with high stylistic control (very high-level explanation).What _did_ I do? ☀️ Sadly, I haven’t done much coding :sad-cat-thumbs-up: Instead, I’ve been trying to figure out how I want *my* Render Graph to work. To start, *what is a render graph?* What I am interpreting the render graph as, issss: An API meant to simplify and provide structure to a final renderer. In the final application, the render graph will be an option for a more advanced final render editor. What I am working on now, is how it will be put together so I don’t have a mess in the future. Recently, I’ve been using Obsidian to mark everything down. This also starts a little docs. Using a mix of Obsidian and the excalidraw plugin, I’m able to write everything down and create visuals. Currently, I have a mix of nodes that are the main important ones. These nodes are just the *interfaces*, so they aren’t specified. They act as a blueprint for any of the full nodes. • IRenderOutput - Add textures to a list of blitables • IShaderInput - Base input interface • IShaderOutput - Base output interface • IShaderNode - Node representation of shaders • IShaderPassNode - Base shader interface :miku: Thank You for Reading :3-blahaj-spinning: I haven’t been home enough to create the “big brain wall” which is sad, but at least my stuff is digital. Stardance Devlog: stardance.hackclub.com/projects/15129/devlogs/49364 Github repo: github.com/pkncoder/Engine Project landing page: pkncoder.github.io/EngineWhat’s next? :octagonal_sign: • Setup current program for Render Graph implementation • Implement IShader, IGPUTexture, etc. • Create IRenderGraph for the renderers
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Kaplin86
@Kaplin867+
Day 241 / 365 Today I had another hack club meeting! it was really productive since we fully modeled our hackpads!! yay!! Outside of that, I locked in a considerable bit on the game jam game. Im fairly tired so I wont go into depth on it today, but il probably send the game on this scrapbook once i submit it. I also think i might participate in a hack club ysws called "suncatcher", where you have to make a project thats grayscale. I would probably make a game in the style of my scrapbook doodles, and it would be a comedic joke game. And also probably a tic tac toe deck builder which i will not be elaborating.
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Kaplin86
@Kaplin867+
Day 242 / 365 Im making this post was earlier than i usually would cuz im like uncertain when i will be going to bed. Basically I was out of town all day since im on a roadtrip with my mom to go tour another college. We tour it tommorow, but today we got to a hotel and stayed the night. If your reading this... Stay determined!!! And Have a good day! and dont give up! and persevere! and dont leave the stove on! and dont play with matches! Attached is both a doodle and a photo of my cat
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Abdulgafar Abdurrasheed
@Abdulgafar Abdurrasheed0
Day 3, and i've started my first rust project. I am trying to build a satellite mission control and situational awareness platform in Rust. It takes in raw radio waves to decode live satellite telemetry, uses numerical integration to propagate spacecraft orbits with real-world physics, and runs real-time collision avoidance algorithms against the global space debris catalog. I chose this project cause I am building this for Stardance, so i am following the theme. I have done threading and stuff. Here is my github repo: github.com/abdulgafarabdurrasheed/Vanguard-SSA.
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aadi_da_noob
@aadi_da_noob0
Had been working on this Python project, don't have a name for it yet - simply "game". I had started with wanting to make a kind of dungeon-crawler RPG or something that renders in the terminal, without really using any external library like pygame (I don't have experience with it anyway). But while I was making it in a single file, messy and all, I got more and more interested in the actual process. I made a new file and defined some classes, some objects to be rendered, the "screen" to be rendered, etc. And so, after some time, I came to the realization that this was turning into a small, scrappy, by-sheer-technicality 1D GAME ENGINE. That's the journey. Today, I setup git and made a personal canvas to track todos. Haven't made a GitHub repo yet, will in the future. Don't know if this project will end up abandoned too, but for tomorrow my main goal is to try and squeeze some time for coding and fix some bugs. The image just looks funny cuz the main player is an "@" symbol and i experimented with some other objects, like the "E" for a static "enemy".
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CC-U0B86EJFYRJ
@CC-U0B86EJFYRJ0
Today my PCB arrived and I finally finished my keychain. I got scared it didn't work for a second but it does! While I soldering, I somewhat melted my slide switch and it got stuck in off position lmao. Now it works but the switch is not too reliable. I don't know if I want to desolder it and replace it or accept it like this, we’ll see.
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Abdulgafar Abdurrasheed
@Abdulgafar Abdurrasheed0
Day 2, and i completed chapter 3 just now. Learnt about Variables, Mutability, shadowing, and Data types with functions, and Looping. A lot of stuff actually. I think i might be moving too slowly tho. I've got to quicken my pace, take on a large scale project soon. RUST is....... Anyway, see you tomorrow.
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Kaplin86
@Kaplin867+
Day 240 / 365 Today I worked even more on my jame gam game!! I modeled a cool vase relic, but also made a tutorial and a few other small things. I feel like i acomplished a good bit. Im going to try staying up a bit to get a bit more done too. I wonder why im so fine with doing that lol. i guess i just really like the craft..? idk. Reality is lemons and the internet's my lemonade /ref
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Rice
@Rice0
hi guys, today i'm updated my personal site to include gta 6.
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aadityakandel188
@aadityakandel1880
🚀 Shipped: Solar Energy Analysis Dashboard I built a Streamlit app that analyzes solar power generation data from two plants, comparing weather patterns and energy output. 🔗 GitHub: github.com/hemanta-kandel/Solar-Energy-Analysis-Project 🌐 Live App: solar-energy-analysis-project.streamlit.app I used: - Python - Streamlit for the dashboard - Pandas & Matplotlib for data analysis This project is part of my journey to build AI and energy solutions. #C0A4Z447Z5J #arcade #streamlit #datascience #solar
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Abdulgafar Abdurrasheed
@Abdulgafar Abdurrasheed0
Okay, first post, so i think i should start as Day 1, right? Anyway, Day 1, and i'm learning RUST. Form the beginning, using the official book at doc.rust-lang.org/stable/book. Why? well i hear it's stupid fast, and great for systems engineering. I'm gonna be using it to build cool stuff for Stardance(Hoping it get's extended 😌). Anyway, I already completed chapters 1 and 2, and learnt about Rust, Cargo, Variables, and some really basic stuff(Made the classic guessing game already). Anyway........
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/9006f8a3-1ad0-4d81-b882-483c67b24233-image.png
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Kaplin86
@Kaplin867+
Day 239 / 365 hi guys kaplin here. Today was fairly good although it was a bit busy with school and all. I locked in and made 5 new relics for my brackeys game jam jame gam game!! They are all paintings, some of which you might recognize!! i will admit i was hoping to do a bit more today but i was fairly busy and tired. Tommorow i have like a LOT of free time so i should be able to lock in big time. though there is some buisness i have to attend to tommorow, i dont really know when it will happen but dont worry its peak stuff that might imply something cool is happening soon hopefully.
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Coderx
@Coderx0
> messing around with a demo dev portfolio to learn some ui/ux fundamentals from scratch. how does the overall layout & visual vibe look? brutal feedback welcome 👀 live url :alex-dev4134.netlify.app
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alex
@alex0
obligatory annual scrapbook post
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Kaplin86
@Kaplin867+
Day 238 / 365 Once i was done with school, i got straight to working on my jame gam game!! I made some proper 3d material thingamajigs for the museum. I planned it all out and will probably finish it tommorow now that i have the pieces. I also will add some more relics since thats like also important. fun fact: i had icecream today and it was yummy :)
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Kaplin86
@Kaplin867+
Day 237 / 365 Class. Eh i only had statistics today so it was fine we ball, but i had to wait for my brother to get out of his classes so i had to stay there for sooo long. I worked a bit more on my brackeys game jam game after!! I got the full game loop with the day end screen, and it will fire you if your too innacurate. Tommorow i will make the museum and i want it to have proper exhibits and everything. in the meta-museum mode it will show all the relics you have gotten over all your runs, so there should be proper exhibit placing and whatnot.
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Kaplin86
@Kaplin867+
Day 236 / 365 I dont really have anny comments for today lol. I did some online introductory start-of-semester stuff since its the first day of school. luckily since its like dual enrollment college stuff i didnt go today so yippee yay. hooray. i go tommorow though sigh. oh well. I programmed the books in my brackeys game jam jame gam game. I also got the real / fake buttons working, so now you can properly do half of the game loop. I honestly dont know what to do next, but it will probably just be main menu, and like some sort of day end screen or something. I think that, if time allows, i want two modes. One more chill lofi one where its entirely focused on being accurate with your guesses. The other gamemode would be focused on being both accurate and fast and would generally feel more tense. I also want it to save what relics you have authenticated over your entire playtime and not just one run, and it will probably be its own mode called like "meta-museum" or something lol. we will have to see if i actually get those in or if i somehow end up overscoping again.
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QuackX
@QuackX0
📔 New Devlog Boosted Author: @gusin9113 Title: Nara.io Summary: You are browsing as a guest. Sign up (or log in) to start making projects! Progress: • general devlog - made a Home Screen, added a dark theme, and did some work on the server. hey everyone, attached are images for you to see! a lot of the work was on the server so this is as much as I can show. attributions to @Gideonthegreat for the banner used in the Home Screen! Next Steps: • Finalized a prototype game!! hey everyone, great news!! I have created the fundamental game!! I will post a link to play in a few days. additional dev logs will come with more info on what was developed with better documentation :) • server devlog #1 - Lua integration + writing a spatial hash. hey everyone! apparently my last project didnt get any stardust because I didnt devlog (and some people being unreasonable in their feedback). so here we go! over the past 6 hours (hackatime genuinely sucks - cant record my hours properly) I have worked on integrating Lua into my server. this is for runtime modification and future plugin support. I also developed a spatial hash following Teschner’s Spatial Hashing algorithm. I dont know how well this post will fair and I dont even know how to get a newline character in these posts, so I will cut it short for now. if you want I can always go more in depth in the comments - just ask! :) • All devlogs, followers, and associated data will be removed. View Devlog button
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QuackX
@QuackX0
📔 New Devlog Boosted Author: @fanouriakisharry Title: Phone Lockbox (Tamagotchi-Style) Summary: You are browsing as a guest. Sign up (or log in) to start making projects! Progress: • Since my last devlog, I’ve made a lot of progress on my lockbox. I started working on the design of the enclosure in Fusion, trying to figure out how to make everything fit inside without making it look bulky and ugly. I watched some tutorials on youtube (not included in the time) on how to design the hinges, and modified the design so it accommodates the specific needs of the project. I also started working more seriously on the code and UI. I designed the different screens on lopaka.app and started putting them together using different functions. I also designed the home screen, which is going to be the main screen you see when using the lockbox. I’m trying to keep the UI simple, because it has to be navigatable solely using physical pushbuttons. I also spent some time optimizing the slicing settings in Bambu Studio for the 3D print so the enclosure can be printed more efficiently and hopefully come out cleaner. • Hey there! This is my first devlog. So, I’ve had this project idea for a long time, to build a lockbox where I can put my phone inside and lock it for a specific amount of time. There’s gonna be a TFT LCD display with a tamagotchi-inspired character who reacts to how you use the box. He’s happy when you put your phone in and lock it, celebrates when you finish a session without unlocking the box early, and is sad when you do. To start, I used chatgpt to get a first idea of how the character is gonna look, and then I drew him by hand on Piskel (a free online pixel drawing app). I’ve made 7 versions so far: idle, blink, happy, excited, celebrating, sad and sleeping. That’s it for today, see you on the next devlog! Next Steps: • A lockbox where you can put your phone inside and lock it for a specific amount of time. A solenoid lock will be used to lock and unlock the box. There’s also gonna be a TFT LCD display with a tamagotchi-inspired character who reacts to how you use the box. The lockbox is designed in Autodesk Fusion. • That’s it for now, see you on the next devlog! • Hey there! This is my first devlog. So, I’ve had this project idea for a long time, to build a lockbox where I can put my phone inside and lock it for a specific amount of time. There’s gonna be a TFT LCD display with a tamagotchi-inspired character who reacts to how you use the box. He’s happy when you put your phone in and lock it, celebrates when you finish a session without unlocking the box early, and is sad when you do. To start, I used chatgpt to get a first idea of how the character is gonna look, and then I drew him by hand on Piskel (a free online pixel drawing app). I’ve made 7 versions so far: idle, blink, happy, excited, celebrating, sad and sleeping. That’s it for today, see you on the next devlog! View Devlog button
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Lifelag
@Lifelag0
Yo I just shipped the next major version of my website, prescript.daily, now users can log in, and sign up for their accounts. not only that, you can track your streak and progress with the new ranks! visit at prescript-daily.vercel.app
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Kaplin86
@Kaplin867+
Day 235 / 365 Today was an interesting day because the brackeys jam started 3 hours before i woke up, and since i like immediately checked it on my phone, it was quite literally on my mind the whole day. Im participating because of the jame gam hack club event (you should check it out if you havent! its #C0BBFQASBV2) The theme is "trust no one". My thought process for coming up with a game was this sequence: "Trust no one" -> "Library of babel" (a bit lose but the concept of 'trusting the library of babel' is a thought ive had a few times before this) -> "Misinformation in media" -> "Storage of information that can potentially be incorrect" -> "Museum". So now im making a game where you can NOT trust your donors. You play as a newly hired museum staff for a museum, and you need to verify if certain relics are real or not. The goal is to do this as fast as possible, alongside being accurate. You get the verification info from various books at your disposal you will need to read. I dont think overscoping will be a issue this time around, since the gameplays pretty simple. So that gives me more time to polish and add content. as for actual dev progress, I got a simple 3d scene setup with camera movements, but also the ability to rotate relics around with proper movement cancellation / freezing. lastly, i got the first type of fake relic done, that being the texture-based ones that have no model differences. so if i use the fake boolean it will randomly choose a texture and whatnot. Tommorow i will probably get the full gameloop done and get books working.
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