Hack Club’s Scrapbook

A daily diary of what Hack Clubbers are learning & making every day.

Kaplin86
@Kaplin867+
Day 209 / 365 Today was fairly nice, though i was tired most of the day for some reason. I worked a bit more on my yomi hustle mod! I actually finished all the base animations, and made like three moves lol. A kick, a punch, and a upwards attack thing where he gets on his tippy toes and it somehow does damage. I will probably get work on the actual minion part. I did some research and apparently my character's archetype is 'puppet', in particular 'swarm puppet' since its multiple small guys instead of one big one. Oh fun fact rather than using the main arrow symbol that yomi uses for attack icons, i drew my own arrow ased on how i generally draw arrows lol. i mean, it is my character. and if im going to be modding my character into as many games as i can, i think i should make it obviously mine. next after yomi im thinking stacklands or maybe terraria. or just noita since that would probably just be a player skin which is easy.
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Kaplin86
@Kaplin867+
Day 208 / 365 Since Im not really in the mood to work on my long term game or any other actual game, i had a brilliant idea!! im going to self insert my little oc guy into all the steam games i own that support modding!!! I think it would atleast be a funny youtube video :) that is if i turn it into a video im not promising anything. Today i started with yomi hustle! I got most of the core movement stuff down and will focus on the moves tommorow. I had to remove his arms for budget cuts though. dont worry they re appear when most important (like jump anim and punch anim). im thinking the gameplay will be summoner-based. I dont know exactly what core archetype though, id need to research that. I think hes closest to a zoner from my design
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Henry Wauzivuff
@Henry Wauzivuff5
23 July 2026, Thursday, Day *204/365*. *161 Days left. Jueves*. TODAY!!1!! well +30 • Creative writing in English. Somehow segued into Sam Neill • Forget about dnd club atp I can't. • Begun work on a pcb card... Some drawing, felt like a not very productive evening somehow.. • #C0B4WPB36F8. • ayo vro what's going on in #C0266FRGV :sob-pray: got me cackling News: • New Zealand actor Sam Neil, famously known as Hector Faulkner in The Hunt for the Wilderpeople and Alan Grant in Jurassic Park, passed away last week, in Sydney on July 13 2026. • A Google search reveals his passing in Darlinghurst, nearby Crux's venue and only a day after. Enjoyment: 5/10, Productivity: 6/10. *Song of the day:* :thragg-itspeak: HOLYY Streaks: 1. Coding: yesish 2. Art: Not yet, prolly gonna practice now 3. Documentation: IM HEREE ON TIMEE *368 more days.* I would, only if it's ████
That did happen yes
> black, white or █████ It's an anniversary of something to me tomorrow. One that brought me here.
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CC-U0B86EJFYRJ
@CC-U0B86EJFYRJ1
Yesterday I did a bunch of troubleshooting and today I finally completed the breadboard version of my last circuit. I feel like it’s pretty validated now so next item on list is: figuring out KiCad
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pkncoder
@pkncoder1
—————– Devlog XII —————– I haven’t done as much programing recently, but yesterday I wanted to finish what I needed to do quickly, as it wouldn’t take that long. > To recap, my project is a custom made rendering engine that focuses on diverse rendering options along with high stylistic control (very high-level explanation). 🎯 UUIDs For a quick explanation of what a UUID is: UUID stands for Universally Unique Identifier. In practice it is a random alphanumeric (a-z,0-9) ID between 64-128 bits. For my project, I used an unsigned 64 bit integer (no negative numbers). It isn’t exactly what the standard for a UUID is, as it isn’t alphanumeric, but I think for now 18.4 quintillion ids are just fine. ⬆️ What Next?? Now that I’ve finished this, the next step is to gut & rewrite the entire asset managing system. I need to redo how files are found, how data is stored, how they are retrieved. Basically the CRUD (create, read, update, delete) line and more. ❤️ Thanks for reading Github repo: github.com/pkncoder/Engine Project landing page: pkncoder.github.io/Engine
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elipseday
@elipsedaynull
I didn't make anything. I didn't do anything. I just did summer school-work for extra credit. Plan to work on HC for more hours for horizons,
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Kaplin86
@Kaplin867+
Day 207 / 365 Today itself wasnt half bad. I was mostly just playing games to recover from my lock in lol. Il get back to working on stuff tommorow. I even booted up some pokemon go and drove around town with my brother. There was some event today that allowed you to get a free mega rayquaza so thats sick :) Il be honest im not really feeling good with my GMTK game. While the idea is good, its sooo overscoped and janky and whatnot. Theres no tutorial (except one easily skippable piece of text), barely any actual content, and a few other things. I suppose i feel like its undercooked? I feel like its undeserving to be a contender, and I feel bad for making it. Feel bad that im saying 'This is a thing i made for one of the most popular jams ever'. Shameful. Which makes me wonder if i should go through the effort of updating it. I mean, I know how i would make it better, but whats the point if its after the jam? Its not like if the game is good, it would suddenly get a second chance to become popular. Since I suck at marketing, I feel that if the game was good, then GMTK is a great way to get a project off the ground, no? Maybe im getting a bit greedy with that mentality. I enjoyed development either way.
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eyephoria
@eyephoria0
Today I opened Vscode
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Kaplin86
@Kaplin867+
Day 206 / 365 Most of my day was taken up by going to my brother's swim meet. yay. when i got home i got back on that grind for GMTK. I will be finishing it tonight, even if i need to stay up late for it lol!! I love the grind!! Yay!! The game will atleast loop, but il see how i feel about trinkets once im done. I think i need to focus on more items first. Maybe I can add trinkets in the little time at the beginning of tommorow before the jam closes.
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CC-U0B86EJFYRJ
@CC-U0B86EJFYRJ1
Hi! First project here! I'm making my first PCB as a birthday gift, it will be orca-shaped (my friend’s favorite animal)! Today I worked on the circuit, this is an astable multivibrator which I found online, it basically flashed two LEDs sequentially. But I modified it to be controlled by a photoresistor (so the LED only flash when it's dark!) and I also added a simple pushbutton powered LED just for funsies. Here’s my schematic, I tested it on Falstad and it works. Next step: testing it on breadboard. (excuse my notes in italian, they describe the circuit how I described it above)
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Henry Wauzivuff
@Henry Wauzivuff5
21 July 2026, Tuesday, Day *202/365*. *163 Days left.* Martes. TODAY!!1!! • First day back • Wow • Uh situations • Borrowed ESP32 from friend • Still cooked ◦ Design journal ◦ Photography journal (help I dont know photography techniques I need) • 60% Robotics test tomorrow :fear: • Some more short drawing practice • Began #C0ATP7MTNPJ project • I should lock back in but I just can't :sad-pf: News: • no clue aibaba ai something something look at #C08HH2NSXC7*Song of the day*: Minecraft OST Enjoyment: 6/10, Productivity: 5/10. Streaks: 1. Coding: yesish 2. Art: yes 3. Documentation: IM HEREE ON TIMEE *370 more days.* HE GAVE WHAT TO ANOTHER GUY? :thousandyardstare:
I feel like I'm in obsession- NO, you aren't my guy.
&gt; *What did you see, <https://xkcd.com/979/|Denvercoder9>?* o7 to those who have a test 2nd day back
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Kaplin86
@Kaplin867+
Day 205 / 365 Today I worked a bit more on my gmtk stuff! I dont have much to say lol im nearly done with the game loop (i said that yesterday but im not lying this time)! Honestly might need to scrap the whole trinket gimmick to add more food items. maybe.
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java
@java0
summer-of-making emoji
Henry Wauzivuff
@Henry Wauzivuff5
20 July 2026, Monday, Day *201/365*. *164 Days left.* Lunes. *1* DAY *AGO.* Today-1. *Tomorrow is 21 July, Term 3.* • Spain won yay • Looped a song for so long it's now my top 6 track • Sent like 2 messages, I have 36 drafted ones :sb: • holy craic I should start locking back in ◦ Design journal ◦ Photography journal (help I dont know photography techniques I need) ◦ Robotics test • Drew a couple of owls • channel ping larp here News: • Spain vs Argentina at 5AM. Spain won the World Cup • *Song of the day*: Friend Instagram story audio pull Enjoyment: 6/10, Productivity: 5/10. Streaks: 1. Coding: yes 2. Art: yes 3. Documentation: IM ALMOST THERE! *371 more days.* WE love the big E :sparkling_fart:
There are two owl families, Strigidae & Tytonidae. Strigidae have circular faces while Tytonidae have heart-shaped ones!
&gt; *WHAT HAVE Y'ALL GONE AND DONE ON DAY 201?* &gt; • Canberra & greater Australia continues the trimester tomorrow. &gt; • Wish us, as I wish unto others, the best of luck o7
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Kaplin86
@Kaplin867+
Day 204 / 365 If the weight all went falling down at once, would it be enough to crush? wow that was such a tough aura line oh my days im such a cool guy wow (im never going to speak again bro 😭 lowk dont know why i put that there). anyways today I worked a bit more on that gmtk game! Im like not far from the main gameloop being done. After that, its just a matter of adding and implementing trinkets, adding a lot more food items, and maybe some more machines.
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elliotho831
@elliotho8310
Hi guys ^^ ! My first message on Slack :0. I want to share my progress here so anyone could follow along. Im building a cheap & expendable reconnaissance drone. I started my Stardance project a bit late (cuz of school stuff, but I’m glad now that I got things running), so this is my first bit of progress. Initial project planning is done, that includes: project architecture (fig. 1), mission objective, CONOPS (Concept of Operations), and design objectives (fig. 2). These requirements and constraints help make the design process easier for me. SEE YOU NEXT TIME /•᷅‎‎•᷄\੭!!!!!!!!!!!!!!!!!!!!
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Kaplin86
@Kaplin867+
Day 203 / 365 Today was really cool and good because GMTK started!! yay!! i decided to team up with my friend regonold (same guy who helped me make gnArp bAll, Souletrakk, Month of management, Culorz, and To Scale A Mountain) and since the theme is "Counting down", we tried to think of games with a lot of counting down. One that came to mind were those cooking games where every single little thing had a timer, so now we are making one of those. Except we are taking a page out of the gnArp bAll book with space theming. So now its a game where your in a space food truck, moving from planet to planet, and you need to cook meals on your journey before you reach the planet. Well you dont have to, but you will be penalized if you dont. and we are also going to try adding engine building. we will lock in more tommorow since my partner in crime had a tiring day before the jam started so he wasnt able to do much.
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PixelSaver-U0498TGUX0B
@PixelSaver-U0498TGUX0B0
Officiallyday 203 Personally day 25 Really excited about today!! Didn't get much done, but I've stuff coming up! I might skip gmtk game jam just to figure some stuff out personally, but I did find a cute color palette for my multiplayer game, and possible a multiplayer solution! Wasn't as motivated to work on the music tagger project today but alas... it's alright.
summer-of-making emoji🎮music emoji
ccode900
@ccode9000
I made a Face Tracking Turret that's base is the Hack Pack Mark Rober Turret but with some modifications such as an A.I HuskyLens Vision Sensor. Here is the link to my video demonstration: youtube.com/shorts/…
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pkncoder
@pkncoder1
----------------- Devlog XI ----------------- I haven't been programming as much, as marching band 🎺 has started, so I've had less time. But now I can do the really exiting stuff! > To recap, my project is a custom made rendering engine that focuses on > diverse rendering options along with high stylistic control (very > high-level explanation). What did I Do? As I mentioned in the last devlog, I have been working on doing a full passthrough of the entire project to get ready for major rewrites. I have completed by refactor checklist, so I have gone through ever cpp file to: Fix warnings Check object method & attribute visibility Check const, static, and inline declarations Change the placement and formatting of method Going through every line of code to do minor logic changes & change formatting Rename methods, attributes, functions, and variables to better names & names w/ personal conventions. Add comments everywhere Change the placement of the #C0BBNECQ9V1 statements (main header file, object interfaces, project files, project packages, extra C++ headers) Run a full clean, compile, and test of the application The LIE Technically I didn't go through every file, as I left AssetManager & Rasterizer. Since these will be completely rewrote soon I felt like it was a waste. What next? Now that I have finished cleaning up the code base, the next projects are to: 1. Move to using UUIDs instead of an entity index in scene 2. Gut AssetManager and rewrite it 3. Change to using metafiles instead of a predetermined path to assets 4. Rework the scene class 5. Extend IRenderer and get ready for the fun part! Thanks for reading!* I tried to keep this one shorter for y'all. I don't normally get too much attention to my devlogs, but I would be more than happy to answer any questions, as there is so much more to this project that even the landing page doesn't cover (WIP). If you're curious, feel free to reach out on slack (pkncoder), and here are some extra links about the project: Github repo: [github.com/pkncoder/Engine](https:/…/Phase-IV) Project landing page: [pkncoder.github.io/Engine](https:/pkncoder.github.io/Engine/index.html)
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PixelSaver-U0498TGUX0B
@PixelSaver-U0498TGUX0B0
Officially day 202 Personally day 24 I finished my macropad!!! hackclub.slack.com/archives/C0AUSQ0J7M3/p1784673626905549 github link is there and everything! Devlogged about what I did there too, so I'll skip most of that I made a little intro cutscene for every round to show how many wins each player has (I haven't added names to it yet but it's super smooth :D) That's whats playing int he video. Kind of cut the streak close for #C0AUZ1LAMH6 but it's okay right?!?!? Losing sleep over a 3d printer is worth it :nod:. My music tagger project is slower to develop, as I'm kind of lost as to where it should go. I have half a mind to make it a full blown music player atp... shoudl i? No clue who to ask about it, and it'd take a lot more time, but I'd know what to code and it would make sense. Right now it just adds genres and tags and can search through the database... and thats it. Not really useful, is it? Im also thinking of maybe a ranking system? like listen to two consecutive songs, and pick your fav. if you shuffle enough maybe you'll eventually rank evberything? might be fun... but wouldn't be super useful to me. Hm. Time to do some thinking.
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Kaplin86
@Kaplin867+
Day 202/ 365 Today I worked a bit more on my game One Turret. I recoded most of how bullets are, and will probably be making big changes soon. But before that, i will be focusing on finishing the current stuff and trying to get a beta out asap. Tommorow GMTK starts as well, so im really excited for that!!!!!!
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Henry Wauzivuff
@Henry Wauzivuff5
19 July 2026, Sunday, Day *200/365*. *165 Days left.* Domingo. *1* DAY *AGO.* Today-1. *2 days until 21 July, Term 3* • France vs England, England wow • HOLY LOCK IN! Caught up with almost the ENTIRETY of last week's logs here. • Begun working for my #C0AV4TR1K5K project! :pf: ◦ I should also work on studying for my robotics test worth 60% of my grade this Wednesday :pf: • Drew a thing for my font! • 9 People. #C0B4WPB36F8. The Lighthouse. News: • France vs England with England winning (for third place) • Day 200/365 :shocked: • Spain vs Argentina tomorrow at 5AM I believe. Edit. Enjoyment: 7/10, Productivity: 7/10. Streaks: 1. Coding: yes 2. Art: yes 3. Documentation: IM ALMOST THERE! *372 more days.* &gt; Why do people leave roses at graves?
It's the 200th day of the year; what have we all gone & done?
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DatCodeMania
@DatCodeMania0
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Kaplin86
@Kaplin867+
Day 201 / 365 I dont have much to report on today other then the fact I did some more summer classwork an am now basically done with it. Just in time for gmtk too (which is in like 37 hours). Anyways I didnt really feel like coding today, so i just played games. Like stacklands. I 100% the stacklands 2000 dlc. This actually made me disco ver something after looking up something. Steam handles dlc achievements interestingly, in the sense you cant truly 100% a game's achievements unless you have the dlc. I find that a bit strange. Like there should be a "100%" and then a "100%+" or something of the likes if theres dlc involved. when i went to walmart i also saw that they were selling candy corn so i got some (i love candy corn. well. il be honest i dont love it anymore but the nostalgia makes it taste good. strange) (can we all agree that the pumpkins are better?)
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PixelSaver-U0498TGUX0B
@PixelSaver-U0498TGUX0B0
Officially day 201 Personally day 23 (but i've been coding consistently for 24 days hehe) Working on my two concurrent projects!! Going to post only about the music one for now. (prev post) but I just got the filter by genre system working! It feels really nice for it to work (although admittedly a little lag happens whenevr you do do that oopsies) Anyway the backend for searching and stuff is written in rust and it works surprisingly well with Godot (after a lot of trial and error in days past). I'm feeling a little conflicted as to what the point of the project should be; whether or not I should add a music playing capability. I recently realized the NowPlaying thing is impossible except for Linux, so it's just become a library search / metadata editor (which is already possible with tools like Picard) so I'm wondering if I should just make it a music player+music manager so you can just listen and edit. Thoughts??
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@Ava Bisset0
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Kaplin86
@Kaplin867+
Day 200 / 365 I worked some more on one turret! I got a cool little icon to appear whenever you have a recipe you havent used yet this run. I also did some cool stuff with how it behaves with combinations of two items. It only provides the notification if both ingredients are already discovered, that way you dont constantly have a notification for something you cant even get yet! yay! i love ez design! I also watched this really good youtube video by Blargis about how to make a good roguelite. I took a lot of notes and I now feel really studious!! I love studying game design!! yay!! Im probably going to apply some of this stuff in my GMTK submission when that starts in 2 days.
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omarhossdev
@omarhossdev0
I'm developing an open-source fully free private file sharing web app (I finished an hour in it till now 😅) please take a look at it here and rate the idea👇 github.com/omarhossdev/clean-drop Thanks!
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zeankun.dev
@zeankun.dev0
I made a Fontobene parsing library for the web, called Derakuma! it's a fully fledged Fontobene library for JavaScript, TypeScript, Node.js, perfect for your CAD needs (PCB design software, CAD, whatever that needs vector fonts!). oh and, the best part? you can use it now! it's on npm and free for you! so get creative!
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github emojinpm emojistardance_star emojisummer-of-making emoji🚢js emojipcb emojitypescript emoji
PrGh
@PrGh0
Hey guys, I wanted to share a tiny thing I made for #C0AUZ1LAMH6 : Termcord - A terminal command recorder I wrote this in an not so well known language called Nim. Nim basically transpiles to C/C++/JS while giving a python like syntax that makes it fast and easy to understand. What I build with it, to learn how the whole thing works, is basically a cli tool that records the commands you type in by giving an REPL that also directly executes the commands. It takes the recordings and saves it in json file at a .termcord directory located at the home path of the user. Try it out with npm install -g termcord (may break if you have disabled post-intall scripts. In that case you have to manually download the binaries and add them to your path) Check out the code here: github.com/PrathamGhaywat/termcord
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npm emojigoose-honk-technologist emojisummer-of-making emoji🚢js emojigithub emojipython emojic emojireplit emoji🖋️
Henry Wauzivuff
@Henry Wauzivuff5
16 July 2026, Thursday, Day 197/365. Jueves *3 DAYS AGO.* Today-3. *5 days until 21 July, Term 3* • Burning stomachache woke me up early while I tried to sleep in :pf: ◦ I believe that the cause for my irritated bowel all this time, is simply my consumption of monster, a swig of which I drank while biking yesterday. • Crashed photos.hackclub.com by trying to upload a 390mb yaoi presentation several times • Application to start a hack club • Tried working on #C0BC47NPFT9 project a bit • I believe I watched a bit of frieren & blue lock ◦ Only up to episode 2 and I can already say, football is NOT this serious vro :sob-pray: ◦ Would recommend watching with a sibling to laugh at the insanity together • Cooked instant wow spageti (instant noodles) with sister, truly some SEA engineering News: • Canada burns.. Enjoyment: 5/10, Productivity: 5/10. Streaks: 1. Coding: yes 2. Art: no 3. Documentation: here it is but late *375 more days.* > you do NOT want to be bottom in the 'bl ranking'
I believe that the cause for my irritated bowel all this time, is simply my consumption of monster
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pan_with_egg emojicanadaparrot emojigoose-honk-technologist emoji💤summer-of-making emojihackclub emoji
Mikuel
@Mikuel0
Tired of doomscrolling until your eyes hurt? Tired of paywalls on every app blocker you try? :noooovanish: I just shipped FreeBlock v0.6.0: a free and open source cross-platform website and app blocker! :cat-woah: Here's some of its main features: - Manual blocking: Block websites and apps on-demand - Timed locks: Block websites and apps until a timer runs out - Scheduled blocking: Create schedules to block entries automatically - No setup: Supports all browsers and apps with no setup out of the box - Cross-platform: Supports Linux, macOS and Windows, mobile coming Soon™️ - No workarounds: Once you block something, there's no way to bypass it Check it out and give it a star if you find it useful! macOS and Windows builds are untested, I'd appreciate it if you'd let me know of any issues! repo: github.com/…/FreeBlock
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🐱summer-of-making emoji🚢github emoji👍
Kaplin86
@Kaplin867+
Day 199 / 365 Today I felt really productive! I basically got the entire mini index thing for my game (called One Turret its on steam go wishlist) to work that i talked about yesterday. The revamp is way better than how it was originally! Man I cant wait to get this update out :) Im especially happy because I still found myself playing a lot of games. Its like that one type of table where its the 2x2 grid. The Y would be for time spent gaming and X would be time spent coding. If both are high for the day, then its a really good day. If its high in productivity, its a good day. But in any of the lower productivity ones, I guess it defaults to a bad day because I end up feeling bad lol. Makes me wonder where i got the mentality from, and also if that mentality causes me to work more. Very philisophical, hm, hm. or would it be psychological? Eh whatever. have a great day :)
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summer-of-making emoji🎮
RamRatan
@RamRatan0
made a logo for my hackclub
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summer-of-making emojifood emoji
Kaplin86
@Kaplin867+
Day 198 / 365 How are we already so close to day 200? Jeez. Anyways, Today I played a lot of games. Most of my online friendgroup wasnt present today (two of them actually were meeting up irl since they live not too far!), and thus i worked a good bit on my game One Turret. Other then coding some small stuff, like finishing off the can-place-building stuff, I also designed some ui for a really old feature in the game. The old feature in question is what i like to call the "crafting helper". whenever you find an item in your run, you would be able to see the source and what it crafts into (with the results censored until you actually make it). Really good for the whole "exploration of crafting trees" the game is going for early on. However, not only was it buggy, but also really ugly. well, the whole game looks bad, hence why im remaking most of the ui, but uh yeah! Now its going to look way better! and have more info like damage and any special abilities items may have! so i guess its no longer just crafting helper, but instead "mini index". I say mini because the game already has a built in index (which is really like a wiki) (which also works for modded items which is cool) (i plan to rework it as well) oh also since im talking about it, might as well get my free advertisement token in!! go wishlist one turret (or just buy the game) on steam!! and if you do get the game uh know that it WILL get better!! trust!!
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summer-of-making emoji🎮cooll-dino emoji
zhaoceaser
@zhaoceaser0
I am developing a native IDE for AI harness engineering
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summer-of-making emoji😄😍🤭
SanSpyridon
@SanSpyridon0
I made an FM Radio :))
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summer-of-making emojicat_blob emoji
WillKuntze
@WillKuntze0
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summer-of-making emojigithub emoji
Kaplin86
@Kaplin867+
Day 197 / 365 Today was fairly good. I worked a bit on my game One Turret, and designed some cool ui stuff for currency and enemies remaining, alongside a wave timer. I also played a lot of stacklands today, trying out the stacklands 2000 dlc i got during steam sale. I got to moon 100 already in the city mode lol. Very fun! Make sure to stay hydrated, and remind yourself that you are awesome!
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awesome emojicooll-dino emojisummer-of-making emoji🎮
Kaplin86
@Kaplin867+
Day 196 / 365 Today was basically like yesterday. Except i worked on my steam game One Turret a bit more, getting categories to show up in the ui remake for buildings. I also did some planning for how this update will effectively overhaul the combat. Honestly i might as well call this update the remake-the-game-update rather than the polish-update-plus-final-boss-update. Rather than bullets having simple effects like pierce, homing, scatter, etc. some will also have something called "Unique Effects". For example, the cog item and steampunk bullet would have one where they have increased damage based on how many of the same item are inside the storage for the turret itself. Or I could have one where the turret gains attack speed for a short period of time. etc. just things that allow more than one main bullet to be viable. my previous solution i was going to have this update for that goal was to add a whole bunch of status effects, but honestly this works better. I also helped my friend code a bit! he doesnt code a lot. and he was using scratch. im actually really good at scratch, i have quite the history with it. may or may not have competed in 12 jams that were for scratch games. but thats a story for another time. or google it, its all public. Speaking of googling stuff, aparently my name has the cool "Video game developer" thingamajig on it. According to google, im official now!!!! yeah!!! oh wait actually i just looked it up again nevermind its not there. sigh. atleast i got a cool screenshot while it was there!
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goose-honk-technologist emojisummer-of-making emojigoogle emoji🎮cooll-dino emoji
Ann_with_an_e
@Ann_with_an_e0
I'm making a scrapbook!! :yayayayayay: My first entry, not 100% sure how this works? What I did today: -Drew the pixel sprites for sundial (my personal website) and animated them- that was sooo much work that I forgot to record😭 -Made the landing page, took me abt 2.5hrs -Made the room and planned the logistics-tmr will be testing out methods. Still on the fence if I should make a 3D model on blender and use Three.js or leave the 2D image and make a grid thing instead for the sprites to move in. I'll probably make two states and leave it up to the user to choose from. Stuff to add: -Make a custom cursor for the site. -download a pixel-themed font. -add scanline effect. -add display settings to change accent colours (maybe?) The walk cycles took soo long, I'm exhausted. Gotta study for my paper tmr tho!!
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summer-of-making emojijs emoji📚blender emoji
pkncoder
@pkncoder1
—————– Devlog X —————– I’ve been working on refactoring my project for the last few hours. Part of how I code includes: Comments throughout to explain the code, strict formatting throughout, and trying to help the compiler with “const” and “inline” keywords. > To recap, my project is a custom made rendering engine that focuses on > diverse rendering options along with high stylistic control (very > high-level explanation). ## The process My process of refactoring usually happens once I finish a new addition, however I haven’t been adding new things for a while. Now that I’ve added a new addition to the project (Event system & LayerStack), I want to go through the entire codebase under the src/ directory (not the glsl shaders). ## Project code stats (src/ directory) Running the command line utility “cloc” on my src/ directory to count code stats, I get these counts:
-------------------------------------------------------------------------------
Language                     files          blank        comment           code
-------------------------------------------------------------------------------
C++                           23            646            464             1930
C/C++ Header                  47            506            205             1302
-------------------------------------------------------------------------------
SUM:                          70           1152            669             3232
-------------------------------------------------------------------------------
Not very big yet, although that will be increased once I get to redoing the entire rendering engine.

## *What I have done*
Now, back to my refactoring. I got through the basics: removing warnings, double checking the public/private attribute declarations on classes & structs, setting const on functions & params, setting inline on functions.

## *The checklist*
This is my entire checklist for refactors, this is my first project using it, so it is still being worked on:
### Refactor Checklist (src/)

1. [x] Fix warnings
2. [x] Fix public vs. private
3. [x] Make functions const when needed
4. [x] Make function params const when needed
5. [x] Make functions inline when needed
6. [ ] Fix placement of functions
7. [ ] Refactor step by step in code
8. [ ] Rename things
9. [ ] Add comments
10. [ ] Place the \#includes in the right spots
11. [ ] Fix file tree
12. [ ] Run ./fullTest
13. [ ] Update the obsidian canvas & png
14. [ ] Update the website
Eventually I will also need to make one for the shaders too, as they are sometimes more technical on the code side. ## Conclusion That’s all that I’ve been doing, thanks for reading. Here is my Github repo & landing page for this application: Source Code: github.com/pkncoder/Engine Landing Page: pkncoder.github.io/Engine
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goose-honk-technologist emojisummer-of-making emojic emojigithub emoji
Kaplin86
@Kaplin867+
Day 195 / 365 Okay what do i say for what i did today uhh i played a lot of hypixel bedwars with friend! i worked the tiniest bit on one turret. and i honestly dont remember doing much else other than schoolwork. Lowkey dont know where the time went. Guess we will continue gambling tommorow!!!!!! idk its all percentage based at this point which is honestly concerning
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summer-of-making emoji
Kaplin86
@Kaplin867+
Day 194 / 365 While I didnt do as much programming as i would have liked one my game One Turret, I still did some stuff!! I think i finalized the new building selection ui for the polish update!! Im probably going to work on making it functional here in a second after i finish writing this. Im fairly certain once i finish adding that, the inventory, and the "discover recipes" system, the core gameplay would have been entirely recoded. Then I can work on remaking the map editor for the new format, alongside new features like status effects (well i guess status effects arent new, but they were removed for being too buggy. now that im better, i can probably implement it in a not buggy way!!)
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thinking emojisummer-of-making emoji🎮
jack-jacobson
@jack-jacobson0
My first scrapbook message! I plan to document my learning and projects here. Stay tuned for more. See one project that I am working on below! I am also working on getting this on my website (jackjacobson2011.com) but its erroring.
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summer-of-making emojireact emojigithub emojiscrapbook emojijs emojicss emojihtml emoji
pkncoder
@pkncoder1
I have been working the past week to get the Event system working & trying to fix pointer / referance issues (there are still a few I haven't figured out). But now I have a working event system. To recap, my project is a custom made rendering engine that focuses on diverse rendering options along with high stylistic control (very high-level explanation). In my previous devlog, I explained the Layer Stack, a top-down structure for controlling object ownership and main loop execution. Every frame, the layer stack runs the first layer to poll camera movement inputs (temp), and then next layer is ran to render out the frame through the RendererManager. This is great, but where the layer stack really shines is the event system. Events are reactions to when anything happens, keys being pressed / released, the window resizing, etc. When an event is dispatched, the layerstack stops, loops through each layer running it's "onEvent" function to let that layer react (ex. the final render needing it's texture resized). If a layer doesn't want below layers to react to the event, it can consume it, stopping the event dispatching and continuing execution. I struggled a ton with the event state not updating correctly, and the camera not giving the right values to render the triangles. It turned out to be objects/classes duplicating, and not being able to update. There is so many debug messages in the terminal 😭 This was all front-end changes (no change in the render), but now there is a better system put in place (back end changes). Github repo: github.com/pkncoder/Engine/tree/Phase-IV Landing page / Website: &lt;https://g|https://&gt;pkncoder.github.io/Engine
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summer-of-making emojigithub emojidino-debugging emojireact emoji
Kaplin86
@Kaplin867+
Day 193 / 365 Hi guys its me kaplin yay!! I dont have much to talk about today lol. Im no longer at the staycation. now im at my house. Im going to get back on that programming grind tommorow. As for today, I mostly watched my friend play a game i got him during steam sale. So yeah thats fun. I REALLY want to lock in on one turret, so thats probably what i will code tommorow!! and i will probably yap about how i love coding!!! so joyous!!!
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yay emojisummer-of-making emoji🎮goose-honk-technologist emoji