Hack Clubโ€™s Scrapbook

A daily diary of what Hack Clubbers are learning & making every day.

Kaplin86
@Kaplin867+
Day 188 / 365 I tried to wake up early today, But ended up sleeping through my alarm. So I wouldnt say I was too productive lol. At most I really just did some of that summer schoolwork ive been meaning to do. Finally finished this massive assignment. I also got some games from the summer sale on steam! And I 100% stacklands! And I got the stacklands dlc which was also on sale! yay!
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/53887b95-f909-412b-b41d-242297365e4f-image.png
summer-of-making emojiyay emojiโ˜€๏ธ
Kaplin86
@Kaplin867+
Day 187 / 365 Lowkey today I did no coding. I wanted to, but i didnt. i opened up godot like three times just to end up doing nothing. Maybe I need to start a new project to refresh myself or somethin man i dont know :pf: maybe i need more sleep. i dunno. Played a lot of noita today, alongside hypixel with friends. guess we are in a hypixel phase again. Maybe I will try making the "router rebellion take 2" game i mentioned previously. Its funny, Ive always wanted to make a story-heavy game, but never was able to really make gameplay to support that idea. I think this project idea might be the one to finally achieve that goal.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/fe6cbc18-61e8-4cce-a042-642ebaf0f698-image.png
summer-of-making emoji๐ŸŽฎ๐Ÿ’คthinking emoji
pkncoder
@pkncoder1
Tempname: Engine update. I am so tired To keep it all contained, since the last devlog I have: - Merged Phase-III into main & created a Phase-IV branch - Changed the landing page's color palette - Modified the target architecture 4 times (3 committed) - Created a rudimentary SceneManager class - Implemented an EngineContext class to distribute ownership & to help with data flow+containment - Implemented a layer system to help cut down on application & to contain/host the events system. - Finally put in the system directory (folder) in the architecture that will host any simulations, computations, and animations. Currently it is the planned details for the camera system. The biggest thing that I have done so far is the layer system & state/context creation. The layer system is like a regenerating stack of pancakes ๐Ÿฅž. Before you cast your pancake regeneration spell we all have, you have to prep the pancakes with butter and syrup. Each time you finish the pancakes, a new round starts and you eat them again. Then, once you are done, you have to disable the regeneration spell. The layer system acts the same, but computationally & layers instead of pancakes. Each layer goes through the lifecycle of onAttach -> onUpdate -> onDetach. By far the biggest reason for the layer system is the event system, but I'll leave that for the next devlog. Here is the github page: github.com/pkncoder/Engine/tree/Phase-IV Here is the landing page: pkncoder.github.io/Engine I still have soooo much to do, especially with & after the event system. I've completed most of the easy stuff for Phase-IV. Here is the current architecture & a site screenshot.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/c7a9c39f-098d-40a1-95a5-97865920540d-screenshot_2026-07-06_at_3.45.52___am.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/fe291ef4-4711-43d0-9a95-e43403627dcd-phase-iv-architecture.png
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Kaplin86
@Kaplin867+
Day 186 / 365 Today was a pretty good day! I worked on one turret a bit and also did some thinking on how i want to market the next big update and hopefully i can revive the game ๐Ÿ˜‡ Outside of that, I played a lot of noita and hypixel bedwars today. I had a really good noita run where i had the perk that makes all bullets home, alongside a wand that shot 3 saw blades at a time. the saw blades would stay airborn and automatically go towards enemies. I died because i noticed the fizzing particles of a explosive gas tank too late. and in bedwars me and the friend group were on a roll all day. turns out we play pretty good aggresively... we also play good when the enemy teams destroy eachother beds on their own leaving us the only team with a bed. also since its day 186 i drew every one of my doodles so far for the grand total of 100 doodles in one drawing
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/c033bf70-187d-465c-ba6a-1dcf6fe7968c-image.png
summer-of-making emoji๐ŸŽฎthinking emoji
Kaplin86
@Kaplin867+
Day 185 / 365 Today was certainly something. woke up fairly early compared to usual, and me and the friend who was over from the sleepover played some more pokemon legends za. He beat the final boss, alongside doing the extra quests to get xerneas and yveltal (sorry for the spoilers) (honestly you probably could have expected those pokemon to be in the game if you know anything about the kalos region so uh apologies revoked i guess). When I tried working on my game, One Turret, today, I for whatever reason just... kept blanking. Like i wasnt able to think at all in a programming way. programmers block or something. So I played a bunch of stacklands instead! really fun game. I love it a lot. Ive had this one run going on for a while, and I finally got around to finishing the final bosses of the game. The run is at moon 203, and I got all the basegame cards unlocked + really good auto food system. So i think the only thing left in the game is just the endless waves, oooor i could buy the dlc >:) i might. maybe. This is such a long post so far but i still have more to say!! After I beat stacklands, I then worked a bit on one turret. Fully, 100% confirmed that enemies work in the new system :yay: . I did some thinking on my game Router Rebellion. Lil game I made for horizons ysws. And I was thinking... the gameplay SUCKS. I REALLY dont like it. So i was thinking, when was the last time i made a turn based game? So i think i might retry the project since ive been dying to create it (ive written all the world and lore and stuff) but instead take an almost paper-mario-style approach to battles. There will still be a factory system where you can customize using nodes / pieces / modules. I might make a prototype when GMTK happens since I plan on doing that. well, that is if the theme allows for it :) oh happy 4th of july to my readers in the U.S (like me i read this). my family did light some small fireworks in our backyard like we do every year :)
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/cfae1da2-2aae-4956-9fc2-cd0a6a4bcb7d-image.png
๐ŸŽฎsummer-of-making emoji๐Ÿฅ˜yay emojithinking emoji
arbabyousaff
@arbabyousaff0
So, Hi everyone, My name Arbab, I'm turning 16 in a few months. In the past 30 days I have built a web app that lets you create fully custom chrome extensions using Ai. I'm looking for amazing people and would love to connect!
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/0b2ed002-55c7-41c0-9a61-8e67f453c05e-screenshot_2026-07-04_11.13.50_am.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/e086f8d9-cd16-454e-807d-3b622dae2f10-screenshot_2026-07-04_12.29.18_pm.png
summer-of-making emoji
ethanhawksley
@ethanhawksley0
Hi, I'm Ethan Hawksley and I've been making even more changes for hawksley.dev recently. When my blog post did well on Hacker News and got featured in TLDR Dev, I implemented an email newsletter signup form as a more readily accessible alternative to my RSS and JSON feeds. I'm using Kit as the backend, and you can even sign up without needing JavaScript enabled! I've been renaming some of my online accounts, so my GitHub is now github.com/ethanhawksley and the site repository has moved to github.com/ethanhawksley/ethanhawksley.github.io My GitHub profile README is now hooked up to the deployment of my site, so every time I publish a new post, my profile will adjust accordingly. The theme toggle script has been consolidated to window._getTheme and window.setTheme to reduce duplication across my code without impacting performance adversely. And finally, I'm now using compressed JPEGs for my OG image previews instead of PNGs, since I was previously having issues with preview images being too large to embed successfully.
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Kaplin86
@Kaplin867+
Day 184 / 365 Today I didnt program much since i was preparing for my sleepover, or playing until it was time to pick up my friend. After going to the store to get some snacks and getting boba, we went to my house and then played a bunch of pokemon legends za. hes at C rank right now, so we are going to try and get him to the end of the game tonight. But we will have to see how that goes :)
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Kaplin86
@Kaplin867+
Day 183 / 365 3 more days. Anyways today was fun cause i lowkey didnt really do anything productive i dont think. im trying to recall aaaand i dont think i did much of anything. I made the one turret artfight profile! Speaking of one turret, I coded on that game a bit more, and I got the new enemy system to spawn enemies fully!! yay!! well now i have to check all the old enemies code and make sure it still works.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/f09103b5-4d41-4d2d-9dde-62c039d070d3-image.png
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Kaplin86
@Kaplin867+
Day 182 / 365 Today was a generally productive day! While I didnt work on any homework, I worked on the readme for my game Helixxed (the one i made for godot wild jam and am also submitting to stardance) so i could finally ship it. I also worked on my form thing i mentioned yesterday and its fully done! I also made an art sheet for the turret from one turret (the name of the turret is called "one turret" btw). why? because im going to be participating with artfight!! but i uh sorta wasnt able to add the character because the site went down. maybe i should have added 'em before the event actually started lol.
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๐ŸŽฎsummer-of-making emoji๐ŸŽจ๐Ÿšข๐Ÿ“
Kaplin86
@Kaplin867+
Day 181 / 365 Today I think i roughly finished off the workshop form for my club ysws, but I need to do some minor testing and then il be certain. I think I want to code some stuff tommorow. either that or work a lot on my homework stuffs. Anyways I tried making monkey bread again and it actually came out REALLY good!!
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pkncoder
@pkncoder1
Changed my mind on shipping, however I do now have a landing page! I still have to do things like changing the color palette (it's alright now, but I want something different I think), adding little details to really sell the "Rendering" aspect of this, etc. etc. Here's the landing page, please check it out & give any feedback! pkncoder.github.io/Engine/index.html Since I changed my mind on shipping, here are those images that I was going to use!
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Kaplin86
@Kaplin867+
Day 180 / 365 Today was fun but i still wasnt really all that productive. I atleast worked on my homework and did a bit of work on my club ysws, working on the workshop form. but yeah no thats basically it. i did play a lil bit of among us tho and watched a friend play some games outside of that cause i felt really tired. Had a headache all day too... i think i need more water.
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thinking emojisummer-of-making emoji๐Ÿ“hackclub emoji
qwwertyz
@qwwertyz0
day 179/180? โ€ข programmable badge(probably the closet I'll ever get to doing hardware) we'll get doom on there someday(and maybe eventually gta6)๐Ÿ‘ โ€ข it's so hot ๐Ÿ˜ž โ€ข finally done with school tests!! โ€ข also ARTFIGHT!! if anyone attacks me I'll gladly revenge eheheh ๐Ÿ˜ˆ
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Kaplin86
@Kaplin867+
Day 179 / 365 Today I lowkey just watched my dad play deltarune chapter 5 all day. im not even joking. from 9 am to 6 pm, and then picked back up at 9 pm!!!!! he was off work today so thats why. i plan on locking in tommorow!! but when have plans like that ever worked? I also attempted to make monkey bread but i cant send a photo since its still in the oven edit: i burned the monkey bread. maybe the fact i cant edit images in later is for the better.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/24f197b3-514d-4ee8-b9d6-3de6566cb5dc-image.png
summer-of-making emoji๐Ÿ‘๏ธ
pkncoder
@pkncoder1
Just got done with some renders on the engine, been working all day on implementing the things needed. Along with the images, I added: Shadow Mapping for the Rasterizer (only 1 emitter) Tone mapping to the Rasterizer Fog to the Rasterizer A vignette effect to the Rasterizer Transparency maps to the Rasterizer Settings & presets for the renders * A new "Queer Room" modeled by me in blender for the Path Tracer (going to post it on ship). I honestly have had so much fun with this. Currently working on a landing page to go in place of my "Online Demo" on stardance (since this isn't that kind of application D: ). Here's the github: github.com/pkncoder/Engine/tree/Phase-III! At some point I'll be redoing the README as well for more info. Also, these images aren't even the best ones, I'll leave that for the ship :3
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Kaplin86
@Kaplin867+
Day 178 / 365 I had to wake up really early to drive my brother and dad to a swim meet 1 hour away from home :) so hu yeah from like 6 am to 1:30 i was out of the house. then I had to leave for my weekly hack club meeting!! Il be honest it didnt really go that well. We were working on our hackpad projects, but were running into issues with using fusion360. specifically with moving sketches or whatever the 2d thing is called. idk. theres also the fact that they wildly updated the tutorial, so now our stuff is a bit far from what the tutorial says (for example, our pcbs have a lot of empty space, while the pcbs in the tutorial were strictly around the buttons. and the connector bit was directly underneath a button while in ours thats not the case since we didnt know you could do that). so im going to be looking into how to use fusion360, and maybe if theres any other programs we could use that would be more preferred for my club members.
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summer-of-making emoji๐Ÿš€goose-honk-technologist emojihackclub emoji
calebthecreatasious
@calebthecreatasious0
Fnaf animatronic cupcake
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KingJamesH
@KingJamesH0
finished the frame alignment feature!
summer-of-making emoji
pkncoder
@pkncoder1
I forgot about acceleration structures, so I planned that out as well in the renderer. Currently just: โ€ข BVH (Bounding Volume Heirarchy) for Ray & Path Tracing โ€ข SVO (Sparse Voxel Octree) for Ray Marching (Hypothetically) These acceleration structures make rendering methods like Ray & Path Tracing, Ray Marching, Ray Casting, etc. feasible for real-time by "cutting out" data (objects) similar to how a Binary Tree works.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/804124bf-611d-44b5-bd04-cc0fc1d3c6e7-image.png
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Kaplin86
@Kaplin867+
Day 177 / 365 Today i tried out a little game called "ultimate chicken horse" with some online pals. Dispite the game coming out in 2016, ive only heard about it like once from a high-stakes competitive gameplay vid about it. idk. games pretty fun! Today, me my dad and my brother all went to a baseball game. We mostly went because my dad's work was having a banquet there since they are a big sponsor or somethin. While Im not the biggest sportsball guy, i especially didnt like this game because they kept on playing random meme audios. like pipe falling sfx and that stupid oo ee a e cat thing. like, they could have atleast do something more up-to-date?? oh well i probably wouldnt find it funny anyways. I always feel very awkward whenever i hear any sort of internet meme outside of any internet scenarios. I wonder what that says about me as a person!!1 atleast i got icecream from the game as well :)
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summer-of-making emoji๐ŸŽฎ๐Ÿฑ
Kaplin86
@Kaplin867+
Day 176 / 365 Woahh!1!1 hi guys its me kaplin today i coded a bit on my indie game. called one turret. available on steam go buy it. I worked on the recoded enemies a bit. Outside of that I played some minecraft, creating a really cool airship. i will be remaking this airship using schematic cannon in survival later. i used a bunch of modded copper blocks added by create since those are really cheap, only costing one copper ingot for two blocks. cant forget the fact of just how much copper you get from a single ore block.
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Kaplin86
@Kaplin867+
Day 175 / 365 Today i played deltarune. all day. its really the only thing i did. im not kidding lol. i woke up like 30 minutes before it released, and then immediately got to playing. luckily i didnt have anything i HAD to do (like chores) today so I played it nonstop. for 9 hours. :) i did live stream it on youtube but it was mostly so i could record my reaction without taking up my storage space
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/126d00a2-c23b-4389-9b34-20277b95efc7-image.png
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Kaplin86
@Kaplin867+
Day 174 / 365 Today was a lot like yesterday lol. I played a lot of minecraft with a friend of mine!!! We flew around in our create aeronautics airship and did two trial chambers (well, one was a moded variant called a shrine, but same premise). Very fun, but that is what i spent most of my day on lol. I did work a bit more on one of the forms for my club ysws, alongside some small summer class junk. Soon I think i will have something interesting to say in this scrapbook. No this isnt forshadowing, this is me saying it to will it into existance also deltarune tommorow!!!!!!!!!!!! always bet on papyrus knight theory
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Henry Wauzivuff
@Henry Wauzivuff0
22 June 2026, Monday, Day 173/365. Lunes. --- Today! Never mind didn't get to send it on time. Yesterday, sent 18:15 hours since. โ€ข 4/4-day weekend :wowzers: โ€ข I AM wasting my time :tired: โ€ข Wrote 21 June's log late :pf: โ€ข Code more parts of my slackbot โ€ข Wait I might be cooking โ—ฆ Open Meteo API hmm โ—ฆ Slack block kit experiments โ€ข HOLY CRAIC KEIR STARMER RESIGNEDD โ€ข Birds for some reason (why is bro looking up bird yaoi?) โ—ฆ Fujoshi birds? News: โ€ข HOLY CRAIC KEIR STARMER RESIGNED โ—ฆ Goodbye to the first 67 openly gooner prime minister of the UK! โ—ฆ www.aljazeera.com/news/liveblog/2026/6/22/live-uk-pm-keir-starmer-expected-to-announce-his-resignation Enjoyment: 5/10 Productivity: 5/10 Streaks: 1. Coding: yes 2. Art: idk 3. Documentation: this *399 more days.*
All people should think for themselves.
> I search "bird yaoi" Youtube knew exactly what I wanted. Whatever steams your willy bro Oh yeah here's the cover for the princess book I forgot to show
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PixelSaver-U0498TGUX0B
@PixelSaver-U0498TGUX0B0
Officially Day 174 Personally Day 21 (lolz) I'm really not that active huh.. Anyway im back from Horizons Nexus and fully recharged from (not sleeping a lot) sooooo Working on fixing up bugs and polishing the game we made at nexus! Doesn't work great itch rn because of insert reasons so @avni @katsu and I will (probably) touch it up and make it more fun to play still tho itch is pixelsaver.itch.io/cat-debt
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summer-of-making emoji๐ŸŽฎ๐Ÿฑ๐Ÿ’–
Kaplin86
@Kaplin867+
Day 173 / 365 Today was pretty productive! In the morning, I dropped off my car for repairs (just like general maintenence stuffs) and then I worked on summer class stuff. but when i was done i started working on some of the forms needed for my club ysws :) im not going to elaborate lol!! I also got the minecraft server from yesterday setup and started playing it. Im working on a cool new copper airship thats way bigger than the first one! maybe i can actually put a farm or two in it!! (for the people in the slack from the happenings channel, i edited this image to add the copper airship even though its like later in this thread lol. to my scrapbook readers uh dont question this bit)
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/44dc6a51-922d-45b7-9479-128ff4c6061e-image.png
summer-of-making emojiminecraft emojiโ˜€๏ธcooll-dino emoji๐Ÿš—hackclub emoji
Kaplin86
@Kaplin867+
Day 172 / 365 I got home from the trip aaaaaand i dont really have much to comment lol!!1 played some modded minecraft with (extended) friendgroup :) (by extended its like themain friendgroup plus a few extras from a diffferent one its like colaborative idk) and since my friend regonold's pi is terrible at hosting im buying a server for the group so now im working on getting a good modpack yay also idk what the doodle is supposed to be
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ethanhawksley
@ethanhawksley0
It's me, Ethan Hawksley, and I've just finished pushing out another large update to my site hawksley.dev! I've written a new blog post, all about how you can add JSON-LD to your own personal websites to improve how crawlers see them: hawksley.dev/blog/json-ld-explained-for-personal-websites It uses lots of examples from my own site, so you can easily copy-paste and edit to fit your own site. I've also now added my photo to my website too! It's in all the link previews, and on my home page. However, I was intentionally really careful when I added it. To maximise performance, I used the AVIF image format, with a PNG fallback. I've also inlined a low-resolution base64 AVIF directly into the html of my home page, so that it instantly loads in when you visit, and a higher quality AVIF loads on top of that once the page has finished loading. I'm really happy with how it turned out, the image is only 2.5KB! After some careful rearranging of my home page, it also fits in just under the size requirement for the first TCP packet group at 14KB, meaning it only requires one round trip with cloudflare for it to load. My PageSpeed Insights score is still 100/100/100/100
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spring-of-making emoji๐Ÿšขyay emoji๐Ÿ”ฅ
Kaplin86
@Kaplin867+
Day 171 / 365 Second day of my trip. Today we went to the international spy museum. I found this one pretty cool, especially the codes and cryptography stuff. After that we went to a giant mall called "Tysons corner". Got some lunch there, then we walked around quite a bit. I got myself this little pokemon figurine blind box. I havent opened it yet, il probably open it at home, but theres a few options it has. the 6 options are: Pikachu + altaria, Rayquza, bronzong + unown, piplup + oshawott, sylveon, and dragapult. id be fine with any of em except the rayquaza one. Im not a big rayquaza fan personally. So uh yeah no programming obviously lol. I go back home tommorow so maybe il do some then. odds are im just going to get home and play minecraft lol.
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Kaplin86
@Kaplin867+
Day 170 / 365 Today I was out of town. all day. teehee. We went to D.C. and i got to see the whitehouse (From a distance) so that was cool. After that we went to the smithsonian's national air and space museum. It was cool! but tbh i only really cared about the space stuff (im not a big plane guy) (nor am i a WW1 guy either). After that we got some dinner at cheesecake factory :) if your curious i got a plain mac n cheese burger (so like just a burger with the fried mac ball ontop). Then we went to "beat the bomb". If you dont know its a "real life videogame experience". second time going to one!! In this one, in the path we chose, the games were: Number game (tap numbers on screens around room from lowest to highest, with some gimmicks like bad numbers and dissapearing numbers), One where you have to walk in formations for batteries, One where each player had a specific color and had to hit their band on the colors, one where you had to dodge really buggy lazers, and then the final one (the bomb) was... a brickbreaker!?!?!? WHAT???!! THESE BRICKBREAKERS ARE FOLLOWING ME SOMEONE HELP!!1!!1!1 hehe lol anyways so yeah we had to beat 10 brickbreaker levels. We only beat 8, so we then got blasted with foam :) so uh yeah thats really all i have to say lol. Attached is a terrible doodle of biblically accurate kaplin drawn on laptop trackpad, alongside a few photos of the museum visit that i found interesting.
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c emojicooll-dino emojiโœˆ๏ธspring-of-making emoji๐Ÿš€๐ŸŽฎ
Not_Suhana
@Not_Suhananull
Sooo this is my first devlog :> like ever ngl genuinely ever-ever so i duno if this is alr orrrrr wuhh :sobs: Iโ€™m making this website called Pagewalk and it helps people learn through memory techniques (the Method of Loci being the center around it). Basically the goal is to make learning more fun and magical :happi: So far Iโ€™ve doneee: the planning (i attached one screenshot with one section of the planning file) updated the README doc started drawing the library hub started making the โ€˜magicalโ€™ books MY FAVORITE PART BTW - storyboarded the animation and did a blue draft animation layer to plan it out <3 and so far built some of the layout (iโ€™ve done html and css for now :p) i know this kinda doesnt count iโ€™ve also asked chatgpt to give me a refresher on css since it lwky had been a while :p:
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aguptaq88
@aguptaq880
I was done with doomscrolling Instagram so i made an app that only lets you see posts from your friends (works on the official instagram app btw). apart from this banger feature, it has a suite of features like โ€ข block apps, short form videos, websites โ€ข count how many reels/shorts you scroll โ€ข many more (idk too long to paste here) All Free and Open Source! Star the project or learn how it works: &lt;https://n|https://&gt;github.com/nethical6/curbox website: &lt;https://g|https://&gt;curbox.app/install-android (sorry for the poor video quality :broken-fart: )
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instagram emojispring-of-making emoji๐Ÿšขgithub emojiyay emojiupvote emoji
Kaplin86
@Kaplin867+
Day 169 / 365 today was funny. on one hand i locked in on the jam game (3 hours) (godot wild jam btw) and on the other hand i played a whole lot of minecraft. The server im playing on has the create: aeranautics mod on it so i made a airship. Im going to be out of town for a few days so that airship is probably going to be destroyed, raided, or lost by the time i get back lol. In the jam game project i added the entire genes mechanic and a shop.
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spring-of-making emojiminecraft emoji๐ŸŽฎ
AaravDhawan
@AaravDhawan0
does anyone have the link to the submission form because it says page not found when i clicked on it.
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spring-of-making emoji
pkncoder
@pkncoder1
I have finished getting albedo (basic color) textures loading. To get this working I had to redo how meshes were loaded completely, but I finally finished that. The biggest problems I had was getting the backrooms model to render correctly, as the previous models I had, all of the textures were in a "baked" form, which my renderer does not support. Finally I found a free non-baked one that was really good, but there was just a few issues with normals, and after I fixed that in blender shading issues showed up, and then UV issues. However the model is mostly fixed now! If you would like to try for yourself, the github repo is here: github.com/pkncoder/Engine/tree/Phase-III. The repo is large currently, as I still need to compress the files, or remove them (gitignore). The Path Tracer is currently disabled, as I need to swap the textures to handles, and then modify the PathTracer to work with the textures. It will look really good once I get that working though!
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Kaplin86
@Kaplin867+
Day 168 / 365 I dont really have much to say about today. Woke up late. I worked on my club ysws a bit more, and i think i have it mostly finalized!! Outside of that i didnt really do a lot of coding lol. I played some noita, then modded minecraft with some friends, then i played among us :) it was very chaotic since it was like 9 people in the vc lol. anyways tommorow i really want to lock in on the wild jam game. im going to try and wakeup early!
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minecraft emojispring-of-making emojihackclub emoji๐ŸŽฎthinking emoji
epic.prasiddha
@epic.prasiddha0
can anyone give me an advice to make it better๐Ÿ™‚
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ok-wx emojispring-of-making emoji
Kaplin86
@Kaplin867+
Day 167 / 365 Heheh. heheheh guys. guys. if you. if you remove the one. its. its. 6. 7. kyajyaYA so funny right right right (i regret everything). Today was good i liked it a lot. Since its summer im going to be meeting with my hack club more, and we met up today!! yay!! We were originally going to meet at the church at 1 (1 hour than usual), but due to some stuff my two hack clubbers didnt actually have anyone to drive them, and their dad was at work so he couldnt open the church for us. so we instead decided to meet at the library, which took them an hour to get a ride from their oldest sibling since they were out at their part time or something. i think. im going to be frank i dont really know im just guessing lol. anyways. we ended up at the library at 2. We just sat at this one really small table, our laptops making a triangle in the center lol. We worked an hour on our hackpads, designing the pcbs!! as for my godot wild jam submission, I eventually got the custom texture upscaler to a good point, and i also made a working "basic brickbreaker" loop for me to add my weird stuff ontop of!
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โ˜€๏ธhackclub emojigoose-honk-technologist emojithinking emojispring-of-making emojiyay emoji
brny
@brny0
i remade orpheus in blender :orpheus:
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pkncoder
@pkncoder1
Here's that diagram for how the program currently interacts with itself. โ€ข Anything purple (besides the background) is a temporary connection/file. โ€ข Anything green needs re-worked โ€ข The "Services" group contains files that are completely static in use, and are accessible globally. It's still a bit messy, but that's partly due to the temporary/need re-worked files. There's a still some spaghetti code due to that. The shader files I do look a lot like spaghetti as well, but that is mostly do to positioning. It's pretty basic, as the ui/ and system/ dirs aren't in there either (system/ is simulations + any computations that would need to be done (ex. translating data for one renderer to another)).
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/820b9678-01f9-43e9-bbaf-c6580551eb5a-archetecture.png
spring-of-making emojigoose-honk-technologist emojiyay emoji
Kaplin86
@Kaplin867+
Day 166 / 365 I slept in today so intotality i wasnt all that productive lol. Other than some homwork, I did code 2 tracked hours!!! I decided that im going to be doing godot wild jam, but might as well track the hours too and submit to stardance (i should probably ask if thats okay before i fully ship). Anywhom, the theme incase you didnt know is "mutation", and given my brickbreaker / breakout streak, i thought "what if i made a kaplin flavored brickbreaker". this is eerily becoming a trend, since my last few hack club games were "what if i made a kaplin flavored pet sim" (raise a ceiling), "what if i made a kaplin flavored clicker game" (A.V.I.C.G.T.I.T.M) and "what if i made a kaplin flavored autochess game" (Engrams of chaos). Anyways, tangent aside, the game isnt actually that complex and also plays into my recent noita addiction. Basically, you can apply genes onto your very living and sentient ball (the ball will comment on your bad gameplay). Levels get progressively harder with stronger bricks, and you have a limited number of shots each round. Fail to do that, then your run dies. At the end of each round you get funds, so you can either buy a gene or get a "charity gene" for free. You dont actually know what this charity gene is until you equip it, and once you equip it you cant remove it. Those genes are fairly gimmicky, so its meant to be like "Your desperation caused a curveball to be thrown. Maybe you can adapt and make it the best thing ever?" in my 2 hours today i made some simple ball movement and paddle movement. But how on earth is that 2 hours, you ask? Well i also tried making a few things to replicate a visual effect i once saw in mindustry. So in mindustry the sprites are really smooth, evne though if you scale it up in a art editor they actually arent? So without much research i assumed that they were using some sort of shader to make smooth triangles between pixels (i dont think they actually do that, but thats what i assumed). So i tried replicating that with a shader. It failed. So now im coding my own image upscaler that generates triangles between pixels. Its NEARLY done, but has a few tiny bugs here and there. idk theres probably a name for this but im going to pretend im really smart for coding it myself. oh also uh stardance rng i got 882 i love gambling stardance rng day 2 ๐ŸŽฒ 882 ยท ranked #50 so far
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spring-of-making emoji๐ŸŽฎc emojihackclub emojigoose-honk-technologist emoji๐Ÿšข
pkncoder
@pkncoder1
I'm working on my Engine project. Just redid most of the data management in the PathTracer renderer. I'm almost done with this development phase, so that's fun. Tempname: Engine (yes that's the name) is a custom-built 3d engine that will support rendering complex scenes not only in a very stylized manner, but with a suite of techniques not normally seen. The renders not only will be high-quality and efficient, but will also have the ability for basic animations (no keyframes, but a simple system of startpos-endpos or along a drawn curve w/ velocity controlled by a graph). I like to think of those GIFs of scenes that have simple things like grass blowing, or a flag blowing in the wind. There's so much more to this that is way to much to fit into a small explanation, but there is more information at the github page: github.com/pkncoder/Engine/tree/Phase-III (ignore the main branch). Here's some random images from it (no textures yet, that should be soon. Then the backrooms really will feel like the backrooms):
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ethanhawksley
@ethanhawksley0
I'm back with a fresh batch of improvements to hawksley.dev my personal site! I'm Ethan Hawksley on most platforms, but to make me easier to find I created hawksley.dev/elsewhere where I've listed all my profiles in one location, with rel="me" so search engines know I'm the same person. I've switched over to logical units (inline and block) instead of physical (width and height), and added dir="ltr" to my html to aid internationalisation down the line. Fixed a flash of white that chromium-based browsers would occasionally experience whilst navigating the site. Now using astro-compress to minify the resultant site so it's even smaller Also set up stylelint to run on save so my css stays in an idiomatic order. And finally my print styles have been improved so if you do Ctrl+P on my site, it should look nice! My GitHub is github.com/ethan-hawksley and you can check out my repository at github.com/ethan-hawksley/ethan-hawksley.github.io it's fully open source!
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๐Ÿ”ฅspring-of-making emoji๐Ÿšขgithub emoji
Kaplin86
@Kaplin867+
Day 165 / 365 Today was good! I worked a lot on my brickbreaker club ysws. By that i mean i made a better example project. I updated the original project i used to even propose the workshop (the game is called autumn breakout but uh you wont find it on my itch since its unlisted). I added some new features, but i made sure to add each feature in its own branch before moving it into one combined main branch, that way if someone wanted to learn how to implement XYZ they could see it without any distractions to other things!!! :D Anyways the features are: Main menu, multiple levels, sturdy and glass bricks, and sound effects. But given how easy I found it to add each of those, I think im going to hold off on making a tutorial for those. Better to learn naturally, no? also i suck at this game, even though its just a simple brickbreaker. (meme attached drawn by my friend night emerald. long story short its a tadc reference when we were watching an episode and the steam popup for me playing one turret showed up, to say "maybe your genuinly bad at one turret", and now whenever i suck at a game he puts new text) anyways outside of that, I played a good bit of noita. I had two really good runs. The first one, I died when I got to the holy mountain right before the underground jungle. One of the enemies on that area can apparently tunnel through walls??? so they went up, tunneled into the holy mountain, angered the gods by doing so, and got the cop enemy guy to show up and kill me instantly. Love this game. And for the second run i actually got to the boss! First run i was able to do that. But i didnt get that far into beating them, only getting them to 90% but im still really happy i got that far!!!
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๐ŸŽฎspring-of-making emojihackclub emojihackautumn emojithinking emoji
td3
@td30
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github emojiyay emojispring-of-making emoji
Kaplin86
@Kaplin867+
Day 164 / 365 Today was generally cool. Had to wake up early to bring my brother to swim. Then the two of us got some breakfast after at a resturant and it was cool and good. Then i went home, played for an hour, then left again lol. But this time, to a hack club meeting!!!!!!!!!!!! While previously my club was every other week, now that summer has started we are going to every week. Infact, we are actually going to be try doing it a bit sooner than every week. Im planned to meet up with them on tuesday. Anyways, In our meeting today we didnt really do a workshop. Instead, I got them started on hack club stardance ysws!!! Yay!! We were trying to come up with projects to do (i even brought the hack club magazine for inspo) and we eventually decided the 3 of us would make hackpads through the stardance hackpad mission thing. So uh yeah. We got started on that. If i remember correctly, we got the schematic made and next we are to actually make the pcb. But to be honest we were having some issue with hackatime (because im dumb) and we only started using lapse half way through to track time. Its even worse for me since i accidentally stopped my first recording, so i deleted it and made a new one. Oh well! I have a feeling we have plenty more hours left on this project.
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pcb emojihackclub emojispring-of-making emojiyay emojigoose-honk-technologist emojiโ˜€๏ธcooll-dino emoji
hello.adityano
@hello.adityano0
Hey everyone! ๐Ÿ‘‹ For the past few months, I've been building AXIOM, an AI-native workspace designed around the idea that working with AI should feel less like chatting and more like collaborating. Instead of living inside a single chat window, AXIOM combines conversations, visual thinking, coding, tasks, files, browser interactions, and autonomous workflows into one connected environment. One of the core ideas is Space โ€” a visual workspace where thoughts, notes, plans, tasks, agents, and project context can all come together and evolve as work happens. I'm currently preparing the first public release, which is planned for Tuesday, 16/06/2026. The repository already exists, but it's private for now while I finish the remaining work and polish things up. It will be made public on launch day: GitHub: github.com/fireboltmagnum/AXIOM There's still a lot to build. Would love to hear thoughts, suggestions, feature ideas, or things you'd want to see in a tool like this.
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