@toby2day 10 of #10-days-in-public!! in my infinite wisdom, i decided to build an apple watch app for a competition that (afaik) only accepts iphone and ipad and mac apps! so, today, i'm working on making my watch app run on an iphone! wahoo :peefest:
@reesericci7+Day 10/10 for #10-days-in-public: responded to an obl.ong outage today after the server vm crashed, and set up an infrastructure repository for a project to rebuild oblong infrastracture as a more reliable & declarative
@tejasbhartiya7Day 10/10 of #10-days-in-public !! EkS is absolute pain, struggling to get stuff up and running =(
@toby2day 9 of #10-days-in-public!! today, i built an app for the student swift challenge. it's super late right now, so i'll ship it all tomorrow, but here's a look at it! :swift: 🧪
@toonnongaeoy7+Finally, #10-days-in-public has come to day 10, and I'm having problem on Wallpaper page, but I have come so far away now from beginning. So I think that's conclude our 10 days journey. But I will continue doing it on my channel (#toonnongaeoy-room) (if I have time cause I have a lot of things to do rn.)
@EvanGan7+Day 10 of #10-days-in-public!
Today I was at #wonderland! The group I am in is making a cooking themed game and also took apart a box fan for the motor because we thought it would be useful(in the beginning). We managed to hook the motor up to a relay and then to an Arduino micro. I tried to make the motor play music by altering the frequencies where it receives power. As I was trying a version of my code I managed to electrocute myself for the first time! After that we heavily taped over the exposed high voltage pins. Then using code group members wrote to try to control the oscillation speed, we ended up using Arduino's default tone library with the motor with some success. We the end result was just varying the speed the motor rotated at. In our playing around with the motor we found it got pretty hot.
I plan to continue my PCB project (after wonderland) may attempt #100-days-in-public
@dav7+Day 10 of #10-days-in-public github release
First of all, I want people to be able to play to game on their sprig without having to compile everything, so I created a github workflow to automate compiling the UF2. This was my first time creating a github release too! Next, I optimized the web version of the game by throttling performance because the game runs way too fast. (Darn it why can't rust be less blazingly fast!) Specifically, I had the renderer secretly draw 200 extra cubes just to slow the game down. More importantly, I added a flashy menu screen followed by a camera panning animation similar to the one in the actual subway surfers. (It doesn't actually look that great but I love it). And that's it! That was 10 days! WOOHOO!
@savina7+day 10 of #10-days-in-public
i was able to get basic login and auth done :))
@brunoblaise 5Day 10 of #10-days-in-public! Today I didn’t do any progress learning as it was our first club meeting which was super fun:)
@Malycia3Day 4 of Boston! I attended a few workshops, but only have technical evidence from the Wizard Orpheus one lol. The styling and design is still a WIP, but you can check out the repo here: github.com/FireBreather65/hc-wow-workshop-wonderland
I also tried bubble tea for the first time at the VR workshop, it was amazing :)
@V2057+Day 10 of #10-days-in-public so tired
not much today trying to understand how AWS IoT MQTT topics work
did some LLM work nearly crashed
@Kieran7+day 10 of #10-days-in-public! we've done it! today I mostly coded for my teams robot and got shooting, climbing, and arm elevation working! I also submitted a garmin developer api request and did some dev tools sluthing to find the unoffical apis for integration with my website. to bask in the glory of a whole 10 days completed you can still view stats at m.kieranklukas.com/s/10daysinpublic including detailed stats per user at m.kieranklukas.com/s/10daysinpublic/userid@yazide7day 10 of #10-days-in-public, broke my TV 😭
@Sean7+Day 10 of #10-days-in-public
I didn't get as much done as I would have liked to (screw life tbh)
I was in Manchester all day tho
Look at this old goods warehouse
@vik7+day 4 of #10-days-in-public. today was the most if not the most unproductive day I've ever had. my kicad was slow (REALLY SLOW) on windows so i decided to switch to linux, but never really got to it so all i have are a bunch of documentation tabs open. also did a teeny bit of SAT practice. will actually work on the pcb sooner!!
@ManitejBoorgu-U04QD71QWS07+Day 10 out of #10-days-in-public. I did not finish what I set out to accomplish on day 1, to create an outlook of my local community. But, here in Wonderland, I got to see a global community in person for the first time, and I’m glad I did. Here’s a toast to my incomplete project and to Wonderland.
@vik7+day 10 of #10-days-in-public. after a short design sprint v0 of the mechancial keyboard pcb is done. it's not my best work, and will probably get iterated more and more until i'm happy with it, but i'm pretty proud of what it is so far. thank you for @Aram for the challenge, which pushed me to actually get off my butt and design it haha!
@Scott1707+day 10 of #10-days-in-public!!!
woo hoo last day! Although it is the last day I will still try to post every day/every other day! Today I put in my order for my pcb which will be coming soon! Also placing some orders for other parts and starting on 3D modeling the legs and body v2!
@courtney7+Day 10 of #10-days-in-public!! I'm really proud of my progress. Even better, I finished the challenge figuring out the issue that was holding me back all along...I wasn't waiting in between the edits (commits?) on Github, so they were all cancelling and not updating. That's why the updates showed on Replit but not my actual website. I'm proud to say courtneystringer.me is up and running, and I hope I'll be able to make more updates as the year goes by. I'm really proud of myself since I hadn't done anything coding-related in a while!!
@VihaanSondhi7+Day 10 of #10-days-in-public, prolly going to actually get to work on my original project tmrw! Watched a video and created a bunch of sample plugins. I would do more, but I have school hw 😞 . Also I got nerd sniped yet again by discovering thesephist.com + github.com/thesephist. The coolest thing is that Linus apparently used to work here
@NikosTsilas-U04N415FE4T7+Day 10 for #10-days-in-public
Today is the final day and I am so happy that I sent something every single day. I had to go somewhere so I did something very fast. I read some things about Raspberry Pi and I added some images and lessons in the Raspberry Pi lesson series.
@alexisandrew1today i created a nice little parking page for my `**new domain**` i’m very happy with it and even got it for free thanks to gh student dev pack. i thought i’d have some work to do to transfer all my other gh pages sites, but it all happened automatically (thank god i didn’t hardcode uris)! i’ll add a portfolio when my midterms are over! (although i could be a proud member of the “no css club” rn).
plus it’s https, nice!
@AidenRheem-U04FRJE5L5Q7+#10-days-in-public, Day 10!, On the last day, I finally was able to setup all the Arduino circuitry and code. I proceeded with attaching the RGB Strip onto the 3D printed mount, but then I realized that there was no weight to counterbalance the bar, so I added some ball bearings onto the back. Really happy with how this project turned out!
@Kokonico7+day 10 of #10-days-in-public!!! documentation... :sad-cat-thumbs-up: on the bright side, i'm done with objlog 2.0.0!!!
@Aram7+Day 10 of #10-days-in-public!!!! :10daysinpublic::party-dinosaur:
Today I worked on using a new photos system and got inspirations from some cool sites like this one. I am planning to add the details of my photos soon, like the camera information. (this is my photo in the image!)
@zrl2My updates for day 9 and day 10 of #10-days-in-public!
Yesterday I spent some time getting github.com/hackclub/wizard-orpheus up to snuff to run a workshop on how to build a game using it at #wonderland!
It went really well and everyone built awesome games. I asked for feedback and got an NPS of 18%, which is good - but not great, so I’m working on improving it.
The key issues people identified are:
• Roughly 1/2 of people built something they were proud of, and a few people got super into it, but 1/2 of people didn’t customize and didn’t make something they’re proud of. I’m going to change the workshop so everyone comes up with their game concept and customizes from the beginning, rather than waiting to customize for the end
• For the more advanced people who already knew JS, they wanted to see docs so they could figure out how to customize it deeper. So I wrote them!
• The slides were hard to follow visually, so I am working on improving them
@imcuteaaaa7+Day 10 #10-days-in-public
Maybe the editor went into maintainance(anyways i cant load it)
Learned about parellel processing(so that maybe i can implement it)
@HenHen7+Can’t believe it’s already 10 days for #10-days-in-public doing some studying while waiting to perform!! I did some pretty good work these past 10 days
@Malycia3Day 3 in Boston! Headed to the wonderland venue to spend the rest of my trip here :)
@karmanyaahm4This printer has printed more hours in the last 48 hours than since I got it
@EvanGan7+Day 9 of #10-days-in-public.
Today I got a working layout for my button grid in Easy EDA. Each side of each grid feeds into a 8-3 binary encoder. This post is a bit rushed because I am currently at #wonderland and forgot to post.
@savina7+day 9 of #10-days-in-public
i learned how to create the liquid swipe effect on the onboarding page and i also learned how to link dart pages to each other in flutter!@dav7+Day 9 of #10-days-in-public
Loads of progress on the game today. Yesterday, I wanted to implement multicore rendering, but I was very disappointed to find that the sprig's rp2040 doesn't have an efficient way to pass messages between cores for rendering. Because of this, even if it was implemented, the performance improvement would probably be negligible. After cutting my losses, I actually began to play test my game (yay). I changed the colors of the game to make it less jarring to stare at and added some speed progression. Now, the game gradually increases in speed, and when you die, the game actually ends. I also spent an hour trying to get the web version of the game up. My highest score while was 12.5K. If you would like to attempt to beat my score, you can now play a web version <https://davnotdev.github.io/subwaysprigsters|here>, or if you have a sprig, you can install subway sprigsters from the github here._
@Scott1707+Day 9 of #10-days-in-public
Today I put in my order for my PCB! I am going to put in my orders for hardware too. I have been putting a lot of club stuff on the backburner, so I worked on my club's site today!