Posts tagged with :video_game:

i played a perfect game of kindless by @Ishan. it took me 3 hours and my left wrist hurts. as far as we are aware i am the first person in the world to achieve this
forgot to post this weekend but began working on a pacman-like game called "pacbot". I'm using emojis cuz I'm too lazy to draw proper characters. hoping to ship this soon #100-days #100-orpheus
:forsyth-hacks-label: forsyth hacks (#forsyth-hacks) happened on November 18th, 2023 and was an overall success! at a point we had around 60 attendees and overall had an amazing time with our theme ⚡ (electricity) as well as workshops ranging from @ajs2’s jams to a mini UI design competition. and finally, the hours of food, coding, new friends, and projects (everything from a storm tracker app to a platformer game made w flow!) personal highlights of the event for me was probably the conversations i had with new people :heart_hands: the whole day, the chance to mentor a group into creating their entire project - from not having an idea, to developing and shipping it 🚢, lightning talks during lunch (like the one about jamstack by @davidm) 🎤, presenting an APIs workshop :postman:, the amazing swag we were able to handout (including string bags, polaroids :tw_camera_with_flash:, & stickers), and of course the presentations at the end! i want to give a huge thank you and shoutout to the following: • @ChristianDutton-U04E0LL16MA right hand man all the way and helped make my website design a lovely reality. (can't wait for 3.0) • @RyanDu-U04QM0MH6TV for the fresh new perspective and ideas for the event & an awesome workshop on how to not make crappy UI design (as well as the mini:figma:competition afterward) • dj! for the most amazing design and logo for the event :forsyth-hacks-2-bulb:. (or "sick sticker" as sam poder himself deemed worthy) • everyone who attended! we had over triple the amount of projects than last year and over 80 registered by the day of! • and ofc everyone at hack club :hackclub-party: who cheered me on all the way (and :bank-hackclub-dark: ofc hcb grant- this event would not have been possible without this :money-printer:, and from the bottom of my heart i am very grateful :blobheart: ). ◦ i had an amazing conversation with @theamazing0 in the middle of the day about how special hack club was to me and how he's in the process of discovering this love for the community as i did a year ago. ▪︎ this spread of love would not be possible if not for the support of more hackathons and more clubs around the world! 📷 full photo album: photos.app.goo.gl/RdvvgMmpD3rpioNc6 :githubparrot: hackathon website source code: github.com/SFHSHackClub/forsyth-hacks-v2-site
day 1 of #bci! spent most of today figuring out what i was even doing & forming a base understanding of the electronics & biology behind a BCI system (although there is so so much i still don't understand fully), then started implementing a small part of the pipeline with @HenryBass-U02KEJ8T6D8 (what happens from the scalp to the signal processing unit), although I still don't totally understand it... then, later in the day, played mario kart @ HQ, tried (and failed) to catch an uber, and created a gaydar testing game lmao (w/ @NilaRam). overall pretty good day, although i'd like to develop a deeper understanding of what i'm working with & stop getting distracted by little side conversations (or on-topic conversations!) during the day. (we're going to try to figure out a system for blocking out periods of time for focus.) notes are attached here: cloud-efhuaw2x5-hack-club-bot.vercel.app/0cheru_16a36ea0c4f2439fb6e615eca549a235.pdf (although in the future i'd like to get better at writing them as I work.)
Forgot to post yesterday. I got my sprig, assembled and played my game on it yay!! + some stickers
Got a basic menu in my sprig game! :eyes_shaking: #100-days 🎨
Submitted my sprig game.
working on my game before #harvest!! separated map generation from updating the display, and now i can pass in "modes", which can pull from different maps like the political map or the resource map. Once I get those generating properly (trivial?) I can display different maps, which ill connect up to the buttons I threw on top! then ill need to work on the structure of the player system, and allow the map to support an unlimited number of players. then ill need logging in to work, which should be trivial in the local version of this game, and then I will either start moving my code over to node.js or continue developing here (because node is scary)
My game's been accepted!
worked on sprig case design today! got a front plate fitted today. gonna try to focus more on some custom backplates for a promise i made to a hackclubber a week or so back- then get back to the full case design, still deliberating the best way to cover the pico though. also worked a little on a tcg idea i had, gonna try and run more playtests this week before doing any big iterations. gonna work on my web game a bit before bed- expect another scrapbook post before I head to bed. GO TEAM PICASSO 🎨
Finished creating my sprig game "Knight Post"
today's scrapbook post is a little bit abstract as i don't have anything to "visibly" show (i cant just leak movie scripts lmao) but Ive come to a sort of impasse in the writing process. Our plot involves multiple conflicts, from existential to personal, and explores the consequences of idolization, climate change, and the worship of technology. these three themes clash with one another of course, since a film only has so much screen-time, but then begs the question of what is most important to speak about. When I wrote the initial plot for this movie, climate change stood at the forefront of my mind, with idolization 2nd and tech worship 3rd. That was almost two years ago. the existential horror of climate change still scares me, but no longer plagues my everyday thought in the way the other topics too. as a result, I have provided band-aid solutions to the storyline as my view on life has changed. This has created the problem where I find myself solving problems that I did not realize existed with the plot, only for new problems to rear their head. it's sort of a wack-a-mole game with plotholes. NOT FUN. I have gotten to the point where we had to ask ourselves, what even is this movie? what are we trying to say, and what do we think will come of the world? after endless deliberation, that question remains unanswered, , , which i guess i shouldnt be suprised by lmao. its an issue to solve- but after some thinking. I would rather tell a story that has a cohesive opinion than one strapped together over the years.
🎨 got the interpreter to detect actual words now. its not regex or anything (though i think i'd like to figure that out) and requires very rigid inputs, but i can pass in numbers. super basic but didnt have too much time today. I think im gonna try and implement a working command tonight, and then next time i can work on running interpreter on the server script (which i assume will be really easy in my replit thingy). once I get that done, I think i wanna go back to working on frontend stuff, specifically adding map view modes! eventually ill need to move to developing locally, since i need to look into getting the server to save data somewhere
working on a sprig game :D
I made @upsanddowns to act as Jia for #up-vs-down - assigns new members a team, makes sure people count correctly, and resets the game at 100 or -100. this was my first time making a slack bot - slack bots are fun! on github at mrhappyma/slack-ups-and-downs, or go count in #up-vs-down to see it in action!
A Sprig game in Swift Playgrounds!!!!!!!!
Started working on a game for #hackjams 👀 100 days #100-days
Day 95 to 2024: I've been working on something with lights and Pyodide (pyodide.org/en/stable)! I'll reveal more information in tomorrow's post but Pyodide is pretty darn cool - it lets you run Python in the web in a way that makes sense. Other things I've been working on include trying to get #scrapbook to work and also something broiling in #clue-game... (although it doesn't work yet haha)
🇨🇦 Hack The North 2023! @ImDeet-U045B4BQ2T0, @fayd and I teamed up to make :goose-dance: Hack The Geese :goose-honk-left:! It was a game that attendees could play using the QR codes on their badges. Here’s how’d it work: 1. You’d scan your badge’s QR code to log in. 2. Your find someone who you’d like to compete against and scan their badge’s QR code. 3. You’d both receive a prompt, eg. “take a selfie with a someone with blue hair”. 4. You’d race to take a fun picture based on the prompt before the other player does. 5. You either win or lose, then you got to choose wether or not to rematch! You can go to htgeese.tech/album to see all the photos that folks took during demos with the game (and many more of me stressing over the backend)! We used a slightly cursed combination of a Next.js frontend and a backend written in Go which interacted with one another through Websockets…. yeah, very cursed and very jank. We also used Vercel’s new Postgres & Blob storage services which were surprisingly good. And, of course, we used Prisma…. including it’s slightly hacky spin-off Go client. Another awesome part of the game was @ImDeet-U045B4BQ2T0’s custom designed geese (GEESE!): :htn-goose-1: :htn-goose-2: :htn-goose-3: :htn-goose-4: :htn-goose-5: :htn-goose-6: :htn-goose-7: :htn-goose-8: :htn-goose-9: :htn-goose-10: Every player got one of these made for them when they first signed! The game was a bunch of fun to play IRL and we had people playing it throughout the demo session. Attached is a sick selfie of @fayd in his sunnies and the judge! And at the end of the day, somehow, we were selected as winners so we got to demo on stage and won a couple of prizes which was pretty cool! Here’s us playing a game with all the attendees and a couple of other photos from the weekend (including us working on the project while on #hack-night!). The GitHub is full of more photos and stories from the weekend: github.com/sampoder/hack-the-geese. O CANADA!
Finally completed my sprig game! I changed it to be a puzzle game and it has 16 levels + 4 Challenges
Working on a turn-based rogue-like game in sprig!
Riffed on @/alex (in executive dysfunction mode)'s Kaboom.js jam during a 1-hour jam bonanza to make this game where this moon character has to collect lightning bolts and avoid bombs. Had a great bit of fun!
playing the GameBoy game I made on real hardware :)
Blue runs the game and so does my new setup! 💙 tbh feeling blue never felt so good
Anyone up for a game?
I’ve lately been playing way too much Honkai Star Rail, I like it. It’s the first game i’ve played in 60fps and it feels really buttery and smooth. (if you play and you wanna add me, I’m on european servers and my ID is on the right corner)
Finally my school game me something! Good marks in English and Entrepreneurship really paying off!:beatsaber: :thinking:
Raylib :raylib: game progress!
Day 12 daily figma, created a fun Home Screen for Trivia Travel just a fun game idea I had Gpt come up with, where you answer questions based on where your traveling. Based the UI around the Home Screen for trivia crack
Playing some game on spriggg yayyyy
Surely nothing will go wrong with light gaming! 🙃 p.s.I worked on a simple Godot game for school, turns out their computers sre so old it didn't have OpenGL2
Now that my #droneproject & #hardware-party:winter-hardware-wonderland: have ended, I was thinking about starting something new!! So here it is! I'm going to develop a game #gamedev :tw_video_game:, But before that, can yoh all please tell me what this is? It looks like a sprig:sprig-party: ? And i got it as a Hackathon prize! Please tell me what it is? Thanks!
Dinner at Riot because free food :p also played some games on a ps5 in an awesome game room
#w-of-the-day day 93 i have school starting on monday so i had to buy books and stuff. couldn't anything much :/, i've got all graphics sorted and started coding the game (spoiler: i have no idea what i'm doing)
Another Dino Is You :sprig-dino: update! This time I present something playable! Do bear in mind that I am still making some of the features from the original game, Baba Is You. The lack of levels is because many features aren't implemented yet. I'll be submitting this to the gallery once a longer version is made. Here's the link! sprig.hackclub.com/share/yqDPXiYUTh3SQ5MBdlHB
Good progress on Dino Is You :sprig-dino: today! 1K lines of code and going! Here's a video of the pushing mechanism working. I had to write a custom pushing code as the one built in to the Sprig engine cannot push two blocks in a row. It was a bit of a headache for edge cases but it works! Next step, write a custom camera and map system, this will allow me to create bigger "virtual" maps that the player can pan around in. The current map size is the largest I can go without ruining the text, this change will allow me to create more complex puzzles. Additionally, I'm also going to rewrite my undo system. The current one saves the whole game's state every move, very memory intensive. Troublesome on the Sprig console.
Worked on Dino Is You :sprig-dino: (Sprig Game) today! Here's a video of my work in progress! Nothing is hard coded and rules are generated on the fly as intended by the original game! Next step, write custom pushing code as the one built in to the sprig engine can't push two blocks in a row.
Played in a Mario kart championship at school today. I won and didn't lose a single game.
Ported a rust raytracing demo for w4, a minimal wasm target, running on the sprig. Had a funny bug where all my input seemed to be going backwards. I hit right, I turn left. Turns out I was thinking high pins on sprig were button presses when actually low pins are. So the game was operating as though all the buttons were pressed all the time, but it’s just up, down, left, right, so they all canceled out. When I pressed the right button, it stopped applying the right turn code but the left turn code was still being applied so it’d turn left. It was like countersteering.
For some reason I'm extra productive today, completed the main menu and added the new level I was working on to my Sprig game!
Working on adding new levels to my Sprig game!
:winter-hardware-wonderland: Day 10 :winter-hardware-wonderland: in the next few days I will be assembling 2 game console lots of math homework today, I was only able to consult a local store if they have the Arduino power cable:(
:winter-hardware-wonderland: Day 9  :winter-hardware-wonderland: in the next few days I will be assembling 2 game console my winter will be more than 10 days, today I only researched about Arduino pins