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Posts tagged with :video_game:

Kaplin86
@Kaplin867+
Day 248 / 365 ok yeah no just played games all day no coding, but i DID do some homework and multiplayer research. In particular, im looking into peer-to-peer connections and a good way to do it. Why? Me and my close friend Regonold are thinking of trying to make an online multiplayer ysws. like make a game thats online multiplayer, get cool stuff or something idk. We really want to do it. Plus I already have a few notes from my summer internship submission (which was for party games). But before we try to get a sponsor or RSVPs, we are doing some research as if we were to make a demo project / guide. Im thinking of using STUN as it seems like a better option than basic port forwarding. im going to be doing a bit more research to find the path of least resistance, but honestly a lot of this stuff is new to me since ive always been a sorta "singleplayer video game and basic website programmer" type of guy.
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Kaplin86
@Kaplin867+
Day 245 / 365 I was fairly busy today. With school and some tasks after. So i didnt really have a lot of screen time in the grand scheme of things, so no programming or anything. I am also sick. so yaaaay... and im really fatigued / tired from something man. i dont even know what atp bro. and tommorow is also going to be busy toooooo yaaaay. I did try out "dont starve together" with a friend. It was fairly fun, but we lowkey suck lol. I did write down some more world building stuff for router rebellion. I would rant about what i wrote but im now realizing i never actually like... explained the world building at all. so basically theres these elements, 11 in total (13 if we count the extinct ones). each element has magic users and whatnot. the main gimmick with this though is that there exists a category of people called "idols". Idols have increased magical abilities, effectively becoming the best of that specific magic type. Idols are determined by their popularity, more specifically, "how many people are conciously thinking of them". thats just something that magic "naturally" does in that world. like theres no definitive cause or anything. theres not a machine doing it or some magic stone or anything. magic just naturally finds its way to the most popular person. anyways, the game would be open world in the sense you choose 1 of 10 tracks in whatever order. each track for one of the elements. at the end of each area, you recruit the idol to your party and they accompany you for the rest of the journey. I want to make the dialogue dynamic in the sense that htey have different dialogue based on how long they have been journeying with you, alongside who else you might have in your party. its ambitious, sure, but it makes it feel more personal in my opinion. and it allows me to give a lot more character depth without having to make dialogue actually long. theres just a lot of dialogue, but not at once. anywhom for the thing i wrote TODAY was more on the development of the characters throughout the journey, condensing it mostly into one or two sentences. idk maybe i will talk more about that stuff at a later date once i actually start like doing the story stuff in router rebellion
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Kaplin86
@Kaplin867+
Day 244 / 365 Honestly i felt really bored today lol. I dont have anything particular i want to do. I might try to get back into the swing of coding One Turret or Router Rebellion, since those ARE my long term projects, but the more i think about making a game in the style of my scrapbook doodles, the more i want to do it, but odds are i probably wouldnt even finish it if im not doing it for a hack club thing or something of the likes. and i mean, theres not many prizes i would want from hack club. One thing i want in particular is a steam publishing grant, as i would love to have another one of those. I was considering possibly having the game for stardance, but the hours seem really rough given its voting system. Like in normal hack club standards, it would be 20 hours. On a previous project i submitted, i worked 11 hours, and only gained enough stardust (the currency for stardance if you didnt know) to cover 35% of the cost. So uh yeah. im going to have to pass on submitting it to stardance. Idk maybe another game-focused (or just non-voting-based general) ysws will come around soon.
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thinking emojisummer-of-making emojigoose-honk-technologist emoji🎮hackclub emoji🫠
Kaplin86
@Kaplin867+
Day 241 / 365 Today I had another hack club meeting! it was really productive since we fully modeled our hackpads!! yay!! Outside of that, I locked in a considerable bit on the game jam game. Im fairly tired so I wont go into depth on it today, but il probably send the game on this scrapbook once i submit it. I also think i might participate in a hack club ysws called "suncatcher", where you have to make a project thats grayscale. I would probably make a game in the style of my scrapbook doodles, and it would be a comedic joke game. And also probably a tic tac toe deck builder which i will not be elaborating.
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aadi_da_noob
@aadi_da_noob0
Had been working on this Python project, don't have a name for it yet - simply "game". I had started with wanting to make a kind of dungeon-crawler RPG or something that renders in the terminal, without really using any external library like pygame (I don't have experience with it anyway). But while I was making it in a single file, messy and all, I got more and more interested in the actual process. I made a new file and defined some classes, some objects to be rendered, the "screen" to be rendered, etc. And so, after some time, I came to the realization that this was turning into a small, scrappy, by-sheer-technicality 1D GAME ENGINE. That's the journey. Today, I setup git and made a personal canvas to track todos. Haven't made a GitHub repo yet, will in the future. Don't know if this project will end up abandoned too, but for tomorrow my main goal is to try and squeeze some time for coding and fix some bugs. The image just looks funny cuz the main player is an "@" symbol and i experimented with some other objects, like the "E" for a static "enemy".
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/e3d7d13a-6451-40c9-a23f-bd5b3129cbbc-screenshot_2026-08-29_230243.png
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Kaplin86
@Kaplin867+
Day 240 / 365 Today I worked even more on my jame gam game!! I modeled a cool vase relic, but also made a tutorial and a few other small things. I feel like i acomplished a good bit. Im going to try staying up a bit to get a bit more done too. I wonder why im so fine with doing that lol. i guess i just really like the craft..? idk. Reality is lemons and the internet's my lemonade /ref
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Abdulgafar Abdurrasheed
@Abdulgafar Abdurrasheed0
Okay, first post, so i think i should start as Day 1, right? Anyway, Day 1, and i'm learning RUST. Form the beginning, using the official book at doc.rust-lang.org/stable/book. Why? well i hear it's stupid fast, and great for systems engineering. I'm gonna be using it to build cool stuff for Stardance(Hoping it get's extended 😌). Anyway, I already completed chapters 1 and 2, and learnt about Rust, Cargo, Variables, and some really basic stuff(Made the classic guessing game already). Anyway........
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Kaplin86
@Kaplin867+
Day 239 / 365 hi guys kaplin here. Today was fairly good although it was a bit busy with school and all. I locked in and made 5 new relics for my brackeys game jam jame gam game!! They are all paintings, some of which you might recognize!! i will admit i was hoping to do a bit more today but i was fairly busy and tired. Tommorow i have like a LOT of free time so i should be able to lock in big time. though there is some buisness i have to attend to tommorow, i dont really know when it will happen but dont worry its peak stuff that might imply something cool is happening soon hopefully.
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Kaplin86
@Kaplin867+
Day 238 / 365 Once i was done with school, i got straight to working on my jame gam game!! I made some proper 3d material thingamajigs for the museum. I planned it all out and will probably finish it tommorow now that i have the pieces. I also will add some more relics since thats like also important. fun fact: i had icecream today and it was yummy :)
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🎒summer-of-making emoji🎮
Kaplin86
@Kaplin867+
Day 237 / 365 Class. Eh i only had statistics today so it was fine we ball, but i had to wait for my brother to get out of his classes so i had to stay there for sooo long. I worked a bit more on my brackeys game jam game after!! I got the full game loop with the day end screen, and it will fire you if your too innacurate. Tommorow i will make the museum and i want it to have proper exhibits and everything. in the meta-museum mode it will show all the relics you have gotten over all your runs, so there should be proper exhibit placing and whatnot.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/105ea676-c37c-40b6-a282-37eb6c69d099-image.png
summer-of-making emoji🎮
Kaplin86
@Kaplin867+
Day 236 / 365 I dont really have anny comments for today lol. I did some online introductory start-of-semester stuff since its the first day of school. luckily since its like dual enrollment college stuff i didnt go today so yippee yay. hooray. i go tommorow though sigh. oh well. I programmed the books in my brackeys game jam jame gam game. I also got the real / fake buttons working, so now you can properly do half of the game loop. I honestly dont know what to do next, but it will probably just be main menu, and like some sort of day end screen or something. I think that, if time allows, i want two modes. One more chill lofi one where its entirely focused on being accurate with your guesses. The other gamemode would be focused on being both accurate and fast and would generally feel more tense. I also want it to save what relics you have authenticated over your entire playtime and not just one run, and it will probably be its own mode called like "meta-museum" or something lol. we will have to see if i actually get those in or if i somehow end up overscoping again.
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QuackX
@QuackX0
📔 New Devlog Boosted Author: @gusin9113 Title: Nara.io Summary: You are browsing as a guest. Sign up (or log in) to start making projects! Progress: • general devlog - made a Home Screen, added a dark theme, and did some work on the server. hey everyone, attached are images for you to see! a lot of the work was on the server so this is as much as I can show. attributions to @Gideonthegreat for the banner used in the Home Screen! Next Steps: • Finalized a prototype game!! hey everyone, great news!! I have created the fundamental game!! I will post a link to play in a few days. additional dev logs will come with more info on what was developed with better documentation :) • server devlog #1 - Lua integration + writing a spatial hash. hey everyone! apparently my last project didnt get any stardust because I didnt devlog (and some people being unreasonable in their feedback). so here we go! over the past 6 hours (hackatime genuinely sucks - cant record my hours properly) I have worked on integrating Lua into my server. this is for runtime modification and future plugin support. I also developed a spatial hash following Teschner’s Spatial Hashing algorithm. I dont know how well this post will fair and I dont even know how to get a newline character in these posts, so I will cut it short for now. if you want I can always go more in depth in the comments - just ask! :) • All devlogs, followers, and associated data will be removed. View Devlog button
summer-of-making emoji🎮
Kaplin86
@Kaplin867+
Day 235 / 365 Today was an interesting day because the brackeys jam started 3 hours before i woke up, and since i like immediately checked it on my phone, it was quite literally on my mind the whole day. Im participating because of the jame gam hack club event (you should check it out if you havent! its #C0BBFQASBV2) The theme is "trust no one". My thought process for coming up with a game was this sequence: "Trust no one" -> "Library of babel" (a bit lose but the concept of 'trusting the library of babel' is a thought ive had a few times before this) -> "Misinformation in media" -> "Storage of information that can potentially be incorrect" -> "Museum". So now im making a game where you can NOT trust your donors. You play as a newly hired museum staff for a museum, and you need to verify if certain relics are real or not. The goal is to do this as fast as possible, alongside being accurate. You get the verification info from various books at your disposal you will need to read. I dont think overscoping will be a issue this time around, since the gameplays pretty simple. So that gives me more time to polish and add content. as for actual dev progress, I got a simple 3d scene setup with camera movements, but also the ability to rotate relics around with proper movement cancellation / freezing. lastly, i got the first type of fake relic done, that being the texture-based ones that have no model differences. so if i use the fake boolean it will randomly choose a texture and whatnot. Tommorow i will probably get the full gameloop done and get books working.
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Kaplin86
@Kaplin867+
Day 234 / 365 Today was exhausting. Not to long after waking up, I had to help my dad and brother build a grill cover outside for the grill. I mean it wasnt that difficult, but ive never been a fan of doing manual labor outdoors. After that i played for a bit, like not too long and i didnt really do much either, but then i went to go eat dinner, immediately followed by going to the movies! We saw spider man brand new day. Good movie, i approve! Though it was fairly long and i was pretty exhausted after. and it was late. so odds are im not going to do too much. Though over today, i did a bit of reflecting because summers basically over for me now. I start classes on monday, sooo... yeah. I do feel like i could have done this summer better, honestly. Like i could have made more games, made more memories, become a better person, etc. But eh, its all in the past now, isnt it? So I should go into this next school year thinking these ideals. Its honestly kinda funny though, this next week is going to be something. I have the start of school, brackeys game jam, that cobblemon minecraft server i mentioned many posts ago that is having its development repicked up, and also some hack club relating stuff. Never a dull moment for ol' kaplin. thats a lie there is very much dull moments.
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Kaplin86
@Kaplin867+
Day 233 / 365 I got the main core battling stuff for Router Rebellion done, So next is to get the cool and unique card system to work, but I should probably make a proper status effect system before that, lol. and also figure out a good way to code it. The main thing is that these are cards and statuses that would have to insert themselves into the code in a good way, and id rather not loop through each one running some potentially-empty function to see if it changes a certain value. Doing that every single time anything happens seems really inefficient. Im a tad bit stumped on how to do it, because im used to just using like... normal classes that are a subclasses, which would involve having functions for everything like on turn end, on burn inflicted, on burn recover, etc. etc. just WAY too many things. Idk im probably going to pause development given that brackeys game jam starts in 31 hours as of writing this. I wanted to read more of my cool new book anyways, that way i could be more prepared for this jam since i have more time to analyze it using the lense things the book has.
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Kaplin86
@Kaplin867+
Day 232 / 365 Didnt do any programming, mostly due to the fact i slept in and i was spending a lot of time reading this new book i got from the jame gam hack club event!! i really like it :) I also tried out a minecraft mod called "reigns of nether" which turns it into a RTS game which made it pretty fun. My friend won by a lot in our 1v1 but it was fun regardless.
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Kaplin86
@Kaplin867+
Day 231 / 365 Today was pretty good! The full targeting and move usage junk works in Router Rebellion, and I started work on the Move Effect system that causes moves to actually do stuff. I got a base damage resource in but its not working just yet. I was more focused on doing this cool thing ive never done before: Dynamic Godot export variables. By default, when you have an array export in Godot (like an array of MoveEffect resources), you have to manually click into it, then specifically hit a button to add a new element. And it also makes it a lot more annoying to edit the move effects since the ui horizontaly shrinks with each layer of variables. So what i did is make it display new "fake variables", one for each pre-existing element in the array, and one extra one for easily adding more. It properly removes stuff when set back to null to! Now its just a list of variables rather than an array, which is WAY cleaner. If your curious on how i pulled this off, i used the getproperty_list() function. Definently give it a read on the docs! I also used an abstract class for the first time, that way the base MoveEffect doesnt show up in the resource-select dialogue. Its because the base move effect doesnt do anything lol, no reason for it to be there! man i love godot :) and on an additional note, I got my keychain from the giftbox event last year! And hopefully my game design book from jame gam event arrives tommorow, just in time for the next one we are crashing, which is in 3 days!
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Kaplin86
@Kaplin867+
Day 230 / 365 Today i did some good coding on router rebellion. got a tad bit closer to fully implementing the quick time event, but i got distracted by one thing. Polytoria, the roblox "clone". me and my friend regonold played it a bit and we had a fun time lol. I really like their quest system. The platform felt more professional than i expected, but still had that nice old-roblox charm. The avatars are cute too, but also fit the customization well. I even started making my own game for the fun of it. Its probably not going to be much because im fairly rusty with luau. I also played some among us with my online friends since the new judge role dropped!! I got a chance to use it an absolutely wasted it by using it on someone who we were all going to vote anyways.
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Kaplin86
@Kaplin867+
Day 224 / 365 Today was pretty good! An online friend of mine was playing a game I really like. He played it for 10 hours straight. I also watched the whole time, so i didnt get too much coding done. I finished the first quick time event in Router Rebellion, but I havent hooked it up to the combat system yet. I have it to where i can easily adjust the windows for the result. Though I might give it a recode since how i have it is a bit... untraditional. Right now, the window is determined by the number of pixels away the bar is from the target (or closest target if multiple). However, the speed in which the bar moves is variable, so as more bars get added, it speeds up, meaning the windows are smaller in real world time. As far as i know, most timing windows are based in time rather than pixel position, so i might need to make a converter. Would atleast make it easier to explain frame-increasing cards. I think "Increases the Amazing! Attack window by 10" is worse then "Increases the Amazing! attack window by 100 ms.". especially true since not all of the timing things would be able to use the pixel distance thingamajig. some might have to use normal timers, like one where you have to hit 3 keys in under a certain amount of time.
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Kaplin86
@Kaplin867+
Day 218 / 365 Today was interesting. I did a mix of things. I worked a bit on One Turret, adding some fixes to bugs / issues found within the beta test (which only really came from one guy, my good friend regonold). Pretty simple stuff nothing too crazy. But after that I felt a bit... empty? lacking motivation? idk. I couldnt get myself to code on One Turret, or on my Yomi hustle mod, so i just randomly started to mod stacklands. luckily its probably going to be a lot easier than my yomi hustle mod in my quest to mod myself into every game. I will finish it tommorow probably. ez enough.
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Kaplin86
@Kaplin867+
Day 217 / 365 I didnt really do much today lol. I slept in a lot more than i usually would. I didnt do any coding, and mostly watched friends play games. I didnt play much myself. I did hangout with my brother at resturant though, just the two of us so that was nice bonding time :) and i also watched some deltarune theory videos with my dad :). in particular, the intro to device theory by mollystars (the video was too long we gave up) and roots theory by goldpro. I find watching old theory videos especially interesting, given sizable chunks might be proven wrong with hte new chapters and whatnot. I someday hope to have a fanbase that could theorize for whatever game I end up making thats big and famous. That would be cool. odds are im going to stay up a bit (which im used to doing) to go pickup my mom at the airport at 2 am. so uh. yeah. I got more ideas on what router rebellion would look and play like. I might try making a proof of concept soon. maybe. i have work on other endeavours.
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Kaplin86
@Kaplin867+
Day 216 / 365 Today was pretty good :) I managed to get a beta test out for the One Turret Recode. I got some feedback from my friends already!! yay!! i decided to make the beta test steam exclusive since like i need to add some benefits for paying for the game lol. I dont really have much to comment lol. I didnt play a lot of games or anything since i was busy coding. One thing i wanted to mention is, when it comes to godot, if for whatever reason you need to store an image as raw data, NEVER have it be a image resource. apparently those are pixel-per-pixel. I accidentally had map resources reaching 250 mb from that... So instead i just saved em as png files as bytes, then just reconstructed on runtime. Now the files are much tinier! I could probably make it even smaller if i chose ".res" files over ".tres" files, since ".tres" files in godot are resource files with a bunch of text to define things, while normal ".res" files is unreadable binary.
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Kaplin86
@Kaplin867+
Day 215 / 365 Today was really productive!! On my game (called one turret) I reimplemented progress bars into the recode, got enemy waves fully working, added the skip-to-wave button, readded the escape key menu that now pauses, alongside buffing the market building after some light playtesting. I also have half of a converter for the old map format (which are really just zip files with a few json and images) to the new format (which is a godot resource file). Tommorow i will probably finish up the converter, then convert all the old maps into the new format. Then once thats done... I can start the first beta test for the update :) as for after the beta feedback processing junk, il probably work on reimplementing modding for the recode system. either that or remaking the map editor to be better. I did not work on my yomi hustle mod today though. But i have a sneaking suspicion i will do a lot tommorow (i have to wake up early for some stuff)
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Kaplin86
@Kaplin867+
Day 213 / 365 I got the flying in my yomi hustle mod working good! See video attached :) well maybe i should have added a part where i actively use it, but as you can see in some parts of the video you can freely control the bird and its fast enough to combo with. I will probably be adding the attacks for em soon, alongside the big robot summon i plan. As for my game one turret, I got the wave and wave timer system to work now! So now its really just some small things i want to throw in before i can start the first beta test of the recode. For example, visual progress bars for buildings. I also need to remember to setup the maps for the new system, and hook up the new main scene to the main menu. But yeah really close to finishing it! I also went to the store today to look at some chairs to replace my current gaming chair. if you remember post 148, the arm-resting-part had broken and i fixed it with a sponge taped to the piece. anyways, the chair is old so its due for a revive anyways. Im probably just going to end up getting the same model though lol, its like the perfect chair :) I didnt buy the chair today because i am waiting for some coupons my mom got from the warranty stuff to fully be like processed and whatnot idk In totality, very good day.
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summer-of-making emoji🎮
Kaplin86
@Kaplin867+
Day 212 / 365 I worked a bit on my game "one turret" today!! yay!! I got the turret inventory to work with the recode stuff :). I was debating on whether to have map manager, turret manager, or enemy manager handle adding items into the turret, but ultimately opted to just adding it as a function of the map resource. The map resource effectively acts as a save. this is actually the same on how it worked before the recode, just now its a godot resource instead of a renamed zip file. and as for my yomi hustle mod, I got the summon to be able to get influenced by a thingamajig that happens every action, but i still need to fine tune the flying. I also had some bundt cake that was pretty good (forgot to get a photo)
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🎮summer-of-making emojiyay emoji
Kaplin86
@Kaplin867+
Day 211 / 365 Today was basically like yesterday in the snese i didnt do much lol. I worked the tiniest bit on my yomi hustle mod, and got the puppet to work! Right now i can spawn them, and they can explode on command. Odds are i can work on it a lot more tommorow since il be at the pc with it all day hopefully. I also designed the minions. Im actually going to make it so you get one big robot minion and one little bird minion rather than 5 little guys. I also updated a bit of stuff in my gmtk game for a post-jam update as its lowkey shameful to keep it in the state it is. I feel the need to update it to prove myself in a sense. Today was also my brothers birthday so thats cool :)
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Kaplin86
@Kaplin867+
Day 210 / 365 Today i didnt do much lol. I started the day by playing some games, then watched my friend play games, and then i wasnt able to work on my yomi hustle mod since i was on a different pc. But when I did get back, i added a slide kick thing move (like the one from ninja) and also started work on the puppet mechanic. I think im going to have to be very careful with how i design it, since most puppet characters are like just one puppet, but im planning mine to be multiple. I made it so the character can summon (one) minion. Hopefully tommorow i can start adding the commanding stuff! and more than one minion, which might actually be easier than i expect. Ive also been debating on whether to update my gmtk game or not, but odds are im going to continue this project of modding kaplin into everything!!
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Kaplin86
@Kaplin867+
Day 208 / 365 Since Im not really in the mood to work on my long term game or any other actual game, i had a brilliant idea!! im going to self insert my little oc guy into all the steam games i own that support modding!!! I think it would atleast be a funny youtube video :) that is if i turn it into a video im not promising anything. Today i started with yomi hustle! I got most of the core movement stuff down and will focus on the moves tommorow. I had to remove his arms for budget cuts though. dont worry they re appear when most important (like jump anim and punch anim). im thinking the gameplay will be summoner-based. I dont know exactly what core archetype though, id need to research that. I think hes closest to a zoner from my design
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Kaplin86
@Kaplin867+
Day 207 / 365 Today itself wasnt half bad. I was mostly just playing games to recover from my lock in lol. Il get back to working on stuff tommorow. I even booted up some pokemon go and drove around town with my brother. There was some event today that allowed you to get a free mega rayquaza so thats sick :) Il be honest im not really feeling good with my GMTK game. While the idea is good, its sooo overscoped and janky and whatnot. Theres no tutorial (except one easily skippable piece of text), barely any actual content, and a few other things. I suppose i feel like its undercooked? I feel like its undeserving to be a contender, and I feel bad for making it. Feel bad that im saying 'This is a thing i made for one of the most popular jams ever'. Shameful. Which makes me wonder if i should go through the effort of updating it. I mean, I know how i would make it better, but whats the point if its after the jam? Its not like if the game is good, it would suddenly get a second chance to become popular. Since I suck at marketing, I feel that if the game was good, then GMTK is a great way to get a project off the ground, no? Maybe im getting a bit greedy with that mentality. I enjoyed development either way.
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summer-of-making emoji🎮
Kaplin86
@Kaplin867+
Day 206 / 365 Most of my day was taken up by going to my brother's swim meet. yay. when i got home i got back on that grind for GMTK. I will be finishing it tonight, even if i need to stay up late for it lol!! I love the grind!! Yay!! The game will atleast loop, but il see how i feel about trinkets once im done. I think i need to focus on more items first. Maybe I can add trinkets in the little time at the beginning of tommorow before the jam closes.
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Kaplin86
@Kaplin867+
Day 205 / 365 Today I worked a bit more on my gmtk stuff! I dont have much to say lol im nearly done with the game loop (i said that yesterday but im not lying this time)! Honestly might need to scrap the whole trinket gimmick to add more food items. maybe.
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summer-of-making emoji🎮
Kaplin86
@Kaplin867+
Day 204 / 365 If the weight all went falling down at once, would it be enough to crush? wow that was such a tough aura line oh my days im such a cool guy wow (im never going to speak again bro 😭 lowk dont know why i put that there). anyways today I worked a bit more on that gmtk game! Im like not far from the main gameloop being done. After that, its just a matter of adding and implementing trinkets, adding a lot more food items, and maybe some more machines.
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Kaplin86
@Kaplin867+
Day 203 / 365 Today was really cool and good because GMTK started!! yay!! i decided to team up with my friend regonold (same guy who helped me make gnArp bAll, Souletrakk, Month of management, Culorz, and To Scale A Mountain) and since the theme is "Counting down", we tried to think of games with a lot of counting down. One that came to mind were those cooking games where every single little thing had a timer, so now we are making one of those. Except we are taking a page out of the gnArp bAll book with space theming. So now its a game where your in a space food truck, moving from planet to planet, and you need to cook meals on your journey before you reach the planet. Well you dont have to, but you will be penalized if you dont. and we are also going to try adding engine building. we will lock in more tommorow since my partner in crime had a tiring day before the jam started so he wasnt able to do much.
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PixelSaver-U0498TGUX0B
@PixelSaver-U0498TGUX0B0
Officiallyday 203 Personally day 25 Really excited about today!! Didn't get much done, but I've stuff coming up! I might skip gmtk game jam just to figure some stuff out personally, but I did find a cute color palette for my multiplayer game, and possible a multiplayer solution! Wasn't as motivated to work on the music tagger project today but alas... it's alright.
summer-of-making emoji🎮music emoji
Kaplin86
@Kaplin867+
Day 202/ 365 Today I worked a bit more on my game One Turret. I recoded most of how bullets are, and will probably be making big changes soon. But before that, i will be focusing on finishing the current stuff and trying to get a beta out asap. Tommorow GMTK starts as well, so im really excited for that!!!!!!
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summer-of-making emoji🎮
Kaplin86
@Kaplin867+
Day 201 / 365 I dont have much to report on today other then the fact I did some more summer classwork an am now basically done with it. Just in time for gmtk too (which is in like 37 hours). Anyways I didnt really feel like coding today, so i just played games. Like stacklands. I 100% the stacklands 2000 dlc. This actually made me disco ver something after looking up something. Steam handles dlc achievements interestingly, in the sense you cant truly 100% a game's achievements unless you have the dlc. I find that a bit strange. Like there should be a "100%" and then a "100%+" or something of the likes if theres dlc involved. when i went to walmart i also saw that they were selling candy corn so i got some (i love candy corn. well. il be honest i dont love it anymore but the nostalgia makes it taste good. strange) (can we all agree that the pumpkins are better?)
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@Ava Bisset0
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Kaplin86
@Kaplin867+
Day 200 / 365 I worked some more on one turret! I got a cool little icon to appear whenever you have a recipe you havent used yet this run. I also did some cool stuff with how it behaves with combinations of two items. It only provides the notification if both ingredients are already discovered, that way you dont constantly have a notification for something you cant even get yet! yay! i love ez design! I also watched this really good youtube video by Blargis about how to make a good roguelite. I took a lot of notes and I now feel really studious!! I love studying game design!! yay!! Im probably going to apply some of this stuff in my GMTK submission when that starts in 2 days.
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Kaplin86
@Kaplin867+
Day 199 / 365 Today I felt really productive! I basically got the entire mini index thing for my game (called One Turret its on steam go wishlist) to work that i talked about yesterday. The revamp is way better than how it was originally! Man I cant wait to get this update out :) Im especially happy because I still found myself playing a lot of games. Its like that one type of table where its the 2x2 grid. The Y would be for time spent gaming and X would be time spent coding. If both are high for the day, then its a really good day. If its high in productivity, its a good day. But in any of the lower productivity ones, I guess it defaults to a bad day because I end up feeling bad lol. Makes me wonder where i got the mentality from, and also if that mentality causes me to work more. Very philisophical, hm, hm. or would it be psychological? Eh whatever. have a great day :)
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summer-of-making emoji🎮
Kaplin86
@Kaplin867+
Day 198 / 365 How are we already so close to day 200? Jeez. Anyways, Today I played a lot of games. Most of my online friendgroup wasnt present today (two of them actually were meeting up irl since they live not too far!), and thus i worked a good bit on my game One Turret. Other then coding some small stuff, like finishing off the can-place-building stuff, I also designed some ui for a really old feature in the game. The old feature in question is what i like to call the "crafting helper". whenever you find an item in your run, you would be able to see the source and what it crafts into (with the results censored until you actually make it). Really good for the whole "exploration of crafting trees" the game is going for early on. However, not only was it buggy, but also really ugly. well, the whole game looks bad, hence why im remaking most of the ui, but uh yeah! Now its going to look way better! and have more info like damage and any special abilities items may have! so i guess its no longer just crafting helper, but instead "mini index". I say mini because the game already has a built in index (which is really like a wiki) (which also works for modded items which is cool) (i plan to rework it as well) oh also since im talking about it, might as well get my free advertisement token in!! go wishlist one turret (or just buy the game) on steam!! and if you do get the game uh know that it WILL get better!! trust!!
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Kaplin86
@Kaplin867+
Day 197 / 365 Today was fairly good. I worked a bit on my game One Turret, and designed some cool ui stuff for currency and enemies remaining, alongside a wave timer. I also played a lot of stacklands today, trying out the stacklands 2000 dlc i got during steam sale. I got to moon 100 already in the city mode lol. Very fun! Make sure to stay hydrated, and remind yourself that you are awesome!
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Kaplin86
@Kaplin867+
Day 196 / 365 Today was basically like yesterday. Except i worked on my steam game One Turret a bit more, getting categories to show up in the ui remake for buildings. I also did some planning for how this update will effectively overhaul the combat. Honestly i might as well call this update the remake-the-game-update rather than the polish-update-plus-final-boss-update. Rather than bullets having simple effects like pierce, homing, scatter, etc. some will also have something called "Unique Effects". For example, the cog item and steampunk bullet would have one where they have increased damage based on how many of the same item are inside the storage for the turret itself. Or I could have one where the turret gains attack speed for a short period of time. etc. just things that allow more than one main bullet to be viable. my previous solution i was going to have this update for that goal was to add a whole bunch of status effects, but honestly this works better. I also helped my friend code a bit! he doesnt code a lot. and he was using scratch. im actually really good at scratch, i have quite the history with it. may or may not have competed in 12 jams that were for scratch games. but thats a story for another time. or google it, its all public. Speaking of googling stuff, aparently my name has the cool "Video game developer" thingamajig on it. According to google, im official now!!!! yeah!!! oh wait actually i just looked it up again nevermind its not there. sigh. atleast i got a cool screenshot while it was there!
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Kaplin86
@Kaplin867+
Day 194 / 365 While I didnt do as much programming as i would have liked one my game One Turret, I still did some stuff!! I think i finalized the new building selection ui for the polish update!! Im probably going to work on making it functional here in a second after i finish writing this. Im fairly certain once i finish adding that, the inventory, and the "discover recipes" system, the core gameplay would have been entirely recoded. Then I can work on remaking the map editor for the new format, alongside new features like status effects (well i guess status effects arent new, but they were removed for being too buggy. now that im better, i can probably implement it in a not buggy way!!)
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Kaplin86
@Kaplin867+
Day 193 / 365 Hi guys its me kaplin yay!! I dont have much to talk about today lol. Im no longer at the staycation. now im at my house. Im going to get back on that programming grind tommorow. As for today, I mostly watched my friend play a game i got him during steam sale. So yeah thats fun. I REALLY want to lock in on one turret, so thats probably what i will code tommorow!! and i will probably yap about how i love coding!!! so joyous!!!
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Kaplin86
@Kaplin867+
Day 187 / 365 Lowkey today I did no coding. I wanted to, but i didnt. i opened up godot like three times just to end up doing nothing. Maybe I need to start a new project to refresh myself or somethin man i dont know :pf: maybe i need more sleep. i dunno. Played a lot of noita today, alongside hypixel with friends. guess we are in a hypixel phase again. Maybe I will try making the "router rebellion take 2" game i mentioned previously. Its funny, Ive always wanted to make a story-heavy game, but never was able to really make gameplay to support that idea. I think this project idea might be the one to finally achieve that goal.
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summer-of-making emoji🎮💤thinking emoji
Kaplin86
@Kaplin867+
Day 186 / 365 Today was a pretty good day! I worked on one turret a bit and also did some thinking on how i want to market the next big update and hopefully i can revive the game 😇 Outside of that, I played a lot of noita and hypixel bedwars today. I had a really good noita run where i had the perk that makes all bullets home, alongside a wand that shot 3 saw blades at a time. the saw blades would stay airborn and automatically go towards enemies. I died because i noticed the fizzing particles of a explosive gas tank too late. and in bedwars me and the friend group were on a roll all day. turns out we play pretty good aggresively... we also play good when the enemy teams destroy eachother beds on their own leaving us the only team with a bed. also since its day 186 i drew every one of my doodles so far for the grand total of 100 doodles in one drawing
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summer-of-making emoji🎮thinking emoji
Kaplin86
@Kaplin867+
Day 185 / 365 Today was certainly something. woke up fairly early compared to usual, and me and the friend who was over from the sleepover played some more pokemon legends za. He beat the final boss, alongside doing the extra quests to get xerneas and yveltal (sorry for the spoilers) (honestly you probably could have expected those pokemon to be in the game if you know anything about the kalos region so uh apologies revoked i guess). When I tried working on my game, One Turret, today, I for whatever reason just... kept blanking. Like i wasnt able to think at all in a programming way. programmers block or something. So I played a bunch of stacklands instead! really fun game. I love it a lot. Ive had this one run going on for a while, and I finally got around to finishing the final bosses of the game. The run is at moon 203, and I got all the basegame cards unlocked + really good auto food system. So i think the only thing left in the game is just the endless waves, oooor i could buy the dlc >:) i might. maybe. This is such a long post so far but i still have more to say!! After I beat stacklands, I then worked a bit on one turret. Fully, 100% confirmed that enemies work in the new system :yay: . I did some thinking on my game Router Rebellion. Lil game I made for horizons ysws. And I was thinking... the gameplay SUCKS. I REALLY dont like it. So i was thinking, when was the last time i made a turn based game? So i think i might retry the project since ive been dying to create it (ive written all the world and lore and stuff) but instead take an almost paper-mario-style approach to battles. There will still be a factory system where you can customize using nodes / pieces / modules. I might make a prototype when GMTK happens since I plan on doing that. well, that is if the theme allows for it :) oh happy 4th of july to my readers in the U.S (like me i read this). my family did light some small fireworks in our backyard like we do every year :)
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summer-of-making emoji🥘🎮yay emojithinking emoji
Kaplin86
@Kaplin867+
Day 184 / 365 Today I didnt program much since i was preparing for my sleepover, or playing until it was time to pick up my friend. After going to the store to get some snacks and getting boba, we went to my house and then played a bunch of pokemon legends za. hes at C rank right now, so we are going to try and get him to the end of the game tonight. But we will have to see how that goes :)
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