@restaurantEntity7+Day 24/365its uh 2 in the morning on day 25. For good reason! i thinkTasks I made progress on:
• Khrome
◦ Shipped the game a second time! catgirlownsacafe.itch.io/khrome
◦ Added a few levels
◦ Decals don't work when exporting to web so had to change that to a plane
◦ added a grid thing! press z or c while in game to cycle between the X,Y,Z planes
◦
Streaks
• Journal ✅
• Reflection ✅
• Commits ✅
• Medicines :red-x::tired:gahhh
ReflectionMood: 4/5Productivity: 5/5
go play the game :cat-gun:
in other news nothing much uhhhhhhh im too tired to talk ailjjwfiawfa
i tried waking up early today to lock in, I think I did lock in cause I remember seeing 7hrs in the dashboard, i mean the wakatime tingy in godot, but there was a big gap in between the morning and evening locked in phases...
eepy time
ALSO uh images uhhhhhhh here's the itch page ok gn gng byeee
@Kaplin867+Day 24/365
Today was a nice and cozy day! I set up steam workshop fully for one turret!!! Well sorta. In terms of the workshop bit, its all complete. Now I just need to get things like the ingame mod browser and ingame mod uploader to use steamworkshop. But via the steam ui, i can subscribe to items and it will download it properly and my game reads it into the mods!! It also started to snow... oh well I dont think the snowstorm will be THAT bad! (odds are i am going to regret my words)
@restaurantEntity7+Day 23/365i feel better, mustbe the shower that I hadin the eveningyes that's a haiku btw, i thinkTasks I made progress on:
• Khrome
◦ Implemented the Phaselock obstacle
▪︎ What's the Phaselock Obstacle?
• A phase lock locks the player into a specific state (blue or gold)
• A phase unlock unlocks the state change given that the state the player is in currently matches it
▪︎ Created the Grey variants of Blue and Gold Phase Locks and Phase Unlocks
▪︎ Had to finagle with a bunch of autoloads and functions
▪︎ Added a stuck animation for the phase effects - now if its a phaselock the phase indicator freezes at the bottom
◦ Implemented chapters
▪︎ After this ship (spoilers) I'm planning on adding secret prologues to each chapter that act as levels while also giving lore tidbits to the player
• Unlocked if you complete each level in a chapter fast enough
◦ Some levels have really tight shortcuts to get the required times :3
▪︎ (Very jankily) implemented the code for 4 chapters... it's all hardcoded :heavysob:
• Feel free to check the gh repo :pf:
▪︎ Each chapter introduces new obstacles
▪︎ Sorted current levels into the new chapters
▪︎ Made the Game UI display them as Simulation [chapternumber].[levelnumber] (see 2nd image)
◦ Misc
▪︎ Fixed bug where the timer wasn't pausing while in the pause menu
▪︎ Made animation for the level name faster
▪︎ Added a tiny effect on the timer so it dims on player death
▪︎ Changed the death counter to say "OK" when at 0 deaths, cause i'm evil >:3
▪︎ Created three levels - one of them is a test one that I'll delete
Streaks
• Journal ✅
• Reflection ✅
• Commits ✅
• Medicines :red-x::tired:gahhh
ReflectionMood: 3/5Productivity: 4/5
not giving myself a full 5 on productivity cause I could've done more today but I woke up late + got distracted by getting the visa and booking tickets, but I did get about 6.5 hours done today
I'm cautiously optimistic about getting the required time to go to overglade, but there are a few variables namely payout and whether something goes drastically wrong in the next few days that forces me to be away from my laptop for too long.
Picture time! Here's a picture of the Phaselock platforms in-game, do lmk if you have a better design idea that conveys that idea of locking/unlocking while also being easy to pair up with the other one. Here's also a picture of a slightly evil level, y'all were complaining about the perspective throwing you off so I thought why not? And also a picture of the level select system, now with the new chapters! I should resize the next chapter/previous chapter buttons huh
Anyways gn people!
@Kaplin867+Day 23/365
A lot of the day was spent preparing for the upcoming snowstorm, so I didnt do all that much. I helped code a bit on the roblox game my friendgroup was making, I made a modular system to easily add new gears and abilities as UI. I also started a hytale mini-tutorial series where i show how to make specific elements in the world gen system! First episode I showcased how to add strata lines to the generation!
@restaurantEntity7+Day 22/365i feel sick ughTasks I made progress on:
• Khrome
◦ Added a timer and a deathcount
◦ Added the typewriter effect to the level info display
◦ Added hover anims to the keys
◦ Fixed a bug where the cool effects from yesterday were blocking inputs from reaching the pause menu... just set their input handling thingy to disabled
◦ renamed the levels from numbers to their level names and changed the level storage system from a dict to an array so I can drag and add levels as I please in the inspector.
◦ maybe some other stuff idk im so tired uhhhhhhhhhhhhh
Streaks
• Journal ✅
• Reflection ✅
• Commits ✅
• Medicines :red-x::tired: almost there
ReflectionMood: 2/5Productivity: 5/5
lotta lotta lotta stuff done tday, but I'm so tiredd aaaaaaaaaaa
I just wanna go eep
Also applied for the singapore visa today, hopefully it goes well :prayge:
as a ss uhh here's a screenshot of the recording of the game cause im too tired to open up godot again for ts
@restaurantEntity7+Day 21/365im like oscillatingTasks I made progress on:
• Khrome
◦ Made a cool effect when you switch between states
◦ Made a key-door obstacle with animations and sfx
◦ Made the level finish orb have a hover animation
◦ changed the colors of the player and the level finish orb
▪︎ Made the player's outline swap to fit the phase it is in
◦ tried to fix a bug where selecting a level from the level select doesn't update the game ui's level text, to no avail. Might be a race condition.
Streaks
• Journal ✅
• Reflection ✅
• Commits ✅
• Medicines :red-x::tired: i keep doing half of it never the whole routine
ReflectionMood: 3/5Productivity: 4/5
lotta lotta lotta stuff done tday, the colors for the doors/keys still look ugly so might work on fixing that... guh. buh.
Here's a screenshot with as many of the things I worked on today in a single screenshot. The red door is opening because I just collected the key for it, and keys can also exist within the different phases so you have to look out for them (eg the yellow key to the botton center of the screen that opened up the blue door in the back).
@Kaplin867+Day 21/365
Due to me finally settling down at my pc a lot later than usual, I really didnt get all that much done. I played and talked with friends, and I added a bit of features to the capture the flag game i was on about last post, such as randomized teams. My favorite minecraft roleplay-ish server announced that they are closing down the server the day after its 1 year birthday. Its sad but it was a great run, then again I could have seen it coming for various reasons. I played around with even more hytale plugin stuff and got a custom hud to show up, and you dont even need a command to make it appear! I will probably turn this into a cool stat-bar soon for a game im trying to recreate
@Kaplin867+Day 20/365
I looked into hytale plugins a bit (i didnt get far). When my friendgroup got a bit bored and were struggling with games to play we just made a capture the flag game on roblox lol!!
@restaurantEntity7+Day 19/365publishification of the stateful piece of software known as a video gameTasks I made progress on:
• Khrome
◦ Made all the other levels
◦ some misc updates to ui and stuff
◦ fixed some bugs
◦ published the game! catgirlownsacafe.itch.io/khromeStreaks
• Journal ✅
• Reflection ✅
• Commits ✅
• Medicines :red-x::tired:ReflectionMood: 3/5Productivity: 4/5
I published the game! Apparently I worked for >5hrs today? which is crazy. I guess I was too tired to question if I was in the flow state. Although now I am DEFINETLY not in the flow state, and I DEFINETLY need some eep.
Photo? uhh here's a photo of the itch page ig. and of the hatched milkyway egg? I'm so behind on the milkyway lore
I just realised the ship was accepted when trying to take a ss of the hatched egg thingy lmaooo :heavysob: so you get the juicy reviews from the reviewer too
@Kaplin867+Day 19/365
Played around with even more hytale biome generation yayay!! I sent in a request for an HCB nonprofit for my hackclub! I also started work on setting up steam workshop for my game One Turret.
@Hanako1Days 16 - 18/365:
- Did ~40 minutes of work on my flavortown game
- started learning Onshape using this tutorial, got through 9 videos
- I'm working on CADing P03 inscryption now
@restaurantEntity7+Day 17/365the lock in doth come before the lock outTasks I made progress on:
• Khrome
◦ Did 1 hour of work
▪︎ I was finagling around with two different audio software trying to make one of them work with Vital before I scrapped my projects on both of them, restarted on LMMS and realised there was an instrument specifically designed to import external VSTs into LMMS. Well. Hmm.
▪︎ So I gave up on music, played Cobblemon for an hour or two, then after a few spontaneous chores and stuff got back and added the pause system for my game. That's all I did.
Streaks
• Journal ✅
• Reflection ✅
• Commits ✅
• Medicines :red-x: :|
ReflectionMood: 4/5Productivity: 2/5
Today was NOT a productive day. The lock-in-turned-lock-out huddle was fun tho!
The pause menu isn't anything too fancy, I'll prolly change it a bit later down the line. The main reason it wasn't done in like 10 minutes is because my UI is jank so I had to devise a clean way (debatable) to trigger the pause menu while pausing the game and not allowing other things (state change) to happen in that time.
Work for tomorrow: audio. I'll first start with sfx, then spend the rest of the time working on game music. I think something either dark techno or something similar to the vibe of Bloxorz would fit the game.
@restaurantEntity7+Day 15/365locked half-out? half-in? semi-locked-in?Tasks I made progress on:
• Khrome
◦ Did about 4 or 5 hours of work, got into the flow state during the last hours or so and finished basically all of the obstacles for my game. Now all that's left to do is make levels, cleanup the ui, add audio, and a mini tutorial.
Streaks
• Journal ✅
• Reflection ✅
• Commits ✅
• Medicines :red-x: guh...
ReflectionMood: 3/5Productivity: 3/5
kinda ehh day today, locked in a bit for overglade but that's about it. Was afk for a good bit. I'm continuing the habit of waking up and reading a book first thing in the morning, which is nice.
Here's a screenshot of a level I made to test out all of the obstacles. I think some of them (spinner, moving platform) should be more visually distinct or indicative of its purpose, and also I should add some particle effects to the 'fan' (translucent thing) to indicate its direction but that's about it. I should also make the gold and grey variants (the core mechanic is you switch between two states [blue and gold], grey obstacles exist in both states)
@restaurantEntity7+Day 14/365me when the <#C09HDTRNZJQ|>Tasks I made progress on:
• Khrome
◦ New project I made for #C09EZSEMB16| to try and get the hours for Overglade...
◦ I finished nearly all the basic systems - levels, the main mechanic of switching states, basic UI
◦ Nearly 5.5 hours of work done today - the most this year!
Streaks
• Journal ✅
• Reflection ✅
• Commits ✅
• Medicines :red-x: not again...
ReflectionMood: 4/5Productivity: 4/5
today was a very locked in day. Wrote a bit in reflections. I also woke up today and read a book instead of opening slack first thing in the morning :yayayayayay: didnt move the new quotes to the vault tho :noooovanish:
anyways there isn't much I can show about the game itself cause you can't show the mechanics in a single screenshot so here's the main menu splash screen thingy, will change in the future
@Kaplin867+Day 14/365
Today I spent most of my day playing around with hytale modding, in particular structures and world generation. for my aces I made a main menu and a transition screen. I also came up with a better name for my game.@Kaplin867+Day 12/365
Today on my aces game I made stuff
yeah thats it bye
jk
I made the board round, physical turn indicator, and the sky changes colors to represent the combined follower colors of the current player. Users now get shown their cards rather than the hardcoded ones i have in the scene. Some cards will now be cancelled if it cant do a specific effect properly (i.e. kill 2 crimson civillians to get amber followers. If there are no more crimson civillians, the card wont run now )
Engrams of chaos got accepted into #C0A8CMWM0CR| for 1 full page! yay!@Kaplin867+Day 11/365
Today I got a good chunk of progress on my aces game. I planned out some cards im going to add in the near future, Tweaked the shader coloring, user-card targeting, and made this neat metaball-esque effect for UI. I dont think it looks the best though so I might redo it.
Outside of aces, I cleaned up the repository for one of the games i made for shiba (Engrams of chaos), and submitted the game for #C0A8CMWM0CR|! I hope it gets accepted :D
@Kaplin867+Day 9/365
Today I spent most of my day at the hospital, staying with my mom while she was there (she was REALLY dehydrated somethin like that idk. Shes fine now dont worry). By the time we got out of there it was 6 pm which I then picked up my friends who were staying the night so I legit didnt spend any time on my project today. But I did think a LOT about the ui for my aces project. I think i might try recreating the "lava lamp"-esque effect the game "Cult of the lamb" has!
@sebasht1oon0implementing a blinking mechanic in my game (this was the only way i could think of to make it lmao)
@Kaplin867+Day 8/365
Today I made my aces game look a bit better! I added sprites for "other players" and threw in a shader I got from @/armand 's "space game" project they made for shiba (really good game, you should <https://nanomars.itch.io/space-game|check it out >btw). Anyways the shader has color pallete support, and since my game is themed around occult stuff, I made a color pallete using the rider waite tarot cards and threw that in. Though due to a lack of purple I manually added some shades. I think it turned out pretty cool!
@Kaplin867+Day 7/365
Today I made cards visualize in my aces game. The game also shows the current player too! I also spent a bit of time working on one turret and made some more achievement images, alongside adding the rest of the achievement-giver pieces for the maps internally.
@Ava Bisset0Added a drive in sequence! It’s crappy but in the next few days I’m going to purchase Aseprite and make some game art. I’m thinking of adding a cinematic transition, where a couple trees flood your screen and then you get to some black background with a familiar object and a loading screen thing. I need it to look polished!!@Kaplin867+Day 6/365
Hi guys its me kaplin anyways today i woke up earlier than usual so I hopped on the grind early and I got a lot more progress than usual done!! For my aces game, I finished all the pull cards, balanced out some cards, added a display for the turn currency "pips", made cards throwable, and have a wip for moving cultists visually and wip for using cards as a player.@Neya0yesterday i worked on the game itself and have quite a bit done! the cat can run around and bump into stuff :D@Kaplin867+Day 4/365
Today I worked on my aces game but I felt generally lazy for some reason idk. I started work on a proper turn system and implemented pips to the game! Pips is the turn currency which determines what/how many cards you can play that turn, determined by dice roll. I also set up and experiment with the current cards: gave 5 cpus each 3 different cards, had them battle it out until stalemate or board-wipe (i havent made it so they can get more cards so there is a chance for a certain follower type to be untouched), log the winner's cards, and repeat 200 times. Though the data is... concerning, hopefully it balances out when i add more cards.
@Neya0i wasnt able to post yesterday but i drew a basic design for the make your own game console thing and i finished some frames of the cat.
should i have the notes app on the dock or the messages app
@Neya0today i worked on jumpstart v3 and am making a character for game console ysws
1 bit pixel art is so hard :nooo:
@Kaplin867+Day 2/365
Today I worked on my aces game and implemented card effects. Only the data side, I will do the functionality parser bit later. I now know how to use godot resources fully now!! yay!! I also worked on one turret a bit by designing 2 more achievement graphics (technically 4 but i hate one so i will redo it later)
@n0o0b090lv0DAY 1/:365days::
• Went snowboarding :))
• Played game
• Chose pc
(also have random screenshot)
@qwwertyz1day 49
• how many days have I forgotten about updating this??:sweatdrop:
• succesfully finished my 50 day art challenge!! I'm very proud of myself!
• I finished all my physical to-do goals, shipped my game(stellar ship!), finished the website, also drew everyday
• my sleep and excercise is still messed up though
• what do I do after this? What's my new year resolution? i've been doing college apps for the entirety of christmas break and I'm losing my mind. I just need one school to accept me and end this nightmare:cryign:
@jollyroger1820[47/50] today (or rather yesterday) i did:
• finish 2 schools' college apps! still 2 or so more to go :hs:
• got a bunch of switch games running on my phone which is really cool
• got minecraft java running on my phone which is slightly less cool but still cool
• played more unbeatable (fire game)
@qwwertyz1day 46
• finished 3 essays today I'm so proud
• headache and sick
• scrolling on reddit
• bug for my game only on export
@hex40:50days: day 47!!!
went snowboarding! finally started linking turns.
also read bits of Crafting Interpreters and Game Programming Patterns, and finally created a sveltekit project for fireside
@KittyCat0:50days: day #C08LX64L03X|:
• I made a whole lot of progress on my game today! I spent a whole lot of time on it, and I managed to accomplish some level building, working ladders, and a fancy scene changing system. I’m currently working on adding collectables, but I’m not done with that yet
• I will be doing more reading of Waste of Space before bed!
@rednotsus0I started working on the actual game playing screens for my game, for now im just workign on the frontend and the looks of the page, i have the buttons and elements down for the settings, tmr im going to work on the actual functionality and what happens when you change the settings, ect.
@jollyroger1820[43/50] yesterday i did:
• finish up my projects for #C09L1BDSC68|! got all 50 hours covered :ultrafastparrot: just waiting for reviews now!
• work on my jltg hide&seek companion website, adding a seeker page
@rednotsus0I learned a bit of react today and i build this landing page for my project that's like imposer game but online and its going to be fun on a Chromebook and its really cool for me since its the first time using react so lots of things to learn but its been really fun
@n0o0b090lv0DAY 42/:50days::
• Made whatever da frikity frack is this song XXDD
• Also finnished gamejam game -> n0o0b090lv.itch.io/d2dl1 (IT IS SICK, TOTTALY WINNING WITH THIS ONE FR FR)
• Finnished rotoscoping XD (ALso inside the game) (950 frames.. lol)@n0o0b090lv0DAY 41/:50days::
• I AM 3 PERSONS AWAY FROM 60 IN #C09BE8QF1V5| YAYAY (def f f joinn ;DD)
• Worked til 6 am.. and woke at 12 am :xxdd:
• GAME JAM GAME JAM GAME JAM
• Did allott for game XD
• (also 3am music.... which might as well be noise :im-sobbing:)
GOALS:
DONE:
• Finnish making Terry, aka spider neural network for #C09K4HZJ2DP| (this week :]])
FAILED:
• Maka a group game in milkyway :DD
• Make a weirdcore fps in #C09EZSEMB16| (this will most probably change XD)
DOING:
• Make top down time looping puzle shooter for #C09L1BDSC68| (this idea may get refined) // NOW it is for #C09EZSEMB16|;))
• grow my personal channel to bout cool 60 people :yayayayayay: (#C09BE8QF1V5| XD)
EXTRAS:
• Got a 3d printer ;DD
WONT:
• If i make it and cram it i might make 3D sprig rendering engine... not 3D game as there is way to far for that XD
@sebasht1oon0got a simple sleep mechanic working in my game about sleep paralysis
@n0o0b090lv0DAY 40/:50days::
• 3d printer setup XD
• Finnished the figures (v1 an noita)
• Upgraded my 3d printer setup >:DD
• Worked on game and added command prompt to it lol
• Also lost my 31 day streak on #C09EZSEMB16| XD
@n0o0b090lv0DAY 39/:50days::
• idk, printed this fella wip
• some rotroscoping
• started making another beat
• worked on gamejam game.. prob wont finnish XD
@hex40:50days: day 39!!!!!!!!!!! (the exclamation marks are how many days are left :pf:)
a lil more productive today! tried to get an oracle free server (no capacity even after trying for a few hours) and attended the vibecoding debate in #C0A2BPB7202|! also got a fair bit of work done on carden (#C09RKNVS5SB| gift), here's the current state of the game :hs:
@logabe0A game jam? With less than a week until christmas? With three projects I'm trying to finish in that time period? Why the hell not!
Day 39/50:
• Joined #C0A2YUQ33RP| and started working on a game based on the theme of 'Time is running out'. I got some of the basic mechanics sorted out!
• Practiced Clarinet
• Did a little bit of work on my PCB
I'm feeling kinda tired so I'll go to sleep earlier tonight
@Patricia0Day 36:
• Another math test. They keep coming in even after finals 😃
• Chemistry presentation ⚛
• Made some Christmas donations with my classmates 🎅
• 💌 Created a little invitation for my 18th birthday and sent it out to my friends
• Logged 2,5 hours for midnight :midnight-sticker:
Im almost done with my first project :hugging_face: This is my first ever personal project in html, css and js and I learnt so much from it! I made a fanpage and I really tried to be creative with it 🌸 I added a virtual piano, music players, a “draw outside the lines” canvas, a memory match game, image sliders and some cute arrangement overall :yay-cat: So happy with the way it turned out 💕
I need to prepare the last images/drawings and its complete ✨
• Planned out a potential game for #C09RKNVS5SB| 🎄
@hex40:50days: day 36/50!!
14 days left... wow. was a teensy bit more productive today, created a #C09EZSEMB16| proj for my #C09RKNVS5SB| idea, and started on dragging around cards!! also noted down some implementation details so that this should go a bit smoother than the last time i tried to make a card-based game :pf: