@Akaalroop0This message is a bit late 😅 , so it’s fasttttt. This is my first ever game in rust and I used Macroquad! I plan to deploy it on the web soon since macroquad makes that easy, but you can play it right now on Linux, Mac and Windows! It’s called CloudCat and basically you have a cat, and rain clouds and your objective is to protect the cat using an umbrella (triggered for 3s via hitting the space bar)! I hand animated the cat & cloud and those are my first ever animations too!!
Check it out on SoM: summer.hackclub.com/projects/1359
And on GitHub (downloads are available in releases): github.com/Spacexplorer11/CloudCat
@AdityaMaurya0Made it in blender. As the cutscene of a game I submitted in a game jam.@Draedon0Hey everyone, just shipped my second proper project! (not counting one which was just fixing the styling of an old project). It's just a simple path tracer made without any game engines or libraries; just WebGPU and JS. Honestly, there aren't as many features as I would've wanted and the performance is definitely lacking, but I'd say it's alright considering this is only my third every project with WebGPU.
summer.hackclub.com/projects/8327draedon123.github.io/Path-Tracer
@TC1000day 28: I'm taking a break from physics today in order to cook really hard on #C098A4657FT| whilst blasting music through my headphones because I haven't listened to music that's not my own pitiful violin playing in way too long. My game is pretty ugly rn (and I spent like 1 hour struggling to make hearts render and trying to figure out where I went wrong because I didn't make them a child node of the player node but whatever) but I'll get it done ig. And then I'm praying I can end the day with some physics reading and some nice warm tea (it's mechanics day today and I've been looking at hamiltonians on the side of my astro prep sooo :DDDDD). 🔥 3
@magicfrog0made a project gallery for #C0931T5SEH4| that pulls from a*rtable!!
which sounds simple but i made it wayyyy harder than it should have been
cuz i didnt wanna expose the api keys so then i went down an INSANELY deep rabbit hole that probably wasnt even that deep but i have a terrible shovel or whatever so it was hard for me lmao but then realized i could js make a new base with only the project gallery table and not the one with ppls addresses and stuff and then leak the api keys bc who cares all the info is on the website nothing to see here. but yeah!! the commit history is a menace
but yeah it looks nice, also volume up bc people added their background sounds to each game and hopefully by the end of this event theres gonna be a lotta games there
@magicfrog0i finally got my #C088UF12N1Z| steam grant!!!!!! i submitted it to steamworks today and going to be waiting for payment to go through
also i dont think i ever shipped my juice game so SIGNAL LOST!! (made in march.......)
spent 106 hours on it! and its basically a 2d space platformer made in Godot where you are an astronaut trying to find the spaceship parts so you can rebuild it and return home. there are 4 levels, alien sky forest, cave, and city. you get around with WASD to walk around and jump and arrow keys to change the direction of gravity!! and avoid plants. also you can talk to aliens!! using E to toggle and space to lock in answer. also, you have an oxygen bar and your oxygen goes down as time passes. there are oxygen bubbles around that you need to collect or else you will die.
i drew all the art in aseprite ;)
hopefully y'all will be seeing this game on STEAM soon ‼️
juice.hackclub.com/games?hackerId=reczO1ixMsU7X9x9wgithub.com/themagicfrog/signalLostthemagicfrog.itch.io/signal-lostyoutu.be/xOPEmfhwQyI
@mathias0Finished my game "Match my Shader" for #C0956A8CL86|, made in 21h 51m 24s
"Match my Shader" is a game where you have to code a shader in Python to match another shader
@Arthur1Added basic multiplayer to my tank game.@AamirA0Chapter 2 of The Rust Book complete! I read and tried to understand the guessing game, and then coded it myself (with a little help)
@PianoMan00Started on a version of pianoman0.com that's a snake game! The snake is made out of my pfp, and when you lose you learn a new fact about me!
@Pixelamped0my first post on this game, just wanted to see what people would say.@Arthur1Making a game about tanks in Godot. I finished the Tank movement and shooting mechanics.@IshikaKumar0✨ hey hey! test players needed for my game! ✨
Links:
• Github repo: github.com/Liana24601/Maroon-RPG
• Itch.io link: lianadothallik.itch.io/red-stains-gold-eyes
• GOOGLE FORM FOR FEEDBACK: forms.gle/SZ3E8JqS33kRapbn9
⭐ If the game is to your liking, be sure to leave a star on the repo! (or you can be the sigma and just give me a star regardless. tee hee hee 😈)
Also feel free to dm me with ur feedback or share any cool projects you might have!
@IshikaKumar0✨ hey hey! test players needed for my game! ✨
just shipped my first indie game "Red Eyes & Gold Stains" !!
Would much appreciate some players, feedback
Anyways, I'd be so so grateful if anyone would be up for testing my game here and giving me feedback on this google form: forms.gle/SZ3E8JqS33kRapbn9
Links:
• Github repo: github.com/Liana24601/Maroon-RPG
• Itch.io link: lianadothallik.itch.io/red-stains-gold-eyes
• google form: forms.gle/SZ3E8JqS33kRapbn9
If the game is to your liking, be sure to leave a star on the repo! Also feel free to dm me with ur feedback or share any cool projects you might have!
@ViviTheQueen0game engine is going well@hex40figured out how to get makecode arcade working on the sprig! the audio is janky and I can't figure out how to enable overclocking but it works.
1/ download the configuration uf2 and flash it
2/ choose a makecode arcade game, like jumpy
3/ download it as an R2 file
4/ flash to pico!
@ViviTheQueen0when i was a kid my grandpa showed me the super simple game of spacewar! i am working on reverse engenerring it to practice my skills, might add more features for a modern twist ooo@PianoMan00Working on my Python snake game, I added achievements.
@MinglangDu0V0.2.0 of Stockship, my program to get you the most optimal moves in a game of battleship, has just rolled out! This new version contains a lite mode that can get about the same accuracy with lower time. github.com/minglangdu/stockship/releases/tag/v0.2.0.
@InfinityLoop0working on a sprig maze game with switchable doors, a coin and shop system, portals, and a ton more
(also the official scrapbook website won’t let me post :/ keeps returning errors)
@MinglangDu0I made the first release of my project to find the most optimal move in a game of battleship given hits and misses. This took 3 months...
github.com/minglangdu/stockship/releases/tag/v0.1.0@mart0For #C08PJMATU8Y|, I'm making a snake game but directly on the Google homepage! You can run it even if your school has blocked all games.
This is day 1, I built the basic game logic. If there's someone who is good at CSS/JS animations, please HMU! This isn't looking all too well lmao@karmanyaahm0I made The Beat Box at RecordHacks 2025, a physical game of piano tiles that shocks you if you make 5 mistakes
www.youtube.com/playlist?list=PLxlDG2SH_6rvhNs5LTHadWRh5lrA_FiiC
@mathias0It's a pixel art of Commander Video from Super Meat Boy. I've made a small Python port of Replicube. A game about completing shaders puzzle in Lua. Go check it out! store.steampowered.com/app/3401490/Replicube
@BurntRanch0After blood, sweat, and tears. I present the first realtime PBR lighting example for sdlengine.
sdlengine is my Vulkan game engine written in C++, I've been working on it for the past couple of months and I've never gotten around to making real lighting.
Lots of things got in the way, like rewriting the Node/Renderer system to make it more scalable/flexible. But now I have finally tackled those issues and began work on lighting.
Ambient Occlusion and shadows do not work here, unfortunately.
Github: github.com/BurntRanch/sdl_engine
Runnable demo: github.com/BurntRanch/TestGame
@kai0I made the board from 11x7 instead of 11x11 so the games won't feel so boring at the start. I have added in the ability to attack other pieces, as well as the main goal, to move the core pieces next to eachother.
I will release the official ruleset soon@kai0Working on my new chess-like game, it doesn't have a name yet but I want to prove that the game is playable before I get attached to it@TC1000Finishing off my slightly eh game that I made as English homework
@jackson0Working on the main game ui for my school final project. JavaFX is definitely a different type of library than I've ever used, but the fxml system is fantastic.