@HolishaDelisle-U03M1H014CX0Solo :js: achievement #2 in my Sprig game - it keeps score now!! :sprig-dino:@HolishaDelisle-U03M1H014CX0This marks the moment where I wrote my own JS that actually worked as expected with no help at all! :dino-dance: I figured out how to lose my Sprig game!@aaryan1Built the 2048 game in react! Check it out at 2048.aaryanporwal.com
Also have to add a score feature, will decide on the score logic later and have to add mobile phone support as well (currently using keyboard keydown events, will be fun to see what events trigger in phone on swipes 🧐 ) Excited to build this 🏗️
@aaryan1Making 2048 game in react! It's complex and needed a lot of thinking. Also a lot of functions and hooks 😋
@StuntStorm0Here's a gameplay of my fourth game : Love Lock*A game about handicapped young lover on his way to save his loved one* 💖@HolishaDelisle-U03M1H014CX0My #sprig game has a map! Now to get a ball to bounce...
@av1Figuring out the logic for the matching game I'm making with sprig
@av1figuring out how to make a image matching game with sprig
@StuntStorm0Here's a gameplay of my game : Paint It 🎨@StuntStorm0My Latest Game : Trash IT
Hopefully waiting for it to be listed on Gallery@Omay0New update for the game. It now can automatically move things. Also, the levels I skipped do not yet work. Next I'm probably going to add music cause I'm too lazy and incompetent to fix bugs.@thatrobotdev0Doing a splatoon-3-doro (based off of the animedoro lol) with some American History today! :partyparrot:
@KanishqKancharla-U041MC28L3B7+this looks really simple but i finally got dynamic grid map generation to work in my new sprig game! i didn’t hardcode any bitmaps or maps, but the program takes a 2d array of values i put in, converts it into a 4d array for the 16x16 bitmaps, and then converts that into the 6 bitmaps that it uses to make the map!!
@lmcelroy0I'm having so much fun playing Sprig games! Just played Penguin Slide wish someone would make more levels... Or you can make your own original game!
@Omay0Just finished the first level for my sprig game! It took a LOT of pixel art. 36 icons!
@HenryBass-U02KEJ8T6D80tried to understand differential equations and fluid simulation instead of helping ced with shroomquest :cooll-thumbs:
@adrianoapj0Making some progress on my Sprig game: pachrome :)@adrianoapj0I’m creating pachrome: a Pac-Man game, but it’s Chrome instead@OmarMobayed0@ced!!!!! @ced!!!!!! I was able to get the game engine to work, it took sooooo long@MohammedEshan-U03PQRN2ADA0its game jam time, after 3 days of "brainstorming", I've finally started coding.
This square is the start of something magical (and tiny)
@msw0went out exploring sf w/ @KaraMassie-U032A2PMSE9 today. found a cool japanese bookstore that sold little dioramas to put between books on a shelf. i really want to try making my own, so i’ve sketched out a couple designs ranging from a train station to an elven garden. the design i’m exploring rn comes from tunic, a game i really enjoyed
@Ishan0Here’s a demo of a game I made in Sprig. I started yesterday afternoon and this is what I have right now. My computer actually crashed yesterday and deleted like all the art so I had to redo that lol. I initially wanted to make a flight sim but I ended up simulating gravity (even though this is supposed to be like a tile-based map kind of game engine) and things just naturally happened from there. Thanks to @ced for all the bug fixing ~and no thanks to ced for all the crummy error messages sprig gives you~ :angryeyes:. Also thanks to Leo and Kara. 10/10 would recommend you try out sprig.hackclub.dev. I don’t often post here but someone told me I should. Here’s a link to the game as it is now: sprig.hackclub.dev/?id=69498e0157d29c9dafa168e998e82712. See if you can figure out the cheat code that lets you skip a level. Currently adding a score system (which will rely on a hacky text renderer ced made today). I’m really excited to see this on a physical console.@lmcelroy0Putting together the new gallery for the Sprig puzzle-game engine! Much thanks to @belle for her work on it: sprig-gallery.hackclub.dev
We're looking for help testing the system. If you build a game for the gallery we will send you a handheld console and dev-board! You can get started by following this guide or checking out the grow tab in the editor.
@ced0see how the pixels on the left are uh ... yeah, like not even uniform?
does that scare you? send a chill down your spine? keep you awake at night?
no? well, uh, it certainly made me feel that way.
I woke up at 4:43 AM yesterday morning and drew myself up out of bed.
I could sense that something in the world simply ... wasn't right.
It turned out to be a message from the universe:
Tom Preston-Werner was testing our game engine.
and the renderer was broken. :tw_grimacing:
I didn't even know, but in this case, ignorance was hardly bliss.
rather, it was a vague sense of discomfort.
a nagging at the edge of my consciousness that drew me into HQ ...
after blasting Wild Nothings into the empty early morning office for ... however long it took, I came up with this PR and ... voila!
order has been returned to the universe, and our pixels are clean and tidy ...
until you find a new way to break them :tw_sweat_smile:
@neel.redkar0smh here we go the bubbles have been added to the game tree!
@J_cordz7+Today I continued studying for my next exam, 🎒 added a few things to my new translation :pr::mexicoparrot: , fixed a Pop_OS! :pop-os: KDE DE problem and started playing again Star Wars Jedi: Fallen Order now on 4K on my PS5 :playstation: after seeing the announcement for the sequel Star Wars Jedi: Survivor! :jediparrot: Here's a screenshot of the game, a picture of a plant I recently took 🪴 and some sunset 🌆 images as well! 📸
@kognise0This weekend I figured out how to make a CodeMirror 6 extension, and then made an in-editor sprite creator for the new Game Lab version we're working on!
Sprites are contained in the code as special strings, so the sprite editor is populating from and then updating the code editor's content.
@lmcelroy0We've made some updates to the Gamelab Beaker Repo! We're now tracking project progress with GitHub projects and issues. If you want to stay most up to date you should follow along there.
This week we got some tile-based puzzle games to run with our new game engine on the Pico. Check out the demo below!@benjamin0Implementing network culling for my game: this essentially means only state updates relevant to each specific client get sent in every packet. This reduces bandwidth usage and also makes some types of cheats impossible.
@benjamin0Dealing with graphics bugs has been one of the funnest parts of building this game. Sometimes, bugs even give rise to new ideas!@benjamin0Made more progress on my game! It’s getting close to being finished. Today’s features include:
• automatic arena resizing
• scaling on different screen sizes/dimensions
• two graphics modes + performance improvements
• lots of bug fixes@benjamin0My game’s almost done, but during load testing today I’ve discovered some… significant performance bottlenecks to figure out
@benjamin0Adding some WACKY SPECIAL EFFECTS that will transport you to alternate dimensions to my game today!