@sonicx1804Making a game with sprig! I'm really enjoying game dev with sprig (first time I'm enjoying or you could say doing game dev) :sprig-dino:
also, the sprig logo is a dino? never knew :)
@Omay0ai made a minesweeper game@ShawnMalluwa-U04BBP8H9FA0with winter wonderland soon approaching, I've begun printing components for the CNC machine!
in other news, I've progressed in terms of research for #sheepy-racing-league and have mostly done some basic html for debugging my diplomacy game. I'm just going to be working on animation tonight, may do some more thorough research into electronic design for the car and remote tomorrow.
@ZeroQL5#w-of-the-day day 35
ya boy got a soldering iron, also made a valiant attempt at completing an mlh hackathon project (time is ticking and I don't even have a game loop ready xD)
@Sam0Added A* path finding to my Java snake game! P1 is me and P2 is the computer.
I hope to add some random weight noise to make it move in more random directions and be a bit worse. It does error when there is no valid path but that can be easily fixed!@ajs2560(wow first scrapbook!) I’m starting to make a Sprig game :sprig-dino:
@e-lee-za1Started learning C#, learned a few basics and made a little text adventure game...
@Sean-U04FATFRE6T7+did some winter PR's, Bought a new game and just watched netflix lol, have a picture of wilow
@Sam0Optimized my ✨ Java Snake Game 🐍 for a summative project!
Originally, it was flickering and lagging really badly on the slow school computers.
I rewrote the method used to paint the components, that removed the flickering.
Correctly implemented Timers, which got rid of most of the lag.
It should be able to run faster without problems now! It feels so much more smoother.
I'm excited to #ship this when I'm done!@Sam0More improvements on my ✨ Snake Game 🐍
Almost done wahoo, just some polishing and maybe small features.@Omay0i bought pico-8, mainly for splore and supporting the devs, even though there are free versions and i can just download the games from the website.
@Sam0Made my Java Snake Game 🐍 two player!
It's really hard to demo with just me alone. 😅@Sam0Some ✨ updates ✨ to my snake game! 🐍
Made on Java with Swing, all assets are original!@Omay0got a game called the last clockwinder, and heres me optimising one of the gardens@StuntStorm0May 2022's Old Project - was planning to recreate my College Exteriors into a AR Game@StuntStorm0This exact date, 3 years ago I was invited to Club FM for my Exclusive Interview for Releasing a PC Game - StuntX : The Impossible during the Corona Time with Volunteers around the world ✨
@rithul0Drawing concept art for my game, Just very rough, and I used midjourney to kinda picture what I want, so I have attached my current progress and midjourney output here
@galadriel1Working on my sprig game! Turns out scrolling multiple objects at different speeds while competing animations and keeping track of them is complicated.
@lachlanjc0Presenting my latest project, Decarbonize: The Game! It’s an interactive game with laser-cut pieces & iPad/Next.js software. You’re in control of the electric grid for 50 years: build out solar, wind, natural gas, & goal to explore the effects on carbon emissions & energy prices. Thanks @matthew for filming.@galadriel1Slowly working towards my sprig game! This is still a rough draft, but at least it's something.@galadriel1Slowly building my sprig game! The editor was a little confusing at first, but I think I'm starting to get used to it.@galadriel1Bad sprig game, here we come!
@sahitid0putting together my sprig today was the highlight of the holiday season fr :sprig-dino: gods, i love you guys. i can't tell you how utterly pivotal it was to physically hold my game in my hands on this tiny, adorable, green unit of hardware. i want to say thank you to the whole #sprig team for putting in the time and making this happen!
@j_cordz7+Merry Christmas! I've been playing Monument valley again and it's a very nice game.
@ZeroQL5finished my sprig game and uploaded it to the gallery :peepo_happy:
@cytronicoder0Late night post: Been working on polishing my GitHub profile today... :github:
In addition, I started on this ~dangerous~ simple idea of building a Sprig gaming controller for #hardware-party... :sprig-dino:
It's also summer camp applications season... :blobfearsweat:
@ZeroQL5my sprig game developing is spiraling out of control but still justt fine
@reesericci0Day 20/10 for #10-days-in-public: I made a jet lag the game hack club sticker and received epoch stickers for :epoch-tx: and got an orpheus plush from ella!
@adelly130quickly wrote some code for a pictionary game for the python class that i’m teaching!
@SanjayNagesh-U03LZ42C3B80DAY 10 #10-days-in-public Finally fixed my website and also created some designs for the sprig, will probably fix it up in less than 1 week and put it on thingibere. During winter break i will build a sprig game and get my own spirg 😎 . I am also done with the tesla stem solar website
But feel free to repost it with an image or video and I'll let it be
@Lucas7+#10-days-in-public :10daysinpublic: 8/10
today, after the Brazil match, I practiced English narrating the main moments of the Brazil x South Korea match
@KaraMassie-U032A2PMSE90#day 10?-of-200 of being a beginner.
Blogged about my journey of false starts. Small win this weekend with my Sprig 'choose your own adventure game', even though I know it's not the right way to build this thing past the first level.
@cytronicoder0Day 3 of #10-days-in-public! I got some stickers handed out to my club members, and we played a little encryption/decryption game together! :hack:
@SanjayNagesh-U03LZ42C3B80DAY 3 #10-days-in-public: didn't have a lot of time but I just played a game of chess and I p[laid pretty bad and I have to analyze it. I also did some machine learning, I am going to change my goal for #10-days-in-public and start working on CAD since I also need that skill for some competitions.Here is my spotify wrapped
busy day today, so we couldn't spend a lot of time thinking about the game! but i did happen to find something that's been wrong with victus' docs for a while.
also, i figure that it would be nice for the game's canvas to adapt to the entire window, so we researched that, too.
i think i have an idea of how to proceed. -R