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Posts tagged with :video_game:

Henry Wauzivuff
@Henry Wauzivuff1
12 April 2026, Sunday, Day 101/365. Domingo.** (Yesterday) --- 9 PM - Solved a bug and fixed most of my game ![:yayayayayay:](emoji.slack-edge.com/T09V59WQY1E/yayayayayay/203666b7424ee7a7.gif) - Experienced some of the most obscure Godot errors known to man - Fixed thx to help from seb - Then some animations broke and I have no clue why - Im just too tired to fix it completely - Working on ze rock in blender - Need some ambient occlusion - The colors need tweaking - Maybe gonna sketch random people as a study, idk Enjoyment: 4/5 Productivity: 3/5 Streaks: 1. Coding: No-kinda 2. Art: Yes 3. Documentation: Yes `Dragon, check your messages
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/677bd037-a17e-4828-ac4d-86b92ffff214-aad037_4-12-26_afternoon_summer_sun.png
spring-of-making emoji📝🎮pan_with_egg emoji🎨☀️
Kaplin86
@Kaplin861
Day 100 / 365 It is day 100! 27% into the year. Lets do a slight recap! Major things i did: • Made most of my aces game • Bought hytale and got into modding immediately • Made a small roblox game with friends • Finally published one turret on steam • Attending a hackathon (hackclub campfire) • Made a game for ceiling seal ysws • Made a project ysws (which i was going to host tommorow but all my club members said they are out of town) Things that I still have left to do from my original list in the slack thread: • Get One Turret "Polish Update" out • Host a hackclub ysws (I mean a full scale online one) • Learn and do a bit more about hardware • Make a library/tool/extension to/for something Anyways for my actual day today. I went to court. Not for anything bad lol, I had to go to court to get my full drivers license! yippee! But actually it was kinda cool since we have always drove by the big courthouse frequently ever since i was a little kaplin86 and i finally got to see the inside!
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spring-of-making emojihardware emojislack emojihackclub emojicooll-dino emoji🎮
Henry Wauzivuff
@Henry Wauzivuff1
9 April 2026, Thursday, Day *99/365. Jueves.* (Today) --- 9 PMI HAVE BECOME AN ORGANISER OF the local build guild of <#C0AN4KKE3U2>Locking in.Working on my game after an extension I got for <#C09EZSEMB16>, implemented some more card JUICEAttempting the overgladian task of a 24h <https://app.slack.com/huddle/T0266FRGM/C0A7HQZFFNX|huddle> in <#C0A7HQZFFNX> (will forfeit soon unless someone joins)Tfw when you are patching an annoying bug in Godot and end up creating a bug that makes your entire game break :sob-pray:Making me consider reverting back to when it just worked. Enjoyment: 3/5 Productivity: 6/5 Streaks: 1. Coding: Yes 2. Art: No-kinda 3. Documentation: Yes `I was at a loss for words, then I hit back with swords. Speech is to be rethought often before spoken.`
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spring-of-making emojislack emoji🎮🐛
Henry Wauzivuff
@Henry Wauzivuff1
3 April 2026, Friday, Day *93/365. Goma'a.* --- Better late than never • Get #C07LESGH0B0 grant approved :yayayayayay: • Family returns • Somehow, people across the world in NYC found their way to my Instagram recommended profiles • Somehow, these people are students affiliated with UN officials.. • Go down a rabbit hole leading me to find a football club named 'Wallahi United' with a big game day on 17 April, gl to them ig! • Fail to lock in sufficiently on my Godot game for #C09EZSEMB16 • But make a couple good ui updates to my game • Make a ping group for my channel,@Henrygng • Insane April Fools confusion; some people didn't get the memo :sob-pray: > Guys I banged a 22 year old and want to keep the baby pls respect my decision • :king-johny-von-joestar: | Day 15. china dy4 roots intense awaiting
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spring-of-making emoji🎮instagram emojihackclub emoji
Henry Wauzivuff
@Henry Wauzivuff1
5 April 2026, Sunday, Day *95/365. Domingo.* -------------------------------- Better late than never. • Adjusted all clocks 1hr back • Visited Cowra, a pretty unique town. >
Cowra is a town in the Australian state of New South Wales, 250 km west of Sydney. It is surrounded by sheep and is one of the larger towns in the state. But this relatively normal town holds the unique distinction of being the site of a prisoner of war camp in World War 2. Japanese and Italian soldiers who were captured during the war in the Pacific & North Africa were interned at Cowra, along with innocent civilians who happened to be Japanese immigrants of the 2nd and 3rd generation (Nisei & Sansei) suspected of being spies for the Japanese Empire. In addition to them, many other people were interned, mostly soldiers of the Axis powers, such as Albanians under Fascist Italy and Koreans/Chinese under Japanese rule. Also among them were a group of about 1,200 Indonesians, including merchant sailors and political prisoners of Nationalist & Communist factions, along with their families. The Indonesians were initially exiled to Irian Jaya, West Papua proper, by the Dutch. Following Japanese advances on Papua, the Dutch (illegally) transferred the prisoners to Cowra, under the pretext of being Pro-Japanese military threats, and not political prisoners.
> Many deaths occurred throughout the history of the camp. At one point, the Japanese soldiers held prisoner attempted a mass breakout, during which hundreds of Japanese died alongside 4 Australian soldiers. 13 Indonesians also died of unrelated diseases from the cold winter climate.
> After the war, many former Japanese internees returned to the town to pay respects to their comrades. Alongside them were returned Australian service members, who remarkably took care of the graves of their former enemies in addition to their own. The veterans would become guardians of all graves at the Cowra camp. Throughout the years, memorials were established for all who died at the camp. Soon, the town became a place symbolic of the Japanese and Australian friendship and peace as a whole. 
> The town holds one of 22* world peace bells, the only one in the world located outside a capital city.
• Farewell, #C09EZSEMB16. It was amazing to have you :face_holding_back_tears::king-johny-von-joestar: | Day 17. dya6. I am tired of this game.
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spring-of-making emojiwinter-hardware-wonderland emoji❄️🎮
Henry Wauzivuff
@Henry Wauzivuff1
8 April 2026, Wednesday, Day *98/365. Miercoles.* (Today) --- 6 PM • Working on a banner artwork for my next game (continuing sketch from yesterday. Needs a bit of work • Remembered a conversation with my friend yesterday about an heirloom puzzle I remember he got months ago. ◦ The EMLERA mechanism (As called by me) is a sophisticated puzzle, resembling a brown polyhedron with golden accents. When solved, it should separate into two open polyhedra containers, possibly holding an object.*(This is what I interpreted from what my friend showed of the solved puzzle) ◦ Once solved, the one who currently possesses the Mechanism should hand it down to another person, usually a friend. It has been handed down several times over and is essentially an unknown heirloom, not some run-of-the-mill Rubik's cube. ◦ It was handed down 3 times until it reached my friend, but it almost certainly has been passed down longer. • I might get it next if he still has it. • Might make a really cool web project with it in the future around solving the puzzle, maybe a big guestbook of everyone who has solved it before. • Didn't get cooked that hard • Now I'm working on my game more after an extension I got for #C09EZSEMB16 • Oh yeah, forgot to add I attempted the journey to #C0AKYAXEX5F Enjoyment: 4/5 Productivity: 4/5 Streaks: 1. Coding: Yes 2. Art: Yes 3. Documentation: Yes I am at a loss for words. And so are the two fronts.
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spring-of-making emoji🎨🎮cooll-dino emojipan_with_egg emoji
@Ava Bisset0
did a moving system in my game but only i will know what that meanshar har
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spring-of-making emoji🎮
Kaplin86
@Kaplin861
Day 95 / 365 happy easter if you celebrate it! I did. my parents got me a bunch of chocolate and silly goofy knock off plushies of characters from hit object show Battle For Dream Island. I dont know if they purposefully got a knock off or not, either way I found it really funny. Anyways for a lot of the day I was working on that 3d model from yesterday, and i fully finished the diva at the very end of the day. If your curious, its in blockbench. Im actually pretty happy with how it turned out! I dont 3d model much, nor am i really good at humanoid proportions. Might use the model for a new game. maybe for horizons, since thats where im going to be putting my aces hours after that program got sunset.
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spring-of-making emoji🎉🎮🌆
Kaplin86
@Kaplin861
Day 93 / 365 Got my homework finished and then I posted the late april fools one turret update! I did make it steam only since it just felt like that type of bonus-content. I even decided to give the ingame one turret logo a little tagline, that being "I LOVE BULLETS UPDATE", because like it turns the bullets / items in the game into personifications you can talk to in the chat feature aint that so cute so kawaii. anyways once i got that out i watched my friend who really likes the game play and see the sprites the first time. he found it funny lol. might reuse the style for a later game. maybe i might return to this update and make proper people sprites for the rest of the items.
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spring-of-making emoji🎮📝
Kaplin86
@Kaplin861
Day 91 / 365 Hello guys. Today. I shall be quitting computer stuff to persue my true dream of baking. rather than my youtube name being kaplin86gamer it will now be kaplin86baker. i made a good debut video on how to make a pie thing. you should watch it. hack club do not smite me for advertisement. please. anyways one turret april fools i tried to draw some anime character version of the bullets in the game. No wonder i barely draw humans 😭 still got work to do so i guess update will be sometime this week idk. (also the baking stuff was april fools if that wasnt obvious enough)
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✏️hackclub emoji🎮spring-of-making emojigoose-honk-technologist emoji
deltea
@deltea0
happy_ping_sock emojigodot-juice emojigodottux emojigodotspinrealistic emojigodot-spin emojigodot-spin-brighter emoji🎮godot emojiultrafastparrot emoji
Kaplin86
@Kaplin861
Day 89 / 365 man today was unpreferred at best 😭 in class im taking, i did my presentation last week before everyone else (because im so goated) and today the teacher made me come up to the front of the class for whatever reason, and asked me about raspberry pi since that was like the first slide of my presentation (from a kano computer kit might i add). he was asking things like what operating system it used, what ram it had, things like that. I did not know such info. anyways after class once i got home i played some ultrakill then i worked on a group project for computer science. one slight issue. its due tommorow at midnight right. my group has done NOTHING!!!!! i atleast worked on one of the java classes, but since everyone on the team needed to help, we all are (we havent yet.) going to chose a class to do. so now im sorta waiting for another person to fix up a few of the other classes so then it gets completed. by the time i finished my homework, i recorded some vocal samples for a friend of mine's joke song. I then sorta just watched my friend play danganronpa for the rest of the day lol. to recap: I looked like a fool AND didnt do anything productive (in terms of personal projects)! rats! however playing games helps learn game design so maybe its not that bad
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spring-of-making emoji📝java_duke emoji🎮
Kaplin86
@Kaplin861
Day 88 / 365 Today was exhausting. Me and my family had breakfast with a family friend who was in town. and at dinner time, we had dinner with my cousins. anyways outside of that i sorta just chilled a bit. Worked on one turret to try and get the animations better. Currently, the game works by having buildings with a "input" item and "output" item, and am now considering if i should just switch to having one standalone "inventory" value. Main reason i say that is because right now the tile moves the input item visually from input side to output side, but once it reaches the output slot, the progress value is set to 0, visually showing the item back at the start. I want to add the single slot system, but i fear that might cause frame-unmovements for certain tiles, and also making it harder to implement things like storage blocks later down the line. decisions, decisions... I also got my rejection email from the hackclub internship. I didnt get a inperson internship, or an online internship, but my event idea did get forwarded to the flavortown sidequest peeps. So theres still a possibility. we will have to wait and see. Either way, this ysws will be done one way or another!!
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spring-of-making emoji🎮flavortown emoji
Kaplin86
@Kaplin861
Day 86 / 365 Its kaplin(86) day!! yay!!!!!! anyways in one of my classes today i was the only one with a presentation finished so i had to present when nobody else was. though it was a pecha kucha (20 slides 20 seconds each) about my game dev journey so it wasnt THAT stressful. Anyways when I got home I finished up that overdose awareness game for my mom. After that I tried to make a utauloid of myself because that sounded funny. though I was having some technical difficulties and sorta gave up when i was pulled away from the computer for dinner. Rest of the day i sorta just felt tired. Sadly didnt do all that much. The hackclub summer internships came in, and i didnt get in. But there will likely be other opportunities, plus i might just host the ysws myself in the summer. also going forward i will be trying to add little doodles of my character guy oc thing every post based on what i wrote, since its day 86
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spring-of-making emoji🖋️yay emoji☀️🎮
Kaplin86
@Kaplin861
Day 85 / 365 After my friend left and I did my homework I got to work on a game my mother tasked me with making for one of her academic things. Basically a overdose awareness game. I mostly accepted because 1. I like making games 2. The game idea sounded easy enough 3. I dont remember the last time ive actually developed a game from a plan by someone else. It was quite fun though my mom could have maybe put a bit more effort in the plan lol. Anyways dont do drugs kids, and especially dont overdose. Also played the new cookie run game (Cookie Run: Oven Smash) its interesting, but as a long term fan of the franchise it feels weird not having a concrete world-level system Tommorow is day 86, and also when the hackclub internships come in.
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spring-of-making emoji🎮📝
Kaplin86
@Kaplin861
Day 84 / 365 Oh no I'm late 😭 anyways I coded a bit more in one turret and made the switch from items being stored as strings to resources, to fix how items were displayed in the game. I am having a friend sleepover again so uh here's a photo of my (other) cat
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spring-of-making emoji🎮🐱
qwwertyz
@qwwertyz0
day 83 • diner in the storm is an awesome game, took me like an hour to beat and I got emotional beating it while listening to undertale(#C09899A10V6), also started learning undertale(quite funny how invested I am in the music while never having playing the game. task for in the summer) I have to say undertale OST is FIRE just like genshin:fireball: • eco test also went ok
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spring-of-making emoji🎮☀️awesome emojimusic emoji⛈️
Kaplin86
@Kaplin861
Day 83 / 365 Lowkey I didnt really do anything... I did some homework but I didnt even do a lot of that. my day was just: Wake up late (i did not have school today yippe) (i forgot to set a timer), play a bit, then eat lunch, then do a tiny bit of homework, then drive and do some errands + eat dinner, then get home and be tasked with doing things like cleaning and then just chilling for the rest. Doesn't help that I had two things I wanted to work on in particular now that im not all that busy :heavysob: anyways on a happier note I ate cheesecake sampler from walmart it was tasty (the cookies and cream one was for some reason bad..???? like how do you mess that up). Also in the minecraft server stuff im helping with, they played a fun little game in the discord server with all the people waiting for the release where you had to guess 3 pokemon based on emojis. You had to get all 3 right in a row, with no indication which was wrong. I somehow one both times!! 3 more days until day 86
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spring-of-making emoji🎮🎒discord emoji📝minecraft emoji
SakG
@SakG0
Day 82: • Completed BrowseWithAI. • idk what happened, but a flash of light came and I realized I should play game and didn't stop till night • It just ruined my whole day.. Will never do again, I assure!!
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spring-of-making emoji🎮
Kaplin86
@Kaplin861
Day 82 / 365 I didn't have that much homework (probably since i just got off spring break) so i had plenty of time today! I chilled and played some games, bug tested my two of my friend's game, and also worked on one turret! Im doing a task ive been anticipating for a while, which is rewriting one turrets main script, which dates back to roughly 2 years ago. It is really bad. over 1400. doesnt sound that bad, but its mostly the contents thats the issue. that chunk of code handled too much stuff, like tile placing, tile simulation, loading all the tile, type, and recipe data, handling enemy cash reward, handling waves (not the spawning), having death screen, and even more junk. Plus a lot of stuff is hardcoded in there too. Im remaking the system from the ground up (sorta), where its the same script but broken up into multiple nodes. So far I got through a simple tile manager, simulation manager, and rendering manager. This new system, rather than hardcoding behaviors, will now contact external static scripts to figure out what to do. I got conveyors working in this new system :) making changes to this system later will be MUCH easier too! the new system also fixes a visual bug thats ALWAYS been in the game where the item will dissapear for a frame when jumping conveyors. video attached is what i got so far (conveyors slowed down for demonstration purposes) also only a few days until day 86! :yay: get it because like kaplin86 okay i will see myself out thank you
spring-of-making emoji🎮📝yay emojigoose-honk-technologist emoji🐛
Kaplin86
@Kaplin861
Day 81 / 365 Today felt short but also long for some reason. anyways i made a cool shader for my friend's game (which is actually a revival / revamp of a sequal to another friend's game), with some pretty cool capabilities. The main thing it is for is just a circular gradient that can be applied, but then i made it so it handles multiple colors, and even "Custom Gradients", by stretching a texture along the whole sprite, and chosing colors based on that (the closer the transparency of the pixel is to 0, the closer the color is to color A, the closer the transparency is to 1 is the closer it is to color B. in reality though it just samples a multicolor gradient so uh). I also worked on the ceiling ysws a bit more to get the full 8 hours to submit. I added eating, so now your seal cant starve (which is something you shouldnt do probably. dont starve your ceilings!)
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wom emoji🎮cooll-dino emoji
j7jhj
@j7jhj0
due to some personal stuff, I couldn't really do much for ember jam but I really like the game I made so I'm working on it as my next big project. Heres a WIP of the intro background (First image is the screenshot of its current state and the second image is what I'm envisioning for it look like ingame)
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wom emoji🎮
snej55
@snej550
Added some more postprocessing effects to my OpenGL game (lens flare, vignette, a bit of ca).
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wom emoji🎮🔥
Kaplin86
@Kaplin861
Day 77 / 365 Today I worked a bit on that website, but ultimately didnt get much done. lazy kaplin!! On the ysws site I tried to make an effect that looks like the party screen for a multiplayer game (like fallguys or fortnite), but i dont think its quite there just yet. had some fun playing games with friends tho!!!! image attatched is my decent website and an image of my run at hardmode valley-of-death in hit game aven colony (i randomly remembered i had this game) (also sorry to my scrapbook viewers that so many days were untracked lol. slight recap: I made a brick breaker in a hour then made slides for a club workshop for that. I made and nearly finished a game for ceiling ysws. also toured some colleges)
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wom emoji🎮thinking emoji
PixelSaver-U0498TGUX0B
@PixelSaver-U0498TGUX0B0
Made a gameloop!! And exit, and centipede, yk... It's looking almost like a game now!!! There's a lot of jank with the legs and the waves as of right now, and none of th estats are balanced, and there's no progression whatsoever, but its a game!! that you can play!! and win!! LOTS OF BUGS but here's the work in progress pixelsaver.itch.io/neonic
wom emoji🎮blobhaj_party emoji
PixelSaver-U0498TGUX0B
@PixelSaver-U0498TGUX0B0
Screens for my game! Now I just need to make like 5 guns, 5 characters/bodies, implement them, setup the stats, upgrades, and then boom the hq is done. haha. too big a scope i think
thinking emojiwom emoji🎮
@seven0
Day 52 (or 31) Im actually getting work done on my factory game :yay: • Conveyor splitters work! jank texture, but they work! • Went to ikea, got a skadis • Fought with openvpn access server ◦ its not binding to port 1194, and i can't access it ◦ all my ufw rules and oci rules should allow the traffic so idk whats going on • Didn't write my character backstory anyway pretty good day!
wom emojiyay emoji🎮
abtheinnovator
@abtheinnovator0
I implemented the coordinates saving and quit game function which allows the player to save their game cords and quit the game whenever they like. The button for quiting the game is the x key. I also made WASD useable for movement. Also worked on Route 23.
wom emoji🎮
Hanako
@Hanako0
• Day 50/365: • No ISAT today...spent all my time after school drawing... • Went to my school's library to 3D print my macroepad case. Both parts should be printed by the time I come back from school tomorrow, and the best part is the library has so much extra filament that I'm not even being charged! • Checked in for campfire! I'm so hyped for the 28th... • Have not worked on the webOS project in a few days, I should do that tomorrow...along with figuring out what device I'm gonna take to campfire, because the only laptop I have is my school one, and itch.io is blocked on that • ISAT is driving me insane fr fr...I NEED TO FIND THAT ONE THING BEFORE THE SPOILERS CATCH UP TO ME... • "theory" I made as a joke when I was less than halfway through the game. I still stand by it.
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abtheinnovator
@abtheinnovator0
🛠 Devlog: The “Attack & Logic” Update The Move Engine Massive Data Entry: Completed the MoveID Enum, cataloging 165 classic Pokémon moves (from Pound to Struggle). Safe Move Mapping: Implemented a robust UI loop that dynamically fetches the first 4 moves from a PokemonResource and assigns them to battle buttons. Crash Prevention: Added logic to handle Pokémon with fewer than 4 moves, ensuring the game doesn’t throw an “Index Out of Range” error by disabling or hiding empty move slots. Battle Architecture Refactor Global Persistence: Refactored BattleMain.cs to use class-level fields (playerPokemon, oppPokemon). This allows every state in the Battle State Machine to access Pokémon stats without reloading data. Signal Synchronization: Updated move button signals to capture move names at the moment of the click, ensuring the Battle Log accurately reports the action taken. Combat Mechanics Damage Integration: Successfully hooked up the “Tackle” and “Growl” logic. The game now recognizes a move selection and calculates the impact on the opponent’s HP. State Progression: Verified the transition from PlayerTurnState to EnemyTurnState, setting the stage for the AI implementation. flavortown.hackclub.com/projects/8520
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Kaplin86
@Kaplin861
Day 48 / 365 Guess whos game is out on steaaammmm!!! MINE! ME ME ME ME!! Steam finally reviewed my game without sending it back, and now its published! I would have tagged it as early access, but turns out your supposed to do that BEFORE your game gets verified, so now i cant. oh well. Happy one turret tuesday!!! You can play the one turret 0.8 update NOW!!! Its on steam (if you couldnt tell) but also free on itch if you dont care about the very good steam features (like steam workshop, steam achievements, steam community, steam family share, and steam cloud saves when I figure out how to fully add those). Price might also increase when the next update comes out because im going to be applying all my game polish skills!! Outside of that, I did some more playing around with datapacks for jobplus remastered, and got certain crafting recipies to be gated behind a job upgrade (for testing, i made a custom chef job, where you need the pie upgrade to craft pies. Luckily though, due to the fact that the library doesnt account for certain modded blocks, you can still cut the pie without the chef job!)
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Hanako
@Hanako0
Day 44/365: • Resubmitted the Macroepad, the first review has now been approved • Cooked up a track for the rhythm game! Not as long as I wanted, but it's definitely one of the best songs I've composed (not that the bar is very high) • Took apart a keyboard I don't really use anymore. It can still type, and It's actually not very hard once you get used to it. I also poked all of the keys on its case out for fun (keyboards are easily in my top 10 favorite things to torture) • Attatched is my rhythm game song, the "key"board, and the decapitated keys
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Kaplin86
@Kaplin861
Day 43 / 365 I was out most of the day so i physically could not work on much. Plus homework!!! rahh!! anyways I got my steam approval request back, and my current build cant be on steam because you "Cant place on the map"... at first I thought it was perhaps the tutorial, since thats old and I havent changed it that much so maybe it got broken. I loaded up the steam build and gave it a try just to see that maps didnt load at all, meaning the game didn't know where you can or cant place blocks, thus defaulting to not being able to place anything. This didnt happen on my non-steam builds because in godot you need to do like this strange export resource thingy, and for the steam build i added .otmap files and it suddenly worked again! Though after looking at the tutorial I really hate it, so rather than pushing it off till next update, I will just go ahead and make it better. I will also fix a bug my friend noticed when I passed him a non-steam build (the bosses were all the lumber boss instead of the correct ones). Attached is a photo of the wip tutorial. yes the image does have a modded building since im too lazy to disable it. Didn't finish it tonight but I will likely get to it yesterday. maybe.
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@seven0
Day 43 (or 22) • Dual booted Fedora Linux! ◦ Install was a pain, because i made the partition wrong three times, and then discovered the glitch where the post install setup wizard freezes if you click the wrong thing while having an nvidia card ◦ Super cool ◦ Running KDE Plasma as well, literally has all the features i wanted from windows, without the ones i didnt ◦ The moment i switched back to windows for 5 seconds, the sound output glitched and is now only playing through my monitor speakers • Waited on modrinth again, they have now been telling us to wait for almost a week, and their estimate was at most four days Didn't do much else because I went to my brother's soccer game (he did really well) have another photo of modrinth being slow, and a photo of my new fedora
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abtheinnovator
@abtheinnovator0
💾 The “Brains” of the Game: Save & Load System Infrastructure: Refined the PlayerSaveResource to track StoryProgress, GlobalPosition, MapName, and a detailed PartyDetails dictionary. Persistent Storage: Successfully migrated the save path from res:// to user://. This ensures the game remains writable and stable once exported to other computers. State Restoration: Implemented a SaveManager singleton that bridges the gap between stored data and the active game world. Title Screen Logic: Created a smart StartScreen that checks for existing save files. The “Continue” button now correctly triggers the loading sequence and unloads the UI to prevent it from overlaying the gameplay. 🗺 World Building &amp; Navigation ⚔ Battle System Preparation Data Structures: Finalized the PokemonResource. It is now a professional-grade [GlobalClass] that tracks: Base Stats: HP, Attack, Defense, Sp. Atk, Sp. Def, and Speed. Growth: Experience curves and level-up move dictionaries. Visuals: Shiny variants, front/back sprites, and menu icons. Encounter Logic: Identified the transition point in the “Tall Grass” where the world state is saved before jumping into the battle scene. Next ill be actually building the battle arena. flavortown.hackclub.com/projects/8520
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@seven0
Day 42, the answer to everything (or day 21 for me) • Waited on modrinth again, still nothing • Got a bunch of things set up for #C0AD3QV5C5D ◦ Set up map, at the same domain as the server (thanks nginx) ◦ Set up a status page, still need to merge to main dns • Did a tiny bit of work on my ft game, made a jank new conveyor belt ◦ Still just a turn conveyor, but now works better once again getting more unproductive lol, idk what i did all day have a photo of the jank conveyor
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abtheinnovator
@abtheinnovator0
Today marks a major turning point in the project: I have officially crossed 100 total hours of development time! What started as a Mac Mini challenge has evolved into a robust C# and Godot learning journey. Reaching this triple-digit milestone feels incredible, especially with the coursework now finished and a holiday ahead to celebrate. 🏙 Mapping Cerulean City I have successfully completed the layout for Cerulean City, the fourth major city in the game world. Spatial Design: The city features the iconic northern bridge leading toward the “Nugget Bridge” area. Hub Infrastructure: I’ve placed the Pokémon Center, PokéMart, and the Cerulean Gym to create a central player hub. Environment Detail: Used water tiles and fencing to create natural boundaries that mirror the classic Kanto feel. ⚔ Mechanics: Smart Random Encounters The “engine” under the hood got a major upgrade today. I transitioned the random encounter logic from a simple “something happened” trigger to a fully functional Selection System: C# Logic: Implemented an encounter calculator that rolls against a level-specific encounterRate. Dynamic Selection: The system now pulls from a wildPokemonList array, allowing me to specify which Pokémon appear in different areas (e.g., Pidgey in Route 1 vs. Staryu in Cerulean). Feedback Loop: Integrated the MessageManager to provide player feedback when a wild encounter is triggered. Stay tuned for the next update! flavortown.hackclub.com/projects/8520
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Kaplin86
@Kaplin861
Day 38/365 Did aces lock in call, and got some more progress done on my aces game. Also aces went from 40 hours required to 30, so you guys should go do it (not sponsored). Anyways I added a few more cards to my game, alongside making all the card textures have bold text. Also worked on implementing the next major mechanic, that being gaining new cards by sacrificing 5 followers of one type. This adds a sort of balance, where you need to balance the usage of win-currency, but also need to get cards that allow you to catch up to other players / remain in first. In one turret I made some polish changes to the chat system, and now the background reflects the boss' main color.
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Kaplin86
@Kaplin861
Day 37/365 Today I locked in quite a bit and got boss modding to work for my game one turret! It just uses a handy feature godot has where it can just load pck files, that way it easily loads the boss scene without any file path errors. Can be used later down the line for extra stuff too. Modded bosses will also show up in my lore-chat system if dialogue is set (i forgot to change the chat sprites blue)!
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abtheinnovator
@abtheinnovator0
I finished the pokemon importer!!! With this all the base features for the game are done. Yayyy. Currently i have 151 pokemon imported. Next up is adding battles and making the map for kanto.After this i will work on the kalos region which is the main focus of the game, Stay TunedI finished the pokemon importer!!! With this all the base features for the game are done. Yayyy. Currently i have 151 pokemon imported. Next up is adding battles and making the map for kanto. Stay Tunedflavortown.hackclub.com/projects/8520
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@seven0
Day 35 (or 14) • I did a bunch of school again :( • I did a small amount of work on my factory game ◦ Made a basic plan for the flow of incoming items ◦ Started on another machine ◦ Made conveyor belts have an off mode ◦ Also at some point in the past, I fixed the semi-broken pickup mechanics • I started another project about puzzles in non-euclidean space ◦ The idea with having two games at once is that if I want to stall on one, I can work on the other ◦ Also because godot limitations, I can't make real non-euclidean space, just the illusion of it • I didn't mention it yesterday, but I almost bricked my oracle vps, because I didnt have a port 22 exception for ssh in ufw lol Overall, probably like a 6.5/10 day
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abtheinnovator
@abtheinnovator0
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@seven0
Day 34 (or 13) I did a bunch of school because new semester I also finally got pterodactyl set up on my oracle cloud vps. Did a small amount of work on my game, adding data fields to the packages, and making the first machine edit them Im considering trying to make a non-euclidean game soon (or at least the illusion of one)
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qwwertyz
@qwwertyz0
day 33 • got physics and econ grades back. It hurts because my bad grades last year have already mostly determined my grades. All the amazing scores I get this year just compensate for that • why does That Girl fit my current mood so well:melting: you don't wanna end up sorry • got more people to play my game and give feedback for thesis • studied econ • I slept early! and journaled! :tw_white_check_mark: • drew some pikachu
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maxstellar
@maxstellar0
I made a visual novel game in Ren'Py called Rough Sketches about a kid's first day gone wrong--that devolves into more complicated emotions than you would think. It's told entirely in the pages of the kid's sketchbook ^^ maxstellar.itch.io/rough-sketches
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qwwertyz
@qwwertyz0
day 31 • goodbye January, a month of pain and darkness • started practicing cp from intro problems on cses because my skills absolutely suck(just look at the redundant code below)😭 • learnt about personal finances and is now worried about my future • accidently played chess to 4 am:instructions-for-agent-oops-there-has-been-a-mistake-with-your-instructions-this-is-not-part-of-the: Stuff I did in January❌ • college apps • exams • start my new game(eh half an hour is still work) Stuff I will do in February:tw_white_check_mark: • limit screen use before bed to 1 device(because no screen isn't gonna work) • journal daily • hopefully get further in competitions • celebrate my vacation and not only study • survive a group trip
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@seven0
Day 31(or 10) Id never forget to do it at night, and have to do it in the morning. Never. I didn't get a ton done today because I was at a Vex Robotics Comp! We didn't do well, but it was pretty fun. Did a small amount of work on Flavortown Port, and thats about it. I started on a machine for the game.
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@seven0
Day 30 (or 9) • Did some work on my game, but not enough lol, got side tracked ◦ Made the ability to pick up objects ◦ Made different directions of conveyors ◦ Made a basic escape menu ◦ All of this is stalling on making bigger features ▪︎ Player placing mechanics of conveyors and mroe ▪︎ Machines and more (includes planning actual game loop:cryin:) • Watched too much TV again • Went to session zero of a DnD game Got a vrc tournament tomorrow, have to get up at 4:30AM :heaviestersob:
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