@seven0Day 52 (or 31)
Im actually getting work done on my factory game :yay:
• Conveyor splitters work! jank texture, but they work!
• Went to ikea, got a skadis
• Fought with openvpn access server
◦ its not binding to port 1194, and i can't access it
◦ all my ufw rules and oci rules should allow the traffic so idk whats going on
• Didn't write my character backstory
anyway pretty good day!@abtheinnovator0I implemented the coordinates saving and quit game function which allows the player to save their game cords and quit the game whenever they like. The button for quiting the game is the x key. I also made WASD useable for movement. Also worked on Route 23.@Hanako0• Day 50/365:
• No ISAT today...spent all my time after school drawing...
• Went to my school's library to 3D print my macroepad case. Both parts should be printed by the time I come back from school tomorrow, and the best part is the library has so much extra filament that I'm not even being charged!
• Checked in for campfire! I'm so hyped for the 28th...
• Have not worked on the webOS project in a few days, I should do that tomorrow...along with figuring out what device I'm gonna take to campfire, because the only laptop I have is my school one, and itch.io is blocked on that
• ISAT is driving me insane fr fr...I NEED TO FIND THAT ONE THING BEFORE THE SPOILERS CATCH UP TO ME...
• "theory" I made as a joke when I was less than halfway through the game. I still stand by it.
@abtheinnovator0🛠 Devlog: The “Attack & Logic” Update
The Move Engine
Massive Data Entry: Completed the MoveID Enum, cataloging 165 classic Pokémon moves (from Pound to Struggle).
Safe Move Mapping: Implemented a robust UI loop that dynamically fetches the first 4 moves from a PokemonResource and assigns them to battle buttons.
Crash Prevention: Added logic to handle Pokémon with fewer than 4 moves, ensuring the game doesn’t throw an “Index Out of Range” error by disabling or hiding empty move slots.
Battle Architecture Refactor
Global Persistence: Refactored BattleMain.cs to use class-level fields (playerPokemon, oppPokemon). This allows every state in the Battle State Machine to access Pokémon stats without reloading data.
Signal Synchronization: Updated move button signals to capture move names at the moment of the click, ensuring the Battle Log accurately reports the action taken.
Combat Mechanics
Damage Integration: Successfully hooked up the “Tackle” and “Growl” logic. The game now recognizes a move selection and calculates the impact on the opponent’s HP.
State Progression: Verified the transition from PlayerTurnState to EnemyTurnState, setting the stage for the AI implementation.
flavortown.hackclub.com/projects/8520
@Kaplin860Day 48 / 365
Guess whos game is out on steaaammmm!!! MINE! ME ME ME ME!! Steam finally reviewed my game without sending it back, and now its published! I would have tagged it as early access, but turns out your supposed to do that BEFORE your game gets verified, so now i cant. oh well. Happy one turret tuesday!!! You can play the one turret 0.8 update NOW!!! Its on steam (if you couldnt tell) but also free on itch if you dont care about the very good steam features (like steam workshop, steam achievements, steam community, steam family share, and steam cloud saves when I figure out how to fully add those). Price might also increase when the next update comes out because im going to be applying all my game polish skills!! Outside of that, I did some more playing around with datapacks for jobplus remastered, and got certain crafting recipies to be gated behind a job upgrade (for testing, i made a custom chef job, where you need the pie upgrade to craft pies. Luckily though, due to the fact that the library doesnt account for certain modded blocks, you can still cut the pie without the chef job!)
@Hanako0Day 44/365:
• Resubmitted the Macroepad, the first review has now been approved
• Cooked up a track for the rhythm game! Not as long as I wanted, but it's definitely one of the best songs I've composed (not that the bar is very high)
• Took apart a keyboard I don't really use anymore. It can still type, and It's actually not very hard once you get used to it. I also poked all of the keys on its case out for fun (keyboards are easily in my top 10 favorite things to torture)
• Attatched is my rhythm game song, the "key"board, and the decapitated keys
@Kaplin860Day 43 / 365
I was out most of the day so i physically could not work on much. Plus homework!!! rahh!! anyways I got my steam approval request back, and my current build cant be on steam because you "Cant place on the map"... at first I thought it was perhaps the tutorial, since thats old and I havent changed it that much so maybe it got broken. I loaded up the steam build and gave it a try just to see that maps didnt load at all, meaning the game didn't know where you can or cant place blocks, thus defaulting to not being able to place anything. This didnt happen on my non-steam builds because in godot you need to do like this strange export resource thingy, and for the steam build i added .otmap files and it suddenly worked again! Though after looking at the tutorial I really hate it, so rather than pushing it off till next update, I will just go ahead and make it better. I will also fix a bug my friend noticed when I passed him a non-steam build (the bosses were all the lumber boss instead of the correct ones). Attached is a photo of the wip tutorial. yes the image does have a modded building since im too lazy to disable it. Didn't finish it tonight but I will likely get to it yesterday. maybe.
@seven0Day 43 (or 22)
• Dual booted Fedora Linux!
◦ Install was a pain, because i made the partition wrong three times, and then discovered the glitch where the post install setup wizard freezes if you click the wrong thing while having an nvidia card
◦ Super cool
◦ Running KDE Plasma as well, literally has all the features i wanted from windows, without the ones i didnt
◦ The moment i switched back to windows for 5 seconds, the sound output glitched and is now only playing through my monitor speakers
• Waited on modrinth again, they have now been telling us to wait for almost a week, and their estimate was at most four days
Didn't do much else because I went to my brother's soccer game (he did really well)
have another photo of modrinth being slow, and a photo of my new fedora
@abtheinnovator0💾 The “Brains” of the Game: Save & Load System
Infrastructure: Refined the PlayerSaveResource to track StoryProgress, GlobalPosition, MapName, and a detailed PartyDetails dictionary.
Persistent Storage: Successfully migrated the save path from res:// to user://. This ensures the game remains writable and stable once exported to other computers.
State Restoration: Implemented a SaveManager singleton that bridges the gap between stored data and the active game world.
Title Screen Logic: Created a smart StartScreen that checks for existing save files. The “Continue” button now correctly triggers the loading sequence and unloads the UI to prevent it from overlaying the gameplay.
🗺 World Building & Navigation
⚔ Battle System Preparation
Data Structures: Finalized the PokemonResource. It is now a professional-grade [GlobalClass] that tracks:
Base Stats: HP, Attack, Defense, Sp. Atk, Sp. Def, and Speed.
Growth: Experience curves and level-up move dictionaries.
Visuals: Shiny variants, front/back sprites, and menu icons.
Encounter Logic: Identified the transition point in the “Tall Grass” where the world state is saved before jumping into the battle scene.
Next ill be actually building the battle arena.
flavortown.hackclub.com/projects/8520
@seven0Day 42, the answer to everything (or day 21 for me)
• Waited on modrinth again, still nothing
• Got a bunch of things set up for #C0AD3QV5C5D
◦ Set up map, at the same domain as the server (thanks nginx)
◦ Set up a status page, still need to merge to main dns
• Did a tiny bit of work on my ft game, made a jank new conveyor belt
◦ Still just a turn conveyor, but now works better
once again getting more unproductive lol, idk what i did all day
have a photo of the jank conveyor
@abtheinnovator0Today marks a major turning point in the project: I have officially crossed 100 total hours of development time! What started as a Mac Mini challenge has evolved into a robust C# and Godot learning journey. Reaching this triple-digit milestone feels incredible, especially with the coursework now finished and a holiday ahead to celebrate.
🏙 Mapping Cerulean City
I have successfully completed the layout for Cerulean City, the fourth major city in the game world.
Spatial Design: The city features the iconic northern bridge leading toward the “Nugget Bridge” area.
Hub Infrastructure: I’ve placed the Pokémon Center, PokéMart, and the Cerulean Gym to create a central player hub.
Environment Detail: Used water tiles and fencing to create natural boundaries that mirror the classic Kanto feel.
⚔ Mechanics: Smart Random Encounters
The “engine” under the hood got a major upgrade today. I transitioned the random encounter logic from a simple “something happened” trigger to a fully functional Selection System:
C# Logic: Implemented an encounter calculator that rolls against a level-specific encounterRate.
Dynamic Selection: The system now pulls from a wildPokemonList array, allowing me to specify which Pokémon appear in different areas (e.g., Pidgey in Route 1 vs. Staryu in Cerulean).
Feedback Loop: Integrated the MessageManager to provide player feedback when a wild encounter is triggered.
Stay tuned for the next update!
flavortown.hackclub.com/projects/8520
@Kaplin860Day 38/365
Did aces lock in call, and got some more progress done on my aces game. Also aces went from 40 hours required to 30, so you guys should go do it (not sponsored). Anyways I added a few more cards to my game, alongside making all the card textures have bold text. Also worked on implementing the next major mechanic, that being gaining new cards by sacrificing 5 followers of one type. This adds a sort of balance, where you need to balance the usage of win-currency, but also need to get cards that allow you to catch up to other players / remain in first. In one turret I made some polish changes to the chat system, and now the background reflects the boss' main color.
@Kaplin860Day 37/365
Today I locked in quite a bit and got boss modding to work for my game one turret! It just uses a handy feature godot has where it can just load pck files, that way it easily loads the boss scene without any file path errors. Can be used later down the line for extra stuff too. Modded bosses will also show up in my lore-chat system if dialogue is set (i forgot to change the chat sprites blue)!
@abtheinnovator0I finished the pokemon importer!!! With this all the base features for the game are done. Yayyy. Currently i have 151 pokemon imported.
Next up is adding battles and making the map for kanto.After this i will work on the kalos region which is the main focus of the game, Stay TunedI finished the pokemon importer!!! With this all the base features for the game are done. Yayyy. Currently i have 151 pokemon imported.
Next up is adding battles and making the map for kanto. Stay Tunedflavortown.hackclub.com/projects/8520
@seven0Day 35 (or 14)
• I did a bunch of school again :(
• I did a small amount of work on my factory game
◦ Made a basic plan for the flow of incoming items
◦ Started on another machine
◦ Made conveyor belts have an off mode
◦ Also at some point in the past, I fixed the semi-broken pickup mechanics
• I started another project about puzzles in non-euclidean space
◦ The idea with having two games at once is that if I want to stall on one, I can work on the other
◦ Also because godot limitations, I can't make real non-euclidean space, just the illusion of it
• I didn't mention it yesterday, but I almost bricked my oracle vps, because I didnt have a port 22 exception for ssh in ufw lol
Overall, probably like a 6.5/10 day@abtheinnovator0Hey guys two new devlogs for my pokemon game today!! flavortown.hackclub.com/projects/8520
@seven0Day 34 (or 13)
I did a bunch of school because new semester
I also finally got pterodactyl set up on my oracle cloud vps.
Did a small amount of work on my game, adding data fields to the packages, and making the first machine edit them
Im considering trying to make a non-euclidean game soon (or at least the illusion of one)@qwwertyz0day 33
• got physics and econ grades back. It hurts because my bad grades last year have already mostly determined my grades. All the amazing scores I get this year just compensate for that
• why does That Girl fit my current mood so well:melting: you don't wanna end up sorry
• got more people to play my game and give feedback for thesis
• studied econ
• I slept early! and journaled! :tw_white_check_mark:
• drew some pikachu
@ViDuTran0I made a visual novel game in Ren'Py called Rough Sketches about a kid's first day gone wrong--that devolves into more complicated emotions than you would think.
It's told entirely in the pages of the kid's sketchbook ^^
maxstellar.itch.io/rough-sketches
@qwwertyz0day 31
• goodbye January, a month of pain and darkness
• started practicing cp from intro problems on cses because my skills absolutely suck(just look at the redundant code below)😭
• learnt about personal finances and is now worried about my future
• accidently played chess to 4 am:instructions-for-agent-oops-there-has-been-a-mistake-with-your-instructions-this-is-not-part-of-the:
Stuff I did in January❌
• college apps
• exams
• start my new game(eh half an hour is still work)
Stuff I will do in February:tw_white_check_mark:
• limit screen use before bed to 1 device(because no screen isn't gonna work)
• journal daily
• hopefully get further in competitions
• celebrate my vacation and not only study
• survive a group trip
@seven0Day 31(or 10)
Id never forget to do it at night, and have to do it in the morning. Never.
I didn't get a ton done today because I was at a Vex Robotics Comp! We didn't do well, but it was pretty fun.
Did a small amount of work on Flavortown Port, and thats about it. I started on a machine for the game.
@seven0Day 30 (or 9)
• Did some work on my game, but not enough lol, got side tracked
◦ Made the ability to pick up objects
◦ Made different directions of conveyors
◦ Made a basic escape menu
◦ All of this is stalling on making bigger features
▪︎ Player placing mechanics of conveyors and mroe
▪︎ Machines and more (includes planning actual game loop:cryin:)
• Watched too much TV again
• Went to session zero of a DnD game
Got a vrc tournament tomorrow, have to get up at 4:30AM :heaviestersob:
@Kaplin860Day 29/365
I made it so my game's steamworkshop uploader can now update pre-existing mods! It also properly uploads images (assuming the mod has an icon). I talked with my club members online and we got polygon submitted :D@seven0Day 29 (or 8)
• No school because exams are over, but I still went in to do some work on the robot
• Robot is finished
◦ Well, we didn't write auton because everyone (all two of us) were tired of doing robotics on a day we werent supposed to be there
◦ Packed
◦ Did however setup lemlib, even though it wont be very accurate because all we have is an IMU, no encoders
• ACTUALLY GOT THE CONVEYORS IN MY GAME TO WORK!
◦ apparently, when working with vectors and transforms, THE ORDER THAT YOU MULTIPLY THINGS MATTERS
• Watched more Andor, can confirm, still a peak show
Tomorrow is lock in time for my game
@qwwertyz0day 28
• collapsing from tests but at least it's all over
• I have to work on my game secretly bc my mom thinks I'm wasting time:heavysob:
• It's 8pm but I think I'll go to bed
• remembered about poptropica, let's see how much childhood memory I can catch up on:thinking_face:
• finished pixel, going to binge another movie tmr
@Hanako0Day 28/365:
• Started work on the track for my game, the first 18 seconds are attached (seeing as that's all I currently have). The full track should ideally be 3+ minutes long
• Did days 16 and 17 (hehe) of the Onshape tutorial
• Drew a sticker for flavortown
• Most of the snow has melted by now and school reopens tomorrow, which sucks on the one hand...but on the other, that means I can finally take apart that calculator tomorrow!@Kaplin860Day 27/365
Today was fun! I played a handful of games, and started work on the workshop uploader for one turret. Im starting off by making it so the game loads all your published items, that way i can easily make it so you can update pre-existing items. It adds them to a dropdown ui. Outside of that I cleaned the snow off the car and used some of the icy chunks to make a wall. Heres a bad photo lol.
@qwwertyz0day 27
• 2 more subjects to go... I'm so ready to give up:sleep-wx:
• I wanted to make a new game, roulette gave me a 2d isometric exploration digital game so instead of studying I wrote 700 words of lore and no code. 👀basically you're from the west coast, after exploring you finally come across to the east side and suddenly you discover a new continent in the sky(see concept art). upon rising up you discover the last human beings protecting this world from the Fading
• watching pixel, can't wait to watch horror movie together w my friends on thursday:walter-white:
• da bomb
@seven0Day 27(or 6)
• Fought with oracle again and got it to work, only to realize that I need to either relocate my entire frontend for my game servers, or expose port 80 on my home net :why:
• More (but not enough) work on my factory game. I thought I was done with conveyors, but no, im not. They still dont properly handle being rotated :cryin: I already spent 5 hours trying to make damn conveyors, I dont want to spend more.
• Started rewatching Andor (great show, go watch it lol)
• Played a few games, but not much because I spent like 4 hours watching Andor
• SNOW DAY AGAIN
◦ I feel very conflicted because on one hand, yes snow days are awesome, but on another, we now have two exams on the same day (supposed to be separate days) and I have way less time to finish our robot before the competiton on saturday.
ALSO GODOT 4.6 IS AMAZING (don't think I mentioned it yesterday)
Pretty good day, I'll attach a video of the current state of my conveyors (if anyone has advice, it would be greatly appreciated):@Hanako0Day 27/365:
• Day 3 of sledding, the snow wasn't as slippery today, so it was way less fun. Probably the last I'll sled all year knowing the weather in my area...
• Implemented that system for my Flavortown game...then realized it was trash and removed it. I'll have to compose a new track for the game eventually (hopefully tomorrow; knowing myself, probably not)
• Opening that calculator will have to wait until Thursday, my school is cancelled tomorrow as well
• Finally did some more work on my macropad! I had been stuck on configuring the keys...and to be honest, I still am, but I'm a little further than before, so that's...decent?
• Randomly decided to make this choppy animation for a very birdbrained friend of mine@restaurantEntity0Day 26/3653am uhTasks I made progress on:
• Khrome
◦ Implemented speedrunning
◦ Implemented prologue unlock when all levels in a chapter have been speedran
◦ Implemented a functional dialog system :yayayayayay: for the prologues
◦ Prologues...
Streaks
• Journal ✅
• Reflection ✅
• Commits :red-x: I FORGOT TO COMMIT THE SPEEDRUNNING FEATURE AAAAAAA
• Medicines :red-x::tired: e
ReflectionMood: 3/5Productivity: 3/5
I love starting work on optional parts of my game that take a shitload of time to implement. Thankfully, a good part of that was completed today, all I need to do now is make the goddamn prologues. I think I'll skimp on the save system for this ship.
siufhsiuelhgeogiurehgisrg we're so close to overglade aaaaaaaaaa
images uhh here's the dialog system working (rn I have it hooked to plain area3ds so you're able to refire them, will have to fix that)
also lore uh
"its very specific" said one person that read it
so yea it'll be interesting trust
@seven0Day 26 (or 5)
Fought with Oracle Cloud for port access stuff.
Did a bunch of work on my factory game.
That took most of my day lol. Also did some studying for my history exam!
Snow day was nice.
Vid is broken conveyors from my game lol@Hanako0Day 26/365:
• Did a lot more sledding
• watched a bit more Mighty Nein
• Have a system I want to implement in my Flavortown game, didn't have time today but will hopefully add it tomorrow
• I wanted to open up my broken calculator today, but I don't have a fitting screwdriver for the screws it uses. I'll see if my comp sci classroom at school has the screwdriver type I need on Wednesday
• A friend sent me this masterpiece
• Uhh images, here's another screenshot of the little guys on my PCB (now in 3D view!). I love them so much.
@Kaplin860Day 25/365
I got the steam workshop to sync to the pre-existing modloader i had for github mods. If you hit subscribe for the item, it properly subscribes to it on the workshop! Only real difference is that with the github one, It would retrieve the mod data json so the game knows which version the mod belongs to without needing to download the full mod, however steam does not have such a feature so the "Same version" "same update" and "all" filters dont effect steam workshop mods. When I get more updates out (or more mods come out), i might opt in for the beta steam workshop thing where workshop items are available for specific builds only, meaning you cant download outdated mods. i think. idk. Next I have to add uploading the mod! What im thinking of doing is making it so it auto parses for tags, since my modloader can know what type of elements the mod contains! the weather wasnt that bad today tbh. Its really just a bit cold thats all. We didnt get any power outages like my parents feared!!!
@Hanako0Day 25/365:
• Went frolicking in the snow (almost lost my sled in a lake and had to wait 30 minutes for the wind to carry it back to the shore...)
• Started watching the actual Mighty Nein D&D game after having almost finished the animated show (don't know how much I'll get through because it's so long)
• All that's left to do for my macropad now is program the keys and submit it. I even put a bunch of little guys on the PCB silkscreen
@restaurantEntity0Day 24/365its uh 2 in the morning on day 25. For good reason! i thinkTasks I made progress on:
• Khrome
◦ Shipped the game a second time! catgirlownsacafe.itch.io/khrome
◦ Added a few levels
◦ Decals don't work when exporting to web so had to change that to a plane
◦ added a grid thing! press z or c while in game to cycle between the X,Y,Z planes
◦
Streaks
• Journal ✅
• Reflection ✅
• Commits ✅
• Medicines :red-x::tired:gahhh
ReflectionMood: 4/5Productivity: 5/5
go play the game :cat-gun:
in other news nothing much uhhhhhhh im too tired to talk ailjjwfiawfa
i tried waking up early today to lock in, I think I did lock in cause I remember seeing 7hrs in the dashboard, i mean the wakatime tingy in godot, but there was a big gap in between the morning and evening locked in phases...
eepy time
ALSO uh images uhhhhhhh here's the itch page ok gn gng byeee
@Kaplin860Day 24/365
Today was a nice and cozy day! I set up steam workshop fully for one turret!!! Well sorta. In terms of the workshop bit, its all complete. Now I just need to get things like the ingame mod browser and ingame mod uploader to use steamworkshop. But via the steam ui, i can subscribe to items and it will download it properly and my game reads it into the mods!! It also started to snow... oh well I dont think the snowstorm will be THAT bad! (odds are i am going to regret my words)
@restaurantEntity0Day 23/365i feel better, mustbe the shower that I hadin the eveningyes that's a haiku btw, i thinkTasks I made progress on:
• Khrome
◦ Implemented the Phaselock obstacle
▪︎ What's the Phaselock Obstacle?
• A phase lock locks the player into a specific state (blue or gold)
• A phase unlock unlocks the state change given that the state the player is in currently matches it
▪︎ Created the Grey variants of Blue and Gold Phase Locks and Phase Unlocks
▪︎ Had to finagle with a bunch of autoloads and functions
▪︎ Added a stuck animation for the phase effects - now if its a phaselock the phase indicator freezes at the bottom
◦ Implemented chapters
▪︎ After this ship (spoilers) I'm planning on adding secret prologues to each chapter that act as levels while also giving lore tidbits to the player
• Unlocked if you complete each level in a chapter fast enough
◦ Some levels have really tight shortcuts to get the required times :3
▪︎ (Very jankily) implemented the code for 4 chapters... it's all hardcoded :heavysob:
• Feel free to check the gh repo :pf:
▪︎ Each chapter introduces new obstacles
▪︎ Sorted current levels into the new chapters
▪︎ Made the Game UI display them as Simulation [chapternumber].[levelnumber] (see 2nd image)
◦ Misc
▪︎ Fixed bug where the timer wasn't pausing while in the pause menu
▪︎ Made animation for the level name faster
▪︎ Added a tiny effect on the timer so it dims on player death
▪︎ Changed the death counter to say "OK" when at 0 deaths, cause i'm evil >:3
▪︎ Created three levels - one of them is a test one that I'll delete
Streaks
• Journal ✅
• Reflection ✅
• Commits ✅
• Medicines :red-x::tired:gahhh
ReflectionMood: 3/5Productivity: 4/5
not giving myself a full 5 on productivity cause I could've done more today but I woke up late + got distracted by getting the visa and booking tickets, but I did get about 6.5 hours done today
I'm cautiously optimistic about getting the required time to go to overglade, but there are a few variables namely payout and whether something goes drastically wrong in the next few days that forces me to be away from my laptop for too long.
Picture time! Here's a picture of the Phaselock platforms in-game, do lmk if you have a better design idea that conveys that idea of locking/unlocking while also being easy to pair up with the other one. Here's also a picture of a slightly evil level, y'all were complaining about the perspective throwing you off so I thought why not? And also a picture of the level select system, now with the new chapters! I should resize the next chapter/previous chapter buttons huh
Anyways gn people!
@Kaplin860Day 23/365
A lot of the day was spent preparing for the upcoming snowstorm, so I didnt do all that much. I helped code a bit on the roblox game my friendgroup was making, I made a modular system to easily add new gears and abilities as UI. I also started a hytale mini-tutorial series where i show how to make specific elements in the world gen system! First episode I showcased how to add strata lines to the generation!
@restaurantEntity0Day 22/365i feel sick ughTasks I made progress on:
• Khrome
◦ Added a timer and a deathcount
◦ Added the typewriter effect to the level info display
◦ Added hover anims to the keys
◦ Fixed a bug where the cool effects from yesterday were blocking inputs from reaching the pause menu... just set their input handling thingy to disabled
◦ renamed the levels from numbers to their level names and changed the level storage system from a dict to an array so I can drag and add levels as I please in the inspector.
◦ maybe some other stuff idk im so tired uhhhhhhhhhhhhh
Streaks
• Journal ✅
• Reflection ✅
• Commits ✅
• Medicines :red-x::tired: almost there
ReflectionMood: 2/5Productivity: 5/5
lotta lotta lotta stuff done tday, but I'm so tiredd aaaaaaaaaaa
I just wanna go eep
Also applied for the singapore visa today, hopefully it goes well :prayge:
as a ss uhh here's a screenshot of the recording of the game cause im too tired to open up godot again for ts
@restaurantEntity0Day 21/365im like oscillatingTasks I made progress on:
• Khrome
◦ Made a cool effect when you switch between states
◦ Made a key-door obstacle with animations and sfx
◦ Made the level finish orb have a hover animation
◦ changed the colors of the player and the level finish orb
▪︎ Made the player's outline swap to fit the phase it is in
◦ tried to fix a bug where selecting a level from the level select doesn't update the game ui's level text, to no avail. Might be a race condition.
Streaks
• Journal ✅
• Reflection ✅
• Commits ✅
• Medicines :red-x::tired: i keep doing half of it never the whole routine
ReflectionMood: 3/5Productivity: 4/5
lotta lotta lotta stuff done tday, the colors for the doors/keys still look ugly so might work on fixing that... guh. buh.
Here's a screenshot with as many of the things I worked on today in a single screenshot. The red door is opening because I just collected the key for it, and keys can also exist within the different phases so you have to look out for them (eg the yellow key to the botton center of the screen that opened up the blue door in the back).
@Kaplin860Day 21/365
Due to me finally settling down at my pc a lot later than usual, I really didnt get all that much done. I played and talked with friends, and I added a bit of features to the capture the flag game i was on about last post, such as randomized teams. My favorite minecraft roleplay-ish server announced that they are closing down the server the day after its 1 year birthday. Its sad but it was a great run, then again I could have seen it coming for various reasons. I played around with even more hytale plugin stuff and got a custom hud to show up, and you dont even need a command to make it appear! I will probably turn this into a cool stat-bar soon for a game im trying to recreate
@Kaplin860Day 20/365
I looked into hytale plugins a bit (i didnt get far). When my friendgroup got a bit bored and were struggling with games to play we just made a capture the flag game on roblox lol!!
@restaurantEntity0Day 19/365publishification of the stateful piece of software known as a video gameTasks I made progress on:
• Khrome
◦ Made all the other levels
◦ some misc updates to ui and stuff
◦ fixed some bugs
◦ published the game! catgirlownsacafe.itch.io/khromeStreaks
• Journal ✅
• Reflection ✅
• Commits ✅
• Medicines :red-x::tired:ReflectionMood: 3/5Productivity: 4/5
I published the game! Apparently I worked for >5hrs today? which is crazy. I guess I was too tired to question if I was in the flow state. Although now I am DEFINETLY not in the flow state, and I DEFINETLY need some eep.
Photo? uhh here's a photo of the itch page ig. and of the hatched milkyway egg? I'm so behind on the milkyway lore
I just realised the ship was accepted when trying to take a ss of the hatched egg thingy lmaooo :heavysob: so you get the juicy reviews from the reviewer too
@Kaplin860Day 19/365
Played around with even more hytale biome generation yayay!! I sent in a request for an HCB nonprofit for my hackclub! I also started work on setting up steam workshop for my game One Turret.
@Hanako0Days 16 - 18/365:
- Did ~40 minutes of work on my flavortown game
- started learning Onshape using this tutorial, got through 9 videos
- I'm working on CADing P03 inscryption now
@restaurantEntity0Day 17/365the lock in doth come before the lock outTasks I made progress on:
• Khrome
◦ Did 1 hour of work
▪︎ I was finagling around with two different audio software trying to make one of them work with Vital before I scrapped my projects on both of them, restarted on LMMS and realised there was an instrument specifically designed to import external VSTs into LMMS. Well. Hmm.
▪︎ So I gave up on music, played Cobblemon for an hour or two, then after a few spontaneous chores and stuff got back and added the pause system for my game. That's all I did.
Streaks
• Journal ✅
• Reflection ✅
• Commits ✅
• Medicines :red-x: :|
ReflectionMood: 4/5Productivity: 2/5
Today was NOT a productive day. The lock-in-turned-lock-out huddle was fun tho!
The pause menu isn't anything too fancy, I'll prolly change it a bit later down the line. The main reason it wasn't done in like 10 minutes is because my UI is jank so I had to devise a clean way (debatable) to trigger the pause menu while pausing the game and not allowing other things (state change) to happen in that time.
Work for tomorrow: audio. I'll first start with sfx, then spend the rest of the time working on game music. I think something either dark techno or something similar to the vibe of Bloxorz would fit the game.
@restaurantEntity0Day 15/365locked half-out? half-in? semi-locked-in?Tasks I made progress on:
• Khrome
◦ Did about 4 or 5 hours of work, got into the flow state during the last hours or so and finished basically all of the obstacles for my game. Now all that's left to do is make levels, cleanup the ui, add audio, and a mini tutorial.
Streaks
• Journal ✅
• Reflection ✅
• Commits ✅
• Medicines :red-x: guh...
ReflectionMood: 3/5Productivity: 3/5
kinda ehh day today, locked in a bit for overglade but that's about it. Was afk for a good bit. I'm continuing the habit of waking up and reading a book first thing in the morning, which is nice.
Here's a screenshot of a level I made to test out all of the obstacles. I think some of them (spinner, moving platform) should be more visually distinct or indicative of its purpose, and also I should add some particle effects to the 'fan' (translucent thing) to indicate its direction but that's about it. I should also make the gold and grey variants (the core mechanic is you switch between two states [blue and gold], grey obstacles exist in both states)