@glitch_purge0Hi! I'm working on my second (or first idk) megaproject!
And for some reason I chose to call it egg labs ๐ฃ (insert skulkest emoji).
Its a free catalogue of tools (โข๏ธ) for everyone!
Current it has..... drum roll please..... NO FEATURES ๐ (yay!)
Well it has a partially done buggy sign up system that I'm fixing somehow.
Take a look ig (the empty space is overwhelming ik)
Working on the sign up flow and I'm going with a clean UI so yeah ik its not fun, but trust, once I reach dashboard, I'll leave yall with one thing ๐ฅ
๐@seven0Day 35 (or 14)
โข I did a bunch of school again :(
โข I did a small amount of work on my factory game
โฆ Made a basic plan for the flow of incoming items
โฆ Started on another machine
โฆ Made conveyor belts have an off mode
โฆ Also at some point in the past, I fixed the semi-broken pickup mechanics
โข I started another project about puzzles in non-euclidean space
โฆ The idea with having two games at once is that if I want to stall on one, I can work on the other
โฆ Also because godot limitations, I can't make real non-euclidean space, just the illusion of it
โข I didn't mention it yesterday, but I almost bricked my oracle vps, because I didnt have a port 22 exception for ssh in ufw lol
Overall, probably like a 6.5/10 day๐๐๐ฎ@deltea0i made downbeat, a small tool for syncing gifs with music!! its finally done!!!
try it out: downbeat!
github: repo
flavortown: flavortown.hackclub.com/projects/682
๐๐ข@qwwertyz0day 19
โข survived a presentation and an interview๐ค
โข my github streak is dying but I don't have time to code bc of stupid exams๐ญ and after exams I need to do competition๐ญ senior year is not ok
โข submitted escape room for magazine, let's see how much space I can get, I'm hoping for half:eyebrow:
โข did a really fun spatial dimensions puzzle in physics today instead of actually prepping for the test tmr at least we were the only ones who finished it lol
๐๐@Kaplin867+Day 8/365
Today I made my aces game look a bit better! I added sprites for "other players" and threw in a shader I got from @/armand 's "space game" project they made for shiba (really good game, you should <https://nanomars.itch.io/space-game|check it out >btw). Anyways the shader has color pallete support, and since my game is themed around occult stuff, I made a color pallete using the rider waite tarot cards and threw that in. Though due to a lack of purple I manually added some shades. I think it turned out pretty cool!
๐ฎ๐@Joshp0day 2
helped grandparents with greedy telco and greedy pay tv company
got my space selfie back (its my cat)
not much else
๐๐ฑ@KittyCat0:50days: day #C08LX64L03X|:
โข I made a whole lot of progress on my game today! I spent a whole lot of time on it, and I managed to accomplish some level building, working ladders, and a fancy scene changing system. Iโm currently working on adding collectables, but Iโm not done with that yet
โข I will be doing more reading of Waste of Space before bed!
๐๐ฎ@KittyCat0:50days: day 41:
โข I brainstormed ideas for a project for #C09UZPNGMMM|
โข I did some more crochet
โข I designed an 88x31 button for my personal site
โข I crocheted some more while watching a movie
โข and some more reading before bed! I started reading Waste of Space, and it seems to be interesting so far
๐๐ฝ๏ธ@DaVinci0Finishing my new maker space! Finished wood works and now it is time for the set up!
๐@matmanna0made this library a little while ago but never officially "shipped" it here
do you play the electric guitar or bass? are you a fan of reverse engineering and/or (music) hardware hacking? if so, my new venture, Bender, might be interesting to you:
Aiming to liberate proprietary music hardware through protocol reverse engineering, my first project in this space, LtAmp.py, serves to enable interfacing with the LT-series amps produced by a certain giutar manufacturer that rhymes with Bender and names their products after horses. As of now, the library:
โข is fully MIT-licensed, source-available, and star-able on GitHub
โข is installable through pip and listed on PyPI (the python package index)
โข supports almost all basic functions including preset management, footswitch slot configuration, and metadata
โข enables the creation of other apps and tools such as CLIs, alternative GUIs, and augmentation platforms
โข is fully tested with the LT25 model (but should work with others such as 40-100 and Rumble)
โข is the first non-.NET solution for connecting to this series of amps (that I know of)
If you're at all interested in this project or anything else I'm planning at Bender, please leave a star (โญ), follow the GitHub org, or reply/DM/issue with suggestions, questions, ideas (I'd be thrilled to chat about anything but music tech excites me a lot!)
๐ข๐๐ธ๐ฅโค๏ธ@logabe0Day 12 of :50days::
โข Posted the Windows and Linux builds for Milkyway Pets in #C09EZSEMB16| in order to get some feedback before I ship it. I got a lot of feedback and have learnt a lot from getting it into the hands of other people for the first time. Some of the issues I've noticed:
a. Use a makefile to automate the build process. Automated testing is hard to make work in this context, but it would also be useful.
b. Improve the config experience: Already partially there! The program now looks for a config file in the same directory as the program, and the program come with a template for the config file. I'm considering moving away from TOML to something simpler and more forgiving with user errors.
c. Get rid of the Space-to-toggle-window-decorations thing. It's confusing, and being able to drag the window should be the default on most platforms. It's still needed on Wayland, since they can't set their own position.
d. Better error handling: Currently errors either get ignored or are printed to the console. The windows users found this a bit confusing since they aren't running it from the terminal, so a graphical error window would be useful.
e. Better installation guide: When I finally ship this project, it needs to have a good guide to installation and usage, since running the program requires you to find both your Hackatime API key and a :milkyway: Session ID. Somebody had an issue with getting their sessionid cookie, but I couldn't replicate it. A backup method would be useful just in case.
โข Studied for my Japanese exam tomorrow. I focused on listening, which I've been neglecting up until now. I'm not feeling the greatest about tomorrow, but I'll give it my best shot :salute:
โข Did a practice exam for my licence test tomorrow and got a cool clean calm and collected 100% LETS GOOOO!! ๐ฅ ๐ฅ โผ๏ธ I'm either gonna sit the exam tomorrow or the day after, depending on how I'm feeling.
๐๐ข๐@KittyCat0:50days: day #11:
โข didnโt really do a whole lot becuase I was at a field trip to Kennedy Space Center today, but I will be doing some more reading before bed! tonight Iโm starting Thieves Gambit because I finished Shatter Me last night and I donโt have the next book in the series yet
๐@n0o0b090lv0DAY 7/:50days::
โข Hard reseted and reinstalled everything on my pc and HOLY SHIT 150GUGS OF SPACE, feels great after living w 10-3gigs for past 1 year :ok-cry:
โข Played dbd
โข Installed tailscale on rpi4 and got it to host static website across internet :yayayayayay:
โข Debugged backing up clean windows copy for 3hrs, it always ends at 97.. im telling you this is rigged and at the end decided to end it and not to backup :why:
โข Also close to 60 members in #C09BE8QF1V5| :DD
โข Coded my next game MUT4ARR as well planed out features bit better :DD
โข Got kali on wsl set up and this night gonna try some ctf.. hopefully :yayayayayay:
(honestly so much, as well cracked some wood :xxdd:)
๐๐ฎ@jollyroger1820[5/50] today i:
โข worked on my :siege: project fortify, the alternative siege client! i focused on making a my SPACE page (cue theme) and building @Fortify , a bot that goes with the website. hopefully it'll support most of the features on the website!
โข attended an admissions officer meeting for a school i applied to
โข worked a bit on @jollyrogerbay my bot, adding a presence watch feature to stalk people and a handy /jinfo command to get IDs of users and channels
๐๐๐ค@lraj230:50days: day 5 of 50, I:
โข was outside from 6-7 (AM-PM), a total of 6 + 7 = 13 hours (please don't cancel me) :sixseven:
โข still have a lot of homework; probably won't code tomorrow and definitely didn't today :blob_sad:
โข @jollyroger182 got me to rename my personal channel from #lraj23-space to #C09KUCDAXFE|:lraj23-picrew:
โข made 0 contributions on GitHub (was outside for too long) :githubparrot:
โข REACHED A DUOLINGO STREAK OF 800 DAYS (see below) :duostreak:๐๐@Dumi0A few days ago I started working on a very ambitious project: an Operating System!
I decided to call it DimOS. It's up on my Gitea (gitea.dumiserver.space/dumitru/dimOS).
I managed to set up the development environment, code a basic bootloader and create a Makefile. For now, the only thing the kernel does is print a 'Q' to the screen to indicate that it was loaded correctly
๐@Vynu0Just came home after attending NASA Space Apps Colombo 2025, 48 hours hackathon!!! Me, my brother @Sinura and my 2 friends built a Platform based on a Advanced Custom Machine Learning model to predict accurate weather change according to location and date a user selects. We learnt machine learning 2 days prior to the competition and learnt more on it during the hackathon with the datasets they gave. Super proud of what we built cause the judges were mind blown. We were the youngest to participate this year, so super happy about that! Starting from today on, going to work on more ML projects cause DAMN WE BUILT A HELL OF A THING.
๐@Vynu0Just came home after attending NASA Space Apps Colombo 2025, 48 hours hackathon!!! Me, my brother @Sinura and my 2 friends built a Platform based on a Advanced Custom Machine Learning model to predict accurate weather change according to location and date a user selects. We learnt machine learning 3 days prior to the competition and worked on it during the hackathon with the datasets they gave. Super proud of what we built cause the judges were mind blown. We were the youngest to participate this year, so super happy about that! Starting from today on, going to work on more ML projects cause DAMN WE BUILT A HELL OF A THING.
๐@Akaalroop0This message is a bit late ๐ , so itโs fasttttt. This is my first ever game in rust and I used Macroquad! I plan to deploy it on the web soon since macroquad makes that easy, but you can play it right now on Linux, Mac and Windows! Itโs called CloudCat and basically you have a cat, and rain clouds and your objective is to protect the cat using an umbrella (triggered for 3s via hitting the space bar)! I hand animated the cat & cloud and those are my first ever animations too!!
Check it out on SoM: summer.hackclub.com/projects/1359
And on GitHub (downloads are available in releases): github.com/Spacexplorer11/CloudCat
โ๏ธ๐ข๐@magicfrog0i finally got my #C088UF12N1Z| steam grant!!!!!! i submitted it to steamworks today and going to be waiting for payment to go through :thumbup:
also i dont think i ever shipped my juice game so SIGNAL LOST!! (made in march.......)
spent 106 hours on it! and its basically a 2d space platformer made in Godot where you are an astronaut trying to find the spaceship parts so you can rebuild it and return home. there are 4 levels, alien sky forest, cave, and city. you get around with WASD to walk around and jump and arrow keys to change the direction of gravity!! and avoid plants. also you can talk to aliens!! using E to toggle and space to lock in answer. also, you have an oxygen bar and your oxygen goes down as time passes. there are oxygen bubbles around that you need to collect or else you will die.
i drew all the art in aseprite ;)
hopefully y'all will be seeing this game on STEAM soon โผ๏ธ
juice.hackclub.com/games?hackerId=reczO1ixMsU7X9x9wgithub.com/themagicfrog/signalLostthemagicfrog.itch.io/signal-lostyoutu.be/xOPEmfhwQyI
๐ฎ๐จ๐@zakkbob0Found the tags :yay:
They're here if anyone's interested: github.com/hackclub/scrapbook/blob/main/apps/slack-bot/src/lib/emojiKeywords.js
yay OSF hooray arrived bin raccoon draw art paint wrote slack pcb figma 3d print covid singapore canada india space sleep hardware roshan sampoder vs code vscode woo hoo celebrate cooking bday pumpkin fall thanksgiving christmas santa snow snowing snowman vercel sunrise sunset google football car driving bank shopping list github twitter bot robot robotics minecraft game npm solder instagram observable js python swift golang rust deno blender salad adobe photoshop inktober storm rain dino school backpack linux hacktober studying react apple cat dog code autumn Happy Birthday Zach debate next.js nextjs movie halloween pizza scrappy bike Big Sur zoom ship macbook guitar complain fight cricket vim docker cake notion fedora replit mask leap discord /z postgres gatsby prisma graphql product hunt java repl.it rick roll BrainDUMP firefox vivaldi ABCO-1 nix ts zephyr summer plane train bus bug debug awesome chart boba bubble tea spotify repair cow doge shibe dogecoin blockchain ticket homework hw piano orpheus chess pr pull request bread nft hns wahoo aoc advent svelte cold tailwind tailwindcss c squaresupply gamelab annoying site redwood homebrew stickers club think thinking cool science research biology brain science fiction sci-fi mexico food sad galaxy plant picture photography assemble sprig laser music 10daysinpublic hardware party ipfs the orpheus show orpheus show podcast quest puzzmo purplebubble summit apple vision nest
#C0M8PUPU6|#C6C026NHJ|#CJ1UVDF7E|#CBX54ACPJ|#C02EWM09ACE|#CCW6Q86UF|#C90686D0T|#C0131FX5K98|#C0166QHR0HG|#C012LPZUAPR|#C14D3AQTT|#CD543U2UD|#CDDMDRJUA|#CDLBHGUQN|#CDJV1CXC2|#C01NQTDFUR5|#C02TWKX227J|#C0P5NE354|#C02UN35M7LG|#C02EWM09ACE|#C0168BR5PDE|#CDJMS683D|#CGVCSNLAJ|#C07Q8S73B45|#C06CHS2D05Q|
๐@Mish0Today I worked on a Little-Man Computer assembler for my Rusty-Man Computer Rust project. After doing a lot of thinking and coding, I wrote all of the parsing logic in one go, to create something similar to an AST. That bit seems to have worked, which is great!
Next, I just need to create a symbol table to keep track of labels, and then actually converting the parsed structure to machine code.
I've implemented it by splitting each line into space-separated parts, and parsing each part (which also has to depend on if the first part is a valid opcode or not... I should probably just pop the first part off if it's a label so that the rest of the code can be consistent but that's for later me). This isn't as flexible as a proper parser (which would go character-by-character) but seems to work well for LMC assembly.
I'm pretty sure this is now day 10 of my #C045S4393CY|! ๐
๐๐๏ธ@Nethul0Day 10 of #C045S4393CY| Today I worked more on adding the easter egg to my python phone, seeing if I can just make it pop up the ai chatbot in a bigger screen(only found in settings) Idk why I added this easter egg but if you find it, it's just extra space to talk to ai.
๐@Cyteon0Day #1 of #C045S4393CY|, today I worked on my open world game and:
โข Fixed some visual bugs when loading into world
โข Added an inventory so when no space in hotbar it goes there
โข Made a mock player for the server so server didn't need to have a whole CharacterBody3D and stuff
โข Prevent you from picking up items when you have no space
โข Looked at some gamedev legal shit (Im just gonna publish without a legal entity :heavysob:)
โข Made #C08EL3G9K2B| (polyworld is game name) and made clickup send when status of stuff changes
๐๐ฎ@Mish0I'm working on my Rust Little Man Computer implementation for #C045S4393CY|. Today (day 2), I wanted to improve how output is presented to more closely match how the official simulator does it.
I tried representing the output as a Vec<[char; 4]>, toyed with the idea of a Vec<String>, before deciding to go back to a simple String and only split it into lines when rendering the output. A challenge came from trying to work out how the LMC simulator decides when to insert a line break: numbers on their own are always on their own line, but numbers with some letters after them all end up on the same line... but if I just print a 1 and a Space a bunch of times, there's a new line in between each iteration...
I'm still trying to wrap my head around the logic for those line breaks, so I haven't finished "fixing" my output-printing code, but the work-in progress commit is on GitHub.
๐@louisa0today i:
1. athena dinner event MAYBE found? its this pretty glasshouse, which is also like really decently priced for the entire space to ourselves. i also got in touch with some decor ppl, nothing confirmed on the decor front yet but i kinda got some ideas i can relay to the decor team :D i hope the dinner venue search is now over lol
2. we are now at 8 (tentatively) confirmed guests !!
3. maybe #C05T8E9GY64|show and tell:eyes_shaking: :P
4. did inverse kinematics! very cool stuff :D
๐@Asher0I spent a couple hours today trying to get all the components to fit on a 2s battery 40 amp modular PSU pcb I'm currently routing. On my small board, just a USB-C connector takes a HUGE amount of space. Its like half the height of the board! I'll try to make it work, but space is sure at a premium, and I don't want to skimp on copper trace thickness either. This board is part of a larger modular control board project called CACKLE, Card Adaptable Controller Kinetic Link Electronics. github.com/techy-robot/CACKLE
๐๐ค@ChanminKwon0Day 5:
Got level 1 finally done :/
I SWEAR I WORKED ON THIS FOR SO LONG BECAUSE SOMETHING WAS WRONG
IT WAS A SPACE
A SPACE
๐@CyrilLi0Today I have made a playable version of bingguessr, a geoguessr-like game with Bing Streetside imagery and A-Frame & Maptalks for rendering.
WASD to move, "-" and "=" to zoom, "m" to switch between 3D and map views, Space to submit your guess, map moves to your mouse location after clicking
cyrilsli.hackclub.app/bingguessr.html
๐๐ฎ@boki0Updated pop music website! Fixed slideshow, updated navigation bar, hamburger menu and also improved on the JavaScript code... My goal with this is to convince our school to let us have a space for student websites that we'd voluntarily make for funโฆ If anything I'm learning something new by making a site about a hobby
๐ฎ๐@yazide0I wanted to introduce, TheArctic. True randomness, this is the space I learnt from and whereas I learn, it gets bigger. Access is open for everybody, for free, in exchange of your time at identitycrisis.es you can also see what's behind the curtains at github.com/yazidears/thearctic
๐@yazide0I wanted to introduce, TheArctic. True randomness, this is the space I learnt from and whereas I learn, it gets bigger. Access is open for everybody, for free, in exchange of your time at identitycrisis.es you can also see what's behind the curtains at github.com/yazidears/thearctic
๐@yazide0I wanted to introduce, TheArctic. True randomness, this is the space I learnt from and whereas I learn, it gets bigger. Access is open for everybody, for free, in exchange of your time at identitycrisis.es you can also see what's behind the curtains at github.com/yazidears/thearctic
๐@yazide0I wanted to introduce, TheArctic. True randomness, this is the space I learnt from and whereas I learn, it gets bigger. Access is open for everybody, for free, in exchange of your time at identitycrisis.es you can also see what's behind the curtains at github.com/yazidears/thearctic