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Posts tagged with :rocket:

khang200923
@khang2009230
Today I discovered all scrappy's reaction keywords yay, OSF, hooray, arrived, bin, raccoon, draw, art, paint, wrote, slack, pcb, onboard, circuit, kicad, easyeda, figma, 3d print, 3d printing, 3d printer, covid, singapore, canada, india, space, sleep, hardware, roshan, sampoder, vs code, vscode, woo hoo, celebrate, cooking, cooked, cook, birthday, bday, pumpkin, fall, thanksgiving, christmas, santa, snow, snowing, snowman, vercel, sunrise, sunset, google, soccer, football, car, driving, bank, shopping list, github, twitter, bot, robot, robotics, minecraft, game, npm, solder, soldering, arduino, instagram, observable, js, javascript, reactjs, python, swift, xcode, x code, swiftui, swift ui, golang, rust, deno, blender, salad, adobe, photoshop, inktober, storm, rain, dino, school, backpack, linux, hacktober, hacktoberfest, exams, exam, studying, studied, study, react, apple, cat, dog, code, hack, autumn, Happy Birthday Zach, debate, next.js, nextjs, movie, halloween, pizza, scrappy, cycle, bike, Big Sur, zoom, ship, macbook, guitar, complain, fight, cricket, vim, docker, cake, notion, fedora, replit, mask, leap, discord, /z, postgres, gatsby, prisma, graphql, product hunt, java, repl, repl.it, replit, rick roll, BrainDUMP, firefox, vivaldi, ABCO-1, nix, nixos, nixpkgs, typescript, ts, zephyr, summer, plane, train, bus, bug, debug, debugging, awesome, graph, chart, boba, bubble tea, spotify, repair, cow, doge, shibe, dogecoin, blockchain, ticket, homework, hw, piano, orpheus, chess, pr, pull request, bread, nft, hns, wahoo, aoc, advent, svelte, cold, tailwind, tailwindcss, c, squaresupply, gamelab, annoying site, redwood, redwoodjs, homebrew, stickers, club, think, thinking, cool, science, research, biology, brain, science fiction, sci-fi, mexico, food, sad, galaxy, plant, plants, picture, pictures, photography, assemble, sprig, laser, music, #C045S4393CY, 10daysinpublic, hardware party, hardware wonderland, hardware-party, days of making, winter hardware, winter, wonderland, whw, ipfs, the orpheus show, orpheus show, the orpheus podcast, orpheus podcast, podcast, quest, puzzmo, purple bubble, purplebubble, summit, summit vision, apple vision, nest.
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dj1ch
@dj1ch0
Messed around with variable names, added a couple of better/more readable variable names, etc. Honestly it makes the code look so much more clean. I also made sure we used an external nvs handle so we don't keep reopening it. Along with that I modified the sdkconfig so that the partitioning allows for more space. Link: github.com/dj1ch/HomeNet
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Asher
@Asher0
I spent a couple hours today trying to get all the components to fit on a 2s battery 40 amp modular PSU pcb I'm currently routing. On my small board, just a USB-C connector takes a HUGE amount of space. Its like half the height of the board! I'll try to make it work, but space is sure at a premium, and I don't want to skimp on copper trace thickness either. This board is part of a larger modular control board project called CACKLE, Card Adaptable Controller Kinetic Link Electronics. github.com/techy-robot/CACKLE
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ChanminKwon
@ChanminKwon0
Day 5: Got level 1 finally done :/ I SWEAR I WORKED ON THIS FOR SO LONG BECAUSE SOMETHING WAS WRONG IT WAS A SPACE A SPACE
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CyrilLi
@CyrilLi0
Today I have made a playable version of bingguessr, a geoguessr-like game with Bing Streetside imagery and A-Frame & Maptalks for rendering. WASD to move, "-" and "=" to zoom, "m" to switch between 3D and map views, Space to submit your guess, map moves to your mouse location after clicking cyrilsli.hackclub.app/bingguessr.html
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/6c5b3a37-2cac-45af-9a36-d24dc689e002-2024-11-30t23_17_59_603880682-06_00.png
boki
@boki0
Updated pop music website! Fixed slideshow, updated navigation bar, hamburger menu and also improved on the JavaScript code... My goal with this is to convince our school to let us have a space for student websites that we'd voluntarily make for fun… If anything I'm learning something new by making a site about a hobby
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/7f029d00-e4d1-415d-a4af-d934d148b4cc-image.png
ManuG-U04C8LLPKS7
@ManuG-U04C8LLPKS70
improved ai model for subtask creation (will fix weird space bug)
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/afd00d9d-04ea-4f6f-b0db-be342cfee52d-screenshot_20241129-011800.jpg
louisa
@louisa7+
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Tom
@Tom0
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/05660a90-0374-4451-96e5-6fbeb694c159-sni__mek_obrazovky_2024-09-07_v__16.56.26.png
yursennezzari
@yursennezzari0
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Tom
@Tom0
https://scrapbook-into-the-redwoods.s3.amazonaws.com/669881a0-e8e0-4542-acd9-c12036e28e0a-sni__mek_obrazovky_2024-09-01_v__9.55.11.png
klumey
@klumey0
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spageektti
@spageektti0
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yazide
@yazide0
I wanted to introduce, TheArctic. True randomness, this is the space I learnt from and whereas I learn, it gets bigger. Access is open for everybody, for free, in exchange of your time at identitycrisis.es you can also see what's behind the curtains at github.com/yazidears/thearctic
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yazide
@yazide0
I wanted to introduce, TheArctic. True randomness, this is the space I learnt from and whereas I learn, it gets bigger. Access is open for everybody, for free, in exchange of your time at identitycrisis.es you can also see what's behind the curtains at github.com/yazidears/thearctic
https://scrapbook-into-the-redwoods.s3.amazonaws.com/fbdb6038-8bff-4c9e-bee5-fe4be0850e49-image.pnghttps://imgutil.s3.us-east-2.amazonaws.com/cf2fd5c29b015aa4b2cce957e28a90c082d24b5ca9f9705952422623ebb3b3ea/4b710412-50ec-4a08-aee2-de70b6dd0328.png
yazide
@yazide0
I wanted to introduce, TheArctic. True randomness, this is the space I learnt from and whereas I learn, it gets bigger. Access is open for everybody, for free, in exchange of your time at identitycrisis.es you can also see what's behind the curtains at github.com/yazidears/thearctic
https://scrapbook-into-the-redwoods.s3.amazonaws.com/be71f64e-5845-4e15-8bcd-75fa6690b0ae-image.pnghttps://imgutil.s3.us-east-2.amazonaws.com/cf2fd5c29b015aa4b2cce957e28a90c082d24b5ca9f9705952422623ebb3b3ea/49cc6202-0f3f-4231-94a9-a75a82443ef3.png
yazide
@yazide0
I wanted to introduce, TheArctic. True randomness, this is the space I learnt from and whereas I learn, it gets bigger. Access is open for everybody, for free, in exchange of your time at identitycrisis.es you can also see what's behind the curtains at github.com/yazidears/thearctic
https://scrapbook-into-the-redwoods.s3.amazonaws.com/2871ed9e-95c7-4fab-b272-342f26d29e48-image.pnghttps://imgutil.s3.us-east-2.amazonaws.com/cf2fd5c29b015aa4b2cce957e28a90c082d24b5ca9f9705952422623ebb3b3ea/b31281a8-ce68-4a9b-a03a-f3e4611bb80a.png
Kavin
@Kavin0
I created a time space based platformer called The Immortal Dance(refered to by its concept name, Warpal in the files). I have the basic movement and combat of the game set up as a little demo, showcasing what I have been able to create so far. github.com/Advay17/Warpal
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Luca-U07B11NTC9G
@Luca-U07B11NTC9G0
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EddyZhao
@EddyZhao0
I previously made a scrapbook post about my astronomy project called AstroWatching, where you can look at a map of stars and observe information about them. You can look around in a real 3D representation of space, complete with Earth, stars, a galaxy, and a real background of space. I used MongoDB and websockets to power the backend, and there's a database of 100,000+ stars I am pulling from - you can search a star by its ID, so try 11734 for the North Star, for example. I'm happy to make a progress update about the app. Now, there is a setting to enable/disable the Earth in AstroWatching to see stars that are otherwise blocked by it. The Earth is not accurate yet, but in the future, I plan to have the side of the Earth face a certain point space so that it is fully accurate to how it really is. Right now, the Earth is just a spinning sphere. You can also enable/disable the 1,000 brightest stars. Each blue dot is one of the bright stars, and if you disable the 1,000 brightest stars you will find that the brightest parts of the night sky are all covered by a blue dot. In the future, I hope to automatically load representations of stars as the user zooms into some certain part of the screen, as there are many, many more than 1,000 stars. The brightest blue dots have the highest declination and thus are the most northernmost on the celestial sphere, so if you use the 3D viewer and look to the top, you will see the North Star right at the location of the brightest blue dot. Some problems right now are that the app knows which stars are the 1,000 brightest, but not specifically which is which. I need to figure out how to ID each blue dot so that a user can just click it and get information right away. Also, the 3D background takes way too much data and I need to figure out how to cut that down. Although I was planning on adding more to this progress update, Arcade is ending, so this will be my last scrapbook post. I really liked Arcade and it motivated me to create new things. You can try AstroWatching here! eddyzow.net/astrowatching Github Folder: github.com/eddyzow/eddyzow.github.io/tree/main/docs/astrowatching Last Commit: github.com/eddyzow/eddyzow.github.io/commit/c73652ed9a890d12f7fe462cafb5eae034019267
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Tom
@Tom0
https://scrapbook-into-the-redwoods.s3.amazonaws.com/b06c4f69-c523-4b32-a4f2-86a9035fa28b-sni__mek_obrazovky_2024-08-30_v__14.36.35.png
JoshBaron
@JoshBaron0
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pro-grammer
@pro-grammer0
This is the finished version of the very awesome space drawing!!! This is the repository for the drawing with the five stages this drawing passed through: github.com/adrirubio/Art To give you an idea of how much the image has changed this was the first stage: github.com/adrirubio/Art/compare/360a9a258c71614b710a3a4fe5d082e504f7608d...9ed48a92490167a69360cf1e9a051b28208e59ed And this is the finished stage: github.com/adrirubio/Art/compare/3c681b8257c32716992ce09099335955ded151e4...01b38793612a44bc5b0f51cb2a1d60732c50f4ef With that you have the finished version of the awesome drawing!!! Thank you!!! Enjoy!!!
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Simon
@Simon0
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GhulamMustafa
@GhulamMustafa0
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GhulamMustafa
@GhulamMustafa0
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Servant_of_Scietia
@Servant_of_Scietia0
Heyo, just published Version 0.3 of my own C++ deep learning framework. It includes a variety of optimization Algorithms like Nesterov Momentum, RMSProp, Adam etc. Furthermore I've done some changes to the architecture giving more space for custom settings. Thank you for my amazing journey through arcade 🙂. repo: github.com/Neurologism/brainet
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Kushagra
@Kushagra0
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Asher
@Asher0
I finished making some quick little fixes to my cycloidal gearbox, to adapt to the new motor pcbs I designed. I have a flex cable magnetic encoder up top, and a 11mm diameter motor driver pcb on the bottom. The gearbox motion system itself has also changed a little bit, going from 3 screws and 3 roller pins, to just 3 screws total (they are acting as the roller pins) The gearbox height has decreased 6mm vertically too (magnet taking up less space)! Github: github.com/techy-robot/Mighty-Micro-Motors. Latest commit: github.com/techy-robot/Mighty-Micro-Motors/commit/ef4e956383e01cbf108f42c05102d1eff5ecf448
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Abdullah-U05GB7BN5KK
@Abdullah-U05GB7BN5KK0
After more than 300 hours of dedicated work, the initial beta version of Journey to Mars is now available! This game is a culmination of my passion for space exploration and gaming, featuring detailed modeling, scripting, and immersive gameplay. Features: • Explore SpaceX’s Boca Chica base: Complete • Pilot iconic rockets: Nearly complete • Colonize Mars: Terrain finished; additional work in progress Game Website: Journey to Mars Play the Beta: Journey to Mars on Roblox GitHub Repository: RocketBase
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Asher
@Asher0
I finished designing a 2 cell battery charge, monitor and protector for my motor control test board. This is very packed, with the PSU size coming in around 15x45mm (tacked onto the existing MCU board). There is not much space to shrink the design more. Github: github.com/techy-robot/Mighty-Micro-Motors/tree/main
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XomaDevs-U04SR5TKLK1
@XomaDevs-U04SR5TKLK10
<http://eia.themelon.space|eia.themelon.space> I've been creating a web system where you can try out the new programming language that Im working on (Project Eia64) Project Eia64 (weboptimized branch): <http://github.com/XomaDev/Eia64/tree/weboptimized|github.com/XomaDev/Eia64/tree/web_optimized> Backend: github.com/XomaDev/EiaWeb UI Front End: github.com/XomaDev/terminal
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NotParker
@NotParker0
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Cyao
@Cyao0
A lot of new features got added to my game engine today: ImGui debug menu Divs (How to center a div? use the constant CENTER as the position :D) Better text positioning Performance update sRGB, Gama correction etc... Github: github.com/cheyao/opengl Web: Sorry, used up most of my git lfs storage so can't publish on github pages (Gotta save some space for my main repo). Binary: github.com/cheyao/opengl/releases/tag/v3.1
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AdiM
@AdiM0
Hey guys, yesterday I made a drawing of australia, marked with all australian rivers. It took me a long time and unfortunatrley I missed 3-4 rivers due to a lack of space. Pls feel free to view at github.com/Adi-2079/River-au-map-
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HonzaLed
@HonzaLed0
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HonzaLed
@HonzaLed0
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blue
@blue0
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MatteoCarey
@MatteoCarey0
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HonzaLed
@HonzaLed0
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Adya
@Adya0
#arcade Arcade Tutorial! 😂 hackclub.com (Clear up some Session Space ... )!
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ShahmNajeeb
@ShahmNajeeb0
Completed issue 1 fix github.com/DefinetlyNotAI/AlgoPy/commit/1173855d5e3ec1b5c0b8987891023820d7925c4c github.com/DefinetlyNotAI/AlgoPy/commit/7e5b60a23331f1dddcb3ca09f4505d2e830c55c6 github.com/DefinetlyNotAI/AlgoPy/commit/049b91f17a9e6fa9e30285e504df079c232842c7 github.com/DefinetlyNotAI/AlgoPy/commit/45adf7863a3906acdd40da6100aab0c54b20d434 github.com/DefinetlyNotAI/AlgoPy/commit/b8a7d29a328b7b45f3310ff8f392f43c9f43aa81 AlgoPy is like a library for all usual algorithims, why waste time doing basic algorithims if the repo exists, all you need to do is import
from algopy import *
And your all set, easily Log, Find, Sort, Validate, Convert and more with just 1 line of code, (wip ->) With perfect documentation (<- wip) and everything includes its very own complexity, so you know what to use for keeping in mind time AND space. Enjoy, Written in python
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SilverCanvas72
@SilverCanvas720
#arcade I have now added basic materials to my model. It is so close to finished it just needs some more objects to fill the empty space. You can see my progress in the README file in the repo. github.com/SilverCanvas72/Room
https://scrapbook-into-the-redwoods.s3.amazonaws.com/6820b2d8-1ce2-47e2-be31-7414b6a39ba9-render2.pnghttps://imgutil.s3.us-east-2.amazonaws.com/4fccb925f36267258ec704ba8c1c8841bda5cde4955864c646fc256a744fd48b/01f9a141-2aeb-4288-b44d-f4698a267923.png
Rudhra0811
@Rudhra08110
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PonderSlime
@PonderSlime0
:jam: My first scrapbook post for the #arcade-jam. So far i have added basic player movement, a space station, portals, and a basic enemy AI. I have also added flickering lights to it. Github Repo: github.com/ponderSlime/loopholes
https://scrapbook-into-the-redwoods.s3.amazonaws.com/091be4c7-03a1-43be-8c08-36632f778567-screenshot_from_2024-08-14_09-36-52.png
AbhimanyuChaudhary
@AbhimanyuChaudhary0
Dragos
@Dragos0
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NadeenI.
@NadeenI.0
Tear Away is a personal venting and reflection app designed to help users release their thoughts. It provides a supportive space with guided questions to encourage deeper self-reflection and emotional growth. In this WIP I worked on designing the logo and the wireframe for the app. I planned out and designed the main pages for the app, and how I wanted it to look like and what purpose they will serve. I have also created an animated splashcreen and designed a 25-second introductory-sort of sequence, which will be the first things to play once a user opens the app. The foundation of the app is planned out and started! github.com/neptvnism/TearAway
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