Posts tagged with :bug:

Today, I started to take a look back at an old Minecraft plugin of mine that I now wanted to use to host a survival server together with my friends. I made a cool starting animation, added a chat filter using Google's perspective API (AI-powered) and updated the plugin mechanics to Minecraft 1.21. After that, I created a working GH Actions CI/CD-Pipeline and on the way, I made some tiny contributions to the act project powering GH Actions test runs on your local machine. You can check out the plugin here: github.com/just-dev-creator/etb-plugin - the latest plugin file is always accessible in the latest Actions run. My PR for act is here: github.com/nektos/act/pull/2373 and my bug report here: github.com/nektos/act/issues/2374
helo helo , Once againnn got a cool Idea fromm bug eater and here it is samratbose10.github.io/random.facts So basically you will get random fictional animal facts there and one more thing one the left bottom there's a text don't read that and also don't click on it.
Just finished completing my dare given my that BUG EATER, I build a website that changes your cursor to some random meme, kindly do check it out everyone, and lemme know do you like it!!!!......swooosshhh!!💪 website -> beep-boop-gamma.vercel.app github -> mishrayush15/Beep-Boop.: HACKCLUB ARCADE (github.com) (Repost)
github.com/SriramKalki/Arcade1/tree/main Now with a readme! This project allows NLP-to-SQL translation to query a weather database. (Repost because yesterday none of my sessions were being logged into due to a hakkuun bug, and I had no readme either!)
Finished an overhaul of a balloon Minecraft plugin I'm working on, these main hours were spent overhauling configuration files to be able to host multiple balloon configurations of different types in different files. There's also many bug fixes and logging changes with these updates github.com/Jeqo-Studios/Bloons/pull/35
Update 4: Added variables to control the variables to almost all existing screens (main, alarm and timer). Also added the timer screen and the stopwatch screen. Next session I will commit to github with main and alarm set up and functioning (bug-free hopefully)
worked on these for the day, and some bug fixes and code optimization.
Not so sure if that's the right way to do it for arcade but... Did more progress on my website! • Blog posts previews now show the starting text of the blog post (when you hover on one) • Refactored some stuff • Made tags more fancy • Fixed a last minute bug Ash882/personal-site#7592bf0ad9 • And probably some other miscalenous schtuff! codeberg.org/Ash882/personal-site
My Pyflagoras project is working now! It generates pride flags from any picture that you submit. I've been working on it for a bit but I finally managed to fix a bug with some of the flag data. Happy Pride month everyone : ) github.com/phthallo/pyflagoras
Day 10 (Finally,) on #15-days-in-public. Today Just small margin fix and Added new Last update based on my repo, And today I’m still have a lot of bug to fix, but maybe I will fix it (because it’s 1 AM in my time right now.) So, Goodnight (or day.)
Day 13: Another big day for heat work! A slight bug cropped up, that being that none of the modules appear to be transferring heat to each other, which is kind of a problem! But that will be fixed by tomorrow's me :happycat_thumbsup:. For now, enjoy the modules melting down as they refuse to pass energy to the radiators:
Today I made some progress with DroneSim. While I didn't improve the functionality, I used some assets from the Unity Asset Store to make a somewhat good looking environment. Also, I fixed a small bug in DroneCtrl - now the throttle is set to zero when launching the program (before it was low enough for the drone not to take off, but the motors were spinning quite fast). DroneCtrl: github.com/konstantinosfragkoulis/DroneCtrl DroneSim: github.com/konstantinosfragkoulis/DroneSim (Unfortunately I can't send a video of the simulator right now... I will send it a bit later)
Today not everything went according to plan... There was a major bug with led to the drone not landing, but rather continuing to climb. Thankfully, the drone was not damaged (only the propellers were scratched, and the casing of the camera a bit). So today I fixed this bug, and also I made sure it won't happen again by catching all exceptions when calling functions and immediately disarming the drone if there is one. It's a bit late for me now so I will not continue the testing. More crashing tomorrow! Here is the github repo where you can find all the code: github.com/konstantinosfragkoulis/DroneCtrl P.S. I also fixed another bug which didn't allow the drone to land after taking off for a second time without quitting the program.
Day 2 of #15-days-in-public I spent an hour making my club dashboard so far look presentable! I also fixed a bug from yesterday where the user isn’t added to a club they create and added a navbar button to sign in if you’re signed out!
Day 1 of #15-days-in-public Added club creation functionality to my club dashboard! At the end I’ve spotted a little bug where I’ve not added the user to the club they created, whoops! Please don’t mind the CSS, I was fighting Prisma for ages on this lol
Did a lot of bug wrangling for my language today. I added anonymous functions, some in-language tests, better lexer pre-checking, pretty AST printing, and a vscode language extension for syntax highlighting and such. Spent most of the rest of the day bashing my brains out over my expression parser implementation, but i think I'm on my way to fixing it with a total rewrite github.com/Elijah-Bodden/dialog-lang
Day 23 of #100-days-in-public. Today I implemented the AI! Now I am back to the point I reached with the pure html/css/js. Over the next two days I am going to be at a FRC competition, so I am going to have less time. If I do have time, I am going to try to make the api key stored in the browser URL. In my short testing for this post the AI just solved the problem for me and said it would sell it to me for the goal ($100). My prompts are sometimes blocked for "Safety" even when they say "Hi there!" so I may also look into that.
Day 6 of #10-days-in-public You know how subway surfers is about... like... subway surfing, well that's what I implemented today. Most of the logic fine, but there are a slew of bugs that come from the fact that I don't use AABB collision detection. For example, its trivially easy to clip through trains. Also, there's a strange bug now where *whenever the game feels like it, collisions for certain obstacles simply won't work. I've never missed Unity/Godot more😭 Anyway, I will be reworking the collision detection tomorrow, but here's some more sprig game footage for today. Shout out to my camera setup.
Day 2 of #10-days-in-public and today I didn't have a lot of progress that much, but still moving. Starting by creating a bear blog to replace my ghost blog that down long time ago (cause I don't have time to restore it and my db backup it already gone by external hard drive failure.) and then moving to fix image in about me page (but all the data is still text holder) also change the hypertext color on the homepage. (right is after and the left is before) and lastly for the day, I started doing on my social page (but it still in constructing.) by all the page will have a different theme. This one is also, I want it to look like Windows 9x style (But please ignore the bug on the FrontPage.) And I pause it to get ready for AWS Meetup tomorrow on 9AM in my timezone (And I didn't go to bed yet and even push origin to my GitHub as I typing this.) And until then, see you on day 3. (As always, All of this available on Github in repo and pages.) And I will go to bed now (I will.)
That's a comedic feature not a bug
Fixed a bug on Sinerider, otherwise my day was pretty boring and uninteresting
wens do nft comin.
First day of posting on #scrapbook. Didn't do much today because I was studying but I got to fix a simple bug on the chromium project.
Day 1/#10-days-in-public Fixed a bug that took me about 4 hours. 😥 AHh we go again from start
Snake game, needs bug fixes(apples love to spawn in the tail, and probably more) and aesthetics. Also planning on making diff game modes, like 1 1v1 pvp with slither.io rules
Day 9 of #10-days-in-public! Went through the sprig tutorial so I can run it at our first club meeting (whenever that will happen 😭)… seems like there’s a bug with long text 😅
day 7 of #10-days-in-public! Today I worked on adding color to the individual assignments, auto focusing the text boxes when clicked, bugs when calculating grades with NaN. I also finished my last 2 prs for hacktoberfest!!!
day 5 of #10-days-in-public! I turned grade melon into a pwa using next-pwa and worked on some minor bug fixes. I also submitted a PR for hacktoberfest.
Day 4/10 of #10-days-in-public! I learned better how Astro :astro: and HTML self closing tags work, so I created my Header.astro and Footer.astro components! But there's a weird bug 🐛 :sadge: so I'll watch a tutorial to learn what's going on. Also I started #some-assembly-required Spanish translation! :github: :pullrequest: :mexicoparrot:
#10-days-in-public day 3/10 more updates on the polistat website im making for my class! (see previous posts for more details) today was mostly bug hunting, and i also improved the map a little bit. we also got it up on the school’s website (a bit too early actually! cuz the site’s not fully complete yet 😅) i gotta grind for the next couple of days to finish it up! polistat.mbhs.edu
Here’s a demo of a game I made in Sprig. I started yesterday afternoon and this is what I have right now. My computer actually crashed yesterday and deleted like all the art so I had to redo that lol. I initially wanted to make a flight sim but I ended up simulating gravity (even though this is supposed to be like a tile-based map kind of game engine) and things just naturally happened from there. Thanks to @ced for all the bug fixing and no thanks to ced for all the crummy error messages sprig gives you :angryeyes:. Also thanks to Leo and Kara. 10/10 would recommend you try out sprig.hackclub.dev. I don’t often post here but someone told me I should. Here’s a link to the game as it is now: sprig.hackclub.dev/?id=69498e0157d29c9dafa168e998e82712. See if you can figure out the cheat code that lets you skip a level. Currently adding a score system (which will rely on a hacky text renderer ced made today). I’m really excited to see this on a physical console.
Made more progress on my game! It’s getting close to being finished. Today’s features include: • automatic arena resizing • scaling on different screen sizes/dimensions • two graphics modes + performance improvements • lots of bug fixes
normal people when they fix a bug: wow, I can't believe I just lost 6 hours of my life because a parameter was on the wrong side of a , me when I fix a bug: wow, I can't believe I got 6 hours of free entertainment because I had a parameter on the wrong side of a ,
probably one of my favorite little projects... a snake-based work in progress
Manduca Sexta
Worked more on the game lab bug reporting system and it’s almost finished
Added a bug reporting feature to Game lab
Working on fixing a bug @BetsyZhang found in the slash-z server code
https://cloud-ehoos26m8-hack-club-bot.vercel.app/0image_from_ios.jpg https://cloud-ehoos26m8-hack-club-bot.vercel.app/1image_from_ios.jpg
Working on making myDash responsive, fixed one bug and now I have an even bigger problem
class, psets, conference. here’s a bug.