@StephenKing-U0498TGUX0B0Snake game, needs bug fixes(apples love to spawn in the tail, and probably more) and aesthetics. Also planning on making diff game modes, like 1 1v1 pvp with slither.io rules
@maggie0Day 9 of #10-days-in-public! Went through the sprig tutorial so I can run it at our first club meeting (whenever that will happen 😭)… seems like there’s a bug with long text 😅
@tinu0day 7 of #10-days-in-public! Today I worked on adding color to the individual assignments, auto focusing the text boxes when clicked, bugs when calculating grades with NaN. I also finished my last 2 prs for hacktoberfest!!!
@tinu0day 5 of #10-days-in-public! I turned grade melon into a pwa using next-pwa and worked on some minor bug fixes. I also submitted a PR for hacktoberfest.
@jzaleta0Day 4/10 of #10-days-in-public! I learned better how Astro :astro: and HTML self closing tags work, so I created my Header.astro and Footer.astro components! But there's a weird bug 🐛 :sadge: so I'll watch a tutorial to learn what's going on. Also I started #some-assembly-required Spanish translation! :github::pullrequest::mexicoparrot:
@linkai0#10-days-in-public day 3/10
more updates on the polistat website im making for my class! (see previous posts for more details) today was mostly bug hunting, and i also improved the map a little bit. we also got it up on the school’s website (a bit too early actually! cuz the site’s not fully complete yet 😅) i gotta grind for the next couple of days to finish it up! polistat.mbhs.edu
@ced0funny bug, featuring @ChristineMartins-Ezeifeaku-U041CSU8EUR's bootup art!
(was a one line fix, forgot to reset the little allocator that manages the memory for the resized tile sprites ...)@Ishan0Here’s a demo of a game I made in Sprig. I started yesterday afternoon and this is what I have right now. My computer actually crashed yesterday and deleted like all the art so I had to redo that lol. I initially wanted to make a flight sim but I ended up simulating gravity (even though this is supposed to be like a tile-based map kind of game engine) and things just naturally happened from there. Thanks to @ced for all the bug fixing and no thanks to ced for all the crummy error messages sprig gives you:angryeyes:. Also thanks to Leo and Kara. 10/10 would recommend you try out sprig.hackclub.dev. I don’t often post here but someone told me I should. Here’s a link to the game as it is now: sprig.hackclub.dev/?id=69498e0157d29c9dafa168e998e82712. See if you can figure out the cheat code that lets you skip a level. Currently adding a score system (which will rely on a hacky text renderer ced made today). I’m really excited to see this on a physical console.@benjamin0Made more progress on my game! It’s getting close to being finished. Today’s features include:
• automatic arena resizing
• scaling on different screen sizes/dimensions
• two graphics modes + performance improvements
• lots of bug fixes@ced0normal people when they fix a bug:
wow, I can't believe I just lost 6 hours of my life because a parameter was on the wrong side of a ,
me when I fix a bug:
wow, I can't believe I got 6 hours of free entertainment because I had a parameter on the wrong side of a ,
@karolina0probably one of my favorite little projects... a snake-based work in progress