@n0o0b090lv7DAY 36/:50days::
• FIRST DJing :DD 🎧
• Made new pfp :noobhead:
• Fixed a lot in MUT4rr#
- Made hp bar (may or may not be debug) - Ammo - Fixed item use not working - Made raycasting better so cursor stops (it aws bit bugged XD) - Use cooldown - some other bs and bug fixxing XDD
• Got 3d fillement (whole 5 rolls + starter kit XD)
• Started looking for a dj thingy :))
• Some more art in #C09RCEV6YNR|
• ALSO 57/60 IN #C09BE8QF1V5| (2 people joined :yayayayayay:, sad that wokflows are down ;-;)
• Distributed Christmas mail in my school :)) 🎁
• Some more things i did today, but these are of top of my head XD
BIG OH SO BIG DAY IDK HOW I WILL SLEEP NOW :xxdd:
@SakG0Day 22:
• Just forgot about AOC, will do!
• Did coding for 5 hrs
• Got rejected for #C09DLGM81E1|
• Got approved for #C0A1GEUM8R3|! Looking for participants and team.
• Did some debugging and found out the problem and quick fixed it..
• For complex formulas, relied on LLM, not anymore..
• Didn't study
Day 23:
• Code for 10 hrs(I promise i will)
• will fix out the bug in uconnect today and make the cursor effect and wrp up homepage
• Minimize external help for debugging
• work on visisphere for atleast 30 min
• Do AOC fasttt
@qwwertyz7+day 21:50days:
• I finished escape room!(for now...) Looking forward to beta-testing and all the bug reports I'll receive:star-struck:
• working so hard these past 2 days I'm scaring myself👁👄👁
• had a 3 hour physics experiment test thingy. Technically I should've received the same amount of radiation as an airplane flight🍌
• gods bless me on my sat
@qwwertyz7+day 12:50days:
• got a headache from showering yesterday and also biking in the freezing wind today
• It snowed!!
• worked 8 hours at anime con again. was worried my body wouldn't recover since I ended up staying very late with the headache yesterday, but I woke up with no muscle soreness whatsoever. teenage recovery speed is no joke lol. feeling rich with $275
• finally fixed that bug I've been working forever on in milkyway 😁
• how do I keep posting while slack is down?
@logabe0Day 8 outta :50days:! Great googly moogly!
• Fixed a bug in Milkyway Pets where tray menu entries weren't being removed when clicked. Worked a bit on my other game, Burning Rain.
• Read ~30 pages of the comic 俺物語. I had to look up a lot of vocab, but I could get the general jist of a lot of sentences.
• Did some practice tests for my licence exam. It turns out that there are new questions being introduced next month, so I'll probably sit the test after my Japanese exam next week. That'll be the first goal ticked off my list!
• Made a post about my YSWS idea, If you have any thoughts or feedback on the concept let me know!
@virtualfuzz0continued working a bit on flit_client, only small changes, the path handling is a bit better (it doesnt bug out when you try to write weird paths), and prints out an actual error message if you try to intialise a flit repository on an empty repo
@mathias7+Finally fixed the potato mace for #C07NQ5QAYNQ|, next bug to fix: making an enchantments that give the Drunk effect (see post from 14/04/2025)@Moon0Having terrible difficulty with spotting a bug in my sbrk memory allocator :c (Screenshot attached to not get deleted)
@Nethul0Day 12 of #C045S4393CY| I was really busy today but I was able to get some bug fixing done, I've been clicking around on random areas to see what makes stuff crash and the good thing is now that's harder to do!(Don't have much to show)
@SkyfallWasTaken0day ?? of #C045S4393CY|!
- final bug fixes/vibecoded the order switcher for @Archimedes - check it out in #C05B6DBN802|! unfortunately i couldn't roll out the email bit for now which is a shame but oh well
- read stripe docs a bit + learned about how credit card networks handle disputes
- yap!
@Nethul0Day 11 of #C045S4393CY|
Today I bug fixed the phone and made it more responsive, researching on animations in pygame, seeing if they will work well or if they will just make the program more laggy, because I would love to have app close animations and more
@Nethul0Day 9 of #C045S4393CY|
Today was a bug fixing day, I added a dropdown two switch between the models in the chatbot app, and did some behind the scene bug fixing, there are so many other things to do because whenever I add something new 100 other bugs pop up. I have been working on fixing on random bugs, like sometimes when I open the phone it works well I get in, but sometimes it just outputs a error and the phone crashes, and then when I fix one error, another one pops up! But I have gotten so much done recently and I hope to release this to the public when I can, hopefully in less than a month.
There's a lot of instances where I have to click many times to open something, and I think it's something to do with event handling so I am planning to reorganize event handling.
@Nethul0Day 7 of #C045S4393CY| Did not do much today as I was pretty busy but with the time I had I did more bug fixing, random parts of the phone when clicked on would make the whole phone crash, and there are so many of those issues so I'm fixing them one by one
@Manni0Day 5 of #C045S4393CY| Fixed my bug 🐛@HridyaAgrawal0Day 5 #C045S4393CY|
added Uzi, no animations yet, but configured it so it works + SMG ammo, also tried to debug a bit with why the IK wasnt working, also found a bug where zombies take time to register that they're dead@PianoMan00I finally fixed a bug in Historical Events Near You! Now it works!
@Nethul0First post for me!
Today:
Did some more blender stuffs
Learned a bit more css
Bug fixed my python phone!
@pbthecoder0In addition to my previous two screens for my hackapet, I also finished the Box room and updated the TV room with new art. I also added a mouse sensing and fixed text writing. Fixed bug where you can change TV without interacting with it.
@XanderKleiber0It's once again been a little while since the last update! I've added the ability to load scenes (with a custom file format to describe objects within the scene). In order to test this, I created a few scenes with a couple objects each, and I also added Bob-Omb Battlefield as a little bonus. I also fixed the bug where parented objects would rotate incorrectly, which was due to a lack of radian to degree conversion when setting rotation on an object.
@snej550Today I added water to the level editor, as well as some more sfx (waterish sounds?) and some bug fixes. I haven't been able to do much because of exams :)@snej550Today I added some sound effects to my C++/SDL2 game to make the combat a bit more juicy. I also added some sparks vfx, worked on the turtles, and fixed an annoying bug with the health bars. Next is water and leaves! (hopefully)
github.com/snej55/paper-world
@PianoMan00Today I worked on my sprig project and finally fixed a bug in my internet browser for kids.
@PianoMan00I worked on my sprig!! And finally fixed the bug in my code!!
@KavishDevar0didn't manage to do much for my airpods project today, but i tried to communicate with the find my server running on the airpods case to read battery even when the airpods are not connected for audio. And of course a few bug fixes in the UI...
github.com/kavishdevar/aln
@tony0lets go i finished the extremely complex 3d projection engine from scratch and learning linear algebra, but just one problem, there is bug, and it not easy to fix because of how complex the math is behind it, i coded over night bruh, now even the gui isn't showing because it crashes bruh
@ManuG-U04C8LLPKS70improved ai model for subtask creation (will fix weird space bug)
@JigmetAvinash0Today was quite stuggle-full day, cause I was in no mood to code. Thankfully HighSeas had the motivation inside. Welps, I have now configured the modes change, the different safety precautions and many minor bug fixes. I thought on a full introductory of the project today but I guess It will take till the weekend. Till then I will continue to code and enjoy this scrapbook. Also, I added a README so I dont need to add or save anything here, perhaps fun too !. Anyways (tags : Nextjs, Javascript, TypeScript, Vs Code, High Seas)
Ba-Bye and Adios
@snej550Today I fixed the player movement and added some spikes, plus some bug fixes/optimization.
@Hadrian0Day 4, finally fixed the bug! It's about relative and absolute path.
@KavishDevar0I managed to style my AirPodsLikeNormal android app a little bit better now.
• The top app bar blurs the background (wth google! you're saying i can't blur background on jetpack compose directly!?)
• The sliders are better themed now
• and i tracked down a bug where the app would activate bluetooth audio profiles (a2dp and hsp) when they were put into case, just after deactivating them after they're taken out of ear
Not much of an update, just because the blurring part took me 3 hours -_-
GitHub - github.com/kavishdevar/aln
Original Scrap - hackclub.slack.com/archives/C01504DCLVD/p1732651925430999
@MadAvidCoder0I've just finished my Ultimate Tic Tac Toe. About to ship now! I finalised the system, and implemented a number of bug fixes. I didn't add an AI opponent, but I might release an update with it another time.
@Hadrian0Day 3 of debugging the same bug (about to give up :sadge: )
@KavishDevar0Been a long time since I actually posted something on here...
I have made an app for android (and linux) that makes using AirPods on those operating systems way easier and better. Do you know how much Apple likes to restrict most of the features to their devices. Well, I removed the restriction! I reverse-engineered how Apple devices communicate with AirPods and wrote an app for linux and android.
AirPods use the L2CAP Bluetooth protocol to communicate with apple devices.
The linux version of this app has multiple scripts. One of them runs as a daemon to handle the connection, and others to handle UI, userspace, like pausing music, lowering volume, etc.. I did this so that I can have multiple applications which can talk to the AirPods without interrupting the other one. It is written purely in Python. Currently, I have made a tray application using PyQT5/6. It manages ear detection, conversational awareness, and gives me control over ANC. And, it shows the battery level too!
As for the Android app, well I have attached a few images! Yes, I have tried to clone iOS's settings screen for AirPods. :okig:
The android app was a pain to work upon. For starters, Android's bluetooth stack sent extra packets to the AirPods to check for some flow control mode. The AirPods will not respond to anything until they receive a specific handshake packet. I had to download the entire android source to test out and edit the libbluetooth_jni.so (the bluetooth stack). Then, I used my smol brain to make a few changes to the source code (and by a few changes, i mean commented a few lines)... And, it worked!
Rant about Apple - Guess what- They hide their handshake packet from the PacketLogger app which allows me to view all the packets sent/received from my mac to any bluetooth device. Fortunately this was available online thanks to some other people who worked way before me. Apple even hid another packet necessary to activate Conversational Awareness and Adaptive Audio! Somehow, I got really, really, really lucky, and the packet just showed up in the PacketLogger app, shortly after which, it crashed. :confused-dino:
What works on the app –
• Accurate battery levels
• In-Ear detection – Music is automatically paused when they're taken out of ear! Plus, AirPods are removed as an available audio output device when none of the AirPods are in ear.
• Conversational Awareness – Lowers volume when you start speaking!
• Set Noise Control Mode – I can change the Noise Control Mode on my AirPods Pro 2!
• Renaming AirPods
• And a bunch of other settings extracted from the iOS/iPadOS settings page.
◦ Namely, Toggle Conversational Awareness, Toggle Loud Sound Reduction, Set Adaptive Audio Noise level, Toggle Automatic ear detection, Off listening Mode, Tone Volume, Noise Cancellation with Single AirPod, Toggle Volume Control by swiping.
• And, of course, a debug screen, which lists all packets received, and even allows you to send packets!
GitHub: github.com/kavishdevar/aln
upvote the issue on android issue tracker so that the bug gets fixed: issuetracker.google.com/issues/371713238 :>
@jacob0day 2 update for thanksgiving: I fixed the title screen music bug
@MatthewYakligian0Today I worked on my website clone, adding smooth scrolling and container pinning using GSAP and Lenis 🚀
(currently working out a bug with the smooth scrolling)
@ajhalili20066Shipping from my laptop straight to Nest (after this, going to setup systemd service unit file first) before #C07PZMBUNDS| ends (please vote for me to get some :sky-scales:), it's @HackClubLeeks ! It's a Slack app companion for #C06089401GT| for data sleuths at Hack Club Slack with a review queue similar to how #CNMU9L92Q| work to avoid abuse and false flags for those who want to spot the leaks minus the copy-and-paste-da-permalink part. Don't worry, leeks flagged through the bot are anonymous but logged the user ID of the first person to flag for moderation purposes. Simply react with :leeks: or privately flag as leek via message actions on channels like #C05SVRTCDGV| and #C054QL5JHU0| (or even #C01FXNNF6F2| if you seriously want to FAFO with the FD).
Found a bug or want to coordinate a patch/merge request or just want to help review the possible leeks in the queue? No problemo, hop into #C07T2EP4PLZ|. The source code is licensed under MPL-2.0 with the block builder library from Prox2 under MPL-2.0 AND AGPL-3.0 (apologies for SPDX-License-Identifier speak), and even has a GitHub mirror for Low Skies and visibility reasons.
@NinaDong0The demo might take a while to load all the image assets and this is intended and designed for computers only.
Escape room update:
• Add torch puzzle
• Add power switch
• Purple gem spawns correctly
• Some bug fixes and adjustments
Repo: github.com/Caramel4764/escape-room
Web Demo: caramel4764.github.io/escape-room