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Posts tagged with :bug:

Andrew-U07AZTZTK98
@Andrew-U07AZTZTK982
(PART 2) Text editor from scratch with integrated terminal, find occurence features, themes, file switching/opening/saving/creating, python syntax highlighting and more. Added more terminal support, folder support, bug fixes, resizing issues, number line, speedups. github.com/BobJr23/Text_editor
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ShiHaoNg
@ShiHaoNg5
Writing this 20 minutes in: The previous bug can be seen below in the logs from Weights and Biases of the 2nd image. I'm using 4x Nvidia A100 to train my own custom GPT model, i.e. GPTesla. Previously managed to solve the issue of only 1 out of the 4 gpu running. Turns out i was using it entirely wrong, as in running the "Accelerate" framework completely wrong and messing upp the config files. Now I've also fixed an issue with only 1x of my AMD core being used, rather than all 96 cores being used. And it's working a lot faster now. • now just trying to get it to train 50k steps. github.com/Ice-Citron/GPTesla/commit/a105bbc2182d59f09b4bb8e3de6ab7682a2287c4 huggingface.co/shng2025/gptesla-small/tree/robust-snowball-115 (115th run. Can be seen at Weights and Biases)
https://scrapbook-into-the-redwoods.s3.amazonaws.com/404638a1-dcaa-434d-beec-2ec7a77d005c-screenshot_2024-07-25_at_12.34.04___am.pnghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/3098e69a-b8fe-4fe0-b28b-54ae70c5a459-screenshot_2024-07-25_at_12.34.32___am.png
AtharvaMalik
@AtharvaMalik7+
Today, I fixed the respawn bug, I fixed the road mesh bugs, and finally added head lights to the car! The current problem is, if a car approaches, you can look into the headlight without any glow-like effect visible.
https://scrapbook-into-the-redwoods.s3.amazonaws.com/a7895e8f-e740-471c-886e-16637b6402c5-image.png
jaspermayone
@jaspermayone2
I have been hard at work creating @phish.directory the slack bot for #phish-directory! My latest round of changes includes url scanning with urlscan, as well as the ability to reject a classification, and lots of bug fixes / general improvements!
https://scrapbook-into-the-redwoods.s3.amazonaws.com/1a8b12af-6486-4e36-8e85-59bc015d6de4-cleanshot_2024-07-24_at_11.51.19_2x.pnghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/4cfb5afd-fc30-4b68-8025-015fb541a396-cleanshot_2024-07-24_at_11.18.43_2x.png
Raymond
@Raymond2
next up is a bit better mobile support, I tried adding some gestures for the future settings menu as well as completley removing the sidebar the fullscreening video bug got fixed later but the video is a bit older
NinaDong
@NinaDong0
Update to my Escape room game: • Added feature to combine items in the inventory by selecting an item and clicking the correct combine item • Replaced all placeholder picture frames with artwork and added more assets • Many bug fixes and some code optimization Many of the invisible changes were code refactoring, making functions reuseable, renaming variables/functions, and moving stuff into folder to make my code more organized and easier to work with in the future. Game Demo (might be laggy initially): caramel4764.github.io/escape-room Repo: github.com/Caramel4764/escape-room
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Andrew-U07AZTZTK98
@Andrew-U07AZTZTK982
CLI pet simulator (part 2) that implements saving and load. Pets have many different attributes and things they can do. Real-time pet fatigue, many commands, UI editing, shop, and various bug fixes. github.com/BobJr23/Pet-simulator
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MassimilianoBruchi
@MassimilianoBruchi0
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Benjamin-U07A8D2EABB
@Benjamin-U07A8D2EABB0
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LinuxDino
@LinuxDino0
I developed my existing foundational level (basically only cout and cin) C++ knowledge by building a console-based Chrome dino run game. The best thing about this game is that no browser is required and it runs on your local terminal. Even though the browser version might be more fun, the main purpose of this project was for me to better grasp the syntax and techniques in C++ such as memory allocation (took me 2 hours to debug). Github repo: github.com/LinuxDinoGitHub/ConsoleDino Demo video attached ("no no its not a bug its a feature, a very hard obstacle that trains your reflexes"):
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Snow
@Snow0
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lopa
@lopa1
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EvanBarbisan
@EvanBarbisan0
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Andrew-U07AZTZTK98
@Andrew-U07AZTZTK982
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Edna
@Edna3
added some bug fixes to a bunch of stuff, mostly EdnaMusic and Maw. New maw features for: • editing system prompt and environment prompt • locking characters • button persistence (they still work after the bot restarts) there's some stuff for EdnaMusic too but I don't remember, it was a little while ago
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Noah
@Noah1
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Noah
@Noah1
Today I finished my fork of the Combined Manager project, a project that provides a new structure for NixOS configurations. My fork has some bug fixes, better error messages and additional features. This fork is part of my NixOS desktop setup project. Repo: github.com/Noah765/combined-manager
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Jacob(Fisher)
@Jacob(Fisher)0
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Noah
@Noah1
I am almost ready to merge my combined manager fork into main. Today I finally fixed a bug that has been bugging me for a long while. Combined Manager Fork: github.com/Noah765/combined-manager
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Catbirdrules
@Catbirdrules6
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Edna
@Edna3
This is a collection of bug fixes that I didn't think were important enough individually to be a scrapbook post. Attached is an image of one of my favorite new fixes/features: buttons on EdnaMusic individual song messages. the "next" button stays on the currently playing song, while the "remove" button is only on songs playing in the future All fixes: started work on letting maw understand images, added a command to remove context from maw for the server, buttons on individual ednamusic songs, a fix (or two?) for cross service model manager, and possible some other fixes I forgot about.
https://scrapbook-into-the-redwoods.s3.amazonaws.com/94368fa9-0c65-4aa7-9c7d-78b82e060abc-image.png
CalebB
@CalebB0
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Jonathan
@Jonathan0
Finished activities command where you can schedule an activity for users in the discord server. Also did some other bug fixes. github.com/DlSCORD-unbIocked/DiscordBot Will start working on another command!
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Anik
@Anik7+
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Anik
@Anik7+
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ABDULRAZAQ
@ABDULRAZAQ0
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Anik
@Anik7+
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Anik
@Anik7+
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SridharShivashankar
@SridharShivashankar0
A Fiery Odyssey v2! This release brings a variety of UI improvements, bug fixes, and new features to A Fiery Odyssey! UI & Design: • New fonts are introduced • Dialogue boxes have a cleaner look • Redesigned popup UI • Custom logo created • Different splash screens added • Updated UI for text coins Gameplay: • Death system overhaul • Efficiency improvements and bug fixes related to time system General Improvements: • Increased efficiency for all scripts • New title screen with title, game font, and character design changes • New UI textures and buttons implemented for the tutorial scene • Help scene creation and connection to main game parts • Centralized logic within a single script • Path creation for level progression indication • Settings menu work initiated with basic scripting Audio: • Background music creation • Bug fixes to ensure looping background music The release can be found here (only tested on macOS): github.com/sridhars650/A-Fiery-Odyssey/releases/tag/v2 All commits are here: github.com/sridhars650/A-Fiery-Odyssey/commits/main Enjoy!
https://scrapbook-into-the-redwoods.s3.amazonaws.com/d2cf8a3f-2f21-4293-bfc1-a33c0ab020ee-screenshot_2024-07-05_at_3.37.06___pm.pnghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/1d862b97-8c73-4eb0-b43e-be39196672e8-screenshot_2024-07-05_at_3.36.51___pm.pnghttps://imgutil.s3.us-east-2.amazonaws.com/cd5abab125fef8899feb23d866f7259848ca633ab5d287bf8f51905e313fddce/d706873f-7fd5-4e34-930f-f15004e2d245.png
SamratBose
@SamratBose0
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Sher
@Sher0
this is the idea that i am working on called bugzer which would streamline bug reporting for all web apps github.com/Sher110106/bugzer101 this is the repository and if anybody want to hop in and help me make this please join me and just some version of it is live as well on bugzer.vercel.app
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Mayank
@Mayank0
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DevCmb
@DevCmb0
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kevin
@kevin0
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OpNis
@OpNis0
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SamratBose
@SamratBose0
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Anik
@Anik7+
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SamratBose
@SamratBose0
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Map
@Map0
I revisited my Mapheus website after an inspiring message from the bug eater suggestion machine at the arcade website! • Mapheus now does jokes! Just click the "I'm feeling a bit funny today" to get redirected to a brand new world in Mapheus! ◦ We have an existing catalogue of dad jokes, knock knock jokes, chicken crossing the road jokes, your mom, your dad? and more through custom prompts you can input! ◦ Alongside the already existing features from the old release of Mapheus, get ready to have a lotta text-based fun! • Added the perfect site ico • Filetree optimizations Visit the website here: gggalang.github.io/mapheus Check the repo here: github.com/GGGalang/mapheus Short project for today after I was inspired to work on it. Thanks yall and happy typing!
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ShreyasJain
@ShreyasJain0
Post 8 Fontastic Chaos: A chrome extension to randomize the font size of every element on every webpage you visit! This extension was created as a fun dare from Bug Eater on Arcade (check the bottom of the README) Check it out and try the extension @ github.com/shrysjain/fontastic-chaos
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Firepup650
@Firepup6500
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ArnavKumar
@ArnavKumar0
Did, a bunch of bug fixes, and new feature implementations (expand/collapse all, context menu for ease of access for options, some new shortcuts), complete issues backlog for JSON Formatter github.com/arnav-kr/json-formatter github.com/arnav-kr/json-formatter/commit/a19bf86227dee4c2b88afe6f16e45d7eb3c034bf github.com/arnav-kr/json-formatter/commit/4e8ed39d5bdb8fdfc87b2f850b16f3bd0ad97706 github.com/arnav-kr/json-formatter/commit/514abf693b79787fa5c815f81a1eded2886ca346 updated version will be live on webstore after some further testing
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Krish
@Krish0
github.com/ikrishagarwal/TODO-app/commit/e853760292c864f6a89834f00d9ec783af3e49d0 github.com/ikrishagarwal/TODO-app/commit/f02a5c51da838bac24e178b61203f398134dae6e github.com/ikrishagarwal/TODO-app/commit/9e73378dc9d67105178c4349fab3db704d6fd756 github.com/ikrishagarwal/TODO-app/commit/f754256e6cd5be07741f04c4e6fc37bf0f6e6a89 github.com/ikrishagarwal/TODO-app/commit/d38d9629e1f513666a8683b665bbc83b7ee0e75e did a lot of code logic and structural changes to get a better ux (also dx) and a few bug fixes :)
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MohdKaif
@MohdKaif0
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HuzaifaAzhar-U04FS7WJLSH
@HuzaifaAzhar-U04FS7WJLSH0
https://imgutil.s3.us-east-2.amazonaws.com/15bf6231fe6cc46648e1eb475767a05ea5926766ce78f67894ae24b8d818af52/a86be4c3-3a61-4fe5-b675-932b82f86436.png
SridharShivashankar
@SridharShivashankar0
Flippy Bard: The Game Made a Help Screen; Fixed few Bugs; Updated Meshes
Whole new Help screen and back button. Can be accessed from title screen. Also background has been updated for the new screen to match with other screens.

Every single text has been upgraded from legacy text into new TextMeshPro text.

Bug where you can pause the game  when it was in the game over screen causing it to overlap and pause it. Same bug with the button and escape key.
Commit: github.com/sridhars650/Flippy-Bard/commit/1cc506b3279dae61e65beac6132860c5722457cf Repo: github.com/sridhars650/Flippy-Bard
https://scrapbook-into-the-redwoods.s3.amazonaws.com/be0df99a-001b-4cf0-a6f6-003ae0e55204-screenshot_2024-06-27_at_7.44.04___pm.pnghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/49f1cb54-2380-4042-8dc3-8488adec454f-screenshot_2024-06-27_at_7.44.54___pm.pnghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/796707cc-0224-488a-9a0d-fb7a15a05c0a-screenshot_2024-06-27_at_7.44.47___pm.pnghttps://imgutil.s3.us-east-2.amazonaws.com/acffbdedea5ebd0ae28890542ae2f6e99462f0b47576686a0b73fe2a813b84eb/e59d6672-6c5d-4788-ac1a-1ba841d2878b.png
SamratBose
@SamratBose0
https://scrapbook-into-the-redwoods.s3.amazonaws.com/91be1e3c-118b-4045-9a90-8bd395ddaa84-image.png
SamuelOkello
@SamuelOkello0
implemented the bottom sheet for job creation. I have a bug still fixing but I'm taking a nap cause it's 6 am in my place
https://scrapbook-into-the-redwoods.s3.amazonaws.com/447da8d2-78b2-4573-bc14-6aeef41bfc7d-image.pnghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/0345f0ba-e542-4688-ace7-d05efed30030-image.png