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Posts tagged with :bug:

Kaplin86
@Kaplin860
Day 50 / 365 Spent most of my day studying for a test I have tommorow. Once I finished that, I worked a bit on one turret. I fixed this major bug where if you resume playing a map, it wouldnt count it as completed or give the achievement. I also did a bit more modpack work but thats kinda it. The image today is this weird dessert i made that we will just call "Fudge Cheesecake Crumbles". its ritz cracker + butter + cream cheese morsels + fudge. it tastes interesting but definently wish I had marshmellows to make it all one solid structure rather than crumbly bits. Have a great day!
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/45bf2d1f-3a9f-46e6-8bee-f02cc627fbe7-image.png
Kaplin86
@Kaplin860
Day 49 / 365 Did a bug fix for one turret. Figured out how to do the steam announcement stuff thingies, so now theres a steam news post for the changelog. yay! outside of that, I did some homework and also basically finished the chef job datapack bit from last log. Ive been getting a handful of bug reports so i have a lot to fix for tommorow!! Since I dont have any meaningful screenshots today, here is one of my friend's winning one-turret beach map factory loadout. hes the first person EVER to get the beat-the-beach-map steam achievement :D so uh yeah you can copy this if you want lol. have a great day!
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/5387b2ea-0e6b-4c47-9d7a-b713aceabe70-image.png
abtheinnovator
@abtheinnovator0
Status: Recovering from an infection, but the code must go on! 🤒 ✅ Accomplishments Today: Dynamic Battle Initialization: Successfully linked the World Map encounters to the Battle Scene. The BattleManager now dynamically loads Pokémon sprites (Front/Back) and names based on the specific encounter. Save File Integration: Integrated the PlayerSaveResource to ensure the battle correctly identifies the player’s ChosenStarter and reflects it in the UI. Encounter Logic: Refined the TallGrass script to calculate encounter chances and pick random Pokémon from a level-specific wildPokemonList. UI & Bug Squashing: Fixed “Node Not Found” errors by correcting the UI pathing through Ui/Controls/. Resolved an InvalidCastException by correctly identifying the “Run” button as a TextureButton rather than a standard Button. Implemented the Run Button logic to gracefully exit the battle scene. 🛠 Technical Hurdles Cleared: Enum Conversion: Solved the challenge of converting string data from the level list and StarterChoice enums into the master PokemonID enum. Scene Tree Navigation: Mastered the relationship between the BattleBase root and its nested UI components to avoid null references. :black_right_pointing_double_triangle_with_vertical_bar: What’s Next: Implementing the Move/Attack menu. Syncing HP bars with actual Pokémon stats. Adding transition animations for a smoother “Encounter Start” feel. flavortown.hackclub.com/projects/8520
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Kaplin86
@Kaplin860
Day 43 / 365 I was out most of the day so i physically could not work on much. Plus homework!!! rahh!! anyways I got my steam approval request back, and my current build cant be on steam because you "Cant place on the map"... at first I thought it was perhaps the tutorial, since thats old and I havent changed it that much so maybe it got broken. I loaded up the steam build and gave it a try just to see that maps didnt load at all, meaning the game didn't know where you can or cant place blocks, thus defaulting to not being able to place anything. This didnt happen on my non-steam builds because in godot you need to do like this strange export resource thingy, and for the steam build i added .otmap files and it suddenly worked again! Though after looking at the tutorial I really hate it, so rather than pushing it off till next update, I will just go ahead and make it better. I will also fix a bug my friend noticed when I passed him a non-steam build (the bosses were all the lumber boss instead of the correct ones). Attached is a photo of the wip tutorial. yes the image does have a modded building since im too lazy to disable it. Didn't finish it tonight but I will likely get to it yesterday. maybe.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/ea9b5251-dbf0-4dbf-9c20-ef0dc68d6f2f-image.png
Kaplin86
@Kaplin860
Day 41 / 365 Somehow I think I ended up doing less than yesterday?!?!?! Anyways I gave another go at trying to make a progress bar ui in hytale. I started by using the MultipleHUD mod as a dependency so then my mod can co-exist with other mods. Took a while and bug fixing to get working, but I eventually got a label to show up, yay!! how amazing and totally great!! If you couldnt tell, a label is not a progress bar. But rather than making the UI once, it basically makes a new one every tick, so I think tommorow I just need to make it where a colored box element changes in width based on a character stat. I think. we will see.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/923407f3-6c14-4e98-a96a-a0e7a7c0761d-image.png
restaurantEntity
@restaurantEntity0
Day 23/365 i feel better, must be the shower that I had in the evening yes that's a haiku btw, i think Tasks I made progress on: • Khrome ◦ Implemented the Phaselock obstacle ▪︎ What's the Phaselock Obstacle? • A phase lock locks the player into a specific state (blue or gold) • A phase unlock unlocks the state change given that the state the player is in currently matches it ▪︎ Created the Grey variants of Blue and Gold Phase Locks and Phase Unlocks ▪︎ Had to finagle with a bunch of autoloads and functions ▪︎ Added a stuck animation for the phase effects - now if its a phaselock the phase indicator freezes at the bottom ◦ Implemented chapters ▪︎ After this ship (spoilers) I'm planning on adding secret prologues to each chapter that act as levels while also giving lore tidbits to the player • Unlocked if you complete each level in a chapter fast enough ◦ Some levels have really tight shortcuts to get the required times :3 ▪︎ (Very jankily) implemented the code for 4 chapters... it's all hardcoded :heavysob: • Feel free to check the gh repo :pf: ▪︎ Each chapter introduces new obstacles ▪︎ Sorted current levels into the new chapters ▪︎ Made the Game UI display them as Simulation [chapternumber].[levelnumber] (see 2nd image) ◦ Misc ▪︎ Fixed bug where the timer wasn't pausing while in the pause menu ▪︎ Made animation for the level name faster ▪︎ Added a tiny effect on the timer so it dims on player death ▪︎ Changed the death counter to say "OK" when at 0 deaths, cause i'm evil >:3 ▪︎ Created three levels - one of them is a test one that I'll delete Streaks • Journal ✅ • Reflection ✅ • Commits ✅ • Medicines :red-x: :tired:gahhh Reflection Mood: 3/5 Productivity: 4/5 not giving myself a full 5 on productivity cause I could've done more today but I woke up late + got distracted by getting the visa and booking tickets, but I did get about 6.5 hours done today I'm cautiously optimistic about getting the required time to go to overglade, but there are a few variables namely payout and whether something goes drastically wrong in the next few days that forces me to be away from my laptop for too long. Picture time! Here's a picture of the Phaselock platforms in-game, do lmk if you have a better design idea that conveys that idea of locking/unlocking while also being easy to pair up with the other one. Here's also a picture of a slightly evil level, y'all were complaining about the perspective throwing you off so I thought why not? And also a picture of the level select system, now with the new chapters! I should resize the next chapter/previous chapter buttons huh Anyways gn people!
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restaurantEntity
@restaurantEntity0
Day 22/365 i feel sick ugh Tasks I made progress on: • Khrome ◦ Added a timer and a deathcount ◦ Added the typewriter effect to the level info display ◦ Added hover anims to the keys ◦ Fixed a bug where the cool effects from yesterday were blocking inputs from reaching the pause menu... just set their input handling thingy to disabled ◦ renamed the levels from numbers to their level names and changed the level storage system from a dict to an array so I can drag and add levels as I please in the inspector. ◦ maybe some other stuff idk im so tired uhhhhhhhhhhhhh Streaks • Journal ✅ • Reflection ✅ • Commits ✅ • Medicines :red-x: :tired: almost there Reflection Mood: 2/5 Productivity: 5/5 lotta lotta lotta stuff done tday, but I'm so tiredd aaaaaaaaaaa I just wanna go eep Also applied for the singapore visa today, hopefully it goes well :prayge: as a ss uhh here's a screenshot of the recording of the game cause im too tired to open up godot again for ts
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restaurantEntity
@restaurantEntity0
Day 21/365 im like oscillating Tasks I made progress on: • Khrome ◦ Made a cool effect when you switch between states ◦ Made a key-door obstacle with animations and sfx ◦ Made the level finish orb have a hover animation ◦ changed the colors of the player and the level finish orb ▪︎ Made the player's outline swap to fit the phase it is in ◦ tried to fix a bug where selecting a level from the level select doesn't update the game ui's level text, to no avail. Might be a race condition. Streaks • Journal ✅ • Reflection ✅ • Commits ✅ • Medicines :red-x: :tired: i keep doing half of it never the whole routine Reflection Mood: 3/5 Productivity: 4/5 lotta lotta lotta stuff done tday, the colors for the doors/keys still look ugly so might work on fixing that... guh. buh. Here's a screenshot with as many of the things I worked on today in a single screenshot. The red door is opening because I just collected the key for it, and keys can also exist within the different phases so you have to look out for them (eg the yellow key to the botton center of the screen that opened up the blue door in the back).
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/4fb42fbb-3fad-4866-969d-64e2a80aa55a-image.png
Anson
@Anson1
first bug of 2026 🤡 hardcoded the calendar end date of the local Hong Kong metro and light rail to 12/31/2025, which broke my transit app
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/f9959aa3-fa01-45f6-988b-80e9e483f566-screenshot_2026-01-01_at_4.54.36___pm.png
qwwertyz
@qwwertyz0
day 46 • finished 3 essays today I'm so proud • headache and sick • scrolling on reddit • bug for my game only on export
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n0o0b090lv
@n0o0b090lv0
DAY 36/:50days:: • FIRST DJing :DD 🎧 • Made new pfp :noobhead: • Fixed a lot in MUT4rr# - Made hp bar (may or may not be debug) - Ammo - Fixed item use not working - Made raycasting better so cursor stops (it aws bit bugged XD) - Use cooldown - some other bs and bug fixxing XDD • Got 3d fillement (whole 5 rolls + starter kit XD) • Started looking for a dj thingy :)) • Some more art in #C09RCEV6YNR| • ALSO 57/60 IN #C09BE8QF1V5| (2 people joined :yayayayayay:, sad that wokflows are down ;-;) • Distributed Christmas mail in my school :)) 🎁 • Some more things i did today, but these are of top of my head XD BIG OH SO BIG DAY IDK HOW I WILL SLEEP NOW :xxdd:
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SakG
@SakG0
Day 22: • Just forgot about AOC, will do! • Did coding for 5 hrs • Got rejected for #C09DLGM81E1| • Got approved for #C0A1GEUM8R3|! Looking for participants and team. • Did some debugging and found out the problem and quick fixed it.. • For complex formulas, relied on LLM, not anymore.. • Didn't study Day 23: • Code for 10 hrs(I promise i will) • will fix out the bug in uconnect today and make the cursor effect and wrp up homepage • Minimize external help for debugging • work on visisphere for atleast 30 min • Do AOC fasttt
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qwwertyz
@qwwertyz0
day 21:50days: • I finished escape room!(for now...) Looking forward to beta-testing and all the bug reports I'll receive:star-struck: • working so hard these past 2 days I'm scaring myself👁👄👁 • had a 3 hour physics experiment test thingy. Technically I should've received the same amount of radiation as an airplane flight🍌 • gods bless me on my sat
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qwwertyz
@qwwertyz0
day 12:50days: • got a headache from showering yesterday and also biking in the freezing wind today • It snowed!! • worked 8 hours at anime con again. was worried my body wouldn't recover since I ended up staying very late with the headache yesterday, but I woke up with no muscle soreness whatsoever. teenage recovery speed is no joke lol. feeling rich with $275 • finally fixed that bug I've been working forever on in milkyway 😁 • how do I keep posting while slack is down?
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logabe
@logabe0
Day 8 outta :50days:! Great googly moogly! • Fixed a bug in Milkyway Pets where tray menu entries weren't being removed when clicked. Worked a bit on my other game, Burning Rain. • Read ~30 pages of the comic 俺物語. I had to look up a lot of vocab, but I could get the general jist of a lot of sentences. • Did some practice tests for my licence exam. It turns out that there are new questions being introduced next month, so I'll probably sit the test after my Japanese exam next week. That'll be the first goal ticked off my list! • Made a post about my YSWS idea, If you have any thoughts or feedback on the concept let me know!
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/39252830-8b59-4d95-a1eb-06fedd1d42f9-image.png
virtualfuzz
@virtualfuzz0
continued working a bit on flit_client, only small changes, the path handling is a bit better (it doesnt bug out when you try to write weird paths), and prints out an actual error message if you try to intialise a flit repository on an empty repo
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AryanGupta-U088CM6P9BN
@AryanGupta-U088CM6P9BN0
Received money for my 2nd bug bounty work :partying_face:
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minecraftchest2
@minecraftchest20
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minecraftchest2
@minecraftchest20
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Neon
@Neon0
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AryanGupta-U088CM6P9BN
@AryanGupta-U088CM6P9BN0
Got my first freelance security gig + a bug bounty :partying_face:
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mathias
@mathias0
Finally fixed the potato mace for #C07NQ5QAYNQ|, next bug to fix: making an enchantments that give the Drunk effect (see post from 14/04/2025)
Moon
@Moon0
Having terrible difficulty with spotting a bug in my sbrk memory allocator :c (Screenshot attached to not get deleted)
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Nethul
@Nethul0
Day 12 of #C045S4393CY| I was really busy today but I was able to get some bug fixing done, I've been clicking around on random areas to see what makes stuff crash and the good thing is now that's harder to do!(Don't have much to show)
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SkyfallWasTaken
@SkyfallWasTaken0
day ?? of #C045S4393CY|! - final bug fixes/vibecoded the order switcher for @Archimedes - check it out in #C05B6DBN802|! unfortunately i couldn't roll out the email bit for now which is a shame but oh well - read stripe docs a bit + learned about how credit card networks handle disputes - yap!
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Nethul
@Nethul0
Day 11 of #C045S4393CY| Today I bug fixed the phone and made it more responsive, researching on animations in pygame, seeing if they will work well or if they will just make the program more laggy, because I would love to have app close animations and more
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/93d7478e-b607-4814-8457-b396e171048a-screenshot_2025-02-24_at_8.00.22___pm.png
Nethul
@Nethul0
Day 9 of #C045S4393CY| Today was a bug fixing day, I added a dropdown two switch between the models in the chatbot app, and did some behind the scene bug fixing, there are so many other things to do because whenever I add something new 100 other bugs pop up. I have been working on fixing on random bugs, like sometimes when I open the phone it works well I get in, but sometimes it just outputs a error and the phone crashes, and then when I fix one error, another one pops up! But I have gotten so much done recently and I hope to release this to the public when I can, hopefully in less than a month. There's a lot of instances where I have to click many times to open something, and I think it's something to do with event handling so I am planning to reorganize event handling.
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Nethul
@Nethul0
Day 7 of #C045S4393CY| Did not do much today as I was pretty busy but with the time I had I did more bug fixing, random parts of the phone when clicked on would make the whole phone crash, and there are so many of those issues so I'm fixing them one by one
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Manni
@Manni0
HridyaAgrawal
@HridyaAgrawal0
Day 5 #C045S4393CY| added Uzi, no animations yet, but configured it so it works + SMG ammo, also tried to debug a bit with why the IK wasnt working, also found a bug where zombies take time to register that they're dead
PianoMan0
@PianoMan00
I finally fixed a bug in Historical Events Near You! Now it works!
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/432cb280-9d19-4dce-9546-aaebcc15bcd0-screenshot_2025-02-16_143301.png
Nethul
@Nethul0
First post for me! Today: Did some more blender stuffs Learned a bit more css Bug fixed my python phone!
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pbthecoder
@pbthecoder0
In addition to my previous two screens for my hackapet, I also finished the Box room and updated the TV room with new art. I also added a mouse sensing and fixed text writing. Fixed bug where you can change TV without interacting with it.
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XanderKleiber
@XanderKleiber0
It's once again been a little while since the last update! I've added the ability to load scenes (with a custom file format to describe objects within the scene). In order to test this, I created a few scenes with a couple objects each, and I also added Bob-Omb Battlefield as a little bonus. I also fixed the bug where parented objects would rotate incorrectly, which was due to a lack of radian to degree conversion when setting rotation on an object.
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snej55
@snej550
Today I added water to the level editor, as well as some more sfx (waterish sounds?) and some bug fixes. I haven't been able to do much because of exams :)
snej55
@snej550
Today I added some sound effects to my C++/SDL2 game to make the combat a bit more juicy. I also added some sparks vfx, worked on the turtles, and fixed an annoying bug with the health bars. Next is water and leaves! (hopefully) github.com/snej55/paper-world
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PianoMan0
@PianoMan00
Today I worked on my sprig project and finally fixed a bug in my internet browser for kids.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/2abeafbe-4004-4a94-b9bb-c0e4097e2fb1-screenshot_2024-12-12_165723.png
PianoMan0
@PianoMan00
I worked on my sprig!! And finally fixed the bug in my code!!
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KavishDevar
@KavishDevar0
didn't manage to do much for my airpods project today, but i tried to communicate with the find my server running on the airpods case to read battery even when the airpods are not connected for audio. And of course a few bug fixes in the UI... github.com/kavishdevar/aln
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tony
@tony0
lets go i finished the extremely complex 3d projection engine from scratch and learning linear algebra, but just one problem, there is bug, and it not easy to fix because of how complex the math is behind it, i coded over night bruh, now even the gui isn't showing because it crashes bruh
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ManuG-U04C8LLPKS7
@ManuG-U04C8LLPKS70
improved ai model for subtask creation (will fix weird space bug)
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JigmetAvinash
@JigmetAvinash0
Today was quite stuggle-full day, cause I was in no mood to code. Thankfully HighSeas had the motivation inside. Welps, I have now configured the modes change, the different safety precautions and many minor bug fixes. I thought on a full introductory of the project today but I guess It will take till the weekend. Till then I will continue to code and enjoy this scrapbook. Also, I added a README so I dont need to add or save anything here, perhaps fun too !. Anyways (tags : Nextjs, Javascript, TypeScript, Vs Code, High Seas) Ba-Bye and Adios
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/fb19b258-65e5-4b87-bc89-3a9199f44b4a-image.png
snej55
@snej550
Today I fixed the player movement and added some spikes, plus some bug fixes/optimization.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/64b50d0a-3852-4310-8002-7bf13fa0c921-image.png
Hadrian
@Hadrian0
Day 4, finally fixed the bug! It's about relative and absolute path.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/b246443d-3d24-4dc0-8b17-9df51c85330b-image.png
KavishDevar
@KavishDevar0
I managed to style my AirPodsLikeNormal android app a little bit better now. • The top app bar blurs the background (wth google! you're saying i can't blur background on jetpack compose directly!?) • The sliders are better themed now • and i tracked down a bug where the app would activate bluetooth audio profiles (a2dp and hsp) when they were put into case, just after deactivating them after they're taken out of ear Not much of an update, just because the blurring part took me 3 hours -_- GitHub - github.com/kavishdevar/aln Original Scrap - hackclub.slack.com/archives/C01504DCLVD/p1732651925430999
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/5b91a6ef-437f-4436-a1dd-5d2b2cab7288-image.png
MadAvidCoder
@MadAvidCoder0
I've just finished my Ultimate Tic Tac Toe. About to ship now! I finalised the system, and implemented a number of bug fixes. I didn't add an AI opponent, but I might release an update with it another time.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/03234d8b-b2b4-4ca7-bf1f-dcca59f46e59-image.png
DerekGou
@DerekGou0
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/b260108e-acdf-4a18-9e62-5caceec30a9e-screenshot_2024-11-27_at_4.32.28___pm.png
Hadrian
@Hadrian0
Day 3 of debugging the same bug (about to give up :sadge: )
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/56d79402-0a0c-4db5-add3-83ca66a9f248-image.png