@Kaplin865Day 81 / 365
Today felt short but also long for some reason. anyways i made a cool shader for my friend's game (which is actually a revival / revamp of a sequal to another friend's game), with some pretty cool capabilities. The main thing it is for is just a circular gradient that can be applied, but then i made it so it handles multiple colors, and even "Custom Gradients", by stretching a texture along the whole sprite, and chosing colors based on that (the closer the transparency of the pixel is to 0, the closer the color is to color A, the closer the transparency is to 1 is the closer it is to color B. in reality though it just samples a multicolor gradient so uh). I also worked on the ceiling ysws a bit more to get the full 8 hours to submit. I added eating, so now your seal cant starve (which is something you shouldnt do probably. dont starve your ceilings!)
@j7jhj2due to some personal stuff, I couldn't really do much for ember jam but I really like the game I made so I'm working on it as my next big project. Heres a WIP of the intro background
(First image is the screenshot of its current state and the second image is what I'm envisioning for it look like ingame)
@qwwertyz1day 80
• procrastinated. stressed hijacked my brain as I have done zero(0) homework this period and am very behind. I dread the upcoming week of tests
• hardcore senioritis send help😭
@SashantSankar2Made my own AI powered python based shell using Sarvam ai.
Here are its capabilities and features,
-You can type out a command in plain English and the AI will translate that into actual commands... For ex: '--command: list all the files here ' outputs 'dir' on Windows and 'ls' on Linux, the shell asks for confirmation and can be run or aborted.
-All Linux commands natively (pipes, redirects, background jobs, wildcards, scripts
- everything bash supports) -Tab autocomplete from history
-Ctrl+R reverse history search
-Command history saved across sessions
-AI safety net
-Dangerous commands ask y/N, typos get corrected, if Sarvam is down it never blocks you
-Chat mode with session memory (i wanna talk with you)
-TTS via Sarvam Bulbul v3 with 40+ voices, auto falls back to pyttsx3 offline
-8 colour themes — default, red, blue, pink, gold, purple, matrix, ocean
-Multi-language AI responses — Hindi, Tamil, Telugu and more -50 fortunes — terminal wisdom, philosophy, Bhagavad Gita, Gandhi, Vivekananda
-30+ easter eggs -Flags: --help --version --tts --no-ai --lang=X --colour=red or --colour=blue
Check out the the Github page for source code and more... github.com/Crutched-programmer/Sashell
*I have made a lot of changes so the version you may see in Github may be different from what is here.@snej551Added some more postprocessing effects to my OpenGL game (lens flare, vignette, a bit of ca).
@Ava Bisset1did thing for visual novel veyr cringe@Kaplin865Day 80 / 365
Spent all day doing stuff to celebrate my dad's birthday! This included things like movie watching, pottery painting, bowling, arcade, and fancy dinner. Then after that I picked up one of my (few) irl friends and we had a sleepover! Because of this I didn't do any programming, so the image today is my friend's pokemon legends za character after they went to the mall
@DaVinci0Just updated my app in the App Store@ingobeans0:yay:do YOU have a project you want to share? create a 722x84 banner for it and upload to <https://hack.irispond.net/|Hackvertisements>!!!!:yay:
Hackvertisements are small banner embeds you can add to your website. every time the page is loaded, it will display a random Hackvertisement submitted by fellow hackclubbers, showcasing off a certified cool project :3
(theres nothing commercial about these, really just a fun way to share your projects!!!)
you can create as many hackvertisements you want for your projects, and you also get to pick a link for the hackvertisement to take people when clicked. you can also edit and delete uploaded hackvertisements, so you can always update them later!!
if you dont feel very creative or dont currently have a project you want to share, go ahead and instead add the hackvertisement embed to your own website!! its a really fun way to show off the hackclub community and make your website more lively :3c: (there is also a leaderboard for the pages that have shown the most hackvertisements)
@Kaplin865Day 79 / 365
Today I worked more on that website!!! made it look a bit better! I think this is the best im getting it to though. Ive been looking at some of the other sites people are submitting, which are really cool! So odds probably arent in my favor but im hoping anyways!
@qwwertyz1day 78
• i keep missing days ):<
• my math test is on monday and I haven't done ANY homework at all😭
• i should stop trying to organize my memes and image using an api to integrate them into my website because I'm never going to make it and now I can't find half of my memes anyways
• STRUGGLED SO MUCH to understand dfs and bfs. when will they realize making us make problems without explaining is in fact not the best way to teach algorithms to newbies
• a drawing I do in 10 min is better than one I spend 2 hours on
@Kaplin865Day 78 / 365
locked in on that website for the 2026 hackclub summer internship submission, and I think by tommorow I can finish it off lol. only issue is I dont know if a dino.icu domain is required. Im seeing that a lot of the people submitting having their sites with that domain. i uh. do not know how to get a dino.icu domain. glup. anyways i dont have much to mention outside of that.
@Kaplin865Day 77 / 365
Today I worked a bit on that website, but ultimately didnt get much done. lazy kaplin!! On the ysws site I tried to make an effect that looks like the party screen for a multiplayer game (like fallguys or fortnite), but i dont think its quite there just yet. had some fun playing games with friends tho!!!! image attatched is my decent website and an image of my run at hardmode valley-of-death in hit game aven colony (i randomly remembered i had this game) (also sorry to my scrapbook viewers that so many days were untracked lol. slight recap: I made a brick breaker in a hour then made slides for a club workshop for that. I made and nearly finished a game for ceiling ysws. also toured some colleges)
@PixelSaver-U0498TGUX0B0Made a gameloop!! And exit, and centipede, yk... It's looking almost like a game now!!! There's a lot of jank with the legs and the waves as of right now, and none of th estats are balanced, and there's no progression whatsoever, but its a game!! that you can play!! and win!!
LOTS OF BUGS but here's the work in progress
pixelsaver.itch.io/neonic@unsignd0took almost a day to develop this animation on dialogs, time to improve ui@PixelSaver-U0498TGUX0B0Finally did enemy spawning (it's super scuffed... its classes wrapped in classes wrapped in classes)
but it works!@Ava Bisset1animated hand shake without roto@stephanie0also did an upgrade for obsidian plugin github.com/suniyao/obsidian-graphene for a better graph view comparing to native obsidian graph view because this one is cooler 😋 added search file feature and it works amazing!@PixelSaver-U0498TGUX0B0Day 3!
Custom weapons and character bodies exist!! They all have custom collision shapes. Just need the custom stats and then to display and the home screen is done!!!@deltea0sooo i made this chrome extension that plays the "FAHHH" sound effect when you fail a leetcode problem. yeah this took me a whole hour to do what am i doing with my life@PixelSaver-U0498TGUX0B0Screens for my game! Now I just need to make like 5 guns, 5 characters/bodies, implement them, setup the stats, upgrades, and then boom the hq is done. haha. too big a scope i think@alarixfr0soon™️
gymscribe.vercel.app@Kaplin865Day 62 / 365
Ok so a hytale mod jam was announced. this time, its an official one. Becasue of this, im back on that hytale grind. I made a door that wont actually work like a door, but instead: 1. Teleports you infront, 2. Plays a animation, 3. Teleports you behind. Havent added part 3 yet though!! This is so the collision stays but the player can still go through and look somewhat natural. Since I never mentioned before, im making a hytale mod thats a multiplayer / friendslop experience, one where you and friends have to manage scp-esque creatures. Also if your reading on scrapbook, the reason day 51 to 61 are missing is because scrappy died lol. to recap those days, I worked on one turret, a tiny bit of aces, and attended campfire!@Thenewbornjulian0A word spelling corrector, using simspell@Anson0today i built #C0AGBJBQ329 - screw fillout forms! automatically collect slack usernames, ids, and additional questions in one click 🙂@Thenewbornjulian0Still a lot more done on rrr, now with encryption or transfered data, parameters to connect to an instance via the tcp socket server, and repl connection which gives you both the output and the prompt(with ansi escapes... colors), if supported though.@seven0Day 52 (or 31)
Im actually getting work done on my factory game :yay:
• Conveyor splitters work! jank texture, but they work!
• Went to ikea, got a skadis
• Fought with openvpn access server
◦ its not binding to port 1194, and i can't access it
◦ all my ufw rules and oci rules should allow the traffic so idk whats going on
• Didn't write my character backstory
anyway pretty good day!@abtheinnovator0I implemented the coordinates saving and quit game function which allows the player to save their game cords and quit the game whenever they like. The button for quiting the game is the x key. I also made WASD useable for movement. Also worked on Route 23.@restaurantEntity0Day 51/365aiaiaiTasks I made progress on:
• setup jellyfin server again
• some college application stuff
Streaks
• Journal ✅
• Reflection ✅
• Commits ❌
• Medicines ❌
ReflectionMood: 4/5Productivity: 2/5
dad came back to india for vacation, so slacked off today and touched some grass. Decided to re-setup my jellyfin thingy uh yea
photo uh this is what I would've sent yesterday if I didnt crash as soon as I got back home
@abtheinnovator0In these two hours i started by adding progress bars to the battle ui.
Then I worked on expanding the map by completing route 22 and the gate for route 22.
Im going to do the first ship in a few days so stay tunedflavortown.hackclub.com/projects/8520
@Kaplin865Day 50 / 365
Spent most of my day studying for a test I have tommorow. Once I finished that, I worked a bit on one turret. I fixed this major bug where if you resume playing a map, it wouldnt count it as completed or give the achievement. I also did a bit more modpack work but thats kinda it. The image today is this weird dessert i made that we will just call "Fudge Cheesecake Crumbles". its ritz cracker + butter + cream cheese morsels + fudge. it tastes interesting but definently wish I had marshmellows to make it all one solid structure rather than crumbly bits. Have a great day!
@Hanako0• Day 50/365:
• No ISAT today...spent all my time after school drawing...
• Went to my school's library to 3D print my macroepad case. Both parts should be printed by the time I come back from school tomorrow, and the best part is the library has so much extra filament that I'm not even being charged!
• Checked in for campfire! I'm so hyped for the 28th...
• Have not worked on the webOS project in a few days, I should do that tomorrow...along with figuring out what device I'm gonna take to campfire, because the only laptop I have is my school one, and itch.io is blocked on that
• ISAT is driving me insane fr fr...I NEED TO FIND THAT ONE THING BEFORE THE SPOILERS CATCH UP TO ME...
• "theory" I made as a joke when I was less than halfway through the game. I still stand by it.
@AkshatSharma0Holy I skipped a lot
Day 41 - 49:
1) Worked on Hisabi (my app)
• Added notifications
• Fixed bunch of bugs related to how budget was being allocated and theme issues, and bunch of other things
• Add a bit more info for every expense, like category(from the auto categorizer) and day of expense
• Added split expense
• Updated weekly wrapped UI
2) Academics
• Had my English and AI exams not that hard, easy ash
• I have the longest study break rn, got 10 full days for maths wasted 3 out 5 days that are over
3) Hackclub
• I am now part of cf org in dubai
• Need to work on it lowkey, but I am pretty occupied by other stuff but I can find time
@abtheinnovator0🛠 Devlog: The “Attack & Logic” Update
The Move Engine
Massive Data Entry: Completed the MoveID Enum, cataloging 165 classic Pokémon moves (from Pound to Struggle).
Safe Move Mapping: Implemented a robust UI loop that dynamically fetches the first 4 moves from a PokemonResource and assigns them to battle buttons.
Crash Prevention: Added logic to handle Pokémon with fewer than 4 moves, ensuring the game doesn’t throw an “Index Out of Range” error by disabling or hiding empty move slots.
Battle Architecture Refactor
Global Persistence: Refactored BattleMain.cs to use class-level fields (playerPokemon, oppPokemon). This allows every state in the Battle State Machine to access Pokémon stats without reloading data.
Signal Synchronization: Updated move button signals to capture move names at the moment of the click, ensuring the Battle Log accurately reports the action taken.
Combat Mechanics
Damage Integration: Successfully hooked up the “Tackle” and “Growl” logic. The game now recognizes a move selection and calculates the impact on the opponent’s HP.
State Progression: Verified the transition from PlayerTurnState to EnemyTurnState, setting the stage for the AI implementation.
flavortown.hackclub.com/projects/8520
@Kaplin865Day 49 / 365
Did a bug fix for one turret. Figured out how to do the steam announcement stuff thingies, so now theres a steam news post for the changelog. yay! outside of that, I did some homework and also basically finished the chef job datapack bit from last log. Ive been getting a handful of bug reports so i have a lot to fix for tommorow!! Since I dont have any meaningful screenshots today, here is one of my friend's winning one-turret beach map factory loadout. hes the first person EVER to get the beat-the-beach-map steam achievement :D so uh yeah you can copy this if you want lol. have a great day!
@dizzard-U099CFCTQ2V0Day 49
slepy but more
Goals:
dont crash out :)
Stuff I did:
put a sketchbook in my backpack so i can start doodling during class OFFICIALLY
studied a LOT for HAM Radio exam
made food
synchro yayayaya
did a bunch of accounting stuff for TSA
#C0A7TSWC266 gang PLS
hw and stuff
resubmitted my fusering project!! Isn't it fire :3
got email bombed by campfire ppl to do check in 5 (MB LMAO)
Streaks:
Duolingo ✅
Journal ✅
Coddy ✅
Locket ✅
Commit ✅
Read an article OR Write something cool ✅
Workout ✅
Overall:
pretty cool day :)
@restaurantEntity0Day 49/365mirror mirror on the wall also 7^2 niceTasks I made progress on:
• #C0AF73Z30UV
◦ added more stuff to the registration system (made it a modal popup, added description and tags)
◦ Added a system to check if the channel is already registered as a project
Streaks
• Journal ✅
• Reflection ✅
• Commits ✅
• Medicines :large_yellow_circle: only one tonight again :c
ReflectionMood: 4/5Productivity: 3/5
About 3.5hrs of work. Good for a casual day. I likey.
I also created a mascot for the thingy? Its name is Jekt, and I'm kinda workshopping on vibes (or maybe I shouldn't overthink ts or it'll be weird.) idk gah
therapist tmr :shocked: