@PixelSaver-U0498TGUX0B0Made a gameloop!! And exit, and centipede, yk... It's looking almost like a game now!!! There's a lot of jank with the legs and the waves as of right now, and none of th estats are balanced, and there's no progression whatsoever, but its a game!! that you can play!! and win!!
LOTS OF BUGS but here's the work in progress
pixelsaver.itch.io/neonic@unsignd0took almost a day to develop this animation on dialogs, time to improve ui@PixelSaver-U0498TGUX0B0Finally did enemy spawning (it's super scuffed... its classes wrapped in classes wrapped in classes)
but it works!@Ava Bisset0animated hand shake without roto@stephanie0also did an upgrade for obsidian plugin github.com/suniyao/obsidian-graphene for a better graph view comparing to native obsidian graph view because this one is cooler 😋 added search file feature and it works amazing!@PixelSaver-U0498TGUX0B0Day 3!
Custom weapons and character bodies exist!! They all have custom collision shapes. Just need the custom stats and then to display and the home screen is done!!!@deltea0sooo i made this chrome extension that plays the "FAHHH" sound effect when you fail a leetcode problem. yeah this took me a whole hour to do what am i doing with my life@PixelSaver-U0498TGUX0B0Screens for my game! Now I just need to make like 5 guns, 5 characters/bodies, implement them, setup the stats, upgrades, and then boom the hq is done. haha. too big a scope i think@alarixfr0soon™️
gymscribe.vercel.app@Kaplin860Day 62 / 365
Ok so a hytale mod jam was announced. this time, its an official one. Becasue of this, im back on that hytale grind. I made a door that wont actually work like a door, but instead: 1. Teleports you infront, 2. Plays a animation, 3. Teleports you behind. Havent added part 3 yet though!! This is so the collision stays but the player can still go through and look somewhat natural. Since I never mentioned before, im making a hytale mod thats a multiplayer / friendslop experience, one where you and friends have to manage scp-esque creatures. Also if your reading on scrapbook, the reason day 51 to 61 are missing is because scrappy died lol. to recap those days, I worked on one turret, a tiny bit of aces, and attended campfire!@Thenewbornjulian0A word spelling corrector, using simspell@Anson0today i built #C0AGBJBQ329 - screw fillout forms! automatically collect slack usernames, ids, and additional questions in one click 🙂@Thenewbornjulian0Still a lot more done on rrr, now with encryption or transfered data, parameters to connect to an instance via the tcp socket server, and repl connection which gives you both the output and the prompt(with ansi escapes... colors), if supported though.@seven0Day 52 (or 31)
Im actually getting work done on my factory game :yay:
• Conveyor splitters work! jank texture, but they work!
• Went to ikea, got a skadis
• Fought with openvpn access server
◦ its not binding to port 1194, and i can't access it
◦ all my ufw rules and oci rules should allow the traffic so idk whats going on
• Didn't write my character backstory
anyway pretty good day!@abtheinnovator0I implemented the coordinates saving and quit game function which allows the player to save their game cords and quit the game whenever they like. The button for quiting the game is the x key. I also made WASD useable for movement. Also worked on Route 23.@restaurantEntity0Day 51/365aiaiaiTasks I made progress on:
• setup jellyfin server again
• some college application stuff
Streaks
• Journal ✅
• Reflection ✅
• Commits ❌
• Medicines ❌
ReflectionMood: 4/5Productivity: 2/5
dad came back to india for vacation, so slacked off today and touched some grass. Decided to re-setup my jellyfin thingy uh yea
photo uh this is what I would've sent yesterday if I didnt crash as soon as I got back home
@abtheinnovator0In these two hours i started by adding progress bars to the battle ui.
Then I worked on expanding the map by completing route 22 and the gate for route 22.
Im going to do the first ship in a few days so stay tunedflavortown.hackclub.com/projects/8520
@Kaplin860Day 50 / 365
Spent most of my day studying for a test I have tommorow. Once I finished that, I worked a bit on one turret. I fixed this major bug where if you resume playing a map, it wouldnt count it as completed or give the achievement. I also did a bit more modpack work but thats kinda it. The image today is this weird dessert i made that we will just call "Fudge Cheesecake Crumbles". its ritz cracker + butter + cream cheese morsels + fudge. it tastes interesting but definently wish I had marshmellows to make it all one solid structure rather than crumbly bits. Have a great day!
@Hanako0• Day 50/365:
• No ISAT today...spent all my time after school drawing...
• Went to my school's library to 3D print my macroepad case. Both parts should be printed by the time I come back from school tomorrow, and the best part is the library has so much extra filament that I'm not even being charged!
• Checked in for campfire! I'm so hyped for the 28th...
• Have not worked on the webOS project in a few days, I should do that tomorrow...along with figuring out what device I'm gonna take to campfire, because the only laptop I have is my school one, and itch.io is blocked on that
• ISAT is driving me insane fr fr...I NEED TO FIND THAT ONE THING BEFORE THE SPOILERS CATCH UP TO ME...
• "theory" I made as a joke when I was less than halfway through the game. I still stand by it.
@AkshatSharma0Holy I skipped a lot
Day 41 - 49:
1) Worked on Hisabi (my app)
• Added notifications
• Fixed bunch of bugs related to how budget was being allocated and theme issues, and bunch of other things
• Add a bit more info for every expense, like category(from the auto categorizer) and day of expense
• Added split expense
• Updated weekly wrapped UI
2) Academics
• Had my English and AI exams not that hard, easy ash
• I have the longest study break rn, got 10 full days for maths wasted 3 out 5 days that are over
3) Hackclub
• I am now part of cf org in dubai
• Need to work on it lowkey, but I am pretty occupied by other stuff but I can find time
@abtheinnovator0🛠 Devlog: The “Attack & Logic” Update
The Move Engine
Massive Data Entry: Completed the MoveID Enum, cataloging 165 classic Pokémon moves (from Pound to Struggle).
Safe Move Mapping: Implemented a robust UI loop that dynamically fetches the first 4 moves from a PokemonResource and assigns them to battle buttons.
Crash Prevention: Added logic to handle Pokémon with fewer than 4 moves, ensuring the game doesn’t throw an “Index Out of Range” error by disabling or hiding empty move slots.
Battle Architecture Refactor
Global Persistence: Refactored BattleMain.cs to use class-level fields (playerPokemon, oppPokemon). This allows every state in the Battle State Machine to access Pokémon stats without reloading data.
Signal Synchronization: Updated move button signals to capture move names at the moment of the click, ensuring the Battle Log accurately reports the action taken.
Combat Mechanics
Damage Integration: Successfully hooked up the “Tackle” and “Growl” logic. The game now recognizes a move selection and calculates the impact on the opponent’s HP.
State Progression: Verified the transition from PlayerTurnState to EnemyTurnState, setting the stage for the AI implementation.
flavortown.hackclub.com/projects/8520
@Kaplin860Day 49 / 365
Did a bug fix for one turret. Figured out how to do the steam announcement stuff thingies, so now theres a steam news post for the changelog. yay! outside of that, I did some homework and also basically finished the chef job datapack bit from last log. Ive been getting a handful of bug reports so i have a lot to fix for tommorow!! Since I dont have any meaningful screenshots today, here is one of my friend's winning one-turret beach map factory loadout. hes the first person EVER to get the beat-the-beach-map steam achievement :D so uh yeah you can copy this if you want lol. have a great day!
@dizzard-U099CFCTQ2V0Day 49
slepy but more
Goals:
dont crash out :)
Stuff I did:
put a sketchbook in my backpack so i can start doodling during class OFFICIALLY
studied a LOT for HAM Radio exam
made food
synchro yayayaya
did a bunch of accounting stuff for TSA
#C0A7TSWC266 gang PLS
hw and stuff
resubmitted my fusering project!! Isn't it fire :3
got email bombed by campfire ppl to do check in 5 (MB LMAO)
Streaks:
Duolingo ✅
Journal ✅
Coddy ✅
Locket ✅
Commit ✅
Read an article OR Write something cool ✅
Workout ✅
Overall:
pretty cool day :)
@restaurantEntity0Day 49/365mirror mirror on the wall also 7^2 niceTasks I made progress on:
• #C0AF73Z30UV
◦ added more stuff to the registration system (made it a modal popup, added description and tags)
◦ Added a system to check if the channel is already registered as a project
Streaks
• Journal ✅
• Reflection ✅
• Commits ✅
• Medicines :large_yellow_circle: only one tonight again :c
ReflectionMood: 4/5Productivity: 3/5
About 3.5hrs of work. Good for a casual day. I likey.
I also created a mascot for the thingy? Its name is Jekt, and I'm kinda workshopping on vibes (or maybe I shouldn't overthink ts or it'll be weird.) idk gah
therapist tmr :shocked:
@KarthikSankar-U04K5EPMZM10shipped time capsule!!
you write a message, enter your email, and it gets sent back to you at a completely random time between the next hour and the next year. could land tomorrow morning, could be 11 months from now. you have zero control over when.
built with Next.js + Neon (serverless postgres). messages get stored with a randomly scheduled send time and delivered whenever that hits
try it out: capsule.karthik.lol
github: github.com/emergenitro/time-capsule
@Hanako0Day 49/365:
• Ordered soldering iron and pcb production for the macroepad!
• Gonna do the campfire check-in either later today or tomorrow
• Trust in the ISAT grind...TRUST...
• Pic of my entire ISAT session yesterday
@melon0New web thing im working on using golang + vite (node)! flavortown project
@KarthikSankar-U04K5EPMZM10shipped inkwell a while ago!! 🚢
inkwell is a journaling app with zero auth friction. no signups, no passwords, no email verification nonsense. you just type your name, get a unique code, and start writing. your code is your only key back in, so don't lose it :heavysob:
built it because i wanted a place to just... write. without having to deal with all the overhead of traditional auth systems. clean ui, smooth transitions, entries are collapsible, editable, deletable. very "just write" energy
built with Next.js + MongoDB, deployed on Vercel
try it out: inkwell-xi-blue.vercel.app
star it if u like it: github.com/emergenitro/inkwell
@460093610Trying a different link scrapbook.hackclub.com@restaurantEntity0Day 48/365Tasks I made progress on:
• #C0AF73Z30UV
◦ 'registration' system (just adds your channel and project name to the db after running a command)
Streaks
• Journal ✅
• Reflection ✅
• Commits :red-x:
• Medicines :large_yellow_circle: only one tonight :c
ReflectionMood: 2/5Productivity: 2/5
Had to go outside for basically the entire day today, so couldn't get much done
then proceeds to lock in at 11pm
welp
eye infection still :c
I think ts is duckweed? looks really cool when they're flowering tho
@Kaplin860Day 48 / 365
Guess whos game is out on steaaammmm!!! MINE! ME ME ME ME!! Steam finally reviewed my game without sending it back, and now its published! I would have tagged it as early access, but turns out your supposed to do that BEFORE your game gets verified, so now i cant. oh well. Happy one turret tuesday!!! You can play the one turret 0.8 update NOW!!! Its on steam (if you couldnt tell) but also free on itch if you dont care about the very good steam features (like steam workshop, steam achievements, steam community, steam family share, and steam cloud saves when I figure out how to fully add those). Price might also increase when the next update comes out because im going to be applying all my game polish skills!! Outside of that, I did some more playing around with datapacks for jobplus remastered, and got certain crafting recipies to be gated behind a job upgrade (for testing, i made a custom chef job, where you need the pie upgrade to craft pies. Luckily though, due to the fact that the library doesnt account for certain modded blocks, you can still cut the pie without the chef job!)
@dizzard-U099CFCTQ2V0Day 48
slepy
Goals:
campfire lock in
ham radio lock in
Stuff I did:
made campfire central florida's insta account, pfp, and 3 posts. omg i LOCKED IN. Also a flyer to print at my school!
IF YOURE READING THIS I DARE YOU TO FOLLOW ME.
played piano!!!
homework
added cool stuff to my pfp (sleepover and campfire thingys)
LUNAR NEW YEAR WHOOO CHINESE WAS SO FUN I MADE A FIH
school sucks ahh
took a nap cause im sleepy
ham radio study
bleh
Streaks:
Duolingo ✅
Journal ✅
Coddy ✅
Locket ✅
Commit ✅
Read an article OR Write something cool :ms-cross:
Workout ✅
Overall:
CAMPFIRE WHOOOOOOOO
@mileswk0I've been working on a project with HackClub AI + ElevenLabs with AI talking to each other. Its been fascinating. I can change the roles for them, so I can have them do the funniest testing.
See the GitHub here:
github.com/MilesWK/Three-Models-Talking
@Coolcream0Ive been working on this for almost 30 hrs now for flavortown. Please, give me a feedback if you have anything to share hope you like it. Its not completely finished.
flavortown.hackclub.com/projects/10632
@qwwertyz0day 48
• felt really miserable today but felt so much better after jogging
• I think I'm pretty much going to speedrun the entire mcu movies at this point
• did not manage to sleep on time... but I will tonight. I'm going to try stop ruminating about productivity and just instead fix sleep, if that's the only thing I'll do this vacation. Goals for the next 5 days(wdym only 5 days left??!): wake up on time, no phone before bed(i need to read the golden egg anyways so good time to start), and go outside.
• emo about the end of my break...⌛
• oh also I learnt how to prove 1+1=2 today
Today:
• go outside:tw_white_check_mark:
• wake up on time❌
• no phone before bed❌
@Hanako0Days 45-48/365:
• The Macroepad has been fully approved! That's done with for now, at least
• Started the webOS sidequest on Flavortown and am partway through part 2. It's going pretty well so far
• Finally beat one of my favorite games, In Stars and Time! I first started it last July and finished it at 2am on day 46 (I actually think beating it late at night made the ending ever so slightly more impactful). As far as I know, there's only one major thing I haven't seen yet, so I've started a new save and am hoping to find it pretty soon.
• Still thinking of doing something for scraps, although my time is starting to run out...
• Picture of my website so far (yes, that is a teto reference)