Posts tagged with :wom:
const tM = 0.5, vM = 0.75; if (t < tM) t = lerp(0, vM, invLerp(0, tM, t)); else t = lerp(vM, 1, invLerp(tM, 1, t));remap is such a useful idea
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gamelab

made with:gamelab
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gamelab

made with:gamelab
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gamelab

made with:gamelab
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gamelab

made with:gamelab
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