@pi.obj1Hello Hello the lovely people at scrapbook
haven't journaled here lately after pi.keeb submission, currently working on
pi.mhkbpi.SHIELD
tho SHIELD is more on paper rn cuz i'll need to figure out the pcb for that, im very excited about the opportunities i got just because of blueprint, it really pushed me to learn new things and eventually master them, so yeah that's the current story, see you on the next entry!
@restaurantEntity7Day 46/365half a singular drawingTasks I made progress on:
• #C09TG04FFK6
◦ made half of the other boss to put on the website
• watched the entirety of arcane s2 :yayayayayay:Streaks
• Journal ✅
• Reflection ✅
• Commits :red-x:
• Medicines :large_yellow_circle: ig? I didnt take meds in the morning but I did in the evening
ReflectionMood: 3/5Productivity: 1/5
i was working on this wendigo with a dragon skull mask thing
was using references for it but tried not to but got thick thighs instead
and arcane was so good gah but NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO whyyyyy :c (applies to basically everything so no spoilers except the ending is :noooovanish: )
I should uh lock in, drawing is not my string suit :hs:
@DaVinci1Just uploaded a new model in Bambi Studio for building your own Surgery System! Everything is Bambu Studio for you guys to test it! Inspired by Benetton Stirton’s design; it can't be used in humans if anybody doesn't know :angellll:
@Mikuel1DAY 45/365
• Played piano
• Went for a 5 minute run :shocked:
PROGRESS ON MY GOALS
• *MY ROCKET DRONE IS FINISHED*:yayayayayay:
◦ Soldered extension cables for an ESC and the servos, batteries, and LiDAR
◦ Went through 5m of cable, only took 7h :pf:
◦ With this assembly is 100% done
◦ Only thing left is coding and testing :yesyes:
• Started researching how to build my first model rocket :ultrafastparrot:
• Journaled:yesyes::streak:45 days
@restaurantEntity7Day 45/365singular drawingTasks I made progress on:
• #C09TG04FFK6
◦ made one of the bosses to be put on the website
◦ yep
◦ just one
◦ im so productive
Streaks
• Journal ✅
• Reflection ✅
• Commits :red-x:
• Medicines :red-x:ReflectionMood: 4/5Productivity: 1/5
I've just been slacking off the whole day (get it? like slacking off but also being chronically online on slack... whatever)
petting blahaj is all I need for my valentines day
I think I'm developing/have developed a habit for daily tracking? but also its kicking in at the wrong time of day... the journalling is pretty much only in the evening. I should make it easier for me to journal.
anyways
here's the animation for the boss to be put on the website! It's kinda ahh I know but its been a while since I arted
oh yea feel free to drop ideas for bosses (VERY IMPORTANT PLS DO :face_holding_back_tears:) (like not too complicated to draw but cool ideas are fine!) and any suggestions on how I can improve the sprite (maybe some body movements but I was planning on cheating and using a css animation to move it :pf:) (also cough cough #C09TG04FFK6 cough cough)
@Kaplin867+Day 45 / 365
I worked a tiny bit on one turret today, but not all that much. I think im going to resubmit it for steam since I fixed some bugs and now its actually playable on steam edition. I went to the movies with my hackclub peeps (we earned it from polygon ysws last time we had a meeting). We watched the movie "Goat". It was a fun movie I liked it! When I got home I played some more on the geometra minecraft server a tad bit. There was a countdown for when the server finally went offline. Truly sad, hopefully the community can stay in-touch. I dont really have any image for scrapbook, which i sorta need to make a proper post, so uh. here is a quote from discord turned into cool image from that one quote discord bot. ok have a good day thank you for reading.
@qwwertyz7+day 45
• watched venom, watching venom 2(why is venom cute in like a cat wanting to destroy the world but restricted to its small and harmless body cute)
• had an interview
• slept at 2
• just not productive. 1/5
@Aram1🚢 SHIP!!! 🚢
Does your school use :synergy: StudentVUE? Over the past several months (and over 50 hours of coding) I have been working on reverse engineering StudentVUE and creating a new version of StudentVUE that is more performative, fixes the buggy interface, improves the UI and more. It took over 50+ hours of coding, 30+ of bug testing and reverse engineering (LOTS of reverse engineering) and 10 hours of community feedback.
The app took much reverse engineering (and doesn't just use most of the already documented APIs which are slower or have less features). I made it because StudentVUE is slow, very buggy, logs you out every minute, has a horrible UI and clunky. Student tries to address all of that.
It's open source (I would GREATLY appreciate a star ⭐ it helps out a lot) and avaliable at student.aram.sh. No data is collected or stored (read the privacy policy)
@restaurantEntity7Day 44/365zilch nada zeroTasks I made progress on:
• nothing
• made the repo for the bossfighting website
Streaks
• Journal ✅
• Reflection ✅
• Commits ✅
• Medicines :red-x:ReflectionMood: 3/5Productivity: 1/5
setup the repo for bossfighting
dint do much other than that
ill start work tmrw now I think the burnout is about over
picture of bean she is so silly
@Kaplin867+Day 44 / 365
When i got home from school i did homework, then I played in the events on the minecraft cobblemon server called "geometra". today is its 1 year anniversary, and tommorow it will be closing down. I had to leave for a large portion of the festivities. while i was out i got dark enchantress cookie in cookie run kingdom from the pity. gambling go br. I didnt work on anything lol. Image is when some of the people on the server and I were playing "Bingo Bridge Cross", or "Bringe" for short. Basically players take turn going across the bridge. Last person to get across the bridge and all people who fall are out. Last person standing chooses a color for the bingo boards. Whoever gets 4 in a row or all corners win. Have a great day if ur reading this :)
@qwwertyz7+day 44
• they actually tried to teach us uni ML for a semester in 6 hours
• learnt about supervised/unsupervised learning. still very confused. If I'd have more time maybe I'd understand but I don't think I'm going to get any futher in a little more than a week
• apparently you're not allowed to use the organization's gpu for cryptomining(which implies someone did it):doge-wx:
• I slept at 1am!(crazy how that's considered a good day)
@Hanako0Day 44/365:
• Resubmitted the Macroepad, the first review has now been approved
• Cooked up a track for the rhythm game! Not as long as I wanted, but it's definitely one of the best songs I've composed (not that the bar is very high)
• Took apart a keyboard I don't really use anymore. It can still type, and It's actually not very hard once you get used to it. I also poked all of the keys on its case out for fun (keyboards are easily in my top 10 favorite things to torture)
• Attatched is my rhythm game song, the "key"board, and the decapitated keys
@abtheinnovator7+Status: Recovering from an infection, but the code must go on! 🤒
✅ Accomplishments Today:
Dynamic Battle Initialization: Successfully linked the World Map encounters to the Battle Scene. The BattleManager now dynamically loads Pokémon sprites (Front/Back) and names based on the specific encounter.
Save File Integration: Integrated the PlayerSaveResource to ensure the battle correctly identifies the player’s ChosenStarter and reflects it in the UI.
Encounter Logic: Refined the TallGrass script to calculate encounter chances and pick random Pokémon from a level-specific wildPokemonList.
UI & Bug Squashing:
Fixed “Node Not Found” errors by correcting the UI pathing through Ui/Controls/.
Resolved an InvalidCastException by correctly identifying the “Run” button as a TextureButton rather than a standard Button.
Implemented the Run Button logic to gracefully exit the battle scene.
🛠 Technical Hurdles Cleared:
Enum Conversion: Solved the challenge of converting string data from the level list and StarterChoice enums into the master PokemonID enum.
Scene Tree Navigation: Mastered the relationship between the BattleBase root and its nested UI components to avoid null references.
:black_right_pointing_double_triangle_with_vertical_bar: What’s Next:
Implementing the Move/Attack menu.
Syncing HP bars with actual Pokémon stats.
Adding transition animations for a smoother “Encounter Start” feel.
flavortown.hackclub.com/projects/8520
@JasonCameron0FOSS WisprFlow github.com/JasonLovesDoggo/Flow
You can use local models or plug in an OpenAI or Openrouter key for lower resource utilization
In the process of building this I also reverse engineered how Wispr Flow worked and found a little baby RCE.
@restaurantEntity7Day 43/365JELLYFIN yep jellyfinTasks I made progress on:
• jellyfin
Streaks
• Journal ✅
• Reflection ✅
• Commits :red-x:
• Medicines :red-x:ReflectionMood: 4/5Productivity: 1/5
I have a therapist now :yayayayayay: and she isn't the most transphobic person there is yippee! She asked me to examine myself and find out points of gender dysphoria across my life. so yeah
also setup jellyfin on my other pc, I might be falling into the homelabbing rabbit hole, might pull myself out to work on #C09TG04FFK6 (ysws)
i might re-setup so that I get the hang of using docker
anyways I'm really eepy so gn!
@Kaplin867+Day 43 / 365
I was out most of the day so i physically could not work on much. Plus homework!!! rahh!! anyways I got my steam approval request back, and my current build cant be on steam because you "Cant place on the map"... at first I thought it was perhaps the tutorial, since thats old and I havent changed it that much so maybe it got broken. I loaded up the steam build and gave it a try just to see that maps didnt load at all, meaning the game didn't know where you can or cant place blocks, thus defaulting to not being able to place anything. This didnt happen on my non-steam builds because in godot you need to do like this strange export resource thingy, and for the steam build i added .otmap files and it suddenly worked again! Though after looking at the tutorial I really hate it, so rather than pushing it off till next update, I will just go ahead and make it better. I will also fix a bug my friend noticed when I passed him a non-steam build (the bosses were all the lumber boss instead of the correct ones). Attached is a photo of the wip tutorial. yes the image does have a modded building since im too lazy to disable it. Didn't finish it tonight but I will likely get to it yesterday. maybe.
@qwwertyz7+day 43
• took a walk. It was actually really nice and I'm going to try to do that everyday
• learnt about ai search. It's pretty cool how you can have a model up and running by just using a library and 50 lines of code
• productivity 2/5. constantly distracted by movies/youtube/konkrio/mancala/music/whatever else I looked up today
• going to birthday party yay
• kind of annoyed that I need to upload photos for scrappy to count my post. I'll just be the daily meme guy from now on ig:shrug:
@seven0Day 43 (or 22)
• Dual booted Fedora Linux!
◦ Install was a pain, because i made the partition wrong three times, and then discovered the glitch where the post install setup wizard freezes if you click the wrong thing while having an nvidia card
◦ Super cool
◦ Running KDE Plasma as well, literally has all the features i wanted from windows, without the ones i didnt
◦ The moment i switched back to windows for 5 seconds, the sound output glitched and is now only playing through my monitor speakers
• Waited on modrinth again, they have now been telling us to wait for almost a week, and their estimate was at most four days
Didn't do much else because I went to my brother's soccer game (he did really well)
have another photo of modrinth being slow, and a photo of my new fedora
@Hanako0Day 43/365:
• Worked on some revisions for my macroepad design, mostly the assembled case model
• To-do next time I work on it:
◦ Update the Github repo
◦ Find a way to download the source file
Resubmit
@abtheinnovator7+💾 The “Brains” of the Game: Save & Load System
Infrastructure: Refined the PlayerSaveResource to track StoryProgress, GlobalPosition, MapName, and a detailed PartyDetails dictionary.
Persistent Storage: Successfully migrated the save path from res:// to user://. This ensures the game remains writable and stable once exported to other computers.
State Restoration: Implemented a SaveManager singleton that bridges the gap between stored data and the active game world.
Title Screen Logic: Created a smart StartScreen that checks for existing save files. The “Continue” button now correctly triggers the loading sequence and unloads the UI to prevent it from overlaying the gameplay.
🗺 World Building & Navigation
⚔ Battle System Preparation
Data Structures: Finalized the PokemonResource. It is now a professional-grade [GlobalClass] that tracks:
Base Stats: HP, Attack, Defense, Sp. Atk, Sp. Def, and Speed.
Growth: Experience curves and level-up move dictionaries.
Visuals: Shiny variants, front/back sprites, and menu icons.
Encounter Logic: Identified the transition point in the “Tall Grass” where the world state is saved before jumping into the battle scene.
Next ill be actually building the battle arena.
flavortown.hackclub.com/projects/8520
@restaurantEntity7Day 42/365OMNIVORE wait no different appTasks I made progress on:
• set up a media vault bookmark dump thingy (Karakeep!) cause the omnivore repo is goofy
◦ got it on a tunnel so now I can access it anywhere
Streaks
• Journal ✅
• Reflection ✅
• Commits :red-x:
• Medicines ✅
ReflectionMood: 4/5Productivity: 3/5
yep it works
uhh nothing much to reflect on today I slept in, basically got ready for the day around noon, then just decided to lock in and do ts. and it worked out in the end! so :yayayayayay:
haven't added anything yet, from tmr onwards there's prolly gonna be a new streak on the list of streaks which is adding stuff to karakeep and processing them
picture of the empty vault
also did all of my meds today yipe
also mental checkup thing tmr uh wish me luck :fear:
anyways gn!
@Kaplin867+Day 42 / 365
I decided to make another hytale youtube tutorial, but instead of it being about rivers I took the cheap route and made it about floating islands, which was a lot easier. Ive been getting a lot of comments recently so I think my tutorials are on the algorithmic-upswing. Or something. idk. also how has it already been 2 weeks since my last one??? Anyways the video is out now yippe uh yeah thats all i did today lol!!
@seven0Day 42, the answer to everything (or day 21 for me)
• Waited on modrinth again, still nothing
• Got a bunch of things set up for #C0AD3QV5C5D
◦ Set up map, at the same domain as the server (thanks nginx)
◦ Set up a status page, still need to merge to main dns
• Did a tiny bit of work on my ft game, made a jank new conveyor belt
◦ Still just a turn conveyor, but now works better
once again getting more unproductive lol, idk what i did all day
have a photo of the jank conveyor