@n0o0b090lv1DAY 36/:50days::
• FIRST DJing :DD 🎧
• Made new pfp :noobhead:
• Fixed a lot in MUT4rr#
- Made hp bar (may or may not be debug) - Ammo - Fixed item use not working - Made raycasting better so cursor stops (it aws bit bugged XD) - Use cooldown - some other bs and bug fixxing XDD
• Got 3d fillement (whole 5 rolls + starter kit XD)
• Started looking for a dj thingy :))
• Some more art in #C09RCEV6YNR|
• ALSO 57/60 IN #C09BE8QF1V5| (2 people joined :yayayayayay:, sad that wokflows are down ;-;)
• Distributed Christmas mail in my school :)) 🎁
• Some more things i did today, but these are of top of my head XD
BIG OH SO BIG DAY IDK HOW I WILL SLEEP NOW :xxdd:
@ajhalili20061DAY 31 (2025-12-12):
• Literally tweaking around Atlassian Home app for project and goal updates on both personally and at Recap Time Squad (#C07H1R2PW9W|), although I’ll be sticking with Obsidian in the future.
◦ Guess we’ll going to have a field day with Confluence and Jira (💀) during the holidays break
• Actually replied back to Doppler Support regarding Cloudflare Access SSO related errors
• More debugging hell at github.com/recaptime-dev/devenvkit why the build fails (more GitHub Copilot chat threads, I guess?)
@SakG0Day 22:
• Just forgot about AOC, will do!
• Did coding for 5 hrs
• Got rejected for #C09DLGM81E1|
• Got approved for #C0A1GEUM8R3|! Looking for participants and team.
• Did some debugging and found out the problem and quick fixed it..
• For complex formulas, relied on LLM, not anymore..
• Didn't study
Day 23:
• Code for 10 hrs(I promise i will)
• will fix out the bug in uconnect today and make the cursor effect and wrp up homepage
• Minimize external help for debugging
• work on visisphere for atleast 30 min
• Do AOC fasttt
@thespaceman0Log #3 @ Scrapbook about Mosaic!!
So far so I have
• Got my website to save the projects you have added to your slack account (aka when you sign in, it loads the projects you added last time/session)
• Spent 3.5hrs debugging Hackatime to get to display the hours on dashboard once again because of the saving feature I added tdy
And for those of you following Mosaic, DW theres gonna be a huge CSS revamp on this - this is just my prototype for development!
Next steps:
• Leaderboard System
• Submission System
• Admin System
@SakG0Day 1️⃣
• Was making uConnect hero but encountered an err that took my day(debugging even now :cryin:)
• :ms-cross: Complete scholarImpact (for hackathon)
Day 1️⃣8️⃣:
• Make uConnect Hero section and tour part
• Study 1 chapter
• Code for 6 hackatimes hrsssss
@hex45(re-posted from bsky.app/profile/hex4.xyz/post/3m6ghh46jyc2g)
:50days: day 14!
hack club slack is down :( but that means I got a lot done for mixtape! i set up a sveltekit route to hit my AI proxy, wrote a system prompt, did some frontend debugging, and Mixtape is now able to write Strudel code all by itself!
@KittyCat0:50days: day #6:
• I did some more godot debugging and I’ve decided to just start over with a new project but make it more organized and enhanced (the current one is a mess: github.com/AlanikREDAWN/moonshot-dragonpedia) :heavysob:
• I did some crochet with the yarn I bought
• I finished a DE English assignment thats due tomorrow
• I’m going to read more of Shatter Me before bed! I’m liking it so far, its pretty fast paced and hard to put down
@Freddie0Ducky Diagnostics is a project designed for the PicoDucky (but just python for now)!
It runs a series of commands and saves output to debug.txt with some formatting and voilà, a detailed list of spec's and more information about your device. You can download it from this GitHub link. (this was made for YSWS #C08QZ0P7QP6|)
@snej550Finally got IBL (mostly) working in my OpenGL renderer. I spent most of yesterday debugging some weird artifacts I was getting, but I'm pretty sure it was just some crazy high values from the HDR map I was sampling, because it works fine now after I switched to the hdr map used in the learnopengl.com tutorials. (So I just need to add some clamping to the values I think).@MinglangDu0Used a stress-tester to debug my solution to the Closest-Pair Problem!
@py6600I finally found the registry, after 10 hours of continuous debugging (well, debugging for an absolute beginner at Java)! 🙂
@Irtaza0After digging through Sprig’s schematics, figuring out the right CircuitPython libraries, and spending countless hours debugging errors in Thonny’s serial shell, I finally got my <https://github.com/Irtaza2009/Hackamon|Hackamon code> (submission to #C0809PN4TPE|:hackapet:) running on an *Orpheus Pico* on *Sprig*:sprig-dino:!:yay:
@Irtaza0After digging through Sprig’s schematics, figuring out the right CircuitPython libraries, and spending countless hours debugging errors in Thonny’s serial shell, I finally got my Hackamon code (submission to #C0809PN4TPE|:hackapet:) running on an *Orpheus Pico* on *Sprig*:sprig-dino:!:yay:
@ChrisB0Well, that was a nightmare.
I have spent the last hour and a half debugging what turned out to be a single line of code, but other than that, today i have started work on the gpu conversion of my walkers thingy.
Basic rundown of how it works.
I store the data for each walker in a texture, I keep their position and time alive, but not much else. In my case, I store the x position in the top left of an image, (see below), encoded as a 32 bit float (using all four channels because webgl 1.0 only supports 8 bit color channels), the top right keeps the y position. In the bottom left, I keep the time alive (in frames) in the r channel, and whether to render or not (as a bool, 0 or 1) in the g channel. The bottom right is at this point unused.
Each frame, I take the previous's frames texture, and render over top of it, updating using a fragment shader (which is not yet written :frown-wx:)
Then, I pass that texture to another vertex shader, which generates a bunch of points based of of each pixel in the texture.
In theory, its super easy, but in practice... not so much.
Encoding the float over the four color channels was not fun, as I kept getting a normal distribution of points even when the initial texture was completely random (and uniform, I checked). I spent a couple hours trying to work that one out only to discover I hadn't unbound one of the webgl globals, so that was fun. Calculating the uv coordinates based only on the point index was ok, but implementing a ping pong frame buffer for the texture update frag shader was a bit tricky. Tomorrow I'll try and get this working, so I've got them functional and moving.
Below:
Computed texture
Rendered walkers (from computed texture)
Colored renderered walkers (r: posx, g:posy, b:index)
@jollyroger1825First Scrapbook post! Today I worked on this auction website for my school. Of course that .prevent right there will take me 1 hour of debug time :pain-gold:
@Nethul0Day 15 of #C045S4393CY| I really wanted to show the redesigned clock app today, I worked on it a lot, but my code completely stopped working around 2 days ago and its showing no errors, I spent a few hours today trying to fix it adding debug prints everywhere and more, but I can't seem to fix it, but I'll keep working on it, but there will not be a big reveal. I have been using try and except blocks but somewhere along in the code something has to be happening, and if it's really small, I might have to add back code function by function and see what happens. I did work on the app some amount in a different program for testing so I could integrate it but again, it needs other functions and all so I am focusing on making sure the phone does not stop right after starting.
@Nethul0Day 14 of #C045S4393CY| I am expecting to finish the clock app redesign tomorrow! Today I worked on functionality and logic. But I have a huge error right now that stops my code from opening, the code does not even show a single debug statement which is a huge problem, it suddenly started happening and I have to fix it so I have been trying. Don't have much to show though.
@HridyaAgrawal0Day 7 #C045S4393CY|
very WIP site, added ADS on uzi, fixed muzzle flash, also i tried to debug hands more, but its just too hard, i might try another method or just give up w hands@Nethul0Day 6 of #C045S4393CY| Today again like yesterday was a debugging day, I don't have much to show visually but I was able to make the code a bit faster, not crazy faster but a bit faster, and I am still working on connecting apps and building prototypes of code to integrate the AI with the clock app. This should help everything work better when I do implement new features, because sometimes if the setup is not nice everything breaks down and it becomes a mess
@HridyaAgrawal0Day 5 #C045S4393CY|
added Uzi, no animations yet, but configured it so it works + SMG ammo, also tried to debug a bit with why the IK wasnt working, also found a bug where zombies take time to register that they're dead@AkshayShah0Day 4 of #C045S4393CY|. Spent around 1hr debugging and moving through code error by error. Started to figure out what it is analyzing. The code is now analyzing the waves but still working on the decision making. github.com/Ventengo1/EllioAnalysis
@AkshayShah0Day 3 of #C045S4393CY|. Today I worked on continuing to debug the code and make changes so that now I at least get to where it says that it is loading and going through the waves. Still experiencing errors after that though. github.com/Ventengo1/EllioAnalysis/tree/main
@MinglangDu0Added a little debug window to my neural network test. It is going to help me fix many issues! youtu.be/k6WEUDrnXCc?t=8
Edit: added an image to placate scrappy
@snej550Exam week is finally over! Today I added some coins to my game, with some more vfx, some more sounds, font rendering (with SDL_ttf), some ui improvements, leaves (particles that fall from the trees and stuff, kinda hard to see with all of the coins), and did some debugging (another seg fault waah). Next I am planning to add some lava, music and a main menu (finally).
github.com/snej55/paper-world
@SkyfallWasTaken0launched wakatime for figma in #C07TNAZGMHS|!
also started debugging an issue that a firefox user was having (which i could not replicate at all :pf:) (also there are no errors :heavysob:)
@dj1ch0Started working on some method to automatically fill in some blanks for structs in case I run into stack exceptions. Development is overall going well but I hate having to go through a file that's a thousand lines long to find a specific variable, function call, etc. It's getting less complicated, and debugging everything isn't too arduous of a task.
Link: github.com/dj1ch/HomeNet
@dj1ch0Did some more debugging today, but I've mostly just been resting. I think I can get this done by the end of the month hopefully.
Link: github.com/dj1ch/HomeNet
@dj1ch0Mostly debugging my code and fixing issues at the moment. Also working on LED control just because
Link: github.com/dj1ch/HomeNet
@dj1ch0Fixed a handful of errors that resulted in stack exceptions. Should work for the most part now. Now I have to deal with debugging it and stuff, but it shouldn't be too much of a problem.
Link: github.com/dj1ch/HomeNet
@tony0after hours of debugging, the 3d engine is finally done and working from scratch, and i got a 4d cube aka a tesseract displayed, now i am going to make it rotate in a 4d way
@NickA0Worked for several hours today on debugging my firebase authentication for the app I'm making. Going to start the registration page + google login next.
@Hadrian0Not much time today. Enjoying debugging and coding!
@OrenLindsey0Today I spent most of my time debugging CoreData and WidgetKit errors... :melting_face:
@Kaeniya0painfully had to debug my css for the top bar to work, but it does now so pog
gonna do the right hand side next time