dino-debugging emoji

Posts tagged with :dino-debugging:

snej55
@snej550
Today I did some debugging 😖.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/8e32b185-125e-4dee-9377-158f6e86fa84-image.png
dino-debugging emoji
dj1ch
@dj1ch0
Started working on some method to automatically fill in some blanks for structs in case I run into stack exceptions. Development is overall going well but I hate having to go through a file that's a thousand lines long to find a specific variable, function call, etc. It's getting less complicated, and debugging everything isn't too arduous of a task. Link: github.com/dj1ch/HomeNet
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/b461c573-bf26-4df0-b2c4-805dbd7aae07-image.pnghttps://imgutil.s3.us-east-2.amazonaws.com/fc029034f92cfc28bbaa23d706a24c94b1f243228c9895ac962082ae9671ac3b/73183c6b-1eb0-4306-9e35-08530201e8b5.png
github emoji
dino-debugging emoji
dj1ch
@dj1ch0
Did some more debugging today, but I've mostly just been resting. I think I can get this done by the end of the month hopefully. Link: github.com/dj1ch/HomeNet
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/bbe4c5a6-086c-4460-85d1-ae3d44b7952f-screenshot__15_.pnghttps://imgutil.s3.us-east-2.amazonaws.com/fc029034f92cfc28bbaa23d706a24c94b1f243228c9895ac962082ae9671ac3b/a08d4c2e-49b4-426f-a8fa-c188cddc1336.png
dino-debugging emoji
github emoji
thinking emoji
dj1ch
@dj1ch0
Mostly debugging my code and fixing issues at the moment. Also working on LED control just because Link: github.com/dj1ch/HomeNet
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/a747f786-e3a7-46d2-a0d1-6eb170c23a98-screenshot__14_.pnghttps://imgutil.s3.us-east-2.amazonaws.com/324bdb5a8b261cee6770cc68046e52f04349db85f9b08d474c9a4449bddfb946/19d2d247-e71f-4700-8c15-51bc2e571355.png
goose-honk-technologist emoji
github emoji
dino-debugging emoji
dj1ch
@dj1ch0
Fixed a handful of errors that resulted in stack exceptions. Should work for the most part now. Now I have to deal with debugging it and stuff, but it shouldn't be too much of a problem. Link: github.com/dj1ch/HomeNet
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/ffa6aaad-b5fc-4a09-b41d-103c1872ea63-screenshot__9_.pnghttps://imgutil.s3.us-east-2.amazonaws.com/d73a4e57d8fda2a944b29b424d12c02ffdf8b77f589ec99b4fdb4465c1633289/d1919a8c-609c-4b22-a482-0bc12faeb2a1.png
github emoji
dino-debugging emoji
jsw08
@jsw080
debugging my bot
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/4613a7d2-c312-4944-ae6c-8c36aa1748e6-_6b660506-4a2d-47ed-8edf-53fbeac0e396_.png
tony
@tony0
after hours of debugging, the 3d engine is finally done and working from scratch, and i got a 4d cube aka a tesseract displayed, now i am going to make it rotate in a 4d way
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/d7864a99-b587-4810-a4f3-fc878ba5386d-image.png
dino-debugging emoji
NickA
@NickA0
Worked for several hours today on debugging my firebase authentication for the app I'm making. Going to start the registration page + google login next.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/afd91f88-f3ea-4516-9d8f-bfe4fbb6e798-screenshot_2024-11-29_222425.png
google emoji
dino-debugging emoji
Hadrian
@Hadrian0
Not much time today. Enjoying debugging and coding!
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/41e78aea-5488-4d87-a341-7a8b8e6ec1d4-image.png
dino-debugging emoji
OrenLindsey
@OrenLindsey0
Today I spent most of my time debugging CoreData and WidgetKit errors... :melting_face:
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/ba0ef63f-4b3e-4d32-8831-8ae8ad61a99c-screenshot_2024-11-28_at_10.53.01___am.png
Kaeniya
@Kaeniya0
painfully had to debug my css for the top bar to work, but it does now so pog gonna do the right hand side next time
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/6e45a783-09af-406f-9d95-59508b5c13f7-20241127_21h41m33s_grim.png
dino-debugging emoji
nulladmin1
@nulladmin10
Okay - for my Nixvim configuration today, i added autocompletions and snippets using friendly snippets and nvim-cmp; add whichkey to show set keybindings; add Lazygit support; add enum all for treesitter; add telescope keybindings; and add debugging for: c using codelldb, c++ using codelldb, rust using codelldb + rustaceanvim, go using dap-go and delve, and python using dap-python. The rustaceanvim alone took me more than an hour 😭. Though, here's a pic of my debugging setup with codelldb + rust with the simple Josephus problem:
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/3ddc2125-c15d-4fb7-94a0-13ec93b95737-image.png
python emoji
dino-debugging emoji
rustlang emoji
c emoji
Hadrian
@Hadrian0
Day 3 of debugging the same bug (about to give up :sadge: )
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/56d79402-0a0c-4db5-add3-83ca66a9f248-image.png
KavishDevar
@KavishDevar0
Been a long time since I actually posted something on here... I have made an app for android (and linux) that makes using AirPods on those operating systems way easier and better. Do you know how much Apple likes to restrict most of the features to their devices. Well, I removed the restriction! I reverse-engineered how Apple devices communicate with AirPods and wrote an app for linux and android. AirPods use the L2CAP Bluetooth protocol to communicate with apple devices. The linux version of this app has multiple scripts. One of them runs as a daemon to handle the connection, and others to handle UI, userspace, like pausing music, lowering volume, etc.. I did this so that I can have multiple applications which can talk to the AirPods without interrupting the other one. It is written purely in Python. Currently, I have made a tray application using PyQT5/6. It manages ear detection, conversational awareness, and gives me control over ANC. And, it shows the battery level too! As for the Android app, well I have attached a few images! Yes, I have tried to clone iOS's settings screen for AirPods. :okig: The android app was a pain to work upon. For starters, Android's bluetooth stack sent extra packets to the AirPods to check for some flow control mode. The AirPods will not respond to anything until they receive a specific handshake packet. I had to download the entire android source to test out and edit the libbluetooth_jni.so (the bluetooth stack). Then, I used my smol brain to make a few changes to the source code (and by a few changes, i mean commented a few lines)... And, it worked! Rant about Apple - Guess what- They hide their handshake packet from the PacketLogger app which allows me to view all the packets sent/received from my mac to any bluetooth device. Fortunately this was available online thanks to some other people who worked way before me. Apple even hid another packet necessary to activate Conversational Awareness and Adaptive Audio! Somehow, I got really, really, really lucky, and the packet just showed up in the PacketLogger app, shortly after which, it crashed. :confused-dino: What works on the app – • Accurate battery levels • In-Ear detection – Music is automatically paused when they're taken out of ear! Plus, AirPods are removed as an available audio output device when none of the AirPods are in ear. • Conversational Awareness – Lowers volume when you start speaking! • Set Noise Control Mode – I can change the Noise Control Mode on my AirPods Pro 2! • Renaming AirPods • And a bunch of other settings extracted from the iOS/iPadOS settings page. ◦ Namely, Toggle Conversational Awareness, Toggle Loud Sound Reduction, Set Adaptive Audio Noise level, Toggle Automatic ear detection, Off listening Mode, Tone Volume, Noise Cancellation with Single AirPod, Toggle Volume Control by swiping. • And, of course, a debug screen, which lists all packets received, and even allows you to send packets! GitHub: github.com/kavishdevar/aln upvote the issue on android issue tracker so that the bug gets fixed: issuetracker.google.com/issues/371713238 :>
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/d89740a1-d87a-490e-be84-8ab1c47934a4-image.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/d2fc76f3-eb75-49b2-9d58-15b6d944eced-image.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/c40dd5a4-128b-429a-933a-91615e602052-image.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/16c5d016-de35-4cc6-8fab-8a02a2bce59b-image.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/a574e52c-3562-4241-9c73-1f14ace53bd4-image.pnghttps://imgutil.s3.us-east-2.amazonaws.com/81d564f1558c4035313b4447aba8eec39d3fbf388f9ccb04c8b4648151d82963/8a3136cf-43d4-4b5b-9936-71e1837df994.png
AaronLei
@AaronLei0
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/7c7ba908-c189-4ccf-8afc-75f1fda4cc39-screenshot_2024-11-25_at_9.57.44___pm.pnghttps://imgutil.s3.us-east-2.amazonaws.com/24da7bc01bb3e8f897ddf451b3dd610659801d58789509fa15b6678ff914dc77/4a965c1b-1564-4792-86a0-99d49c8be1f9.png
github emoji
dino-debugging emoji
rowan
@rowan0
I've been working more on my Chip-8 emulator for #C07PZMBUNDS|! I have almost all the opcodes implemented, and I'm working on debugging some carry flags and keyboard inputs before finishing up and compiling it into a WASM binary.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/a39baf83-77cc-4bf8-aace-5f0b994c2e8c-image.png
dino-debugging emoji
MinglangDu
@MinglangDu1
Github: github.com/guywithnousername/wfctest I realized my algorithm wasn't updating the procedural generation after some time, so I spent some time documenting the code to understand it more. Hopefully this will help me find the problem. Here is the debugging (red means not filled in, and the all different possibilities for each square are in the brackets):
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/1a78f597-d9c7-498c-99c5-c5d4a89d84df-screen_shot_2024-11-01_at_9.10.09_pm.pnghttps://imgutil.s3.us-east-2.amazonaws.com/382282f09add068985ebd3f7f1b297d512d08e85d8b694bf5ea3b5fc7ce9771a/556c3eaa-5662-4e12-be5a-bd1c1441b01e.png
goose-honk-technologist emoji
dino-debugging emoji
github emoji
Alan
@Alan0
Final arcade update for my java RL library: • Updated the network architecture in the example program • Different layer types • (Spent wayyyy too long trying to debug why my DDQN Agent would not learn lol) GitHub
https://imgutil.s3.us-east-2.amazonaws.com/8e082f58d167a83bb142c204588efee5d86df79c46afe564095530fcdbfb2b3d/5bd883e7-2134-4895-ab1e-c7470e15c669.png
summer-of-making emoji
dino-debugging emoji
github emoji
java_duke emoji
Jeremy
@Jeremy0
This is the beta version of my #C02UN35M7LG| platformer! It is one of few games that bypasses the sprig grid system, and the only reason it feels janky is because Sprig doesn't send keyup events or let you check if a key is pressed, so your code has to operate only on keydown events. Press i for a debug menu! (Note: most of the lag is out of my control, the sprig emulator has iffy performance. Hopefully I can get it working on a real sprig!) Play: sprig.hackclub.com/share/zqNUQdjMUesAvefyCHnK Code: github.com/jeremy46231/sprig/blob/2f9116/games/off-grid-platformer.js
https://imgutil.s3.us-east-2.amazonaws.com/e05c48f1970288c4d4291e878cb3f688814742a78d194a8c78c56075b82be43e/51637911-bc7a-4322-87f6-daa2567b50bc.png
summer-of-making emoji
github emoji
js emoji
sprig-dino emoji
dino-debugging emoji
goose-honk-technologist emoji
Brandon
@Brandon0
https://imgutil.s3.us-east-2.amazonaws.com/e05c48f1970288c4d4291e878cb3f688814742a78d194a8c78c56075b82be43e/40dce565-1004-475c-bf42-cdccedf7fef3.png
suryaansh
@suryaansh0
https://scrapbook-into-the-redwoods.s3.amazonaws.com/c0367027-d99b-405d-8841-10d15a40824f-game_end.jpghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/bf77c2fa-026d-4a4e-8372-66cd6bba7297-mobile_selling_the_wheel.gifhttps://imgutil.s3.us-east-2.amazonaws.com/e918f5a8d7215c96adbef8b83ac7296c6180dd98dd23d57468e554c28c0642d4/027fb7b0-0612-4416-82cf-8a05c38352ca.png
Mirrreeek
@Mirrreeek0
iCE40 DevBoard · A simple development board design for the iCE5LP2K-SG48 FPGA. I needed to learn how to make FPGA board for a future project (a VGA GPU for my breadboard computer), so I tried making a devboard. Chose the cheapest one that has enough block RAM: iCE5LP2K. There are many issues with the board - no 5v/3v3/GND on the headers, some mistakes in the schematic and other stuff. I couldn't even get the FPGA to configure (maybe fried it during hot-air soldering?) and don't quite have time to debug it/order a new one, so more updates at the GitHub repo I guess. GitHub: github.com/Mirrrek/iCE40DevBoard
https://scrapbook-into-the-redwoods.s3.amazonaws.com/2105336b-b7dc-493e-9160-0024370b90bb-ice40devboard-sexy.pnghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/d528a8f2-b7c9-4e64-bb95-d1f42fb0f74a-ice40devboard-front.pnghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/fa8ab494-b47a-4fe0-873b-a37e2c848cda-ice40devboard-back.pnghttps://imgutil.s3.us-east-2.amazonaws.com/8fb223521b76b202095f451613464d67a6c817ec274b1b13b59b28850f36cb8b/c0cca3ea-0b15-47e7-a7e5-78443dbadff7.png
summer-of-making emoji
github emoji
hardware emoji
dino-debugging emoji
AbhayShukla
@AbhayShukla0
greatly improved the user interface of my portfolio website idea. For now this is a showcase of UI design but I plan to eventually add more functionality but OH MY GOD look at how clean everything is !!! the animations and stuff they're so smooth and took so long to debug ahhhhh but yeah its a really really cool page. view source code here: github.com/shuklabhay/portfolio
https://imgutil.s3.us-east-2.amazonaws.com/f9e9393b997491d7f41436528eca1467db4c4f620d3d26df77931ce59a5a9539/afb2642b-cb0c-4106-9ae6-ad7807ce3c1c.png
goose-honk-technologist emoji
dino-debugging emoji
cooll-dino emoji
summer-of-making emoji
github emoji
Cyao
@Cyao0
Hello! And I'm back with my C++ ECS game engine for the nth time! :neocat_happy: This time I've added collisions, physics, movements and a bunch of debug features! More importantly, I have 0 memory leaks 😲 ! The project is here: github.com/cheyao/opengl You can download the MacOS binary here: github.com/cheyao/opengl/releases/tag/v4.0
https://imgutil.s3.us-east-2.amazonaws.com/8a72c101184f3126ec90b62af9ea665fdb5cfc51e4c0d14b3bf82e2e564f4a25/b90c7e4b-4963-4d4d-83d5-1040d55da423.png
MaxRobotics
@MaxRobotics0
Oh here's another post for a completely different aspect for the same project (Tiny4FSK): At the beginning of #C06SBHMQU8G|, I did a lot of work on assembling, testing, and debugging my Rev. 3 (aka Rev. 1.2). I forgot to post about them. The process included doing precise SMD reflow and soldering, and debugging using test equipment at my local makerspace. Github: github.com/New-England-Weather-Balloon-Society/Tiny4FSK
https://imgutil.s3.us-east-2.amazonaws.com/6afd94941e9d9caeff5965e221305adcb4c01ec63749e48f0fe262362958cd56/2f62d83b-8654-48ee-8411-f7b90d5aa051.png
dino-debugging emoji
github emoji
hardware emoji
summer-of-making emoji
ShahmNajeeb
@ShahmNajeeb0
Logicytics update 2.0.1 and 2.0.2 Added too much documentation, cleaned up the repo, also gave it more github bot for automation Differences: v2.0.0 vs v2.0.2 Issues Fixed -> #31 Commits: These are yml bot config runs tests Commits:- github.com/DefinetlyNotAI/Logicytics/commit/e2bd2f02eafae6e0c9004a8526c2cdff6938603f github.com/DefinetlyNotAI/Logicytics/commit/11a52d3a41d2a95661b5125091a59e0138d532d1 github.com/DefinetlyNotAI/Logicytics/commit/337af6dfb38c873031ba87383a29334309727584 github.com/DefinetlyNotAI/Logicytics/commit/fcb74417bc75fbbe3a286bbb72b2cde07e304c90 github.com/DefinetlyNotAI/Logicytics/commit/bf86bd738cfc8e2a0114e3cef65fb0032d9b8351 github.com/DefinetlyNotAI/Logicytics/commit/94105f2407af1135230822a6e962a90f355ff386 github.com/DefinetlyNotAI/Logicytics/commit/90ceab583871b5d23943bdd573525566308b3669 github.com/DefinetlyNotAI/Logicytics/commit/a85ff57d2478948c2e9d6c116745371451b40a80 Wiki Update Revisions Revision 4 wiki Revision 3 Wiki Revision 2 Wiki Documentation Updates + Bug Fixes Commits:- github.com/DefinetlyNotAI/Logicytics/commit/08930f08929f92ff0fc355ee06dfbdb1a2a0a45e github.com/DefinetlyNotAI/Logicytics/commit/ea1530d2c0cc74a325da6c5d3946de0c0b6b3de0 github.com/DefinetlyNotAI/Logicytics/commit/2e48fb517fbd33600f8032b9444a1fa755a21503 github.com/DefinetlyNotAI/Logicytics/commit/1c063486a2f53f24ecf9607a94076f34b34f56aa github.com/DefinetlyNotAI/Logicytics/commit/d8d28379f53552916a353f8e677e6c24164dc712 github.com/DefinetlyNotAI/Logicytics/commit/732bed86b0858b9ad0c4d696f0b7fd7e810933dc github.com/DefinetlyNotAI/Logicytics/commit/aea54013c3560e67dc794eff64d2725d28e72136
https://imgutil.s3.us-east-2.amazonaws.com/0d7151800eea0eb08e94fa979935d9ec50d968c553c82fa48d43531937b42538/6c4663ed-3f91-439a-a223-61000176ef1e.png
Darren
@Darren0
This is the third phase of my Tokenized Attention project. I have implemented and tested the single GPU CUDA implementation of the forwards pass, and implemented (but not yet tested) the implementation of the backwards pass. The biggest difficulty I faced was my extremely old GTX 750 GPU, which caused default invocations of the compiler to completely fail to trigger any kernel, without warning me at all, which was fun to debug. I also learnt the internal representation of the PyTorch MultiHeadAttention module and implemented a naive version using PyTorch - exposing the fact that I somehow forgot a negative sign in my Q and K gradient calculations - and to my great dismay I found was 30 times faster than my CPU implementation, though I may take solace in the knowledge that my implementation is significantly more memory-optimized than PyTorch's. The next step will be testing the CUDA backwards pass and writing the multi-GPU forwards and backwards pass, pretty much entirely based on the CPU multithreading code, as well as writing sparse alternatives to cuBLAS. gitlab.com/terezi/DTA
https://scrapbook-into-the-redwoods.s3.amazonaws.com/b33dc958-419f-46be-80f8-2730cd584a4a-image.png
summer-of-making emoji
goose-honk-technologist emoji
dino-debugging emoji
Cyao
@Cyao0
A lot of new features got added to my game engine today: ImGui debug menu Divs (How to center a div? use the constant CENTER as the position :D) Better text positioning Performance update sRGB, Gama correction etc... Github: github.com/cheyao/opengl Web: Sorry, used up most of my git lfs storage so can't publish on github pages (Gotta save some space for my main repo). Binary: github.com/cheyao/opengl/releases/tag/v3.1
https://imgutil.s3.us-east-2.amazonaws.com/74f3b5add54f7102230ed682fbf9d23b5b3a78e6229dbfd49719748e7b806988/d68051a9-4f38-45ab-a6a0-b7d2f8e3e359.png
EmreKadir
@EmreKadir0
Box-Identifier is a web application designed to simplify the moving process by helping users efficiently label and identify their moving boxes. The application can get an input for an ID for each box, allowing users to retrieve the box name, category, and contents without having to open it. And i have an update and added a few things: • User accounts you can create an account and login • Added API to change and delete boxes • Added api to send a resetpasswordlink(still have to add an email provider) • Added a page where you can create boxes that are linked to your account • Added a dashboard where you can see all of you created boxes Because it is still in a branch and still not done there is no website but you can download it and host it if you want. :copilot-github: Github Copilot was used to help debug and to complete coding lines. :github: Github Repo(User account branch): github.com/EmreKadirTiren/box-Identifier/tree/user-account
https://scrapbook-into-the-redwoods.s3.amazonaws.com/ed78962c-221c-4b37-8f41-ea574ba34d99-image-3.pnghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/d67ce6cf-a50a-47ae-932b-1315f50c54ee-image-4.pnghttps://imgutil.s3.us-east-2.amazonaws.com/1de3d093dc3f45808f94575a18f360f246ab6769a3802871bff21f9380a04392/32c6469e-36f9-46ca-a983-8ee0b9c20608.png
github emoji
dino-debugging emoji
summer-of-making emoji
Brandon
@Brandon0
I'm currently making a metroidvania/open-world platformer in sprig, this is a work in process though (hence all the debugging and spec text on the screen) I also had to use the "get AI help" tab in sprig b/c this is my first time using JS for game development Also credit to giragon6 for the foundation of my gravity code from his/her game "dragon duel" current (8/18) version: sprig.hackclub.com/share/XhMd9JUiE8JGbgZOwDwa
https://scrapbook-into-the-redwoods.s3.amazonaws.com/5ffc9836-17a8-4967-9b2a-287a5e33b6e9-screenshot_2024-08-18_125441.pnghttps://imgutil.s3.us-east-2.amazonaws.com/e05c48f1970288c4d4291e878cb3f688814742a78d194a8c78c56075b82be43e/b497a0db-5eee-40fb-b9bd-de22a83d991d.png
beyond-reality-dev
@beyond-reality-dev0
:jam: Here’s another update for the text-based RPG that I am building in JavaScript! It’s finally starting to come together, with a lot of the mechanics approaching completion. I fixed bugs related to the sorting of save games, added some debug commands, implemented a whole new mapping system that looks much nicer and has a fog of war, added a combat grid, bugged player turning abilities, and added some foreshadowing for the game jam. (Sorry for the repost, the first one was too big for hakkuun.) GitHub: github.com/beyond-reality-dev/Spoken-Word-Sorcery
https://scrapbook-into-the-redwoods.s3.amazonaws.com/f903958b-4932-42ba-8872-bcbb29c2d947-screenshot_2024-08-14_112115.pnghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/7ffcefe2-61a8-4342-8d09-788b7d358108-screenshot_2024-08-14_112130.pnghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/5e18a82e-88bd-40b1-bed6-a53f677068c5-screenshot_2024-08-14_112057.pnghttps://imgutil.s3.us-east-2.amazonaws.com/e380f3a66fd4302f4b76f1e5092da437f01579fc55ce65d66d1e7be98b561d50/269d546b-9ff4-486a-8aec-eb3ff5556466.png
ScooterY
@ScooterY0
Made sub-sections for my website that is based off the old vauge sections. The sections save to a encoded file to the server which the client reads and shows the required sub-sections. Ignore all the logs (it is to debug my always working on first try code) github.com/scooterthedev/AI-Project-Maker/commit/23b3b5b7db02fa836b70fedba936778eaac7efe4 github.com/scooterthedev/AI-Project-Maker/commit/fbe3cc23d31aec09447efbb6e5267c011a2431c7 github.com/scooterthedev/AI-Project-Maker/commit/31623ae5b7e4006ae4114066c0c325a55852869a github.com/scooterthedev/AI-Project-Maker/commit/767f0d1e14936d2d117c12b9d68c78695500d792
https://imgutil.s3.us-east-2.amazonaws.com/74c403ce68c9da32b4357ca8bf38f990d6469803ebac9b993e29cc1ecedf3bf5/9c077e3b-742b-49df-b932-92d2e673c832.png
dino-debugging emoji
summer-of-making emoji
github emoji
beyond-reality-dev
@beyond-reality-dev0
:jam: Here’s to another update for the text-based RPG that I am building in JavaScript! It’s finally starting to come together, with a lot of the mechanics approaching completion. :jam: As I have for the last few updates, I’ll start with the more technical changes and then move on to the more interesting stuff. The first of those was fixing the sorting and categorizing of save games so that they display in the order of creation and retain their numbering after new games are created. This avoids any potential confusion about which save button corresponds to which saved game. I also started adding some more debug commands, such as the teleport command, which allows me to render specific rooms at will, which is good for seeing the game’s layout. I also added a lot more grammar options for using weapons during combat, which should make for a more pleasant experience. And that does it for this scrapbook’s bugfixes! As for more substantive changes, there are a lot. The most exciting one in my opinion is the replacement of the old mapping system, which used floating divs that were super buggy and kind of ugly, with one based on the HTML canvas element. For some reason, I totally forgot about it, but now that I am using it development is way easier. There was a bit of a learning curve to figure out how to generate reasonably sharp lines, but it looks way better, has much higher performance, and does not have any bugs that I’ve seen. It also enables a fog of war system, where only rooms connected to rooms that the player has visited can be seen. This should hopefully improve immersion and encourage exploration of the maps. Some attached images show rooms before and after lifting the fog of war. The new system also has the added advantage of allowing me to render enemies on the map according to their position, which is something that I hope to implement in the future. Speaking of the enemies’ positions, I totally overhauled that system too. I kept trying to make it work without a cartesian coordinates system, to the point where I was getting ready to essentially use polar coordinates instead, when I decided to just get rid of the old method and totally redo it. I’m glad I did, because now enemies can maneuver around the battlefield and weapon ranges can be in terms of feet, which is easier to understand than the close/short/medium/long that I started with (especially since each of those could mean very different things in different rooms). Pathfinding has been implemented, so enemies will attempt to move within their weapon’s range of the player, although they no longer attempt to avoid the player’s attacks as they used to. I hope to bring back this mechanic in a future update, although I might not because the enemies are actually getting very challenging. To combat the improved enemies, I buffed the player’s turning abilities. Now, instead of only being able to turn 45 degrees in a turn, they can now turn up to 90 degrees. This doesn’t sound like a huge change, except that instead of taking 4 turns to attack an enemy behind the player, for example, it now only takes two turns. Player movement is not yet implemented, but that is a top priority for the next scrapbook. Aside from all of these changes, I also kept working on the weapons system, rebalancing and improving them, and I added descriptions for the attacks of all the enemies which should improve immersion. Specifically for the game jam, I also added some more details in the intro that foreshadow the “loophole” themed twist, but no spoilers. Thanks for reading! GitHub: github.com/beyond-reality-dev/Spoken-Word-Sorcery
https://scrapbook-into-the-redwoods.s3.amazonaws.com/1fbe88fa-8353-417d-a8a6-e30f3a03bf61-screenshot_2024-08-14_112038.pnghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/537a13ed-df94-457c-a89f-8cec78505433-screenshot_2024-08-14_112115.pnghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/dd528d46-040c-4acb-bead-b23a13da8403-screenshot_2024-08-14_111935.pnghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/555c2b36-3883-4179-9285-aa41fee35d6f-screenshot_2024-08-14_112057.pnghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/82c180b7-3540-44d1-a8bc-60983ad69eb4-screenshot_2024-08-14_112022.pnghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/01bf0749-a4f3-4c79-9141-e710199ee685-screenshot_2024-08-14_112256.pnghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/4b1d9472-d52b-4cee-86b1-7487e546e328-screenshot_2024-08-14_112321.pnghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/f49cf9ed-d886-49e6-af9f-13bdba9e3b38-screenshot_2024-08-14_112310.pnghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/722ec3d4-b039-4e32-be46-170ba119acb5-screenshot_2024-08-14_112130.pnghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/cf8458f4-2912-459a-88c6-eec028570a98-screenshot_2024-08-14_112206.pnghttps://imgutil.s3.us-east-2.amazonaws.com/d73a4e57d8fda2a944b29b424d12c02ffdf8b77f589ec99b4fdb4465c1633289/0227ab52-71c6-4a0d-bdb1-cdf32d89e623.png
Adya
@Adya0
https://scrapbook-into-the-redwoods.s3.amazonaws.com/3af16e44-fba3-4827-a7cf-a442fee1f7aa-image.pnghttps://imgutil.s3.us-east-2.amazonaws.com/d466b2ad5fa05e5c564bd791f228174a7c93cf15cbf7d1abc391209a55b751f6/613dc94e-eb27-4f81-867b-b63ec3ab8660.png
github emoji
rac_yap emoji
summer-of-making emoji
dino-debugging emoji
pcb emoji
RistonDineshRodrigues-U04GZ714R0E
@RistonDineshRodrigues-U04GZ714R0E0
https://scrapbook-into-the-redwoods.s3.amazonaws.com/7335f687-a92a-42b0-a3f9-e001d9a3f4bd-image.png
github emoji
summer-of-making emoji
dino-debugging emoji
indigo
@indigo0
https://scrapbook-into-the-redwoods.s3.amazonaws.com/81c09eaa-ee5d-4968-8bfc-5d423806b4e4-control-v__2_.pnghttps://imgutil.s3.us-east-2.amazonaws.com/74f3b5add54f7102230ed682fbf9d23b5b3a78e6229dbfd49719748e7b806988/a0741ab7-cbc2-471d-86f7-050e3da58596.png
summer-of-making emoji
github emoji
dino-debugging emoji
AADILNOUFAL
@AADILNOUFAL0
https://imgutil.s3.us-east-2.amazonaws.com/560b05595cee7163eb3bb0dad6e4efd7ca02fac364403ccc3d86ef3c50cdd085/dceb8246-7b9d-4fcb-8104-316e793809a6.png
system-dev
@system-dev0
Time to release my CHIP-8 emulator. After hours of debugging, bug-fixing and testing the virtual machine, everything should work now. Tested with popular roms like pong, space invaders, star flight or snake. More details in the repo: github.com/niosp/hackclub-arcade/tree/main/chip8-emulator
https://scrapbook-into-the-redwoods.s3.amazonaws.com/49cf420b-ab3b-40b7-a338-0a1fe3ada557-image.pnghttps://imgutil.s3.us-east-2.amazonaws.com/c127c7c92b92bdf148ecbc0d51f751fa872231ae19fb3d66f4b15c259fa86826/67c6fbb6-d747-4864-95b6-5cce0223adf2.png
YeGao
@YeGao0
Made a todo list with react, mongodb, flask, and docker. The amount of debugging I had to do was insane
docker emoji
summer-of-making emoji
dino-debugging emoji
react emoji
CodeSentinel
@CodeSentinel0
another day, another preview of my 2d game in unity. This time I focused on mostly technical changes for debugging and flexibility like changing from setting to scriptable object and creating custom editor window to display custom logs Release: github.com/codeSentinel-x/Slack-project/releases/tag/preview5
https://imgutil.s3.us-east-2.amazonaws.com/622913691bca5afa4ca9c2a378a771dfa8e6edb510441255c13883880ff7c98d/8ee407fd-7363-44ce-82cb-7c22bb34d27c.png
Eurus
@Eurus0
https://imgutil.s3.us-east-2.amazonaws.com/10822004d61ee8f82627c4f166be02c4d28c63b77b90bbbcd114883a2ce7dca0/0929e9a4-b7db-4123-a888-1cdc23cd571e.png
AaronLei
@AaronLei0
https://imgutil.s3.us-east-2.amazonaws.com/c73f28eb60fd815104cd13f153753ec0089f06548e3713c49ad437eb0ebbea72/95d90fb2-d743-4379-8959-4af921847a29.png
rac_yap emoji
github emoji
dino-debugging emoji
summer-of-making emoji
system-dev
@system-dev0
https://scrapbook-into-the-redwoods.s3.amazonaws.com/ae558539-e19a-4a3b-b8a8-a340cba92bba-image.pnghttps://imgutil.s3.us-east-2.amazonaws.com/67ca2a5f5b4358193e2c7a38dbbeabe75273af86e82d3140ac6b33a234c4fda1/f07a945d-40e1-40b6-9b5c-543fec9c76fb.png
summer-of-making emoji
c emoji
github emoji
dino-debugging emoji
pretzel
@pretzel0
took a bit of a break but was able to get some work done on my project portfolio, mostly debugging and fixing problems with the sections that i didn't notice and i added / started the interests section, here's the repo thou: github.com/presigues/new-project-portfolio
https://imgutil.s3.us-east-2.amazonaws.com/579d65e6761122fb18d38ac4cd660f9ec9e9ddafd273e5c8f8af76b58dd35c09/ca5847ae-99a3-4de7-a295-1d616fa1b120.png
summer-of-making emoji
dino-debugging emoji
github emoji
Epsilonian
@Epsilonian0
https://imgutil.s3.us-east-2.amazonaws.com/3f043d867829c55a132202a1cf027330fa98314b59f3f6e69133b88962405e4b/ba798e7e-8c15-449d-befe-a10ebb7202f1.png
dino-debugging emoji
github emoji
summer-of-making emoji
Knedlik
@Knedlik0
https://imgutil.s3.us-east-2.amazonaws.com/612872fdafd42aa8c9f03df1ed95df9b357b0084242bf6240ccaa16deed712b5/3c04708a-c75f-46e9-9bb5-b9005036dd09.png
dino-debugging emoji
summer-of-making emoji
github emoji
Finnland
@Finnland0
In the process of creating my language, #lang3, I started to run into instances where I needed to display an error to the user. To increase my ease-of-use as a programmer, and make sure all the errors are consistent, modular, and expandable, I designed a class with some functions that allow me to easily throw errors. They have a variety of parameters, that can be omitted depending on the context of the error, like arguments to be added to a template message, the error location, and whether the error should be fatal or act more as a warning. Creating these sets of functions was quite an experience, as I first tried inheritance to modify a few elements of each error type and inherit from one base error class. After that didn't work to the standards I needed, I learned about and tried to use dynamic C# classes to automatically generate a function for each error type by name. However, after much experimentation, including creating my own argument handling for a variety of flexible overloads, dynamic was simply too slow (54x slower than the usual static class!). I ended up switching back to traditional functions, and created a comprehensive set of overloads and used an enum to make throwing errors easy but following best practices. After much debugging, my error system is ready to show comprehensive and beautiful errors to the users of my language, while making it easy for me to raise them in a customizable manner. The function is designed to be expandable, so I can easily add features like stack traces later on. To check out and use Lang3 (placeholder name), join the #lang3 channel and read the canvas for more information about the project. You can also check out my GitHub repo.
https://scrapbook-into-the-redwoods.s3.amazonaws.com/3b83b71e-4c0a-4fbb-a97b-eccceaa94313-image.pnghttps://imgutil.s3.us-east-2.amazonaws.com/438dd42c61430b182bd347256e14581fa684261a05b1526eb2c2aef648880ddb/87789a96-24a7-4ef1-bc95-7aad572f8f1d.png
dino-debugging emoji
github emoji
summer-of-making emoji
c emoji
Astron
@Astron0
https://imgutil.s3.us-east-2.amazonaws.com/e1dbac81acd2168955ba33398015a2d9c462292e62dbd1ea211c6f7e8d713a26/24d2cb73-bbf3-4011-b7a2-75ff7edd41fd.png