Posts tagged with :dino-debugging:
i
for a debug menu! (Note: most of the lag is out of my control, the sprig emulator has iffy performance. Hopefully I can get it working on a real sprig!)
Play: sprig.hackclub.com/share/zqNUQdjMUesAvefyCHnK
Code: github.com/jeremy46231/sprig/blob/2f9116/games/off-grid-platformer.jssell the wheel
at different stages of its development
Now you can play the game on mobile, and it doesn't restart at the end with weird cases. had to do a lot of debug and fixes for this.
gh repo: github.com/suryaanshah/Selling-the-wheel-AI-game
site: suryaansh.is-a.dev/Selling-the-wheel-AI-gameCENTER
as the position :D)
Better text positioning
Performance update
sRGB, Gama correction
etc...
Github: github.com/cheyao/opengl
Web: Sorry, used up most of my git lfs storage so can't publish on github pages (Gotta save some space for my main repo).
Binary: github.com/cheyao/opengl/releases/tag/v3.1dynamic
C# classes to automatically generate a function for each error type by name. However, after much experimentation, including creating my own argument handling for a variety of flexible overloads, dynamic
was simply too slow (54x slower than the usual static class!). I ended up switching back to traditional functions, and created a comprehensive set of overloads and used an enum to make throwing errors easy but following best practices. After much debugging, my error system is ready to show comprehensive and beautiful errors to the users of my language, while making it easy for me to raise them in a customizable manner. The function is designed to be expandable, so I can easily add features like stack traces later on.
To check out and use Lang3 (placeholder name), join the #lang3 channel and read the canvas for more information about the project. You can also check out my GitHub repo.git clone <https://github.com/XomaDev/Eia64> -b include
Step2. Use Eia cd Eia64 && java -jar Eia64.jar examples/animation.eia
and see some magic!
I'll post a screenshot into how Eia code looks.
Hope you like it 🙂
Also a note to reviewer: I've tried my all best to do progress each hour. But some of the code commits may look less. I spend a lot of time debugging and analyzing program in my project across many files and it takes time, I hope it is understandable. 🙏 Thank youHello, time?
. While writing the post I also spent a while debugging the project itself as timezones weren't being handled correctly. I didn't want to publish the post when the project had a major issue. Thus, I fixed the issue and then came back and finished the blog post.