snej55

snej55

2-day streak
Today I started working on some enemies for my game (the player has a little friend now).
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/069a4dec-7272-4364-948f-4ac576acf51d-image.png
Today I continued adding some more vfx to my game (there are fire particles now 🎉). I also added support for window resizing and fullscreen (though the clip doesn't show that), and did some refactoring 😑.
Today I used some smoke, particles and screen shake to give the player in my game a satisfying death.
Added some smoke to my game.
Today I added some particles (they bounce around). It has some "finicky" memory management.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/55a588b1-0c5b-43c4-8deb-a0c9822eb300-image.png
Today I fixed the player movement and added some spikes, plus some bug fixes/optimization.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/64b50d0a-3852-4310-8002-7bf13fa0c921-image.png
Finished level editor with autotiling and stuff. Starting working on player movement.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/643e6206-082f-4805-80e7-cc299b9ac0f4-image.png
Today I made a quick level editor with pygame-ce for my game. My game is in C++ and SDL2, but I store my levels in JSON so it is easier to make the level editor in python (so I can easily code up features like autotiling and autosaving), as it doesn't need to interact with my game in any other way than accessing the same map save file. Plus, the level editor is just a small python file, I don't need another Makefile system to compile it with SDL2 🙂.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/3e63edf3-4f5d-4648-a68c-1b24d8384dfa-image.png