goose-honk-technologist emoji

Posts tagged with :goose-honk-technologist:

pkncoder
@pkncoder1
—————– Devlog X —————– I’ve been working on refactoring my project for the last few hours. Part of how I code includes: Comments throughout to explain the code, strict formatting throughout, and trying to help the compiler with “const” and “inline” keywords. > To recap, my project is a custom made rendering engine that focuses on > diverse rendering options along with high stylistic control (very > high-level explanation). ## The process My process of refactoring usually happens once I finish a new addition, however I haven’t been adding new things for a while. Now that I’ve added a new addition to the project (Event system & LayerStack), I want to go through the entire codebase under the src/ directory (not the glsl shaders). ## Project code stats (src/ directory) Running the command line utility “cloc” on my src/ directory to count code stats, I get these counts:
-------------------------------------------------------------------------------
Language                     files          blank        comment           code
-------------------------------------------------------------------------------
C++                           23            646            464             1930
C/C++ Header                  47            506            205             1302
-------------------------------------------------------------------------------
SUM:                          70           1152            669             3232
-------------------------------------------------------------------------------
Not very big yet, although that will be increased once I get to redoing the entire rendering engine.

## *What I have done*
Now, back to my refactoring. I got through the basics: removing warnings, double checking the public/private attribute declarations on classes & structs, setting const on functions & params, setting inline on functions.

## *The checklist*
This is my entire checklist for refactors, this is my first project using it, so it is still being worked on:
### Refactor Checklist (src/)

1. [x] Fix warnings
2. [x] Fix public vs. private
3. [x] Make functions const when needed
4. [x] Make function params const when needed
5. [x] Make functions inline when needed
6. [ ] Fix placement of functions
7. [ ] Refactor step by step in code
8. [ ] Rename things
9. [ ] Add comments
10. [ ] Place the \#includes in the right spots
11. [ ] Fix file tree
12. [ ] Run ./fullTest
13. [ ] Update the obsidian canvas & png
14. [ ] Update the website
Eventually I will also need to make one for the shaders too, as they are sometimes more technical on the code side. ## Conclusion That’s all that I’ve been doing, thanks for reading. Here is my Github repo & landing page for this application: Source Code: github.com/pkncoder/Engine Landing Page: pkncoder.github.io/Engine
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Kaplin86
@Kaplin867+
Day 193 / 365 Hi guys its me kaplin yay!! I dont have much to talk about today lol. Im no longer at the staycation. now im at my house. Im going to get back on that programming grind tommorow. As for today, I mostly watched my friend play a game i got him during steam sale. So yeah thats fun. I REALLY want to lock in on one turret, so thats probably what i will code tommorow!! and i will probably yap about how i love coding!!! so joyous!!!
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ethanhawksley
@ethanhawksley0
Hi, I'm Ethan Hawksley and I've been making even more changes for hawksley.dev recently. When my blog post did well on Hacker News and got featured in TLDR Dev, I implemented an email newsletter signup form as a more readily accessible alternative to my RSS and JSON feeds. I'm using Kit as the backend, and you can even sign up without needing JavaScript enabled! I've been renaming some of my online accounts, so my GitHub is now github.com/ethanhawksley and the site repository has moved to github.com/ethanhawksley/ethanhawksley.github.io My GitHub profile README is now hooked up to the deployment of my site, so every time I publish a new post, my profile will adjust accordingly. The theme toggle script has been consolidated to window._getTheme and window.setTheme to reduce duplication across my code without impacting performance adversely. And finally, I'm now using compressed JPEGs for my OG image previews instead of PNGs, since I was previously having issues with preview images being too large to embed successfully.
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Kaplin86
@Kaplin867+
Day 183 / 365 3 more days. Anyways today was fun cause i lowkey didnt really do anything productive i dont think. im trying to recall aaaand i dont think i did much of anything. I made the one turret artfight profile! Speaking of one turret, I coded on that game a bit more, and I got the new enemy system to spawn enemies fully!! yay!! well now i have to check all the old enemies code and make sure it still works.
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Kaplin86
@Kaplin867+
Day 181 / 365 Today I think i roughly finished off the workshop form for my club ysws, but I need to do some minor testing and then il be certain. I think I want to code some stuff tommorow. either that or work a lot on my homework stuffs. Anyways I tried making monkey bread again and it actually came out REALLY good!!
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Kaplin86
@Kaplin867+
Day 178 / 365 I had to wake up really early to drive my brother and dad to a swim meet 1 hour away from home :) so hu yeah from like 6 am to 1:30 i was out of the house. then I had to leave for my weekly hack club meeting!! Il be honest it didnt really go that well. We were working on our hackpad projects, but were running into issues with using fusion360. specifically with moving sketches or whatever the 2d thing is called. idk. theres also the fact that they wildly updated the tutorial, so now our stuff is a bit far from what the tutorial says (for example, our pcbs have a lot of empty space, while the pcbs in the tutorial were strictly around the buttons. and the connector bit was directly underneath a button while in ours thats not the case since we didnt know you could do that). so im going to be looking into how to use fusion360, and maybe if theres any other programs we could use that would be more preferred for my club members.
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Henry Wauzivuff
@Henry Wauzivuff0
22 June 2026, Monday, Day 173/365. Lunes. --- Today! Never mind didn't get to send it on time. Yesterday, sent 18:15 hours since. • 4/4-day weekend :wowzers: • I AM wasting my time :tired: • Wrote 21 June's log late :pf: • Code more parts of my slackbot • Wait I might be cooking ◦ Open Meteo API hmm ◦ Slack block kit experiments • HOLY CRAIC KEIR STARMER RESIGNEDD • Birds for some reason (why is bro looking up bird yaoi?) ◦ Fujoshi birds? News: • HOLY CRAIC KEIR STARMER RESIGNED ◦ Goodbye to the first 67 openly gooner prime minister of the UK! ◦ www.aljazeera.com/news/liveblog/2026/6/22/live-uk-pm-keir-starmer-expected-to-announce-his-resignation Enjoyment: 5/10 Productivity: 5/10 Streaks: 1. Coding: yes 2. Art: idk 3. Documentation: this *399 more days.*
All people should think for themselves.
> I search "bird yaoi" Youtube knew exactly what I wanted. Whatever steams your willy bro Oh yeah here's the cover for the princess book I forgot to show
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Kaplin86
@Kaplin867+
Day 167 / 365 Heheh. heheheh guys. guys. if you. if you remove the one. its. its. 6. 7. kyajyaYA so funny right right right (i regret everything). Today was good i liked it a lot. Since its summer im going to be meeting with my hack club more, and we met up today!! yay!! We were originally going to meet at the church at 1 (1 hour than usual), but due to some stuff my two hack clubbers didnt actually have anyone to drive them, and their dad was at work so he couldnt open the church for us. so we instead decided to meet at the library, which took them an hour to get a ride from their oldest sibling since they were out at their part time or something. i think. im going to be frank i dont really know im just guessing lol. anyways. we ended up at the library at 2. We just sat at this one really small table, our laptops making a triangle in the center lol. We worked an hour on our hackpads, designing the pcbs!! as for my godot wild jam submission, I eventually got the custom texture upscaler to a good point, and i also made a working "basic brickbreaker" loop for me to add my weird stuff ontop of!
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thinking emoji☀️hackclub emojigoose-honk-technologist emojispring-of-making emojiyay emoji
pkncoder
@pkncoder1
Here's that diagram for how the program currently interacts with itself. • Anything purple (besides the background) is a temporary connection/file. • Anything green needs re-worked • The "Services" group contains files that are completely static in use, and are accessible globally. It's still a bit messy, but that's partly due to the temporary/need re-worked files. There's a still some spaghetti code due to that. The shader files I do look a lot like spaghetti as well, but that is mostly do to positioning. It's pretty basic, as the ui/ and system/ dirs aren't in there either (system/ is simulations + any computations that would need to be done (ex. translating data for one renderer to another)).
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Kaplin86
@Kaplin867+
Day 166 / 365 I slept in today so intotality i wasnt all that productive lol. Other than some homwork, I did code 2 tracked hours!!! I decided that im going to be doing godot wild jam, but might as well track the hours too and submit to stardance (i should probably ask if thats okay before i fully ship). Anywhom, the theme incase you didnt know is "mutation", and given my brickbreaker / breakout streak, i thought "what if i made a kaplin flavored brickbreaker". this is eerily becoming a trend, since my last few hack club games were "what if i made a kaplin flavored pet sim" (raise a ceiling), "what if i made a kaplin flavored clicker game" (A.V.I.C.G.T.I.T.M) and "what if i made a kaplin flavored autochess game" (Engrams of chaos). Anyways, tangent aside, the game isnt actually that complex and also plays into my recent noita addiction. Basically, you can apply genes onto your very living and sentient ball (the ball will comment on your bad gameplay). Levels get progressively harder with stronger bricks, and you have a limited number of shots each round. Fail to do that, then your run dies. At the end of each round you get funds, so you can either buy a gene or get a "charity gene" for free. You dont actually know what this charity gene is until you equip it, and once you equip it you cant remove it. Those genes are fairly gimmicky, so its meant to be like "Your desperation caused a curveball to be thrown. Maybe you can adapt and make it the best thing ever?" in my 2 hours today i made some simple ball movement and paddle movement. But how on earth is that 2 hours, you ask? Well i also tried making a few things to replicate a visual effect i once saw in mindustry. So in mindustry the sprites are really smooth, evne though if you scale it up in a art editor they actually arent? So without much research i assumed that they were using some sort of shader to make smooth triangles between pixels (i dont think they actually do that, but thats what i assumed). So i tried replicating that with a shader. It failed. So now im coding my own image upscaler that generates triangles between pixels. Its NEARLY done, but has a few tiny bugs here and there. idk theres probably a name for this but im going to pretend im really smart for coding it myself. oh also uh stardance rng i got 882 i love gambling stardance rng day 2 🎲 882 · ranked #50 so far
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Kaplin86
@Kaplin867+
Day 164 / 365 Today was generally cool. Had to wake up early to bring my brother to swim. Then the two of us got some breakfast after at a resturant and it was cool and good. Then i went home, played for an hour, then left again lol. But this time, to a hack club meeting!!!!!!!!!!!! While previously my club was every other week, now that summer has started we are going to every week. Infact, we are actually going to be try doing it a bit sooner than every week. Im planned to meet up with them on tuesday. Anyways, In our meeting today we didnt really do a workshop. Instead, I got them started on hack club stardance ysws!!! Yay!! We were trying to come up with projects to do (i even brought the hack club magazine for inspo) and we eventually decided the 3 of us would make hackpads through the stardance hackpad mission thing. So uh yeah. We got started on that. If i remember correctly, we got the schematic made and next we are to actually make the pcb. But to be honest we were having some issue with hackatime (because im dumb) and we only started using lapse half way through to track time. Its even worse for me since i accidentally stopped my first recording, so i deleted it and made a new one. Oh well! I have a feeling we have plenty more hours left on this project.
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zeankun.dev
@zeankun.dev0
I've made my own GUI based Motif GUI editor called MotifDesigner! Take the hassle away from coding hideous amounts of code just for a simple app, just embed it on your own C++ app with an automatically generated header (.h) file ready for your use! This entire thing is written in C++ and highly optimized for MaXX desktop users, but don't fret! Other Linux users can try it (Wayland users require XWayland) and make their own Motif apps with ease! It's open source, too! github.com/zeankundev/MotifDesigner
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Kaplin86
@Kaplin867+
Day 161 / 365: Somehow I did less things than yesterday, and I even woke up earlier than usual!!! raa!!! So yeah my day mostly consisted of: Doing some work on the self paced summer class, doing my chores, and then playing a whole lot of noita. I worked a tad bit on one turret, but it was more of planning stuff. Im going to be recoding how things like ore work. and also going to make it so it can actually generate ore positions without spawning ores at the same time. thats one of the issues with my old code that im fixing in the recode, it has a lot of do-it-at-the-same-time-all-at-once chunks, where functions that DO make sense happening together are FORCED to happen together. Doesnt help that the few times it isnt forced, its based on the name of the root node of the scene... which is really bad godot practice by the way. not good at all. and now that im cooler and smarter and more handsome (not really) i know that i can use exports to easily make scene-specific code changes in godot!!! but yeah most of my day was spent on noita lol. i also got boba. not the best boba in town since theres... well... a better place, but the place i went to was the closest one to the resturant my family went to for dinner. Fun fact: its the same one i mentioned a handful of posts ago (day 146).
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Kaplin86
@Kaplin867+
Day 160 / 365 A few important things for me today. For starters: Deltarune chapter 5 release date got announced, so i cant wait for that. My game router rebellion finally got fully approved for horizons (after 30 days including the reship), so now im comfortable with working on it again. I wasnt comfortable before because it felt like i needed to reship because i added new content since my first ship when i was talking with the reviewer. and to be frank i dont really blame horizons or really anyone involved. hack club seems very busy right now, and last i remember fraud squad (or is it called fraud department? lowkey i dont remember) was going through some stuff or smth i dont pay enough attention. In one turret, im working towards getting the drill building to work. but first i need ores. and to get ores i need maps. and im going to be recoding how maps work. Previously, maps were stored in zips. like it would just dump the images there. But im going to be switching to godot resources as they are more scalable and just easier to work with all around. it will shorten my scripts by a whole bunch. im still slightly on the fence about it, because one of the benifits of the zip is that you can disect maps. maybe i can make a special button somewhere that allows you to export a map as a zip? one way, of course. im not going to add a zip -> resource, that removes the whole point of switching in the first place imo. also played a whole bunch of noita. I got a quality of life mod that allows you to keep track better of where you have been, so now i can properly clear the floors and get all the collectibles without going in circles (cuz going in circles causes you to get attacked by enemies which means you need to beeline to the holy temple to heal which sorta locks you out of that floor until you get to floor 3 in which you can backtrack, which at that point there really isnt anything valuable on the earlier floors). Also tried making some cookies but there was too much dough in the pan so it came out as a large tablet of cookie. the inner parts were still raw though so i took off the edges then rebaked the center... for some reason whenever i try to use this specific type of only-add-egg-and-butter batter it always ends up being a clumpy mess instead of... cookies. the image is the inner portion after i rebaked it.
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Kaplin86
@Kaplin867+
Day 153 / 365 Today was good but... strange. I dont know where all my time went lowkey. Like. I remember sitting at my computer a most of the day like usual, but I dont remember what i really did. I worked on one turret though. I got constructor building working (in specific the "combiner" tile behavior), and even tried a little experiment with a 3-item-combination in a new tile. Previously, it would have been a nightmare to add, but now with the recode its just a simple change in like one json value. I had a call with jared (hack club club operations lead) that went realy good and now I know all i gotta do for my ysws >:) so i will probably be doing that tommorow :) but im going to be real i think the reason i dont remember doing much is due to my issue with like anticipated times. like i will specifically hold off from doing something if i know theres a time where i need to step away from whatever im doing. so i end up just watching youtube until the thing in question happens.
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Josh-U0ALNQXG9R6
@Josh-U0ALNQXG9R60
giving LLMs a "visual Brain" via a 4d Physics Sandbox llms struggle with spatial geometry because they process text tokens, not dimensions. I am building a physical sandbox framework to act as an external visual cognitive engine for AI. how the loop works: • Code Gen: LLM generates logic to spin up a 4D cloud workspace (3D + time). • Offloading: Heavy orbital mechanics and structural math offload to my custom GPGPU physics engine. • Self-Correction: Live telemetry logs from simulation failures pipe back to the LLM to auto-patch its code. Update: Prototype Done, Moving to Realism! The agentic loop prototype works. Now, I am building the first 4 planets of the solar system using: • NASA Maps: Real elevation data in a Three.js frontend. • Atmospheric Clouds: Custom GLSL shaders for dynamic layers. • Newtonian Orbitals: A multi-body backend gravity matrix. Pushed the core builds to GitHub: github.com/williamjosh-dev/Physical-Sandbox-v1.0- I'm 15 and currently trying to balance massive planetary scales without breaking my WebGL views. Let me know what you think ...
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GhostYT7582
@GhostYT75820
Today I cleaned up the structure of my code and I implemented 2 new features. One is a whitelist for slack ids (currently stored in ENV but i will be making a command later) and the other is an echo command that does exactly as it says when a whitelisted user runs the command.
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Henry Wauzivuff
@Henry Wauzivuff0
1 June 2026, Monday, Day 152/365. Lunes. --- Today, 20:45 • Sleep • Woke up and down constantly ◦ I had a lot of uhh.. interesting dreams to put it simply. • New deploy workflow for ancient wild ai project • Got new krita brush pack ◦ Default Pen3 works good too • Set 2 new pingwords • Realise Spotify is stalking me :fear: ◦ &gt;Never use spotify, sign up once ◦ &gt;Account somehow doesnt exist ◦ &gt;Open Spotify link for last fm music data ◦ &gt;Gets recommendation for unrelated song ◦ &gt;I listened to unrelated song a lot • Filled my journal with some data of past days • Work on the code for my Robotics project (in google docs) ◦ Good news, I dont need to read/write from an sd card :thumbs-up: • Drew things for design with the brushes • What is this golden Stardance devlog News: • Oh god so much has happened on the slack for the one day I was offline • #C01270P3XFV Read-only • #C0APH2MMHH7 launch • Zach Latta <https://www.youtube.com/shorts/Qd4r3SzDhlw|cameo >in ThePrimeTime (youtuber) Enjoyment: 5/10 Productivity: 7/10 Streaks: 1. Coding: yes 2. Art: yes 3. Documentation: this *420 more days.* If and when, becomes is.
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Henry Wauzivuff
@Henry Wauzivuff0
29 May 2026, Friday, Day 149/365. Viernes. --- Yesterday, +106 minutes • Sleep (in because first class cancelled) • Borrowed a camera for photography assignment over the weekend • Almost skipped another whole hour of class.. • Work appointment • Taught my friend the secret of code blocks and pageless in google docs ◦ As is required by our cursed assignment • Other friend sharing shenanigan plans ◦ :sonimcrine: this is illegal btw • Badminton competition over lunch without eating lunch ◦ Lost 5-15 :skullpray: ◦ How do I counter smash spam bru ◦ :aniqtoohigh: • Drew a portrait as a birthday present for someone • Huddle in #C09H93AKCLA ◦ I got into starboard • Put absolutely anything on my silkscreen because I somehow have all my hackpad parts except the actual pcb News: • COGE • Super El Nino Enjoyment: 5/10 Productivity: 6/10 Streaks: 1. Coding: I made a silkscreen 2. Art: Drew a birthday present 3. Documentation: this *423 more days.*
We are Australia,
We carry the cheese,
We fight for Canberra,
We'll honor Zach Latta.
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glitch_purge
@glitch_purge0
Back to making my family game for Macondo after exams! So far I have finished: 50% of the first game Tic Tac Toe! I have the player turn system and an indicator for the same! Now i just have to make it so my code can detect currently occupied squares and hence check win conditions! I think I'm going to loop through all the squares next to one square and check if 3 in a row matches in any direction (up down left right) to check win. Similar to like a brute force attack you could say on win conditions.
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ethanhawksley
@ethanhawksley0
Hey! I'm Ethan Hawksley from the UK and I've been working on my personal site and blog for a while now, and I think it's finally at a point I'm happy to ship properly. Why: I wanted somewhere to write my blog posts and show my work that actually reflects me technically, instead of just a LinkedIn profile. How: It's built with Astro for zero-JS by default and proper MDX support. I put real effort into a couple places I've not seen many others doing. IBM Plex fonts subsetted with pyftsubset to just the unicode ranges I'm using. Full JSON-LD structured data representing myself and my site fully programmatically. Light & dark mode support with no initial flash of white and js-less fallbacks. Syntax highlighted code blocks with copy buttons. WCAG AA compliant accessibility Support for plenty of web standards, such as openpgpkey, security.txt, WebFinger, and llms/llms-full.txt 100/100 PageSpeed score Where: hawksley.dev and the blog at hawksley.dev/blog
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Kaplin86
@Kaplin867+
Day 143 / 365 Today was really fun! I attended a cybersecurity CTF hackathon locally. I got second place. It was pretty fun, even though I basically knew nothing. I atleast could recognize bitwise stuff from previous experience (i used hashes + bitwise for the generation of fully unique fellas in my hackclub giftbox game last year). We even held a ping pong tournament for some reason. I got lost in both my first match and my losers bracket match. Oh well still was very fun! Dispite getting home pretty late from that, I managed to get a hour of tracked coding in. I added a game definition resource to my study app horizons project. Now I can easily add new games to the game menu. I finished off coding a simple string-to-boolean-check function for the quiz resource, allowing me to add restrictions for some games without having to hard code it. For example, to play the quiz, you atleast need one column defined to be incorrect answers. In my string formatting, the string "incorrectColumn.length|!=|0". Using that, it checks if the incorrect column variable (uses godot's get() function. really handy.) has a length/size/count that isnt 0, meaning atleast 1 exist. Depending on that, the games will not be selectable + have an indicator :)
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mileswk
@mileswk0
Well I wake up, check slack to see if my bot posted the question. And there is.... nothing. I check the log file and apparently i didn't pass the tokens right so that was great. Im going to try one final time but otherwise I might just expose the secrets in the code. After all, I'm not sharing it....
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mileswk
@mileswk0
I was working on the question of the day bot today. It was supposed to send a question overnight, but I had my .env file path wrong in the code so my auth wasn't valid. However, now I have it working! I set the time on my server to midnight to test and it works! Set everything back, will check tomorrow if it works! Join #C0B3PHXKD25 to join in the fun!
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LeonardoDev
@LeonardoDev0
I built a Custom AI Assistant with both a CLI and a Streamlit interface. It’s basically like having Claude Code but with a custom UI: it can read and analyze my local files directly from the terminal.
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MeBadDev
@MeBadDev0
qr code generator but it's actually a tree generator the project's goal is to make it 3D printable
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Kaplin86
@Kaplin867+
Day 128 / 365 Forgot to mention in my other post that my aces game got moved over to horizons, but its probably going to be a minute before i work on it to get it into a shippable state. Im thinking of what I want to do next for it. Lowkey im considering a rebrand, since my dad a while back made a comment on the fact I chose a generally occult theming, and now i feel a bit uncomfortable with keeping that. I really shouldnt let his opinions sway my artistic visions but its sorta hard not do, given hes my father. anywhom today I was a bit busy with school and some other stuff. For example I was trying to drive my brother to his swim practice, but due to the traffic, he was going to be so late that me, him, and my dad decided that he should just skip it. we did, then we ate at an italian resturant we havent had in a long while. Good times. I worked on my horizons game a bit, I updated the inventory system so it actually uses up items. I think im going to try and add status effects next. Lowkey not excited for tommorow, even though I have a hack club meeting. I have to wake up early to drive my brother to one of the swim things, and I have to lock in on a final group project for computer science, since my teammates are doing NOTHING bro. its due IN TWO DAYS. this is the FINAL PROJECT. and I NEED AN A 😭 PLEASE. anyways thank you for reading have a good day 😇
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Kaplin86
@Kaplin867+
Day 127 / 365 Where do i even begin. I will start with non hackclub stuff. I went to a banquet for the honors college thing at my community college. I will be honest I really dont know what it was about. Me and my little brother had to leave early since after that we had tutoring at the local church. I didnt have to participate since I was studying for test that I really gotta do good on. Now onto the hackclub stuff. Worked on my horizons game, adding in proper ui for the inventory. Jared, the hack club club operations lead, saw one of my earlier scrapbook posts (day 115) about my custom workshop i did with my club and really liked it. He reached out, and there may or may not be a certain official ysws coming to a hack club near you. Also possibly a certain post inside the club leaders newsletter. I say maybe because a lot of things can happen in life lol. Maybe aliens visit and steal all the computers. Hope that doesnt happen!
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zeankun.dev
@zeankun.dev0
this was supposed to be an overdrive original game i made back in february, but i decided to continue it anyways. anyways, here I present: Countless Reigns (OBT 1) link: play.unity.com/en/games/d9ec14c7-67b6-46a6-a385-0d44966fe5d9/countless-reigns-obt-beta game asset and code (everything): github.com/zeankundev/CountlessReigns (requires Unity 6) controls are really intuitive, though, just like you would on LoL. • RMB to move • LMB to attack • L to toggle camera lock credits: • programmer: me • pixel art & game assets: me • narrator & Jasu VA: me • music and SFX: Pianomations, Pixabay ⚠️ for mobile users: there are no official mobile ports yet. while you can play it on mobile, it often requires a mouse to be plugged in! ⚠️ you must click the canvas before playing the game, there is a known bug that won't launch the game or hide the intro, will fix it soon ⚠️ this game is _UNFINISHED!_ expect bugs and incomplete features & mechanics. if this bothers you, you may make a PR/issue feedbacks are welcome (reply this thread pls). thanks, and have fun
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Kaplin86
@Kaplin867+
Day 124 / 365 Homework is an enemy. Do not let your guard down. I did. I had an assignment where I had to "create a outline" for my final speech for public speaking. Since that was a simple thing, I saved it for today, the day it was due. Turns out I also needed to make a presentation, cite multiple sources (which werent needed in previous speeches this class), and even do a audience analysis (which i dont even know how to format). I managed to do all that over the span of 8 hours. It was pretty late when I finished so i didnt code much. I added a quick system that automatically adds a range-of-detection for all enemy (and all deriving classes). I prefer having it autocreate that rather than me manually making a node in the enemy scene for every enemy. For now, I just made it look at the player when they get close. Man i accidentally copies the wrong layer for my doodle so now on the scrapbook website is wrong and it wont let me edit it 😭 scrapbook readers you will see the doodle tommorow ig
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Henry Wauzivuff
@Henry Wauzivuff0
2 May 2026, Saturday, Day 122/365. Sabatho. (Today) --- 11 PM • Unsatisfied with sleep • I didn't actually grind any fcc today hm • Interesting confession :3c: • Made #C0B17JM0YG2 because why not (canberra reference) • Several huddles ◦ Heidi Fi glitches discovered ◦ Fixed thanks Deployor • Astro project fixed ◦ I have an idea for remixed • Sign up for Nest again • Visited the nature reserve again (yearly unlimited pass?) and saw koalas ◦ Nice long walk while talking about books and fiction • "Straw Hat Smashing Orgy Bares Heads From Battery to Bronx" ◦ Thanks for the fun fact qxir • Sign up for payphonetag.com, the most Australian irl adventure game in existence ◦ Our team, Hack Club Red is #29 nationally :yayayayayay: ◦ HCTG got nothing on us :pf: • Discover my old laptop after thinking of fixing it with Linux • Oh boy this guy perfectly fits the last happenings prompt :sobson: ◦ Teary screen, glitchy speakers, broken battery, ◦ And a whole lot of nostalgia oml • Gonna actually start using my ping group News: Something something Michael Dopfner Enjoyment: 6/10 Productivity: 6/10 Streaks: 1. Coding: Yes 2. Art: No 3. Documentation: a bit `Straw Hat Smashing Orgy Bares Heads From Battery to Bronx
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lowpolyphosphorus
@lowpolyphosphorus0
built a slack bot that turns strudel patterns into playable links! type /strudel followed by any strudel code and it spits back a link that opens straight in the strudel REPL ready to play and share 🎵 wanna try it? head to #C0B0T939HNU! repo: github.com/LowPolyPhosphorus/slack-strudel-bot
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Kaplin86
@Kaplin867+
Day 117 / 365 I liked today, today was good. I worked a bit more on that minecraft modpack team stuff, mostly just fixing up tags and setting up item restrictions, all that jazz. BUT i did do something actually cool today! I started work on my hack club horizons project. Im going to be making a game called "Router Rebellion". The core idea is an topdown action rpg where the main gimmick is you create your own bullets in a sort of node-graph system. Ive been thinking about this game idea for a good while and have come up with some insane worldbuilding for it. No spoilers &gt;:3 If you notice a slight similarity to my long term project (one turret) (wishlist on steam wink wink nudge nudge), then you would be correct in your assumption. The factory-that-creates-bullets-that-the-user-uses-as-a-weapon element in the game idea actually stems a LONG time ago when I was first making one turret and was considering what I wanted to make. After 2 years im finally using the idea! I only actually worked on the game for 1 hour today, but I got some pretty good player and camera movement going. Should also support controller if i set up the godot stuff right, will check later. I also improved the shader im using from a few days ago to replicate my 2d style for this horizons project.
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Kaplin86
@Kaplin867+
Day 116 / 365 Today I locked in quite a bit. Since its been a while since I worked on that modpack stuff, I started working on that again. I was starting to feel bad from not contributing, given that its entirely a team effort. I also applied for hack club stardance ambassador. In this role you put up posters and host meetups locally for the upcoming stardance program. I applied since I can drive, and plus I love hack club!!!!!!!!!!!!!!!!! Im also considering on starting my horizons project. Ive been thinking about some really cool world building, but I also wonder if im perhaps biting off more than i can chew... oh well! speaking of biting and chewing i also got to try some limited time krispy kreme donuts that go away soon it was really yummy wow. and and and and i ALSO got some cool github stuff from haxmas.
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KarthickArun
@KarthickArun0
been hacking on opencitation this weekend — it's a citation manager with a full wikipedia 2005 aesthetic (yes, the blue links, the serif font, the whole thing). today: ripped out the "navigate to a new page to add a citation" flow and replaced it with a modal that pops up right on your list. also set up github actions with claude as the code reviewer on every PR, which feels a little recursive. stack is next.js + dynamodb + electron for desktop 🗂
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@ArmadilloMike0
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Kaplin86
@Kaplin867+
Day 110 / 365 Lowkey i feel like ive been really unproductive recently :pf: I wanted to get some work on one turret recode done, but it ultimately ended up with me going down a rabbit hole thats basically just resulted in "Hey the recode of your flawed system to make it unflawed actually has a major flaw still" and now I might need to recode a lot. or I could just... ignore it. idk. either A: Keep with my current system which may make it harder in the future for specific things, or B: make a new system that makes the system even more flexible. The only thing is that I probably wouldnt even use option B, but it would be useful for modding (but to be honest legit like nobody mods (or plays) one turret so it doesnt make all that much of a difference for modding). If your curious the recode is for how the game handles tiles in correlation to 2 by 2 buildings. so yeah from that i ultimately didnt code anything 😭 well actually i lied!! i made a converter behavior!! That I only have tested on 1 by 1 tiles so far, since i havent added 2 x 2 in the recode... which is great because there arent any 1 by 1 converters in the game 😭 anywhom I think I might be able to lock in tommorow! thank you for reading
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Kaplin86
@Kaplin867+
Day 109 / 365 Very chill day today. I fixed some errors with the recode of my game One Turret. For some reason, the router accepted any input direction (which is bad its supposed to input from one direction, then output 3 at random). Luckily that one was just a json issue. But there was also a bug where it would randomly pause outputing and do nothing. The reason behind it was simple actually: It kept trying to output in one direction, and since it wasnt able to deposit an item, it wouldnt change the target direction. This is unintentional so I added a new function for for when a tile fails to transfer. I love it when a bug fix just leads to more flexible code!!! :D I mentioned a hero shooter game (fungakas) 2 days ago made by one of my friends, and ive lowkey been playing it with my friend group a lot. Infact, me and the developer are collabing to add the one turret from one turret into the game so i did a bit of work on that today. yippee!! Now I feel like a truly professional game dev since i talked to another professional game dev for a professional collab using our professional games in a very professional conversation!!
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Henry Wauzivuff
@Henry Wauzivuff0
14 April 2026, Tuesday, Day 104/365. Martes. (Today) --- 9 PM • Hackatime fraud investigation documentation • Visa possibility investigations • Trying to work on a Godot side project with some terrain stuff • Working on my Godot card game ◦ 3 player mode implemented without much problem :yayayayayay: ◦ That means... V2!! • Will try doing something else.. maybe Enjoyment: 3/5 Productivity: 3/5 Streaks: 1. Coding: Yes 2. Art: Uhh 3. Documentation: Yes `Your message wasn't delivered because the address couldn't be found, or is unable to receive mail.
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PixelSaver-U0498TGUX0B
@PixelSaver-U0498TGUX0B0
Officially Day 103 Personally Day 17 Finally got an ending to this damned game that's robbed me of my motivation. It's such a mess code wise and there's some bugs that only happen sometimes... But It's cool tho!! github.com/pixelsaver/neonic pixelsaver.itch.io/neonic
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Kaplin86
@Kaplin867+
Day 102 / 365 Today I was sick :pf: so yeah thats fun. I think its mostly just allergies, since it was my nose feeling a bit strange and my throat being sore, plus i was out a lot yesterday so i guess it makes sense. Anyways today I actually got back to working on one turret! I got better tile animations working AND made it so the conveyor tile will automatically switch to its turn / T shape / three way variants. I was also able to do this inside the conveyor behavior script, rather than in the tile simulation code itself (unlike the old main script im remaking). I also played a good bit of minecraft with my friends today. Since the server was on the new snapshot, we were able to make a golf course using the new sulfur cube fellas. very silly.
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Kaplin86
@Kaplin867+
Day 101 / 365 Today I didnt code much, as most of my day was taken by me going to the "Stem Day" event at the community college. I went with my brother and dad, and the main reason we want was because my brother. Why? Well I already know all the stem stuff they give at the college, i go there through dual enrollment. I mean my brother knows it too since hes SOMEHOW doing dual enrollment at the young age of 13 😭 i have no clue how hes so smart. anyways there was a lot of cool stuff, but i personally found a few of the sciences stuff to be boring. In particular, chemistry 1 (chemistry was so big they needed to split it) and astronomy. Like in those you had to make slime or paint a planet respectively. To be fair I think that might just be because Im not all that big on most sciences lol. There were roughly 20 exhibits in total but we only managed to get through 6 in the time frame. One of the exhibits was hosted by a local hospital, and they had this cool diagram of the eye, and also had some glasses that shifted your vision to the right by a foot or so. Then we had to try and play cornhole / bean bag toss with the glasses. Cool stuff. All this talk about different majors reminds me of before i was into coding. Back then I wanted to be an architect! I guess jobs with creative design was always in my blood to begin with! oh and the event had free pizza so that was a plus too
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areallyawesomeusername
@areallyawesomeusername0
TODAY i shipped a slack bot that summarizes your slack threads! why? because we are LAZY to read a long thread and not understand so this is why i built a slack bot that does the thing. read it and output it into a understable format that you can finally read.. so why not use the bot? you can use it in dms, mention it in a slack thread or use the shortcut? have fun bot: @ThreadSummarizer5000 source code: github.com/Snowflake6413/threadsummarizer
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Maksym
@Maksym0
EcliPanel v3 is AIO (all in one) management panel for hosting services featuring Pterodactyl like wings support, server management and DNS/Organisations Management for Enterprise. Specially for hackclubers I have added inside of billing 30 minutes demo so you could emulate Enterprise experience and use it to review it! &gt; ⚠️ Open Source (Non‑Commercial Only) Image Showcase incase demo does not work or you want to see some admin stuff: github.com/thenoname-gurl/EcliPanel/blob/main/SHOWCASE.md Note: Showcase is updated on monthly basis use demo. ecli.app - hosting that uses this project github.com/thenoname-gurl/EcliPanel - source code
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/ab4c4925-0d56-4ab5-8b66-b77889a4ae11-e8f19e54-dacf-4d69-a1f7-fda913d03a57.png
🚢goose-honk-technologist emojispring-of-making emojigithub emoji
Kaplin86
@Kaplin867+
Day 91 / 365 Hello guys. Today. I shall be quitting computer stuff to persue my true dream of baking. rather than my youtube name being kaplin86gamer it will now be kaplin86baker. i made a good debut video on how to make a pie thing. you should watch it. hack club do not smite me for advertisement. please. anyways one turret april fools i tried to draw some anime character version of the bullets in the game. No wonder i barely draw humans 😭 still got work to do so i guess update will be sometime this week idk. (also the baking stuff was april fools if that wasnt obvious enough)
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✏️hackclub emoji🎮spring-of-making emojigoose-honk-technologist emoji
mathias
@mathias0
I made ArchiveTube, a frontend for archiving YouTube video Features: • Homepage • Channel page • Queue for archiving whole channel / playlist • Full metadata (title, description, thumbnail, subtitles • Optional login for archiving videos Demo Source code
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/7f7794d0-4d5e-4ae4-bb97-a494b12486e0-_b7d379a8-5fc6-4144-b568-8452c0b1c45b_.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/546b7c53-7ee7-454a-93dd-c6304699b7a1-_59c1ccfe-8ee9-4689-845b-8c880b25ac40_.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/316176ae-f556-43a8-9621-0485483a81a4-image.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/2b551e7c-f48b-41e8-ba78-ebe15d8da66f-6b5d2e9d-6c58-40b0-aeeb-9f2792179718.png
🚢goose-honk-technologist emojigithub emojispring-of-making emoji🔥
christian
@christian0
flavortown another day , another dev log for the og’s 🤓 so so so so :male-office-worker: the details 📝 ?store “item id” 📋(with alot of help from the hack club community and debuging i FINALY got this to work! put a item id from flavortown and get the name and Description right in hack club tv!! 🤑 using the flavortown api!) ?flavortownproject (just a simple link to my flavortown project 🔗) ?help ℹ️ ( just a simple cmd that shows what commands are available! :speaking_head_in_silhouette:) NEXT UP ####
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/e452e2b7-071c-4aae-a74d-c5af70e71977-5f9d4253-fbdc-401c-9ce7-f6cf2cc198df.png
spring-of-making emojiflavortown emojigoose-honk-technologist emojihackclub emoji
christian
@christian0
flavortown project 😄 so am makning a bot for the hack club streaming platform! hackclub.tv i have worked on making env work so i dont hard code it a coinflip cmd! and a random zach latta quote command using a old api made “zapi-seven.vercel.app/quote/random” where i also had to find out how to make it not be the same quote everytime but i found out i could just put it in the @bot.command and then it loads the api everytime and gives a new one :D i also made sum boring debuging like when it goes on the channel it prints 67 and a simple ?ping cmd that just says its on buddy and prints for logs this is made using a vibe coded wrapper i made .D github.com/christianwell/hctvwrapper
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