After a long week, I returned to my usual coding habit (I was busy with college admission and preparation to move into hostel). Today I redesigned my projects page to be more pleasing to read (I was being dumb by not using the built-in functionality of papermod theme).
In short, I separated each projects into its own pages and linked all of them under a 'projects' page. Although the contents of each page is not complete, I think its good enough for a day's work :)
Link: justfahad.me/projects
Posting after a long time... In between my scrapbook post, I had released v1.5.0 for BlastOff!
Fast forward to today, I started fixing powerup tutorial. It had an issue where after the tutorial wouldn't be shown if the player ends the session before even collecting the powerup drop box.
I love documenting my progress everyday, and so I will be updating both my game and the scrapbook with changes I have made everyday, whether it be small or big ;)
Last week was a tad bit different. I did what I least enjoyed but I had to do it - Front end development.
I had already created a site which I used for blogging (no one used to read it XD). So, I decided to turn it into a personal website!
Frankly I didn't do the whole site, but PaperMod (Hugo) did it for more. But it was annoying trying to tweak things the way I want. Now it shows details of what I do/did. and has a acceptable use case :)
Website: thebreakthrough.netlify.app (Working on changing the domain name)
GitHub: github.com/Ranger-NF/Breakthrough (Readme is outdated, just noticed it)
Just finished updating my game, BlastOff to v1.4.0. 20 Days of works is now available for all to enjoy! :)
Main highlights of v1.4.0:
• 3Different difficulty modes ☠️
• Changed scoring system to be more reliable 📈
• Background can now be configured 😎
• Increased bird flock size 🐦
This update will also be available over at F-Droid within a week (It takes a bit more time there)
Itch: ranger-nf.itch.io/blastoff
Source Code: github.com/Ranger-NF/BlastOff
Another day of BlastOff development :)
Its almost the end of development of the game. Anyway, I have been working on different controls and a difficulty selection for the past week. And today, I completed the backend of the mechanics. It should be ready for v1.4.0 within a couple of days!
Here you can see, how I can now choose any flocks size as I want (Not so interesting to watch but its a week's work haha)
Projects links:
• Itch: ranger-nf.itch.io/blastoff
• Github: github.com/Ranger-NF/BlastOff
Just finished releasing v1.3.0 of my game: BlastOff. 2 weeks of work were done to make leadrboard and screen expansion. Also, the game will be available of F-Droid soon!
Play the game: ranger-nf.itch.io/blastoff
Source Code: github.com/Ranger-NF/BlastOff
Day 10 of BlasOff updation:
Tweaked the background cluster formation to be more widespread.
PS: This feature is soaking up more time than I expected, but hey I'm learning as I go :)
Day 9 of BlastOff development:
I took some days off for preparing the game for F-Droid release (Not ready yet). And I spent last 2 days in #arcade to make the game compatible with all screen sizes. Today, I finished the expansion of background by separating what was a single background texture in to: Background gradient, Stars (for night sky) and sun/moon.
I decided spawn the stars using an algorithm. Here is what I have done so far (a sample with 4 clusters, with each cluster containing 2 stars (Definitely needs tweaking))
Day 8 of BlastOff update:
Spent a day preparing the builds, github release and itch io page. Also, did some small promo content for instagram post
Day 7 (Skipped a day irl) of BlastOff update: Completed all objectives for v1.2.0!!
• Finished customization options and payment
• Added many new stickers and a new color
• Polished the game with sound effects and particles
Tomorrow I'm gonna test the game on other device and get it ready for publishing :)Day 6 of BlastOff update: Another development-heavy day!!
• Finished core element related to skin selection 👚 (Current stickers are just placeholders)
• Added uniformity between buttons in different menus and many slight changes..!
v1.2.0 is around the corner.. 👀Day 5 of BlastOff update: Today was a day of minor yet visually signifcant additions..
• Added Day and Night background 🌅
• Improved the transition 🚪
• Added the ability to customize rocket (Partially completed) 😎
Here is a video showcasing both day and night time gameplayDay 4 of BlastOff update:
• Added transition 🚪
• Changed the main UI look (WIP) ✨
It wasn't the most productive day, but I did make some UI mockups on figma.Day 3 of BlastOff update: Planned out next update - Skin customization and UI rework
(NB: Don't try reading from the pic, it might give you headache 😅)
Day 2 of updating BlastOff: Added a simple star (ingame currency) with a subtle glowing and shining animationDay 1 of Scrapbook
Released my first completed game!
Link: ranger-nf.itch.io/blastoff