Ranger

Ranger

0-day streak
After a long week, I returned to my usual coding habit (I was busy with college admission and preparation to move into hostel). Today I redesigned my projects page to be more pleasing to read (I was being dumb by not using the built-in functionality of papermod theme). In short, I separated each projects into its own pages and linked all of them under a 'projects' page. Although the contents of each page is not complete, I think its good enough for a day's work :) Link: justfahad.me/projects
https://scrapbook-into-the-redwoods.s3.amazonaws.com/7ade06bd-fa1d-468c-937e-86797e62f352-screenshot_from_2024-09-03_11-01-13.png
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Posting after a long time... In between my scrapbook post, I had released v1.5.0 for BlastOff! Fast forward to today, I started fixing powerup tutorial. It had an issue where after the tutorial wouldn't be shown if the player ends the session before even collecting the powerup drop box. I love documenting my progress everyday, and so I will be updating both my game and the scrapbook with changes I have made everyday, whether it be small or big ;)
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Last week was a tad bit different. I did what I least enjoyed but I had to do it - Front end development. I had already created a site which I used for blogging (no one used to read it XD). So, I decided to turn it into a personal website! Frankly I didn't do the whole site, but PaperMod (Hugo) did it for more. But it was annoying trying to tweak things the way I want. Now it shows details of what I do/did. and has a acceptable use case :) Website: thebreakthrough.netlify.app (Working on changing the domain name) GitHub: github.com/Ranger-NF/Breakthrough (Readme is outdated, just noticed it)
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Just finished updating my game, BlastOff to v1.4.0. 20 Days of works is now available for all to enjoy! :) Main highlights of v1.4.0: • 3Different difficulty modes ☠️ • Changed scoring system to be more reliable 📈 • Background can now be configured 😎 • Increased bird flock size 🐦 This update will also be available over at F-Droid within a week (It takes a bit more time there) Itch: ranger-nf.itch.io/blastoff Source Code: github.com/Ranger-NF/BlastOff
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Another day of BlastOff development :) Its almost the end of development of the game. Anyway, I have been working on different controls and a difficulty selection for the past week. And today, I completed the backend of the mechanics. It should be ready for v1.4.0 within a couple of days! Here you can see, how I can now choose any flocks size as I want (Not so interesting to watch but its a week's work haha) Projects links: • Itch: ranger-nf.itch.io/blastoff • Github: github.com/Ranger-NF/BlastOff
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Day 10 of BlasOff updation: Tweaked the background cluster formation to be more widespread. PS: This feature is soaking up more time than I expected, but hey I'm learning as I go :)
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Day 9 of BlastOff development: I took some days off for preparing the game for F-Droid release (Not ready yet). And I spent last 2 days in #arcade to make the game compatible with all screen sizes. Today, I finished the expansion of background by separating what was a single background texture in to: Background gradient, Stars (for night sky) and sun/moon. I decided spawn the stars using an algorithm. Here is what I have done so far (a sample with 4 clusters, with each cluster containing 2 stars (Definitely needs tweaking))
https://scrapbook-into-the-redwoods.s3.amazonaws.com/f0771061-c2d9-408e-8fde-6a8bbff56b7d-image.png
Day 8 of BlastOff update: Spent a day preparing the builds, github release and itch io page. Also, did some small promo content for instagram post
https://scrapbook-into-the-redwoods.s3.amazonaws.com/029009ce-22fd-4407-98c0-9f0d1b9c7f1c-firefox_screenshot_2024-06-19t15-47-10.418z.png
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Day 7 (Skipped a day irl) of BlastOff update: Completed all objectives for v1.2.0!! • Finished customization options and payment • Added many new stickers and a new color • Polished the game with sound effects and particles Tomorrow I'm gonna test the game on other device and get it ready for publishing :)
Day 6 of BlastOff update: Another development-heavy day!! • Finished core element related to skin selection 👚 (Current stickers are just placeholders) • Added uniformity between buttons in different menus and many slight changes..! v1.2.0 is around the corner.. 👀
Day 5 of BlastOff update: Today was a day of minor yet visually signifcant additions.. • Added Day and Night background 🌅 • Improved the transition 🚪 • Added the ability to customize rocket (Partially completed) 😎 Here is a video showcasing both day and night time gameplay
Day 4 of BlastOff update: • Added transition 🚪 • Changed the main UI look (WIP) ✨ It wasn't the most productive day, but I did make some UI mockups on figma.
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Day 3 of BlastOff update: Planned out next update - Skin customization and UI rework (NB: Don't try reading from the pic, it might give you headache 😅)
https://scrapbook-into-the-redwoods.s3.amazonaws.com/74907b21-5aff-4ac2-ae67-571b99f8e4ef-20240613_222912.jpg
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Day 2 of updating BlastOff: Added a simple star (ingame currency) with a subtle glowing and shining animation
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