thinking emoji

Posts tagged with :thinking:

Kaplin86
@Kaplin867+
Day 245 / 365 I was fairly busy today. With school and some tasks after. So i didnt really have a lot of screen time in the grand scheme of things, so no programming or anything. I am also sick. so yaaaay... and im really fatigued / tired from something man. i dont even know what atp bro. and tommorow is also going to be busy toooooo yaaaay. I did try out "dont starve together" with a friend. It was fairly fun, but we lowkey suck lol. I did write down some more world building stuff for router rebellion. I would rant about what i wrote but im now realizing i never actually like... explained the world building at all. so basically theres these elements, 11 in total (13 if we count the extinct ones). each element has magic users and whatnot. the main gimmick with this though is that there exists a category of people called "idols". Idols have increased magical abilities, effectively becoming the best of that specific magic type. Idols are determined by their popularity, more specifically, "how many people are conciously thinking of them". thats just something that magic "naturally" does in that world. like theres no definitive cause or anything. theres not a machine doing it or some magic stone or anything. magic just naturally finds its way to the most popular person. anyways, the game would be open world in the sense you choose 1 of 10 tracks in whatever order. each track for one of the elements. at the end of each area, you recruit the idol to your party and they accompany you for the rest of the journey. I want to make the dialogue dynamic in the sense that htey have different dialogue based on how long they have been journeying with you, alongside who else you might have in your party. its ambitious, sure, but it makes it feel more personal in my opinion. and it allows me to give a lot more character depth without having to make dialogue actually long. theres just a lot of dialogue, but not at once. anywhom for the thing i wrote TODAY was more on the development of the characters throughout the journey, condensing it mostly into one or two sentences. idk maybe i will talk more about that stuff at a later date once i actually start like doing the story stuff in router rebellion
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/2b357322-3673-44a0-a20b-6102156e7a7b-image.png
summer-of-making emojišŸŽ®thinking emojišŸŽ’šŸ–‹ļø
Kaplin86
@Kaplin867+
Day 244 / 365 Honestly i felt really bored today lol. I dont have anything particular i want to do. I might try to get back into the swing of coding One Turret or Router Rebellion, since those ARE my long term projects, but the more i think about making a game in the style of my scrapbook doodles, the more i want to do it, but odds are i probably wouldnt even finish it if im not doing it for a hack club thing or something of the likes. and i mean, theres not many prizes i would want from hack club. One thing i want in particular is a steam publishing grant, as i would love to have another one of those. I was considering possibly having the game for stardance, but the hours seem really rough given its voting system. Like in normal hack club standards, it would be 20 hours. On a previous project i submitted, i worked 11 hours, and only gained enough stardust (the currency for stardance if you didnt know) to cover 35% of the cost. So uh yeah. im going to have to pass on submitting it to stardance. Idk maybe another game-focused (or just non-voting-based general) ysws will come around soon.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/4332ebd0-4403-448e-b3ba-419da32905dd-image.png
summer-of-making emojigoose-honk-technologist emojithinking emojišŸŽ®hackclub emoji
Kaplin86
@Kaplin867+
Day 243 / 365 Today I toured shawnee state university!! uh. not my cup of tea lol. The curriculum looks good, dont get me wrong, but the campus felt... lifeless for a lack of better words. Like in the sense that their claim of "more than 50+ clubs!!!" did not feel accurate. Plus the campus was a bit too small for my liking. didnt feel like an actual university. I don't think i even saw the classic "ancient looking building with four pillars on the outside" there. And the little town area outside of it felt very old (and not in a good vintage way). So uh yeah its not too high on my list. But the roadtrip was still fun!! :D i am very exhausted though lol.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/df7dc1d0-0b9e-4cdd-abb9-849ef7781ee6-image.png
summer-of-making emojithinking emoji
Kaplin86
@Kaplin867+
Day 241 / 365 Today I had another hack club meeting! it was really productive since we fully modeled our hackpads!! yay!! Outside of that, I locked in a considerable bit on the game jam game. Im fairly tired so I wont go into depth on it today, but il probably send the game on this scrapbook once i submit it. I also think i might participate in a hack club ysws called "suncatcher", where you have to make a project thats grayscale. I would probably make a game in the style of my scrapbook doodles, and it would be a comedic joke game. And also probably a tic tac toe deck builder which i will not be elaborating.
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goose-honk-technologist emojithinking emojisummer-of-making emojiyay emojišŸŽ®hackclub emoji
Abdulgafar Abdurrasheed
@Abdulgafar Abdurrasheed7
Day 2, and i completed chapter 3 just now. Learnt about Variables, Mutability, shadowing, and Data types with functions, and Looping. A lot of stuff actually. I think i might be moving too slowly tho. I've got to quicken my pace, take on a large scale project soon. RUST is....... Anyway, see you tomorrow.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/d6ceeaf7-5608-4686-a2ad-4dfdbd2177ca-image.png
rustlang emojisummer-of-making emojithinking emoji
Abdulgafar Abdurrasheed
@Abdulgafar Abdurrasheed7
Okay, first post, so i think i should start as Day 1, right? Anyway, Day 1, and i'm learning RUST. Form the beginning, using the official book at doc.rust-lang.org/stable/book. Why? well i hear it's stupid fast, and great for systems engineering. I'm gonna be using it to build cool stuff for Stardance(Hoping it get's extended 😌). Anyway, I already completed chapters 1 and 2, and learnt about Rust, Cargo, Variables, and some really basic stuff(Made the classic guessing game already). Anyway........
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/9006f8a3-1ad0-4d81-b882-483c67b24233-image.png
summer-of-making emojirustlang emojicooll-dino emojithinking emojišŸŽ®
Kaplin86
@Kaplin867+
Day 236 / 365 I dont really have anny comments for today lol. I did some online introductory start-of-semester stuff since its the first day of school. luckily since its like dual enrollment college stuff i didnt go today so yippee yay. hooray. i go tommorow though sigh. oh well. I programmed the books in my brackeys game jam jame gam game. I also got the real / fake buttons working, so now you can properly do half of the game loop. I honestly dont know what to do next, but it will probably just be main menu, and like some sort of day end screen or something. I think that, if time allows, i want two modes. One more chill lofi one where its entirely focused on being accurate with your guesses. The other gamemode would be focused on being both accurate and fast and would generally feel more tense. I also want it to save what relics you have authenticated over your entire playtime and not just one run, and it will probably be its own mode called like "meta-museum" or something lol. we will have to see if i actually get those in or if i somehow end up overscoping again.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/42990e56-c195-4ea6-b6d8-e66528c41d7e-image.png
šŸŽ‰summer-of-making emojišŸŽ®thinking emojiyay emojišŸŽ’
Kaplin86
@Kaplin867+
Day 235 / 365 Today was an interesting day because the brackeys jam started 3 hours before i woke up, and since i like immediately checked it on my phone, it was quite literally on my mind the whole day. Im participating because of the jame gam hack club event (you should check it out if you havent! its #C0BBFQASBV2) The theme is "trust no one". My thought process for coming up with a game was this sequence: "Trust no one" -> "Library of babel" (a bit lose but the concept of 'trusting the library of babel' is a thought ive had a few times before this) -> "Misinformation in media" -> "Storage of information that can potentially be incorrect" -> "Museum". So now im making a game where you can NOT trust your donors. You play as a newly hired museum staff for a museum, and you need to verify if certain relics are real or not. The goal is to do this as fast as possible, alongside being accurate. You get the verification info from various books at your disposal you will need to read. I dont think overscoping will be a issue this time around, since the gameplays pretty simple. So that gives me more time to polish and add content. as for actual dev progress, I got a simple 3d scene setup with camera movements, but also the ability to rotate relics around with proper movement cancellation / freezing. lastly, i got the first type of fake relic done, that being the texture-based ones that have no model differences. so if i use the fake boolean it will randomly choose a texture and whatnot. Tommorow i will probably get the full gameloop done and get books working.
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hackclub emojisummer-of-making emojišŸŽ®thinking emojigoose-honk-technologist emoji
pkncoder
@pkncoder0
----------------- Devlog XX ----------------- -- 🌟I have the best *one liners* šŸ—æ-- šŸ„€ Now I have to be smart??? 🧠 -- > To recap, my project is a custom made rendering engine that focuses on diverse rendering options along with high stylistic control (very high-level explanation). ✨ What _did_ I do? ā˜€ļø For the quick overview: - Fixed the shadow map issue (so angry about this, see below) - Fixed an issue with textures not caching - Got the very base implementation of Uniform Buffers To start off, in the previous devlog I mentioned I was re-writing the shadow mapping. > Shadow Mapping - Rendering a 3d model with the light being the eye. Everything that it can see is *not* in shadow, everything else is. quick explanation I was having issues with getting the shadows to work correctly. I had ideas for issues, including: (the *model matrix*, the *renderPackets* being in a bad order, the *far plane*). IT TURNS OUT It was none of these. Whenever I made the code to compile a geometry shader along the vertex & fragment shader, I just copied my old one and spliced in the code. *Turns out* I forgot to swap some variables, and I was putting code in places it should *NOT* be at. No idea why it didn't crash, but it fixed my shadow issues very quick :celeste-ghost-sigh00: . As for UBOs, I'll talk about them in a future devlog, when I have everything planned out. :miku: Thank You for Reading :3-blahaj-spinning: As I said with "Planning out" everything, I'm going to set up a whiteboard - I'll have to move my :rainbow-flag: pride flags :transgender_flag: :( - Stardance Devlog: stardance.hackclub.com/projects/15129/devlogs/44870 Github repo: github.com/pkncoder/Engine/tree/Phase-IV Project landing page: pkncoder.github.io/Engine ā“ What's next? :octagonal_sign: 1. Refactor 2. Build the big brain wall 3. Do some thinking :cinemaa:
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šŸ§ āœˆļøsummer-of-making emojigithub emojithinking emojigoose-honk-technologist emojiyay emoji
Kaplin86
@Kaplin867+
Day 234 / 365 Today was exhausting. Not to long after waking up, I had to help my dad and brother build a grill cover outside for the grill. I mean it wasnt that difficult, but ive never been a fan of doing manual labor outdoors. After that i played for a bit, like not too long and i didnt really do much either, but then i went to go eat dinner, immediately followed by going to the movies! We saw spider man brand new day. Good movie, i approve! Though it was fairly long and i was pretty exhausted after. and it was late. so odds are im not going to do too much. Though over today, i did a bit of reflecting because summers basically over for me now. I start classes on monday, sooo... yeah. I do feel like i could have done this summer better, honestly. Like i could have made more games, made more memories, become a better person, etc. But eh, its all in the past now, isnt it? So I should go into this next school year thinking these ideals. Its honestly kinda funny though, this next week is going to be something. I have the start of school, brackeys game jam, that cobblemon minecraft server i mentioned many posts ago that is having its development repicked up, and also some hack club relating stuff. Never a dull moment for ol' kaplin. thats a lie there is very much dull moments.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/19468b56-8b14-4921-b03f-ab3e5264e43a-image.png
šŸŽ’minecraft emojihackclub emojisummer-of-making emojigoose-honk-technologist emojiā˜€ļøthinking emojišŸŽ®šŸ“½ļø
Kaplin86
@Kaplin867+
Day 225 / 365 Today was pretty much like yesterday lol. Except I felt a tad bit worse. I had to do a lot of things off the pc (i feel like such a loser saying that), and my brother was being mean :C oh well you win some you lose some. I think im going to try and work on one turret a bit more. At the end of the day, it IS my most important project to date. Might stay up late working on it.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/d27a2c35-54f5-4ed5-9af1-2fa7869964af-image.png
summer-of-making emojic emojithinking emoji
Kaplin86
@Kaplin867+
Day 224 / 365 Today was pretty good! An online friend of mine was playing a game I really like. He played it for 10 hours straight. I also watched the whole time, so i didnt get too much coding done. I finished the first quick time event in Router Rebellion, but I havent hooked it up to the combat system yet. I have it to where i can easily adjust the windows for the result. Though I might give it a recode since how i have it is a bit... untraditional. Right now, the window is determined by the number of pixels away the bar is from the target (or closest target if multiple). However, the speed in which the bar moves is variable, so as more bars get added, it speeds up, meaning the windows are smaller in real world time. As far as i know, most timing windows are based in time rather than pixel position, so i might need to make a converter. Would atleast make it easier to explain frame-increasing cards. I think "Increases the Amazing! Attack window by 10" is worse then "Increases the Amazing! attack window by 100 ms.". especially true since not all of the timing things would be able to use the pixel distance thingamajig. some might have to use normal timers, like one where you have to hit 3 keys in under a certain amount of time.
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šŸŽ®summer-of-making emojithinking emoji
Kaplin86
@Kaplin867+
Day 223 / 365 Today i was feeling particularly down. I dont know the exact reason, but thats probably because it stems from a lot of little things. Not something to worry about. Its like losing one fight in a war! I believe i will persevere. I wrote a few things for college applications. Not much to note about that though. I worked a bit on Router Rebellion, working on the framework for getting the quick time actions to work specifically. I will probably finish the first one tommorow. Its a simple "hit a button when the bar reaches certain point" type thing. Though it is all procedural in the sense that the quick time event is lightly hardcoded. I can increase a variable to increase the amount of button presses, etc. I prefer making games that way in general lol but I have specific reasons from what im planning. Not only do i want some attacks to just have harder quick time actions, but i also want there to be some additional cards (think jokers from balatro) that increase or decrease the difficulty of the quick time actions, alongside the windows for what counts as "great!" result vs "okay.." result. I want there to be a build centered around missing by not doing the quick time at all lol.
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thinking emojisummer-of-making emojišŸ–‹ļøold-man-yells-at-cloud emoji
pkncoder
@pkncoder0
Here's my first ever attempt at animated lights as well, I think it turned out well! _image is way more crispy than it was supposed to be, as the compressor compressed more than I wanted it to_ Go check the non compressed version here: shadertoy.com/view/7fBSzR
summer-of-making emojithinking emoji
QuackX
@QuackX0
šŸ“” New Devlog Boosted Author: @_got.DDR5.RAM_ Title: Omni-Core Summary: You are browsing as a guest. Sign up (or log in) to start making projects! Progress: • I made a fully-local AI-powered student assistant. Like it has EVERYTHING from Textbook Analysis, a Priority Matrix and Web Research to Music Streaming and Music Downloads to Auto-Meeting Transcription and Observer Mode and MORE. Like, building this project was a nightmare in debugging as it used Tauri, Rust and React, and shifting between debugging one to the other is hell as they are VERY DIFFERENT. And the most powerful thing is that this app is like that one teacher who refuses to stop observing you guys, so that you guys work. This constantly records your screen (bit like PiecesOS or Windows Recall BUT I don’t ship all your data to a server unlike Pieces) and gives you statistics on what you’ve been doing, and your entire data including Statistics, Goals, Tasks, Textbooks and Notebooks and MORE are sent to the local AI models (btw, yeah, you have to have Ollama set up with the 4 models mentioned in setup) so that it has your entire context. And all this with no telemetry, privacy risk or internet needs, it can run COMPLETELY LOCALLY (music too is downloadable hehe). Also, please read the GitHub README as it holds all the features, I have only teased it here. Also, btw, this wasn’t made in just 10 hours, that is just the time I had hackatime on (and I’m fine with getting 10 hours worth of Stardust as it is my fault for not having hackatime), I just want you to know that 60+ hours (3-4 hours per day including research) of MY work was put to this and that this is NOT just a scrapped project that over-claims and under-delivers. • Yea, I just added a Start-up page, and also finished up with all the core features. (I spent way more than 3 hours lol, don’t think I just sat and built everything in 3 hrs). Anyways, try it out at: github.com/Koundinya-Git/omni-dashboard Next Steps: • All devlogs, followers, and associated data will be removed. View Devlog button
react emojišŸ”¬rustlang emojigithub emoji🚢dino-debugging emojithinking emojisummer-of-making emojimusic emoji
Shahmeer-U0BN5643X6V
@Shahmeer-U0BN5643X6V0
Hey everyone! šŸ† Super excited to share my semi-humanoid service robot build. It features a wheeled mobile base, multi-servo articulated arms and grippers, an expressive neck, and an integrated AI voice-conversation system! Even better—this project recently won 1st position at the district-level competition right here in Sahiwal, Pakistan! :robot_face: Dropping the photo of the robot and my winning certificate below. Let me know what you think of the build!
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/84fdafc9-256d-4591-9300-e64bf3c9bdf7-whatsapp_image_2026-08-07_at_11.47.27_am.jpeghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/813541f0-a6f1-4e6e-b088-0376622c2714-whatsapp_image_2026-08-07_at_11.17.18_am.jpeg
thinking emojisummer-of-making emojišŸ¤–
Kaplin86
@Kaplin867+
Day 210 / 365 Today i didnt do much lol. I started the day by playing some games, then watched my friend play games, and then i wasnt able to work on my yomi hustle mod since i was on a different pc. But when I did get back, i added a slide kick thing move (like the one from ninja) and also started work on the puppet mechanic. I think im going to have to be very careful with how i design it, since most puppet characters are like just one puppet, but im planning mine to be multiple. I made it so the character can summon (one) minion. Hopefully tommorow i can start adding the commanding stuff! and more than one minion, which might actually be easier than i expect. Ive also been debating on whether to update my gmtk game or not, but odds are im going to continue this project of modding kaplin into everything!!
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/a8cb499c-e49f-4397-9541-53d64135f650-image.png
thinking emojisummer-of-making emojišŸŽ®
Kaplin86
@Kaplin867+
Day 209 / 365 Today was fairly nice, though i was tired most of the day for some reason. I worked a bit more on my yomi hustle mod! I actually finished all the base animations, and made like three moves lol. A kick, a punch, and a upwards attack thing where he gets on his tippy toes and it somehow does damage. I will probably get work on the actual minion part. I did some research and apparently my character's archetype is 'puppet', in particular 'swarm puppet' since its multiple small guys instead of one big one. Oh fun fact rather than using the main arrow symbol that yomi uses for attack icons, i drew my own arrow ased on how i generally draw arrows lol. i mean, it is my character. and if im going to be modding my character into as many games as i can, i think i should make it obviously mine. next after yomi im thinking stacklands or maybe terraria. or just noita since that would probably just be a player skin which is easy.
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thinking emojisummer-of-making emojiāœļøšŸ”¬
Kaplin86
@Kaplin867+
Day 208 / 365 Since Im not really in the mood to work on my long term game or any other actual game, i had a brilliant idea!! im going to self insert my little oc guy into all the steam games i own that support modding!!! I think it would atleast be a funny youtube video :) that is if i turn it into a video im not promising anything. Today i started with yomi hustle! I got most of the core movement stuff down and will focus on the moves tommorow. I had to remove his arms for budget cuts though. dont worry they re appear when most important (like jump anim and punch anim). im thinking the gameplay will be summoner-based. I dont know exactly what core archetype though, id need to research that. I think hes closest to a zoner from my design
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summer-of-making emojišŸ”¬šŸŽ®thinking emoji
pkncoder
@pkncoder0
—————– Devlog XII —————– I haven’t done as much programing recently, but yesterday I wanted to finish what I needed to do quickly, as it wouldn’t take that long. > To recap, my project is a custom made rendering engine that focuses on diverse rendering options along with high stylistic control (very high-level explanation). šŸŽÆ UUIDs For a quick explanation of what a UUID is: UUID stands for Universally Unique Identifier. In practice it is a random alphanumeric (a-z,0-9) ID between 64-128 bits. For my project, I used an unsigned 64 bit integer (no negative numbers). It isn’t exactly what the standard for a UUID is, as it isn’t alphanumeric, but I think for now 18.4 quintillion ids are just fine. ā¬†ļø What Next?? Now that I’ve finished this, the next step is to gut & rewrite the entire asset managing system. I need to redo how files are found, how data is stored, how they are retrieved. Basically the CRUD (create, read, update, delete) line and more. ā¤ļø Thanks for reading Github repo: github.com/pkncoder/Engine Project landing page: pkncoder.github.io/Engine
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summer-of-making emojigithub emojithinking emoji
Kaplin86
@Kaplin867+
Day 206 / 365 Most of my day was taken up by going to my brother's swim meet. yay. when i got home i got back on that grind for GMTK. I will be finishing it tonight, even if i need to stay up late for it lol!! I love the grind!! Yay!! The game will atleast loop, but il see how i feel about trinkets once im done. I think i need to focus on more items first. Maybe I can add trinkets in the little time at the beginning of tommorow before the jam closes.
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thinking emojisummer-of-making emojiyay emojišŸŽ®
Kaplin86
@Kaplin867+
Day 203 / 365 Today was really cool and good because GMTK started!! yay!! i decided to team up with my friend regonold (same guy who helped me make gnArp bAll, Souletrakk, Month of management, Culorz, and To Scale A Mountain) and since the theme is "Counting down", we tried to think of games with a lot of counting down. One that came to mind were those cooking games where every single little thing had a timer, so now we are making one of those. Except we are taking a page out of the gnArp bAll book with space theming. So now its a game where your in a space food truck, moving from planet to planet, and you need to cook meals on your journey before you reach the planet. Well you dont have to, but you will be penalized if you dont. and we are also going to try adding engine building. we will lock in more tommorow since my partner in crime had a tiring day before the jam started so he wasnt able to do much.
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šŸš€cooll-dino emojišŸŽ®thinking emojisummer-of-making emojiyay emojipan_with_egg emoji🄘
PixelSaver-U0498TGUX0B
@PixelSaver-U0498TGUX0B0
Officially day 202 Personally day 24 I finished my macropad!!! hackclub.slack.com/archives/C0AUSQ0J7M3/p1784673626905549 github link is there and everything! Devlogged about what I did there too, so I'll skip most of that I made a little intro cutscene for every round to show how many wins each player has (I haven't added names to it yet but it's super smooth :D) That's whats playing int he video. Kind of cut the streak close for #C0AUZ1LAMH6 but it's okay right?!?!? Losing sleep over a 3d printer is worth it :nod:. My music tagger project is slower to develop, as I'm kind of lost as to where it should go. I have half a mind to make it a full blown music player atp... shoudl i? No clue who to ask about it, and it'd take a lot more time, but I'd know what to code and it would make sense. Right now it just adds genres and tags and can search through the database... and thats it. Not really useful, is it? Im also thinking of maybe a ranking system? like listen to two consecutive songs, and pick your fav. if you shuffle enough maybe you'll eventually rank evberything? might be fun... but wouldn't be super useful to me. Hm. Time to do some thinking.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/fad12775-d07c-4935-8df5-72ea9e279f4d-cad1.png
slack emojisummer-of-making emojišŸ’¤thinking emojigithub emojigoose-honk-technologist emoji3d-printer emojimusic emoji
Kaplin86
@Kaplin867+
Day 194 / 365 While I didnt do as much programming as i would have liked one my game One Turret, I still did some stuff!! I think i finalized the new building selection ui for the polish update!! Im probably going to work on making it functional here in a second after i finish writing this. Im fairly certain once i finish adding that, the inventory, and the "discover recipes" system, the core gameplay would have been entirely recoded. Then I can work on remaking the map editor for the new format, alongside new features like status effects (well i guess status effects arent new, but they were removed for being too buggy. now that im better, i can probably implement it in a not buggy way!!)
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summer-of-making emojišŸŽ®thinking emoji
Kaplin86
@Kaplin867+
Day 191 / 365 Today was definently a day. My cousin and his father are in town. its the cousin that im not a big fan of, in the case i mentioned them previously. Anyways, since my mom was out of town for a school thing, I drove around me, my dad, my brother, and the cousin and uncle around the city. we did a few fun things, like swimming. well i didnt swim for that long i guess but i think it was relatively fun. Outside of that, on my laptop time, I played some noita and had a REALLY good run going with a perk called "perk lottery". Basically, it gives you a 50% chance to get another perk after choosing one, so i kept doing that and ended up with a whole lot, making me immune to a handful of damage types. I also found a really good wand that killed everything easily. My run ended when i encountered some enemies i havent seen before, causing me to lose my rhythm (and also accidentally used up all my mana on the good wand). So uh yeah im staying the night at a local hotel for a sort of staycation yippe.
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summer-of-making emojišŸŽ’thinking emoji
Kaplin86
@Kaplin867+
Day 187 / 365 Lowkey today I did no coding. I wanted to, but i didnt. i opened up godot like three times just to end up doing nothing. Maybe I need to start a new project to refresh myself or somethin man i dont know :pf: maybe i need more sleep. i dunno. Played a lot of noita today, alongside hypixel with friends. guess we are in a hypixel phase again. Maybe I will try making the "router rebellion take 2" game i mentioned previously. Its funny, Ive always wanted to make a story-heavy game, but never was able to really make gameplay to support that idea. I think this project idea might be the one to finally achieve that goal.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/fe6cbc18-61e8-4cce-a042-642ebaf0f698-image.png
thinking emojisummer-of-making emojišŸŽ®šŸ’¤
Kaplin86
@Kaplin867+
Day 186 / 365 Today was a pretty good day! I worked on one turret a bit and also did some thinking on how i want to market the next big update and hopefully i can revive the game šŸ˜‡ Outside of that, I played a lot of noita and hypixel bedwars today. I had a really good noita run where i had the perk that makes all bullets home, alongside a wand that shot 3 saw blades at a time. the saw blades would stay airborn and automatically go towards enemies. I died because i noticed the fizzing particles of a explosive gas tank too late. and in bedwars me and the friend group were on a roll all day. turns out we play pretty good aggresively... we also play good when the enemy teams destroy eachother beds on their own leaving us the only team with a bed. also since its day 186 i drew every one of my doodles so far for the grand total of 100 doodles in one drawing
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summer-of-making emojišŸŽ®thinking emoji
Kaplin86
@Kaplin867+
Day 185 / 365 Today was certainly something. woke up fairly early compared to usual, and me and the friend who was over from the sleepover played some more pokemon legends za. He beat the final boss, alongside doing the extra quests to get xerneas and yveltal (sorry for the spoilers) (honestly you probably could have expected those pokemon to be in the game if you know anything about the kalos region so uh apologies revoked i guess). When I tried working on my game, One Turret, today, I for whatever reason just... kept blanking. Like i wasnt able to think at all in a programming way. programmers block or something. So I played a bunch of stacklands instead! really fun game. I love it a lot. Ive had this one run going on for a while, and I finally got around to finishing the final bosses of the game. The run is at moon 203, and I got all the basegame cards unlocked + really good auto food system. So i think the only thing left in the game is just the endless waves, oooor i could buy the dlc >:) i might. maybe. This is such a long post so far but i still have more to say!! After I beat stacklands, I then worked a bit on one turret. Fully, 100% confirmed that enemies work in the new system :yay: . I did some thinking on my game Router Rebellion. Lil game I made for horizons ysws. And I was thinking... the gameplay SUCKS. I REALLY dont like it. So i was thinking, when was the last time i made a turn based game? So i think i might retry the project since ive been dying to create it (ive written all the world and lore and stuff) but instead take an almost paper-mario-style approach to battles. There will still be a factory system where you can customize using nodes / pieces / modules. I might make a prototype when GMTK happens since I plan on doing that. well, that is if the theme allows for it :) oh happy 4th of july to my readers in the U.S (like me i read this). my family did light some small fireworks in our backyard like we do every year :)
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thinking emojisummer-of-making emoji🄘yay emojišŸŽ®
Kaplin86
@Kaplin867+
Day 183 / 365 3 more days. Anyways today was fun cause i lowkey didnt really do anything productive i dont think. im trying to recall aaaand i dont think i did much of anything. I made the one turret artfight profile! Speaking of one turret, I coded on that game a bit more, and I got the new enemy system to spawn enemies fully!! yay!! well now i have to check all the old enemies code and make sure it still works.
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yay emojithinking emojisummer-of-making emojišŸŽ®goose-honk-technologist emoji
Kaplin86
@Kaplin867+
Day 181 / 365 Today I think i roughly finished off the workshop form for my club ysws, but I need to do some minor testing and then il be certain. I think I want to code some stuff tommorow. either that or work a lot on my homework stuffs. Anyways I tried making monkey bread again and it actually came out REALLY good!!
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summer-of-making emojigoose-honk-technologist emojithinking emojihackclub emojibank-hackclub emojišŸ“
pkncoder
@pkncoder0
Changed my mind on shipping, however I do now have a landing page! I still have to do things like changing the color palette (it's alright now, but I want something different I think), adding little details to really sell the "Rendering" aspect of this, etc. etc. Here's the landing page, please check it out & give any feedback! pkncoder.github.io/Engine/index.html Since I changed my mind on shipping, here are those images that I was going to use!
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Kaplin86
@Kaplin867+
Day 180 / 365 Today was fun but i still wasnt really all that productive. I atleast worked on my homework and did a bit of work on my club ysws, working on the workshop form. but yeah no thats basically it. i did play a lil bit of among us tho and watched a friend play some games outside of that cause i felt really tired. Had a headache all day too... i think i need more water.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/7d4ad184-6513-4e00-93d7-540e28ff7845-image.png
summer-of-making emojišŸ“thinking emojihackclub emoji
Kaplin86
@Kaplin867+
Day 174 / 365 Today was a lot like yesterday lol. I played a lot of minecraft with a friend of mine!!! We flew around in our create aeronautics airship and did two trial chambers (well, one was a moded variant called a shrine, but same premise). Very fun, but that is what i spent most of my day on lol. I did work a bit more on one of the forms for my club ysws, alongside some small summer class junk. Soon I think i will have something interesting to say in this scrapbook. No this isnt forshadowing, this is me saying it to will it into existance also deltarune tommorow!!!!!!!!!!!! always bet on papyrus knight theory
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ā˜€ļøminecraft emojideltarune emojisummer-of-making emojihackclub emojithinking emoji
Henry Wauzivuff
@Henry Wauzivuff0
22 June 2026, Monday, Day 173/365. Lunes. --- Today! Never mind didn't get to send it on time. Yesterday, sent 18:15 hours since. • 4/4-day weekend :wowzers: • I AM wasting my time :tired: • Wrote 21 June's log late :pf: • Code more parts of my slackbot • Wait I might be cooking ā—¦ Open Meteo API hmm ā—¦ Slack block kit experiments • HOLY CRAIC KEIR STARMER RESIGNEDD • Birds for some reason (why is bro looking up bird yaoi?) ā—¦ Fujoshi birds? News: • HOLY CRAIC KEIR STARMER RESIGNED ā—¦ Goodbye to the first 67 openly gooner prime minister of the UK! ā—¦ www.aljazeera.com/news/liveblog/2026/6/22/live-uk-pm-keir-starmer-expected-to-announce-his-resignation Enjoyment: 5/10 Productivity: 5/10 Streaks: 1. Coding: yes 2. Art: idk 3. Documentation: this *399 more days.*
All people should think for themselves.
> I search "bird yaoi" Youtube knew exactly what I wanted. Whatever steams your willy bro Oh yeah here's the cover for the princess book I forgot to show
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pan_with_egg emojisummer-of-making emojišŸŽØthinking emojišŸ–‹ļøslack emojigoose-honk-technologist emoji
Kaplin86
@Kaplin867+
Day 168 / 365 I dont really have much to say about today. Woke up late. I worked on my club ysws a bit more, and i think i have it mostly finalized!! Outside of that i didnt really do a lot of coding lol. I played some noita, then modded minecraft with some friends, then i played among us :) it was very chaotic since it was like 9 people in the vc lol. anyways tommorow i really want to lock in on the wild jam game. im going to try and wakeup early!
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/d29aa04c-1213-47da-8097-cdac22c5ff89-image.png
spring-of-making emojihackclub emojišŸŽ®minecraft emojithinking emoji
Kaplin86
@Kaplin867+
Day 167 / 365 Heheh. heheheh guys. guys. if you. if you remove the one. its. its. 6. 7. kyajyaYA so funny right right right (i regret everything). Today was good i liked it a lot. Since its summer im going to be meeting with my hack club more, and we met up today!! yay!! We were originally going to meet at the church at 1 (1 hour than usual), but due to some stuff my two hack clubbers didnt actually have anyone to drive them, and their dad was at work so he couldnt open the church for us. so we instead decided to meet at the library, which took them an hour to get a ride from their oldest sibling since they were out at their part time or something. i think. im going to be frank i dont really know im just guessing lol. anyways. we ended up at the library at 2. We just sat at this one really small table, our laptops making a triangle in the center lol. We worked an hour on our hackpads, designing the pcbs!! as for my godot wild jam submission, I eventually got the custom texture upscaler to a good point, and i also made a working "basic brickbreaker" loop for me to add my weird stuff ontop of!
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ā˜€ļøhackclub emojigoose-honk-technologist emojithinking emojispring-of-making emojiyay emoji
pkncoder
@pkncoder0
I'm working on my Engine project. Just redid most of the data management in the PathTracer renderer. I'm almost done with this development phase, so that's fun. Tempname: Engine (yes that's the name) is a custom-built 3d engine that will support rendering complex scenes not only in a very stylized manner, but with a suite of techniques not normally seen. The renders not only will be high-quality and efficient, but will also have the ability for basic animations (no keyframes, but a simple system of startpos-endpos or along a drawn curve w/ velocity controlled by a graph). I like to think of those GIFs of scenes that have simple things like grass blowing, or a flag blowing in the wind. There's so much more to this that is way to much to fit into a small explanation, but there is more information at the github page: github.com/pkncoder/Engine/tree/Phase-III (ignore the main branch). Here's some random images from it (no textures yet, that should be soon. Then the backrooms really will feel like the backrooms):
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spring-of-making emojišŸ“ˆthinking emoji
Kaplin86
@Kaplin867+
Day 165 / 365 Today was good! I worked a lot on my brickbreaker club ysws. By that i mean i made a better example project. I updated the original project i used to even propose the workshop (the game is called autumn breakout but uh you wont find it on my itch since its unlisted). I added some new features, but i made sure to add each feature in its own branch before moving it into one combined main branch, that way if someone wanted to learn how to implement XYZ they could see it without any distractions to other things!!! :D Anyways the features are: Main menu, multiple levels, sturdy and glass bricks, and sound effects. But given how easy I found it to add each of those, I think im going to hold off on making a tutorial for those. Better to learn naturally, no? also i suck at this game, even though its just a simple brickbreaker. (meme attached drawn by my friend night emerald. long story short its a tadc reference when we were watching an episode and the steam popup for me playing one turret showed up, to say "maybe your genuinly bad at one turret", and now whenever i suck at a game he puts new text) anyways outside of that, I played a good bit of noita. I had two really good runs. The first one, I died when I got to the holy mountain right before the underground jungle. One of the enemies on that area can apparently tunnel through walls??? so they went up, tunneled into the holy mountain, angered the gods by doing so, and got the cop enemy guy to show up and kill me instantly. Love this game. And for the second run i actually got to the boss! First run i was able to do that. But i didnt get that far into beating them, only getting them to 90% but im still really happy i got that far!!!
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thinking emojispring-of-making emojihackclub emojihackautumn emojišŸŽ®
hello.adityano
@hello.adityano0
Hey everyone! šŸ‘‹ For the past few months, I've been building AXIOM, an AI-native workspace designed around the idea that working with AI should feel less like chatting and more like collaborating. Instead of living inside a single chat window, AXIOM combines conversations, visual thinking, coding, tasks, files, browser interactions, and autonomous workflows into one connected environment. One of the core ideas is Space — a visual workspace where thoughts, notes, plans, tasks, agents, and project context can all come together and evolve as work happens. I'm currently preparing the first public release, which is planned for Tuesday, 16/06/2026. The repository already exists, but it's private for now while I finish the remaining work and polish things up. It will be made public on launch day: GitHub: github.com/fireboltmagnum/AXIOM There's still a lot to build. Would love to hear thoughts, suggestions, feature ideas, or things you'd want to see in a tool like this.
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šŸš€github emojiultrafastparrot emojithinking emojiupvote emojispring-of-making emoji
Kaplin86
@Kaplin867+
Day 163 / 365 Hello everybody, kaplin here, back with another scrapbook post. Today. I uh. existed :) woke up early, did my chores and summer schoolwork, played some noita, and got good progress on 2 projects. Project 1 being my club ysws site. I added a small gallery section. Also added the hackclub flag to the corner like all of the club ysws sites. I think I only really have to just figure out the numbers now!! and also run through the tutorial to make sure its all good, alongside maybe even making some miniguides to help with specific features? Idk. Might just make a total one with all the features in the mini guides. Idk. Project 2 of today was the recode of my game One Turret (available on steam btw go wishlist it or buy it) (dont buy it yet its not really good right now. this next update is all about making the game better rather than new content). I got the decors to load! I suppose i will explain how one turret does its maps. You feed it a tileset and then you can place the tiles and all that. You can rotate these tiles and also edit them to be not-placable-on for gameplay. You can also add full images called decor as decoration for maps. These are handled differently, since its one big image for one tile, rather than a normal tilesheet. anyways its now loaded with the new resource-based system (compared to the old .zip based)!!! So in totality, i think that the map loading is done. Next is the enemy manager!!!
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spring-of-making emojišŸŽ®ā˜€ļøthinking emojihackclub emoji
Kaplin86
@Kaplin867+
Day 158 / 365 Today was fun, since I went to the movies. But not for any normal movie, no, i watched The Amazing digital circus final episode premiere :D i like the episode it was good. im not going to spoil it dont worry. but it was like really cool since it was the first time ive: 1. driven that far alone, 2. gone to the movies alone. Very interesting. And i also went to dennys after :D and then once i got home i uh. played a lot of noita, and coded a bit on one turret, just for half of it to be conflicting with a version i forgot to commit on the upstairs studio pc when i was watching the dogs last time up there. oh well. in particular, im working on getting it so the tileset is FULLY procedural in the one turret recode. its functionally the same as modding. I think its a good way to approach designing a game, to make it as if your modding the game. A game i used to mod a bit, called dysnced, had a similar mentality. like. the vanilla gameplay WAS a mod. you could disable it if you wanted to. idk. i like good design like that.
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thinking emojispring-of-making emojišŸ“½ļøšŸŽ®cooll-dino emoji
Kaplin86
@Kaplin867+
Day 157 / 365 Cant say particularly was my day. I woke up at 3 in the morning from a stomach ache (ate too much sugar yesterday), but my go to whenever that happens is just using the restroom, drinking water, then eating cheese for some reason. then i went to bed and woke up relatively fine!!! Then i woke up at 6 for some reason (i think its cuz my brother and mom left for his swim thing). took a shower. went back to sleep again. and then after that whole mess i woke up at 12, and like an hour after I woke up i had to drive me, my dad, my brother, and my brother's friend to the mall. It was fun i guess. We didnt buy anything lol. Except some boba, so i guess that was good! idk a lot of guessing here.... Anywhom, we got lunch, dropped off the friend, and then went home. Then i proceeded to be fairly unproductive. Not even playing games, just watching youtube. I got to a point where i just sorta like forced myself to work on the study app for horizons. So i got a hour in on that, making it so you can now go backwards in the ui (like back to the main screen) and allowing you to edit the bindings on a quiz. So uh yeah. I tried to buy my ceiling plush from the ceiling ysws, and had a jumpscare when after i bought it, the actual amount on the grant didnt go down, but my bank account didnt go down either. Turns out amazon only asks for the money right before it gets shipped?? idk. hopefully im right on that. I also tried to buy a movie ticket using my grant from haxmas, but since it wasnt enough i had to turn it into a reimbursement... And i literally couldnt use the reimbursement on hcb since it kept leading to a "page not found" page when i hit submit. So I emailed the hcb email and in the email i had mailed them about the issue. so that was a fun chaotic experience, but all the things today made me feel pretty down. On days when i feel down from stuff like this, I get in my head a lot, but heres my advice in the case YOU are in your head right now for whatever reason: Do Not Falter To Adversity, Because Faltering To Adversity Will Make You Give Up and Giving Up Causes More Adversity Than You Started With
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spring-of-making emojithinking emojišŸ“šbank-hackclub emojišŸ“½ļøšŸ’¤boba-parrot emojišŸŽŸļø
PixelSaver-U0498TGUX0B
@PixelSaver-U0498TGUX0B0
Officially Day 157 Personally day 20!! WOOO Milestones!!! Anyway I saw a lot of really cool animations online revolving around music, and I'm going to see what I can do with Godot as a result! I just learned how to do multimes so >:D I have a lot of devious plans for audio visualization This one is the rings version for now Anyway, Coming back from a coding slump I plan to put some time into #C0AKAQN2VJQ and #C0AGKQ6K476 for the cmf buds and the logitech mx master 3s respectively šŸ˜„ I have to think about what to make for horizons though.. Ideas / music recommendations welcome! dms or thread, no matter
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Kaplin86
@Kaplin867+
Day 154 / 365 Today I started work on my club ysws site aint that cool. yippee! i lowkey didnt get a lot of progress on it since it was lowkey late. in the morning i was doing a mix of sleeping in and working on the jobs+ minecraft modded datapack thingamajig for the group server project i yapped about many posts ago (still happening, we are actually getting close to opening the server i think hopefully idk). I cant say too much about today lol. uh. dont do illegal things. thats my advice of the day šŸ˜‡
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Kaplin86
@Kaplin867+
Day 153 / 365 Today was good but... strange. I dont know where all my time went lowkey. Like. I remember sitting at my computer a most of the day like usual, but I dont remember what i really did. I worked on one turret though. I got constructor building working (in specific the "combiner" tile behavior), and even tried a little experiment with a 3-item-combination in a new tile. Previously, it would have been a nightmare to add, but now with the recode its just a simple change in like one json value. I had a call with jared (hack club club operations lead) that went realy good and now I know all i gotta do for my ysws >:) so i will probably be doing that tommorow :) but im going to be real i think the reason i dont remember doing much is due to my issue with like anticipated times. like i will specifically hold off from doing something if i know theres a time where i need to step away from whatever im doing. so i end up just watching youtube until the thing in question happens.
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Josh-U0ALNQXG9R6
@Josh-U0ALNQXG9R60
giving LLMs a "visual Brain" via a 4d Physics Sandbox llms struggle with spatial geometry because they process text tokens, not dimensions. I am building a physical sandbox framework to act as an external visual cognitive engine for AI. how the loop works: • Code Gen: LLM generates logic to spin up a 4D cloud workspace (3D + time). • Offloading: Heavy orbital mechanics and structural math offload to my custom GPGPU physics engine. • Self-Correction: Live telemetry logs from simulation failures pipe back to the LLM to auto-patch its code. Update: Prototype Done, Moving to Realism! The agentic loop prototype works. Now, I am building the first 4 planets of the solar system using: • NASA Maps: Real elevation data in a Three.js frontend. • Atmospheric Clouds: Custom GLSL shaders for dynamic layers. • Newtonian Orbitals: A multi-body backend gravity matrix. Pushed the core builds to GitHub: github.com/williamjosh-dev/Physical-Sandbox-v1.0- I'm 15 and currently trying to balance massive planetary scales without breaking my WebGL views. Let me know what you think ...
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Hanako
@Hanako0
Day 152/365: (more of a general update than a daily post) Updates from last post: • 80 days without an update is kinda crazy... • In Europe now for summer vacation. Was in Sweden for a week, now going to be in Greece for the next month. • The Macroepad has been fully soldered, but I wasn't able to get the firmware working. As I didn't bring the Macroepad to Europe, I won't be able to work on that until I'm back home in August. The case also ended up being badly measured and the Macroepad doesn't quite fit, but I can fix that just by cutting off the top ledge over the hole for the USB-C cable (shown in picture) • Haven't worked on the rp2040 project in ages. I think I'll still finish it eventually if just for the practice with pcb design, but it's a low priority as of now. • Have a new laptop now! It's my first device running Linux (Ubuntu), and I'm definitely liking the OS so far, though I haven't learned how to do much on it yet. • Fully caught up with JJBA anime, it may have peaked in part 2, but the rest was still great. I'm not going to read the manga until Steel Ball Run finishes airing. Goals for June: • Make a game for snake ysws. • PLAY SILKSONG - I haven't touched this game since January and I need to finish it so bad • Practice animating (will have to get a new drawing software since Krita does not like my stylus) • Get OpenUTAU and practice UTAU tuning • Maybe also work on general music composition, we'll see how much free time I end up having
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Kaplin86
@Kaplin867+
Day 152 / 365 Today wasnt bad, but i was out of the house most of the day. I had to drive my dad to a medical appointment, and also brought me, my brother, and my dad to get haircuts. Now i feel refreshed :) Though it did hurt a bit since for some reason one of the razors caused bleeding? i dunno. even the stylist was a bit confused, since she had used that same razor before on me. oh well. she applied some stuff on it, and as of writing it no longer hurts. In the little bit i coded for one turret, I got the multi-tile tiles to work properly processing wise. So the furnace building works fully. Hopefully tommorow I can be a bit more productive lol. I have a sneaking suspicion. wink wink nudge nudge. on a side note, after dinner (which was also out of the house), i tried to get some ingredients to make some DIY ferrero rocher. Had to replace the hazlenut with pecans since they didnt have any at the store. and i didnt want to spend 15 bucks on maple syrup im going to use one time, so i replaced that with honey. so uh. wise words: Do not eat the pecan + honey + cocoa powder + vanilla mixture. tasted horrendous imo. I think it might have been the cocoa powder maybe.
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