

Posts tagged with :rustlang:











./target/release/juggler --port 8080 --servers <http://localhost:8081>,http:/localhost:8082















janitor
in my terminal and it runs the script, it feels like a real cli to me even though its like 20 lines of bash code 😂
"_I'm working on a few different projects_"
What he means to say is that he currently has 12 windows open, 5 of them Firefox™ instances, each with more tabs then can fit on the navigation bar. One of those browser windows is entirely devoted to Wikipedia™ pages that he opens, and then refuses to close until he fully reads, despite the fact that he has no interest in doing so. In another window, he has everything from Ben Eater 8-bit breadboard CPU schematics, to Rust™ documentation, to TensorFlow™ docs and a partially written auto-encoder. He also has 3 Sprig ™windows, and article on how BitTorrent™ works, and a random CVE™. There is also an article on TradeMark™ Law, that he has clearly not read. There is even the skeleton of a 6502™ Emulator™ that he may or may not finish. There's a few 3Blue™1Brown™ videos that he's stuck trying to follow. There is an article on how memory works that he does not remember if he has read.
In another window, we have 1 Gig of raw Wikipedia™ data, and a Visual™ Studio™ Code™ window with code for an GO™ algorithm he is trying to use to compress said 1 Gig of Wikipedia™ data. Beyond that he has a Logisim™ window, with a partially designed ALU™ that he is trying to work on.
Each time he makes progress on one project, he gets interested in something else and opens 100 tabs for that. He is secretly hoping for his computer to crash and wipe his computer he can reorganize. He is spending large amounts of time studying useless aspects of computer science™, and math™. It has been like this since Assemble™ ended, and will continue indefinitely. This has been What's Henry™ Been Up to After Assemble?™.
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Thank you for skimming over: _What's Henry™ Been Up to After Assemble?_™










fread
those directly into a bunch of C structs. (I do have to handle endianness for integers, though)
in Rust, even if I used #[repr(C)]
to force a stable ABI for those structs, I'd still have to jump through a bunch more hoops (unsafe
) or pull in a dependency like bincode (which would in turn pull in serde ...).
anyway, so I quickly wrote a python metaprogram to generate a C header that can fread
(or just memcpy
) in all of the binary data into the fields in the game map object that the first python script pulls out of blender








