SkyfallWasTaken

SkyfallWasTaken

0-day streak
added 2 new maps to crusader, added sound, and made it so that you can go to the next level. i also added a new lava obstacle.
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fixed several bugs in my mini golf game for sprig! also added an instructions screen.
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added an init command to dinopkg. it intelligently uses working directory name and git remotes to get default settings. it even has syntax highlighting!
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working on another sprig game, this time mini golf. (orange thing is a wip power indicator)
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continued work on dinopkg, with: • run command • test command both with an implementation of the basic stuff (aka actually running the scripts)
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getting started on dinopkg, an alternative to npm written in rust! right now, there's a run command, which can parse package.json files (including ones in parent directories!) and get the script's command. code is at: github.com/SkyfallWasTaken/dinopkg
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added 6 new commands to phantom, changed font to JetBrains Mono, and added suggested commands when the command isn't found, using levenshtein distance. also cleaned up code quality and fixed a few bugs.
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Started working on Phantom, a fake OS that runs in the browser, with a persistent file system!
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I updated my site (skyfall.dev) to make it more responsive and prettier!
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getting started learning react and react native. I created a basic counter app using expo, which can be paused and reset. I used this to learn about basic state management and RN fundamentals.
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got started on my arcade extension. it uses the arcade api to get session info, and can pause/unpause sessions, view time remaining, and get your session history!
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#arcade-monitor has been fully rewritten in Rust! It took half the development time of the TypeScript version, has tests to ensure that the many, many bugs of the previous version do not happen again, and has more descriptive update messages! Code is over at github.com/SkyfallWasTaken/arcade-monitor. Want to be the first to know of stock changes or new items? Check out #arcade-monitor!
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I rewrote the bot behind #arcade-monitor in Rust! it fixes several bugs of my previous implementation (including messages being sent twice) and already has a good foundation for the remaining work (diffing, persistence, and sending to a slack webhook) Code is at: github.com/SkyfallWasTaken/arcade-monitor/tree/rust-rewrite Want to be the first to know about stock updates or new items? Check out #arcade-monitor!
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I rewrote the bot behind #arcade-monitor in Rust! it fixes several bugs of my previous implementation (including messages being sent twice) and already has a good foundation for the remaining work (diffing, persistence, and sending to a slack webhook) Code is at: github.com/SkyfallWasTaken/arcade-monitor/tree/rust-rewrite Want to be the first to know about stock updates or new items? Check out #arcade-monitor!
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today I finished some much needed code improvements, and fixed some major bugs in the implementation. I also made the cf worker be deployed on every commit. commits: • github.com/SkyfallWasTaken/arcade-monitor/commit/3e333531690eefe50fc91f29e9c63749711545b0github.com/SkyfallWasTaken/arcade-monitor/commit/5d087c5af239abd14fb3209b2edacd235075f81agithub.com/SkyfallWasTaken/arcade-monitor/commit/150df7021e0c69d5af80f6a6003bb99128cb972dgithub.com/SkyfallWasTaken/arcade-monitor/commit/150df7021e0c69d5af80f6a6003bb99128cb972d
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I cleaned up the code, and also used item diffs to make sure prices and descriptions work for updates. Like what you see? Check out #arcade-monitor!
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I built a cool Arcade Shop tracker over at #arcade-monitor! It scrapes the Arcade Shop every hour, diffs the current items with the old ones, and posts any new items or updates to Slack. If you want to be the first to know of increased stock or flash sales, you should definitely check out #arcade-monitor.
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got started on my 3d game for #fraps, using playcanvas! theme is "small world"
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after around a month of development, I'm proud to say that vortex is finished! :meow-party: I changed the mail list view to an accordion, and added the ability to actually view the emails. repo is at: github.com/SkyfallWasTaken/vortex.email
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vortex.email now shows emails in the server list! that means that it sorta works now 🙂 usernames are now also persisted to localStorage. I've also added a ton of invisible improvements, to make it more conformant with the SMTP spec and improve stability. in other words, vortex is 90% done :meow-party:
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Added a header and theme switcher to vortex's frontend. I also used Faker to add a username generator, and implemented a mailbox list view (doesn't use the mime emails yet though)
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