@DavidToman0i did some design work for an rc car suspension and steering system. I haven't finished it but it is close to done and I intend on finishing it when I get the time. (onshape links in the sessions)
@AtharvaMalik7+Today, I fixed the respawn bug, I fixed the road mesh bugs, and finally added head lights to the car! The current problem is, if a car approaches, you can look into the headlight without any glow-like effect visible.
@Briyan4🚨 Did you even hear the news about the Spotify Car Thing? Apparently, it's hitting the road for good in December. Sad times! That little gadget had a surprisingly slick UI, paired with its handy media control knob. It was a bummer they never took it further.
That's why I'm building this web project! It's like a mini graveyard for the Car Thing's potential, keeping its awesome UI alive. We might not be blasting tunes through the car speakers just yet, but you can still browse your playlists and see the next song up, just like the good ol' Car Thing days. Think of it as a tribute to a fallen hero of in-car music control!
Find it here: ampersandco.me/SpotifyWebThing.github.io
The github page here: github.com/briyandyju09/SpotifyWebThing.github.io
And my commits (for #arcade) here: github.com/briyandyju09/SpotifyWebThing.github.io/commits/main
Here are some screenshots:
@AtharvaMalik7+Today was an exciting day for my Driving Simulator. Today in my 100% Accurate Driving Simulator, I added:
• A README (Which leads me to my next point)
• A beta build! (windows only for now :sad_pepe:)
• Added an actual road from google maps into the game with the speed limits
• Now aside from the physics, there are actual road rules! (Albeit only the simplest to implement)
• Added the framework to add car lights
GitHub, if you want to playtest: github.com/atharva-malik/Driving-Trainer
@AtharvaMalik7+Today, I will only be able to log one hour as I had a game early morning and am now going out with my family. In this hour, I have continued working on my road for my realistic driving simulator.
GitHub: github.com/atharva-malik/Driving-Trainer
@AtharvaMalik7+Today, sadly no RPG game, but instead we have my 100% realistic driving simulator!
Progress report:
• Due to how long I have been away from this game, today was quite a slow day.
• All the bugs I introduced were fixed
• Now the car actually drifts if you oversteer at high speeds
• Finally added rearview mirrors
• Added sound!
• Accurate 4 lane road
• Australian road signs!
GitHub: github.com/atharva-malik/Driving-Trainer
No readme, so just clone the repo and boot it up in Unity 2022. Controls are different to a normal car game, so DM me if you want them.
@AaronLei2I made a car poster gallery to practice my graphic design skills and also to practice my A-frame skills repo:github.com/aaronsfunstuff/Car-posters (this is my first time doing art so I just scraped a photo of it and a fit commit)
@JonasHeilig7+I build a Car with Mbot form MBlock. I build also a ESP with mothion sensor to track the hands moving. 2 Skrips to controle the Car with the hand. Its the prepare to build a own Drone Flying with Handmovements.
And Prepare the Rings for the Glove with the Movement Tracker
github.com/JonasHeilig/Hand-Moving-Drone
@AkhilP0This car uses wifi and an esp32 and esp8266 to control a 3d printed car, the car uses a small a12212 1000KV bldc motor and a simple 30amp esc with 12v hooked up. The ESP8266 serves as the receiver and gets the speed value and steering values using a potentiometer connected to the ESP 32, for steering I am using a simple mg90 servo, I have not printed it out to test but it should work with the code since I used a simulator to test it. The parts of the car are printed in PLA but the tires are made of tpu. I only used M3 screws in the design and some parts use threaded inserts to help with strength.
github.com/arp2019-Dev/ESP-Carcad.onshape.com/documents/f94ac1cb8a78f7a78bf0a08a/w/8554dc6743a4683e5e414921/e/02aeb6010284afd92a8048ed
@AaronLei2This is a site that went with a theme of :p_orange://github.com/aaronsfunstuff/car-hub/commit/26d37d17e4f4e439b4f2e74ba7ff33182414eccc> THERE IS NO NSFW IN THIS
@LoganPeterson0This is post (3/3) for my LOVE2D Horizon Driving Game! v0.1 Alpha Release!!
Github repo link: github.com/Brushfire-257/Horizon-Driving
Alpha Release Link! github.com/Brushfire-257/Horizon-Driving/releases/tag/v0.1-alpha
I have been working on this game since before the new limit of 25 sessions per scrapbook post, so I have been splitting it up. Post: (3/3)
What I added during this chunk:
• The music will slow down with the gameplay (During police takedowns)
• A main menu
• Highscores
• A game end screen
• A game data saving system
• Size scaling for ✨ *any* ✨ screen
• Improved traffic spawning
• Animations on the main menu
The changes were so large in this chunk because I was working in the car on my trip (So I couldn't track like 17 hours :sadglas: but I got a lot done)
Video of v0.1 Alpha gameplay :meow_code:::
@LoganPeterson0This is post (2/3) for my LOVE2D Horizon Driving Game!
Github link: github.com/Brushfire-257/Horizon-Driving
I have been working on this game since before the new limit of 25 sessions per scrapbook post, so I have been splitting it up. Post: (2/3)
What I added during this chunk:
• Special camera movement / positioning during a police takedown
• Display player speed
• Display nitro amount
• Near Miss (and awesome near miss) Notifications
• Dust Particles for collisions
• GUI for police takedowns
• Player actually has health now
• Police attacks: Spikestrips and EMP
• Police Heat level GUI
• Sound Manager (Music plays during gameplay)
• Fixed the traffic spawn warning to actually be centered
Screenshot of what the gameplay looked like:
@LoganPeterson0I made a game yippie!! (Calling it Horizon Driving as of now)
Github link: github.com/Brushfire-257/Horizon-Driving
I have been working on this game since before the new limit of 25 sessions per scrapbook post, so I will be splitting it up. Post: (1/3)
What I added when I started:
• The player exists and can move around
• The road seems infinite with parallax scrolling
• Camera system
• Traffic Spawning
• Collisions that do stuff (bouncing off walls / damage from traffic)
• Police will spawn and chase the player (and collide with them)
• Nitro for the player
Screenshot of what the gameplay looked like:
@Abdurrafey7+for #arcade
made this a-frame website
its just blocks and a car right now but the end goal is to make it into some kind of f1 themed portfolio site
github.com/abdurrafey-amir/web3d
@Coral0did VEX VR’s dynamic castle crasher simulation! this was super fun to do; the robot basically crashes all 5 “castles” and clears all the blocks off the platform by driving them over the edge. the “dynamic” part is that each time it is run, the layout of the 5 castles changes so the code basically has to work no matter what the layout is.
repo: github.com/coraljellyfish/dynamic-castle-crasher-vexvr
(see readme for full context)
@AlwaysBusy6For 11 hour of 12 hours in #arcade:
I made a car racing game in Scratch, I was new at that time in scratch so only made controls for the game
Here is the link to my game: scratch.mit.edu/projects/1039848478
Here is the preview too:
(P.S I just realized that there were only 11 hours so gg :skull-ios:)
@Harshita0Made a car using blot turtle commands!!!
loved using my mathematics on it to make it as close to my reference.
Giithub repo: github.com/realharshita/blot/tree/main
Car i made:
Thank You
@PranavBehal-U0476KJ0CLD0For #arcade I made some assets for a car-based video game, including 2 different-sized maps, a roadblock, and coin model. All of the assets are on this github repo: github.com/pranavbehal/3d-map