started adding audio responsiveness, needs more tweaks and stuff but getting thereupdate on particles: 8.3 million now, with attractors. No idea how to do multiple attractors though, been a bit of a pain so i gave up lol. My next limitation is gpu buffer size, but for now i think its enough for my usecase. Once again apoligies for compression lol.first step to a hundred million real time particles maybe: 1 million at 60 fps (webgl limited)