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Posts tagged with :godot:

deltea
@deltea0
happy_ping_sock emojigodot-juice emojigodottux emojigodotspinrealistic emojigodot-spin emojigodot-spin-brighter emojišŸŽ®godot emojiultrafastparrot emoji
restaurantEntity
@restaurantEntity0
Day 13/365 all the streaks Tasks I made progress on: • Signalbreak ā—¦ FINALLY MANAGED TO REMOVE THE HEADER OFF THOSE GODDAMN GRAPHNODES. ā—¦ Also setup C# for the project, had to install .NET twice because I was stupid and didnt realize I had the non-C#-compatible version of the project. ā–ŖļøŽ Why go through all this suffering, you ask? (Ok it wasn't that much work it was just mildly fustrating but) You know what requires fast code? Audio generation. Yea I played with audio generation that was why I did allat was to hype up the fact that I was doing audio gen. uhh. yea hope you enjoyed reading that block of text. • Personal Knowledge System ā—¦ added an iframe to the dashboard so I can now see hackatime from obsidian Streaks • Journal āœ… • Reflection āœ… • Commits āœ… • Medicines āœ… ladies gents and enbies we did the drugs Reflection Mood: 4/5 Productivity: 3/5 Wrote a bit in my reflections. Had some relatives come over today, and I went to school to pester staff. Here's a snippet of my dashboard that includes my streaks and the hackatime thing. Note to self: change the colors for mood and productivity it's very hard to differentiate between them. Also yea I haven't written any (evergreen) notes I should do that aosjfoiaejsoejgoieg Also technically it is day 14 now hence why the logged time is so little, I should go sleep-
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minecraftchest2
@minecraftchest20
godot emojimarsfires emojisummer-of-making emojišŸŽ®github emoji
DJ_Laser
@DJ_Laser0
Got started learning godot today!
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Ultra
@Ultra0
Finished Brackeys Godot Tutorial. It is very simplistic and unplayable as a game at the moment due to areas being blocked off and unfinished, which is why I will be adding to it soon, expanding the map and adding QOL and gameplay features. github.com/UltraArcher/Brackeys-Godot-Tutorial
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Ranger
@Ranger0
Day 10 of BlasOff updation: Tweaked the background cluster formation to be more widespread. PS: This feature is soaking up more time than I expected, but hey I'm learning as I go :)
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Ranger
@Ranger0
Day 7 (Skipped a day irl) of BlastOff update: Completed all objectives for v1.2.0!! • Finished customization options and payment • Added many new stickers and a new color • Polished the game with sound effects and particles Tomorrow I'm gonna test the game on other device and get it ready for publishing :)
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Ranger
@Ranger0
Day 6 of BlastOff update: Another development-heavy day!! • Finished core element related to skin selection šŸ‘š (Current stickers are just placeholders) • Added uniformity between buttons in different menus and many slight changes..! v1.2.0 is around the corner.. šŸ‘€
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Ranger
@Ranger0
Day 5 of BlastOff update: Today was a day of minor yet visually signifcant additions.. • Added Day and Night background šŸŒ… • Improved the transition 🚪 • Added the ability to customize rocket (Partially completed) šŸ˜Ž Here is a video showcasing both day and night time gameplay
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Ranger
@Ranger0
Day 2 of updating BlastOff: Added a simple star (ingame currency) with a subtle glowing and shining animation
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Ranger
@Ranger0
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Nikhil
@Nikhil0
#hack-hour I worked on the multi target camera so it zooms out as the players get farther apart. There are a few tiny bugs (it zooms in instead of zooming out 😢)
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ShawnMalluwa-U04BBP8H9FA
@ShawnMalluwa-U04BBP8H9FA0
day 8 of #10-days-in-public! :10daysinpublic: I MAKE RECTANGLE MOVE THROUGH THE NETWORK :internetexplorer: :tw_bangbang: HUGE FOR TROUT POPULATION also i clone drive so i can have bigger ssd at work yayayaya
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sanziana
@sanziana0
Day 2 of #10-days-in-public Hi everyone! Today, I learned how to get input from the keyboard and mouse in Godot (how to make an input map, and also how can I open the documentation if I press cmd+click on a function šŸ˜…), how to make nodes communicate with each other (I practiced with shared functions, unique names, and more complex paths), and I learned more about different types of nodes such as Area2D, StaticBody2D, RigidBody2D, CharacterBody2D. I also delved a little bit into collision theory and how physics work in the engine. Tomorrow I'm planning to explore more the physics built in Godot, and to practice what I've learned today into more complex scenes. See you tomorrow!
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sanziana
@sanziana0
Day 1 of #10-days-in-public: Today, I started exploring Godot. I learned about nodes and scenes (and how to import scenes into scenes), the basics of GDScript (since I already know Python and C++, this was the easiest part), and about delta time. Today, I mostly messed around with the interface to accommodate myself with the engine (it is my first one!). I read the docs and I follow Clear Code amazing tutorial (youtu.be/nAh_Kx5Zh5Q?si=YzWarMtjToemdvpK) P.S. Also started the Nand2Tetris course. Computer architecture really starts to intrigue me (I attached some of my notes šŸ˜…) See you tomorrow!
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ShawnMalluwa-U04BBP8H9FA
@ShawnMalluwa-U04BBP8H9FA0
got moving items between the players inventory and an arbitrary container working in Godot!
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ShawnMalluwa-U04BBP8H9FA
@ShawnMalluwa-U04BBP8H9FA0
realized i dont really learn following tutorials, and so i've decided to try and make my own bespoke inventory system in godot. so far, ive learned a bit about resources, and store my items using a custom itemdata resource, which are then stored into inventory resources. provided an inventory resource, my gui can render the inventory resource by creating a slot for every item. gonna try and get this more usable
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ShawnMalluwa-U04BBP8H9FA
@ShawnMalluwa-U04BBP8H9FA0
got pickups working. they're minecraft style rn where you walk into them to pick them up (as per le tutorial) but I'm gonna change it later to press E to pickup bc doing that in morrowind is satisfying
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ShawnMalluwa-U04BBP8H9FA
@ShawnMalluwa-U04BBP8H9FA0
making inventory system while I wait for a meeting
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