couldnt get much work done as my 3D printer broke. worked on a case for my pico though
(picture from #development-of-things-and-stuff) made some more progress on my pen holder design, its very sloppy but I rushed since I forgot to take my medication this morning and slept until 5pm : (
built a table
printing my second iteration of the pen vise after the faliure of my last one. ill be posting more updates in #development-of-things-and-stuff!
worked on my flight stick today, noticed a big problem with my gimbal design so im gonna have to make some changes later, taking a break to work on the pen holder put out a bounty for though
experimenting with 3d printed bearings and graphite lubricant
instead of doing my English work, I finished a digital painting. we also got @CleiftonMertus-U04H1CUR81X's PC booting, but I forgot to take a picture...
foam board arrived at dollar tree today, so I hope to go pick it up and get started on the case asap.
foot of macropad printed. accidentally soldered header onto the display backwards, so I'll have to redo it tomorrow. printing out new keycaps for all the buttons, another knob, and a new 5 way switch dpad. I also updated the foot design to be stronger, and created a jig for cutting the bamboo pins I'm using to connect the parts of the pad together. still need to print the pads base.
not much today either, just finished drafting wire diagram for my macropad
no progress on macropad today- printing top half of the chassis for my ergo mouse I'm designing in engineering with @jeijii-U04GRS3T9J8
main plate printed, need to print the other 2 pieces (probably tomorrow) and also start wiring
finished first model of my chassis. split into 3 parts, I intend to CNC the wooden sections once i finish my MPCNC
prototype for my macropad, will finish cad and print tomorrow. will also try and work on my reciever to sim program so that I can use my rc plane radio with PhoenixRC to practice flying. if it's nice out, I'll clean the garage. I'll soon print components for the PC case, and then once I've finished printing components for me and @jeijii-U04GRS3T9J8's macropads I'll get back to printing mpcnc components.
day 6 of #hardware-party, spent some time drafting the wiring for my macropad, printed some hotswap sockets, and messed around with connecting my rc plane reciever to my pico (unrelated to my project I just got extremely sidetracked)
tomorrow I'll be cleaning out my garage to make space for the CNC machine, which I'll print the next few batches of components for over the weekdays as I still have to print quite a few things for the macropads. very likely won't finish the CNC by the end of the 10 day period, but hope to have made significant progress
as for the PC, I've got a significant amount of design work done, but I may redesign the bottom platform to be more secure. we may not get to build the PC itself until after the period as cleiftons availability got annihilated by his parents 😭
whw feb.18 - printed some low res keycaps for testing, finished 6 rows of my breadboard, and threw together a vice to solder headers to my pico
hey all! I accidently left obs on for 96 hours and so trying to edit the footage crashes my PC. instead, enjoy this photo of all our items! (not including: metal pipes, wood, pro micro, soldering iron, ball bearings, and another spool of filament)
with winter wonderland soon approaching, I've begun printing components for the CNC machine!
in other news, I've progressed in terms of research for #sheepy-racing-league and have mostly done some basic html for debugging my diplomacy game. I'm just going to be working on animation tonight, may do some more thorough research into electronic design for the car and remote tomorrow.
made some cookies and grew a Sprig!
took a break from sprigging today, decided to print out a tree topper
worked on adding hyphenation, ran into a ton of issues and decided to stop for the day
Began working on a big word splitting system for my sprig text formatting engine, in order to split big words at the end of lines in two. I also did some fixes to space formatting. While I am able to detect and isolate big words, I am struggling to figure out how to splice a -\n into them.
fixed the undefined error in my text wrapping engine, basic functionality is almost done. I just have to add word detection, word length detection, and page splitting
started on getting NP++ working with python. my goal is to be able to convert images into strings which my sprig rendering engine could then interpret.
Started experimenting with making my own rendering engine for improving my text adventure engine. My goal is to be able to convert images into a string which can be interpreted onto the 10x8 sprites. I also want to be able to draw lines & curves, and move custom-defined sprites.
probably wont make much progress as I want to make an improved text printing "engine" first, since that was the most annoying thing to do manually in crimbletips
Finally finished my first sprig game! (I hope I did the pull request right...)
started a new painting, but I felt too weak after the sketch. being sick sucks
didnt get much done today either, aside from working on the victory text and an unrelated short story.
painted today too 🙂
didn't have time to work on my game today, but I did start learning to oil paint! emphasis on start...
finished all the "search" text for my adventure game! just have to add item-use text and fix a few things up and it'll be complete
got sprig running locally (with a lot of help from kognise) and have started working on adding a whitenoise waveform, also started process of converting the 16x16 sections of a blender render into strings which I can put into sprig thanks to The456gamer's plugin
added more flavor text. my scrapbook posts are basically me doing the same thing every day 😭
I feel bad uploading screenshots of basically the same UI each day but this version of my engine has no other scenes... I was out most of the day so apart from helping someone else debug, I just added more search flavor text.
I worked on my game, got some more flavor text in (not on laptop so i dont have screenshot) also working on compiling Aseprite so that i can try using the aseprite -> sprig plugin The456gamer made
experimented with turning blender renders into sprig-compatible ones! Used scenes I'd already made, I could probably get better results by composing scenes with sprig's colors in mind. I will likely try that soon
Nothing new, just been plugging in dialogue into spots. this process would be a lot quicker if I made a system to automatically add \n's into passages, but I'll tackle that after my first release. Started tackling the search function, getting near the end 🙂
Finished a super simple inventory and flag system for my text adventure. almost done filling out the observation text!
Was not able to get much done today, since I was either asleep or in school all day lol... I finished filling in all the main body text, will try to finish the inventory system tomorrow.
Second day working on my Sprig text adventure. Got most of the main body text implemented. Just need to fill out the rest of the text, and add item usage flags to certain areas. (The pink numbers are debug, the UI wont be that cluttered :)