ShawnMalluwa-U04BBP8H9FA

ShawnMalluwa-U04BBP8H9FA

0-day streak
designed this bezel to go over the sprig's screen and protect it from separating from the backlight :)
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sprig-dino emoji
spent a bunch of today remastering/remaking a bunch of backgrounds from chapter 2 of my webcomic. a short story: we made chapter 2 in 2020, having shifted from paint tool sai to medibang, and were very much still figuring out what the fuck we were doing. I was still dumb and barely understood print media, but this was around the time i decided I needed to get it. Halftoning was a concept we explored in chapter 1, but didn't use super extensively past two pages because we decided to do chapter 1 in full color (among a lot of other issues with the original chapter 1, but thats a story for another time). This time, I wanted to get it right. I tried a couple different processes, mainly on creating halftoned shaders in blender. the problem, however, was that I just wasn't good at using the EEVEE renderer, and halftone shaders don't work in cycles. I then looked for a post production solution, and found an amazing paint.NET plugin which served wonderfully. There was one issue though: backgrounds were resized. I rendered every background at a standard resolution of 3840x2160, and @jeijii-U04GRS3T9J8 would resize/crop these to fit the panels. when a halftoned monochrome image gets resized, and you use bilinear scaling, it gets really ugly. we didn't realize how bad it was until we switched to clip studio paint for chapter 3 and used it's built in halftoning feature. chapter 2 was left neglected, as we pressed forward with the rest of volume 1. UNTIL NOW! As we get ready for a print release of volume 1, we're going back and fixing/tweaking every chapter. this includes redoing chapter 1 in it's entirety, and remastering much of chapter 2!
https://scrapbook-into-the-redwoods.s3.amazonaws.com/8a6aa7b7-9bf5-4d6a-91aa-718b2b3bb70f-image.png
here is my shopping list! it's just 7 projects so far, with some having already started and some not even past the conceptual phase. all things I'm super excited about exploring!
https://scrapbook-into-the-redwoods.s3.amazonaws.com/167894af-3624-49df-8a14-ce3d8d93c014-img_20230922_124355.jpg
I took on a project this weekend: finish all the prototyping and design for a project in 2 days. while I still have to finish the PCB design, here's a Xiao + OLED running on a single AAA battery (which isn't dangerous? I think hahaaaa)
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thinking emoji
summer-of-making emoji
got arduinoIDE running on chromebook!
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I feel like a wizard
experimenting with post processing for a painterly effect on my blender render
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got pickups working. they're minecraft style rn where you walk into them to pick them up (as per le tutorial) but I'm gonna change it later to press E to pickup bc doing that in morrowind is satisfying
godot emoji
minecraft emoji
testing new haxidraw parts
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summer-of-making emoji
making inventory system while I wait for a meeting
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godot emoji
ran into a roadblock on haxidraw and the team was out at outernet, so i decided to try my hand at game development again. started getting an enemy setup and some basic movement working. I have a game idea I want to pursue, but I definitely need to learn a lot more before I can dive full into it.
did nothing other than foot yesterday so ima post that
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summer-of-making emoji
new streak now that im back in the states: spent an hour on this PCB design for #onboard. next, I'll be working on making some models for the #haxidraw-development in onshape
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graduating lol
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messed around a bit with my rendering code, but didn't make too much progress. all i really did today was get frozen yogurt and play poker. time for the last week of highschool
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goose-honk-technologist emoji
added sprite rendering to my rendering engine
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created a global coordinate system which holds coordinates across all 80 tiles. I also created a function which can convert any particular coordinate to it's related tile. I now need to convert global coordinates to local coordinates, and I should be able to render anything anywhere quite easily.
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wip haxidraw - will update my build thread soon
https://scrapbook-into-the-redwoods.s3.amazonaws.com/45e5ade1-44a9-4fb3-b094-b4ae5db9b285-img20230516233450.jpg
spring-of-making emoji
using chatGPT, i was able to ask for opinions on the efficiency of my code. I figured out that doing setMap 9999 times is actually bad (who would have thought) and how I could use the .map to dynamically create the legend, allowing me to not write 9 million lines for my end goal of 80 tiles. now it's much more expandable, and runs at a fairly good speed on the sprig! my next move will be to actually increase the resolution, and benchmark how long it'd take to render an image on the entire screen.
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worked on a custom rendering engine in sprig. wasn't able to get it to run, probably because my map had 160x128 tiles. I'll definitely need to look into editing the pixels of tiles rather than individual tiles themselves, as I had originally planned. will try some of the array ideas Polar gave me tomorrow. Ideally, I can get something rendering on my sprig. got a meeting tomorrow, some internship work, and my haxidraw build to juggle though
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scrappy-retry emoji
helped around in sprig, cleaned my room, worked on debugging my modlist
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finished my conservation project! will ship later today (gotta present it now :p)
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starting to build my haxidraw! ill start a thread of my progress in #development-of-things-and-stuff :)
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ultrafastparrot emoji
done with working on my flight stick for now, it's pretty much working. will test again once o rings arrive. my hook collars are pretty unstable, which sucks but I'm not really sure how to improve them. maybe I can forgo them entirely once my o rings arrive, or maybe I'll add a second screw. rest of the week will be conservation project
https://scrapbook-into-the-redwoods.s3.amazonaws.com/c21664b3-b781-47cf-9245-2ed27b600307-img_20230508_162530.jpg
took an hour today to implement some ideas for my flight stick, taking a break from printing MPCNC parts for today (also because I need to do a print for my engineering class tonight) will have to spend the rest of my work time today on my conservation project.
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spring-of-making emoji
back to printing mpcnc parts
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spring-of-making emoji
practiced presenting my final project of my environmental internship
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worked on editing the renders for my DC sea level rise visualization project. the practice presentation is on thursday and i am NOT ready lmao
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experimented with springs for an hr today , otherwise just worked on some internship work
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spring-of-making emoji
my flight stick now hosts 2 functioning axis, a more compact size, and reinforced cams. onto implementing real springs
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decreased the overall size of my flight stick, reinforced the cams, added hooks to my new base to try out changing where the rubber bands attach (which is what called for the reinforcement of the cams, to reduce bending) also changed the y axis attachment which holds the y axis cam and bearing to make it stronger, though I may revert because I was fixing the wrong component (the real issue was cam flex, not the y axis cam-holder-attachment-thingy's strength)
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scrappy-retry emoji
bands of my y axis are colliding with the y axis block, so I gotta reposition them. otherwise, just got to do some tolerance tweaking
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spring-of-making emoji
took a break from some internship work today to work on my flight stick design. It's a monstrosity but a monstrosity that (hopefully!) works. printing the parts for the Y axis now that I've successfully made the X-axis
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spring-of-making emoji
trying to clean up my room so im not living in a trashcan. designing a desk organizer for my PC desk
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spring-of-making emoji
had to switch from circuit python to micropython, but finally managed to get my OLED to display!
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my scuffed setup for testing i2c OLED screen. it's horrible I know but it's definitely physically sound (I think) but can't seem to get it to detect properly
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spring-of-making emoji
not much today aside from work on some blender art
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blender emoji
printing more parts for my mpcnc
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design progress: fixed most of the issues, reinforced the spring mount, and made a wheel using my wheel assembly jig. I'm gonna try making a wheel with a bigger contact surface so that the plane so that the plane is more controllable, and I may add a reinforcement bar to the gear leg, as well as tighten it's tolerances on the spring mount.
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starting my streak again... today I worked on new landing gear for my rc plane. my last one had issues with snapping and requiring the entire piece to be replaced. this design uses replaceable components, and also features suspension by way of mechanical pencil spring. I still need to design a new method of attaching the wheel, likely with a custom tension screw collar.
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couldnt get much work done as my 3D printer broke. worked on a case for my pico though
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wom emoji
3d-printer emoji
(picture from #development-of-things-and-stuff) made some more progress on my pen holder design, its very sloppy but I rushed since I forgot to take my medication this morning and slept until 5pm : (
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built a table
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wom emoji
table emoji
printing my second iteration of the pen vise after the faliure of my last one. ill be posting more updates in #development-of-things-and-stuff!
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worked on my flight stick today, noticed a big problem with my gimbal design so im gonna have to make some changes later, taking a break to work on the pen holder put out a bounty for though
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wom emoji
experimenting with 3d printed bearings and graphite lubricant
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wom emoji
instead of doing my English work, I finished a digital painting. we also got @CleiftonMertus-U04H1CUR81X's PC booting, but I forgot to take a picture... foam board arrived at dollar tree today, so I hope to go pick it up and get started on the case asap.
https://cloud-m295b7ogh-hack-club-bot.vercel.app/0sheep_2.jpg
foot of macropad printed. accidentally soldered header onto the display backwards, so I'll have to redo it tomorrow. printing out new keycaps for all the buttons, another knob, and a new 5 way switch dpad. I also updated the foot design to be stronger, and created a jig for cutting the bamboo pins I'm using to connect the parts of the pad together. still need to print the pads base.
https://cloud-d2xdlmihj-hack-club-bot.vercel.app/0img_20230228_234522.jpghttps://cloud-jlwr66tf6-hack-club-bot.vercel.app/0image-15.png
wom emoji
not much today either, just finished drafting wire diagram for my macropad
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no progress on macropad today- printing top half of the chassis for my ergo mouse I'm designing in engineering with @jeijii-U04GRS3T9J8
https://cloud-6rrgsrx7g-hack-club-bot.vercel.app/0f11090bd-bb33-4a57-9d12-fe5a09fd2036.jpg
wom emoji
main plate printed, need to print the other 2 pieces (probably tomorrow) and also start wiring
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wom emoji
finished first model of my chassis. split into 3 parts, I intend to CNC the wooden sections once i finish my MPCNC
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tw_thumbsup emoji
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prototype for my macropad, will finish cad and print tomorrow. will also try and work on my reciever to sim program so that I can use my rc plane radio with PhoenixRC to practice flying. if it's nice out, I'll clean the garage. I'll soon print components for the PC case, and then once I've finished printing components for me and @jeijii-U04GRS3T9J8's macropads I'll get back to printing mpcnc components.
https://cloud-hjvtyyetl-hack-club-bot.vercel.app/0img_20230225_004837.jpg
day 6 of #hardware-party, spent some time drafting the wiring for my macropad, printed some hotswap sockets, and messed around with connecting my rc plane reciever to my pico (unrelated to my project I just got extremely sidetracked) tomorrow I'll be cleaning out my garage to make space for the CNC machine, which I'll print the next few batches of components for over the weekdays as I still have to print quite a few things for the macropads. very likely won't finish the CNC by the end of the 10 day period, but hope to have made significant progress as for the PC, I've got a significant amount of design work done, but I may redesign the bottom platform to be more secure. we may not get to build the PC itself until after the period as cleiftons availability got annihilated by his parents 😭
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whw feb.18 - printed some low res keycaps for testing, finished 6 rows of my breadboard, and threw together a vice to solder headers to my pico
https://cloud-infkfwnk9-hack-club-bot.vercel.app/0a2a8e44c-2660-4af4-bdb6-cc29386427cb.jpghttps://cloud-877x6xkx8-hack-club-bot.vercel.app/0a63cf906-84bb-49e8-bd40-7d87e834be94.jpghttps://cloud-2rcd1fxev-hack-club-bot.vercel.app/0084bfc34-c85a-4f9e-85b6-31ab19dba12d.jpghttps://cloud-n7ybe4vtu-hack-club-bot.vercel.app/0img20230219033834.jpg
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hey all! I accidently left obs on for 96 hours and so trying to edit the footage crashes my PC. instead, enjoy this photo of all our items! (not including: metal pipes, wood, pro micro, soldering iron, ball bearings, and another spool of filament)
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with winter wonderland soon approaching, I've begun printing components for the CNC machine! in other news, I've progressed in terms of research for #sheepy-racing-league and have mostly done some basic html for debugging my diplomacy game. I'm just going to be working on animation tonight, may do some more thorough research into electronic design for the car and remote tomorrow.
https://cloud-6j4ab822x-hack-club-bot.vercel.app/0a2b14567-37e7-473b-a75f-224bc28c7e5e.jpg
made some cookies and grew a Sprig!
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took a break from sprigging today, decided to print out a tree topper
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worked on adding hyphenation, ran into a ton of issues and decided to stop for the day
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Began working on a big word splitting system for my sprig text formatting engine, in order to split big words at the end of lines in two. I also did some fixes to space formatting. While I am able to detect and isolate big words, I am struggling to figure out how to splice a -\n into them.
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fixed the undefined error in my text wrapping engine, basic functionality is almost done. I just have to add word detection, word length detection, and page splitting
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started on getting NP++ working with python. my goal is to be able to convert images into strings which my sprig rendering engine could then interpret.
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Started experimenting with making my own rendering engine for improving my text adventure engine. My goal is to be able to convert images into a string which can be interpreted onto the 10x8 sprites. I also want to be able to draw lines & curves, and move custom-defined sprites. probably wont make much progress as I want to make an improved text printing "engine" first, since that was the most annoying thing to do manually in crimbletips
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Finally finished my first sprig game! (I hope I did the pull request right...)
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started a new painting, but I felt too weak after the sketch. being sick sucks
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didnt get much done today either, aside from working on the victory text and an unrelated short story.
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painted today too 🙂
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didn't have time to work on my game today, but I did start learning to oil paint! emphasis on start...
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finished all the "search" text for my adventure game! just have to add item-use text and fix a few things up and it'll be complete
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got sprig running locally (with a lot of help from kognise) and have started working on adding a whitenoise waveform, also started process of converting the 16x16 sections of a blender render into strings which I can put into sprig thanks to The456gamer's plugin
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compiling aseprite!
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added more flavor text. my scrapbook posts are basically me doing the same thing every day 😭
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I feel bad uploading screenshots of basically the same UI each day but this version of my engine has no other scenes... I was out most of the day so apart from helping someone else debug, I just added more search flavor text.
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I worked on my game, got some more flavor text in (not on laptop so i dont have screenshot) also working on compiling Aseprite so that i can try using the aseprite -> sprig plugin The456gamer made
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experimented with turning blender renders into sprig-compatible ones! Used scenes I'd already made, I could probably get better results by composing scenes with sprig's colors in mind. I will likely try that soon
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Nothing new, just been plugging in dialogue into spots. this process would be a lot quicker if I made a system to automatically add \n's into passages, but I'll tackle that after my first release. Started tackling the search function, getting near the end 🙂
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sprig-dino emoji
Finished a super simple inventory and flag system for my text adventure. almost done filling out the observation text!
https://cloud-5j2qtg43t-hack-club-bot.vercel.app/0image.png
Was not able to get much done today, since I was either asleep or in school all day lol... I finished filling in all the main body text, will try to finish the inventory system tomorrow.
https://cloud-kb3jyqsw2-hack-club-bot.vercel.app/0image.png
Second day working on my Sprig text adventure. Got most of the main body text implemented. Just need to fill out the rest of the text, and add item usage flags to certain areas. (The pink numbers are debug, the UI wont be that cluttered :)
https://cloud-huj0dekqc-hack-club-bot.vercel.app/0image.png