After digging through Sprig’s schematics, figuring out the right CircuitPython libraries, and spending countless hours debugging errors in Thonny’s serial shell, I finally got my <https://github.com/Irtaza2009/Hackamon|Hackamon code> (submission to #C0809PN4TPE|
) running on an *Orpheus Pico* on *Sprig*
!
After digging through Sprig’s schematics, figuring out the right CircuitPython libraries, and spending countless hours debugging errors in Thonny’s serial shell, I finally got my Hackamon code (submission to #C0809PN4TPE|
) running on an *Orpheus Pico* on *Sprig*
!
Made a cool blueprint for the PokéDeck using OnShape! (inspired by Inky)
Updated the buttons size and the bottom layer layout again. Also added another button and made ground planes for both layers!
Changed the layout of all the components on the Bottom layer, brought the pico behind the LCD, and changed the position of the TP4056, JST connector and capacitors.
Also replaced the 10uf electrolytic capacitor with a ceramic one and added an ON/OFF switch!
Arranged all the components onto the PCB and made a border.
Will start working on the tracing after I finalise the final design of the PCB!
Day 6/10 of #C045S4393CY|:
Added player HP and stamina stats logic and UI to farmworks, my submission for #C088UF12N1Z|!Day 5/10 of #C045S4393CY|:
Added persistence for placed objects for going between scenes and added a check to make sure two objects are not placed on top of each other and made it possible to remove them from the scene and collect them again!Day 4/10 of #C045S4393CY|:
Implemented placing objects around the map!Day 3/10 of #C045S4393CY|:
Added item highlighting before dropping the item into the scene to let the player know where the item will be placed!Day 2/10 of #C045S4393CY|:
Implemented a Music manager + added background music, and coded an Audio manager for sound effects!Day 1/10 of #C045S4393CY|:
Worked on scene management and switching + made a transition animation! Had to redo all of my scene logic to make a single scene with all the essentials that loads alongside every other scene
. Also made transition prefabs, so now I can just drag and drop them into the scene and make the player teleport!!Updated my Cozy Farm game for Project 41 for #arcade! Updated the title screen UI too! (scrappy wasn’t working so trying it now)
Code: github.com/Irtaza2009/Cozy-Farm
Play: www.irtaza.xyz/Cozy-Farm/Sound-Update
I created a new portfolio website for myself but with lots of cool animations for Project 22 for #arcade. My main aim with this website is to make the animations as seamless as Apple’s websites. Its still far from being complete but I have added a lots of animations and sections.
Code: github.com/Irtaza2009/apple
Live: www.irtaza.xyz/apple
Built a bombs game using React and deployed it with Vercel for Project 20 for #arcade.
You have to navigate a set of bombs floating around the screen. The objective is to avoid collisions between the bombs for as long as possible. The bombs can be moved by dragging them with the mouse, but be careful—any collision between them will result in a game over. To add to the challenge, the speed of the bombs increases over time!
Code: github.com/Irtaza2009/My-Games/tree/main/bombs
Enjoy playing Bombs and challenge yourself to achieve the highest score: bombs.vercel.app