day seven! this day was actually wild:
• coded for 2.7 Hackatime hrs on the game (it might not seem like much, but considering I had training and school from 8:15AM to 3:45PM that's pretty crazy)
• pretty cool training, getting ready for a race this saturday
got a lot of progress on my game (which I'm doing together with @KittyCat -- she's doing the art and maybe some coding as well)day six already! time flies when you're having fun ig
today:
• more progress towards working game, specifically I got the asteroids bouncing now and actually getting removed when they collide
• new project 👀 hackclub.slack.com/archives/C08KQ9DUJUX/p1763410857979709 go check it out @ #C09T243J8F9|!
• wanted to code more, then realized i got training tomorrow and first race of the season saturday so decided to sleep @ 10:20PM (still late :heavysob:)day fiveeee
made amazing asteroids for my game
they should go away if they touch the ground but that's not the case because I couldn't figure that out and now imma eep because school tomorrow. tomorrow we will fix this shit :3bro scrappy just deleted my post because there were no images :skulk:
day four:
• just commented a lot on r/webdev to finally gain privileges to post there, hoping to get more upvotes. so far I got 10 and 1.5k views.
• no git activity :sob-ios:
here's the post: www.reddit.com/r/webdev/comments/1oxpd6q
please upvoteee, i need 100 to get the stipend for #C09L1BDSC68|
oops! it's already day three for me
anyways: i've done a lot of things. mentally it wasn't going too well with me the last few days, slowly going better. also slowly picking up programming again, did like 1.3 hrs and some reading!
today I:
• added a FSM (finite state machine) for my player in my game
• made a Reddit post about my website (I need 100 upvotes for #C09L1BDSC68|, pls upvote @ www.reddit.com/r/astrojs/comments/1ox9a8h/showoff_made_my_first_complete_website_feedback)
• learned for my last test in the test week!
• worked at the supermarket :P
> maintain good grades
i got a pretty good grade for maths! 8.4/10, not bad right!
also last few days i still read a bit about godot and learned for physics and a few other subjects lol
here's a nice picture of today:
this is lowkey the cutest webserver ever (yes, it runs an astro site :p)
made a little (non-functional as of now) language dropdown using shadcn and read the docs of Astro and tailwindcss to get a grasp of how they work todayFor #C08PJMATU8Y|, I'm making a snake game but directly on the Google homepage! You can run it even if your school has blocked all games.
This is day 1, I built the basic game logic. If there's someone who is good at CSS/JS animations, please HMU! This isn't looking all too well lmaoyuhhh - looks epic right????
Day Seven of coding a Cute Pomodoro Timer -- Coding time: 30 mins YET (but ain't done for today, just wanted to share a COOOL progress update)
Yeah. I actually lost my sanity. I thought brb, I'm gonna take off for a few days. But we're SO BACK and made awesome progress today. Turned out I was doing everything fucking dumb. ALMOST everything has been reimplemented except for some neat little stuff.
Day Six of coding a Cute Pomodoro Timer -- Coding time: 2 hours
Yeah, developing extensions is crazy. Gimme a few more secs and I'm actually gonna lose my sanity. Anyways, sum progress ig?
Day Six of coding a Cute Pomodoro Timer -- Coding time: 2 HOURS AND 50 MINUTES?!?!?Yeah, i've gone actually bonkers. I was supposed to study.
Added a cool animation to this! Also, tried to migrate processes to background.js. This is PAIN!!!!11111Day Five of coding a Cute Pomodoro Timer -- Coding time: 40 mins
I hate CSS. I. HATE. CSS. No, but like actually. I actually hate it. Seriously. It's like - I can't even describe my hatred for CSS. Just no. Not funny, CSS. Stop right there. I said no!
CSS is like a box of chocolates. You never know what the hell you gonna get.
Unlike the box of chocolates though, it's always something bad.
\- mart, 2024
idk if this passes lmfao, i worked a shit ton this week, 8 hours total coding time so decided to take a break today
Day Four of coding a Cute Pomodoro Timer -- Coding time: ~1,5 hours, suffering time: the whole day.
I suffered a LOT. I toiled the whole evening and part of the night (sleeped at 00:50 or so) to finish the extension up before the Browser Buddy deadline. It looks like I may not even be granted the $30 because it's not "unique enough..." :sadgepepe:
Anyways, today was also suffering, trying to get zipping + releasing working automatically whenever I either manually trigger and enter version number, or when the package.json "version" field is incremented on a pull request. It pulls changelogs from the CHANGELOG.md file.
You can check out the action @ github.com/ThatFrogDev/studymate/blob/v0.1.3/.github/workflows/release.yml. Combine with github.com/ThatFrogDev/studymate/blob/v0.1.3/.github/workflows/release-tag.yml, otherwise it won't work!
Day Four of coding a Cute Pomodoro Timer -- Coding time: ~2,5 hours
I managed to do lots of stuff. The whole thing is way more aesthetic now, and I even shipped it!
Check it out @ github.com/thatfrogdev/studymate
Day Three of making a Cute Pixel-Art Pomodoro Timer Browser Extension -- coding time: ~2 hoursFor day one and two, see my discord server here:discord.com/channels/1178803368806842408/1310350396396666910But since you can earn doubloons now, I gotta post them here too!
I made a shit ton of progress today. The first video is how it looked before today, the second video and the second picture how it looks now.
This is what I added (among other things:)
• A cute pixel art font and nice colors
• A selector for different timers (pomodoro, short and long break)
• Made the timer reset to its original time after it finished
• Disabled the selector when a timer is running already. You can click "pause" and then you're able to start a new timer.