@FelixGao1Day 3 of <#C045S4393CY|>
I darkened the background and had a fight with tailwind to replace background-image with <img> (still didn't do what I want
)
I got this cool scroll thingy working tho :D
@Irtaza1Day 5/10 of #C045S4393CY|:
Added persistence for placed objects for going between scenes and added a check to make sure two objects are not placed on top of each other and made it possible to remove them from the scene and collect them again!@pbhak1day 4 of #C045S4393CY|
got some work done on the schematic. fixed some errors in the matrix wiring and assigned footprints for key types.
next on the list is figuring out stabs, then i can get to work on the actual pcb!
@Nethul1Day 6 of #C045S4393CY| Today again like yesterday was a debugging day, I don't have much to show visually but I was able to make the code a bit faster, not crazy faster but a bit faster, and I am still working on connecting apps and building prototypes of code to integrate the AI with the clock app. This should help everything work better when I do implement new features, because sometimes if the setup is not nice everything breaks down and it becomes a mess
@Neon1day 6 of #C045S4393CY| i had some fun writing code to use my school directory and scrape it
@Neon1day 5 of #C045S4393CY| i worked on juicing today and watched slack die.@ByteAtATime1day 3 of #C045S4393CY|. I initially rsvp’d for my scrapyard system, but I think I’m focusing more on #C088UF12N1Z| now. Today I dig deeper into how Unity handles physics to add better knock back to my player, along with acceleration (implemented after this video).@HridyaAgrawal1Day 6 #C045S4393CY|
worked on quite a few bugfixes like zombies despawning after they're supposed to, made smg animations + sound effects, although muzzle flash gets bugged in animation, which il fix, and also added smoke grenade sfx@Sunny1day 6 of #C045S4393CY| :
Made deepseek api and fed user messages list into it, will make it so that user gets back feedback. I also refined some errors in the main.py script to make sure encryption was secure.
@Mish1Today in my Rust LMC emulatior, I implemented a custom integer struct that will only allow values between -999 and +999 (to match the behaviour of the online simulator). I wrote more about that change in pull request #6 (read the embed below :))
I learnt how to use modules for organisation and to keep my private fields private. I also wrote a whole bunch of tests (8 tests) for my struct's behaviour.
This marks my 5th day of #C045S4393CY|, which means I'm half-way to the 10-day goal! Tomorrow, I want to investigate cross-compiling my program with cross, working towards perhaps releasing a stable version. But for now, it's 7pm, and I should really be revising for my Physics mock tomorrow morning. Cya!
@Mish1I've spent the past 5 days working on a Little Man Computer emulator, but until today I hadn't actually read through the Wikipedia article for it! I also discovered an alternative simulator on 101computing.net, and I borrowed its factorial example code to use as a demo for my emulator. I also added an intergration test that uses that program.
This marks Day 6 of my #C045S4393CY| submission
@Codelife1On day 5 of #C045S4393CY|, I fully completed the 3d model that I was working on yesterday.
Secondly, I worked on sourcing all the parts I need for my Lightsaber project, which I will probably work on again after a week when they arrive
@TheRealCraig1added email verification, a forgot password flow, and slack oauth to codeboard today! (day 6 of #C045S4393CY|)
@Rmardia1Today I worked a little bit more on the PCB. I got to the batteries, where I am going to use 18650 Li-ion cells, and I will integrate a battery charger into the circuit. I also started with the footprints and only have to do the terminals now. I also worked a little on the theroritical side on how I was going to make it. I realized that I will probably not get the PCB before cafe is over so from tommorw I will also work on a temporary solution for my hexapod.
Day #3 of #C045S4393CY|! Today i still countinued work on my open world game.
• Added new class ToolItem which is just tools and stuff, extends BaseItem, and Harvestable which is for harvestables
• Coded tools (rn just axe) to work and harvest from harvestable (rn just tree)
• Made tree give resources, and dissapear for all clients once chopped down
• Made holding tool sync with all clients, so they see u holding it
Soon ill fight next boss, but gamme gotta be fun first it says
@ChessThinker1Day 3 of #C045S4393CY|
Added a row() function to draw the ground. Not too much time these days
@Boa_n1Day 2 of #C045S4393CY|. I worked on my 3d printers head and it is going pretty well. IDK how it is going so well.
@Ryan(Jules)1Day 3 of #C045S4393CY| Flushed up and 3D printer the joystick for my steam running arcade machine I’m building!
@Olive4Day 6 of #C045S4393CY| - I got hanging stuff to work!!!! I fixed how hanging lamps work to make them react to force balls and be suuupperr satisfying to swing around, and I added hanging platforms which are janky but I can hopefully get to be more stable (they're also really satisfying)@EmperorNumerius1Day 3 of #C045S4393CY| we got one route
@HridyaAgrawal1Day 5 #C045S4393CY|
added Uzi, no animations yet, but configured it so it works + SMG ammo, also tried to debug a bit with why the IK wasnt working, also found a bug where zombies take time to register that they're dead@AkshayShah1Day 4 of #C045S4393CY|. Spent around 1hr debugging and moving through code error by error. Started to figure out what it is analyzing. The code is now analyzing the waves but still working on the decision making. github.com/Ventengo1/EllioAnalysis
@Micha3For my 3rd day of #C045S4393CY|, I stopped procrastinating and approved a pending #C07F3EA2L8G| pull request! Here's a picture of that one. I also fixed an issue with an already approved PR that didn't get all the money it deserved.
@anne7day 5 of #C045S4393CY| i worked on my printer, a new ysws idea and juice game :3
@JosiasAtHackClub1[testing] scrappy should continue working properly now
@Artemis1day 3 of #C045S4393CY| got more done on the monsters, had to watch tutorials for blender, got distracted looking for references😅
Day 2 of #C045S4393CY|! Today i countinued work on my open world game:
• Added dropping items (which syncs accross clients ofc) (i discovered i cant send nodes or more classes over RPC
)
• Fixed some multiplayer and sync issues
• Added credits page with button on main menu
• Made github repo public and uplodaded binaries to itch for first #C086MACKK43| fight
Day 3/15 of #C045S4393CY|!
this was supposed to be yesterday but scrappy was offline
Just another boring day on working on my Hackboard case! + Rerouted some parts on my PCB
• Put my Pico in a better position but it was a pain in the ass because the new KiCAD updated is so buggy at least for me like it keeps freezing and crashing. And because the project was made in a older version things where not really compatible but i got it done with no DRC errors!
• I made adjustments to the top acrylic part because in the old version the USB-C would not fit.
• Added screw holes to the case.
• Rendered some really awesome pics of my keyboard.
#C045S4393CY| Today I worked on my linear rail system which needed the bearing mounts which I just ended up making I decided to go with 12 mm bearings and put 2 per rod as this is pretty common commercially. Tomorrow I want to work on attaching the servo and idler to the design.
@Layan6Day 5 of #C045S4393CY|! I added a mobile view to our to-do list app and changed up some of the CSS styling for dark mode.