Rocko

Rocko

1-day streak
i finally finished basic rigid bodies for my physics engine broad phase is aabb near phase is sat and collision point generation is reference and incident edge clipping it runs on a spatial partitioning grid and i'm pretty proud of it! runs around 10 fps for 100 rigid bodies so ill need to optimize it a little bit more
summer-of-making emoji
A Physics Engine I made just to get myself familiar with C++ and learn OpenGL and physics :D
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/2cf75e66-2fe4-41d4-a68d-569646aa60b9-image.png
c emojisummer-of-making emoji