Enemy detection AI is coming along nicely
Also made camera focus on player and all projectiles now delete if they're off screen
Today I finally made collisions and even pierce work the way I wanted to
Next on the agenda will be Enemy AI and making enemies modular enough to not make a unique scene for every one
Not much today, but made code more modular and object oriented
Been working on adding enemies to my little bow game.
Still trying to wrap my brain around properly detecting collisions.
Using the Terraria target dummy as a placeholder, LOL