Josh-U0ALNQXG9R6

Josh-U0ALNQXG9R6

0-day streak
shipped a production-grade AI video dubbing studio. it’s fully built, live, and ready for scale—now looking for a co-founder / growth partner to help run it. the backend is an absolute beast .built a custom distributed MLops architecture running on fastapi and Modal to dodge paper-thin API wrappers: • frontend/storage: Next.js pushes to Cloudflare R2 via presigned URLs, backed by Supabase Storage and SQL-based chains for handling state and assets. • worker pool: CPU containers extract audio via FFmpeg, while heavy L4 GPUs run isolated Demucs + WhisperX stacks. • voice cloning: Fully self-hosted Zonos-2 pipelines utilizing VRAM snapshots to instantly bypass container cold starts. • data transit: A shared storage network volume shares files across containers on the fly before final FFmpeg assembly. the core engine and infrastructure are 100% completed. what i need('specially'): i m a solo technical founder driving the infra. looking for someone to own the product side—managing users, building marketing pitches, and driving growth. if u fully understand the tech and wanna help scale this into a real user base, DM me for a 7-day beta token to test the pipeline and talk collaboration. modal script : github.com/williamjosh-dev/AI-Dubbing-Tool/blob/…/modal_app.py deploy at vercel : ai-dubbing-tool.vercel.app ("note : u cant upload a video to my backend cuz i impelled a usage based beta token so u need to dm first before testing") also have n a tweet at #C01GPEL6CGM: hackclub.slack.com/archives/C01GPEL6CGM/p1791791493541169
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giving LLMs a "visual Brain" via a 4d Physics Sandbox llms struggle with spatial geometry because they process text tokens, not dimensions. I am building a physical sandbox framework to act as an external visual cognitive engine for AI. how the loop works: • Code Gen: LLM generates logic to spin up a 4D cloud workspace (3D + time). • Offloading: Heavy orbital mechanics and structural math offload to my custom GPGPU physics engine. • Self-Correction: Live telemetry logs from simulation failures pipe back to the LLM to auto-patch its code. Update: Prototype Done, Moving to Realism! The agentic loop prototype works. Now, I am building the first 4 planets of the solar system using: • NASA Maps: Real elevation data in a Three.js frontend. • Atmospheric Clouds: Custom GLSL shaders for dynamic layers. • Newtonian Orbitals: A multi-body backend gravity matrix. Pushed the core builds to GitHub: github.com/williamjosh-dev/Physical-Sandbox-v1.0- I'm 15 and currently trying to balance massive planetary scales without breaking my WebGL views. Let me know what you think ...
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/b2b4266a-4f09-4b26-80b7-eedd488c3535-screenshot_2026-05-30_171323.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/95215d56-9c0b-42b4-98af-ba6552cb0f7f-screenshot_2026-05-30_171134.png
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