Hacking sim game update: Added a Working random chance based odd job section to earn some quick cash ingame. Not gonna lie, setting up the algorithm (are they called algorithms?) for random weights and setting chances of success/failure based on player level, experience, current money on hand etc. was quite fun, unlike the inside jokes. Need to work on them more 😛
Day 2 (Hypothetically) of working on my Hacking Simulator game. Created a UI, and an almost working backend for a virtual hardware shop for the players.
Trying hard to adapt to vim (nvim) as the main development environment. It might look tiring, but it's hellla fun. Specially with all the plugins and configs I learned about, makes vim really powerful