Tue, Jun 11#hack-hour Got some more work done! Making sure players can't cheese levelsTue, Jun 11#hack-hour More of the UITue, Jun 11#hack-hour Reposting to get the bot to respondMon, Jun 10#hack-hour Brand new menu!Mon, Jun 10#hack-hour Updated image of new menu screen, it leads to its own respective screen/scene! Reposting to see if hack hour bot worksMon, Jun 10#hack-hour Updated image of new menu screen, it leads to its own respective screen/scene!Mon, Jun 10#hack-hour got some levels connected with UIMon, Jun 10#hack-hour Finally got some more work done, I am beginning on basic UI buttonsSun, Jun 9#hack-hour Messed around with some physics and networkingFri, Jun 7#hack-hour learned some tips for multiplayer, probably not gonna use it since we use local playFri, Jun 7#hack-hour I worked on some basic UI!Fri, Jun 7#hack-hour Learned a lot about tilemaps, finally got a map up and running. Next up, making it collide!Thu, Jun 6#hack-hour Got some textures for my game, still need to make levelsThu, Jun 6#hack-hour Sadly no textures or anything yet, camera was worked on and zoom is a thing!Thu, Jun 6#hack-hour Finally got some physics for the ball, gonna stark texturing things finally with some custom and premade assets!Thu, Jun 6#hack-hour Some details and level building - textures to comeThu, Jun 6#hack-hour I made improvements to my first game in Godot, including movement and collisions for a physics based character.
#hack-hour Updated image of new menu screen, it leads to its own respective screen/scene! Reposting to see if hack hour bot works
#hack-hour Learned a lot about tilemaps, finally got a map up and running. Next up, making it collide!
#hack-hour Finally got some physics for the ball, gonna stark texturing things finally with some custom and premade assets!
#hack-hour I made improvements to my first game in Godot, including movement and collisions for a physics based character.