Day 5 of 10 days in public: I coded a lot on the start of the game and realized how much I have left to do.
day 4 of 10 days in public: I started coding the game using what knowlege I have. My plan is to return to it later if I want to add things I can't do right now.
Day 3 of 10 days in public:
I was visiting my sisters college today, and so was not able to work on my project, but I have plans. I will probably be pretty busy for a few days, so I will try to do what I can, but after that I can really open up and start working.
Day 2 of 10 days in public.
I am leaving for a trip today, so I thought the most reliable idea is to post this now. If I do more later today once I get where I am going, I will talk about it tomorrow. Today I wrote out the main story line in its entirety except for characters and details, then watched a bit of a tutorial on making a text based rpg, but realized I needed to know what loops were, so I watched a video on loops, and then experimented with my newfound knowledge. I also tried to figure out how to use the app I got to code things in, but that will take more time.
Here is a document with story and stuff: docs.google.com/document/d/1hhrkJPQ7tqSYxhMyzBAnxj3mKT01PaUtq-UWFGhz3r8
Day 1 of 10 days in public, I would post a screenshot but I did not do much today. I did some planning for my game: the setting and some story, as well as thinking about how to code it. I downloaded IntelliJ to start coding, but as you see I did not get that far. More shall be completed tomorrow.