@ced0the C port is coming along nicely :) :c:
🌳 🌳 🌳
it can render the same forest, but with much better fps than the Rust version because of a handful of graphics programming tricks I've picked up since then.
similarly to @AakankshaRangdal-U02F16CHZA4's post, also made mostly with circles! (okay, nonagons, but still hehe)
actually, on that note, I've attached a picture of the original version I made in Rust:
do you prefer its circles to the nonagons? let me know by reacting with 🟢 or :stop-green: (technically an octogon, but close enough)
repo here: :githubparrot:github.com/cedric-h/rpgc
if anyone has a second and would like to try to build and test the native executable on windows, shoot me a DM.
I suspect I might have some depth sorting issues on DirectX but want to make sure. 🚧
:blender: I've also attached a picture of what the map looks like in Blender, as well as a tiny glimpse of the script I wrote to export it.
if you've played the Rust version then maybe you can guess what each line, diamond, square and circle means 😁