It’s been a massive day. Between school and football, I managed to lock in for a 3-hour session tonight to finally bring the physical world of Kanto to life in Godot.
📍 Pallet Town & Route 1: 1:1 Scale
I’m using pixel-perfect map rips from the original FireRed/LeafGreen as my blueprints. Instead of guessing, I’m tracing the tile patterns to ensure every fence, ledge, and tree is exactly where it should be.
Pallet Town: Exterior is 100% mapped.
Interiors: Red’s House, Blue’s House, and Oak’s Lab are all finished and linked via my Warp/Portal system.
Route 1: Just finished the layout! The ledge jumping points and tall grass zones are all set up and ready for collision logic.
💾 What’s Next?
The world is built, and the 151 Pokémon data is already imported. Tomorrow, I’m tackling the Start Screen and the Save/Load System. I want to make sure players can actually save their progress in the Lab before heading out into the tall grass on Route 1.
Current Status: * [x] 151 Pokémon Data Importer
[x] Pallet Town (Exterior/Interiors)
[x] Route 1 (Layout)
[ ] Save/Load System (Weekend Goal)
flavortown.hackclub.com/projects/8520
I finished the pokemon importer!!! With this all the base features for the game are done. Yayyy. Currently i have 151 pokemon imported.
Next up is adding battles and making the map for kanto.After this i will work on the kalos region which is the main focus of the game, Stay TunedI finished the pokemon importer!!! With this all the base features for the game are done. Yayyy. Currently i have 151 pokemon imported.
Next up is adding battles and making the map for kanto. Stay Tunedflavortown.hackclub.com/projects/8520