@Kaplin867+Day 113 / 365
Today was something. Since my dad is now getting sick (guess the whole family is getting it huh) we didnt go to tutor at the local church so personally I find that a W. I mean dont get me wrong, it feels good to help people, but its just really tiring and the kids we tutor arent very nice. like at all. anywhom, in this extra time, me and my brother were going to go to a honors society meeting thing, but turns out the community college was holding a spring event with a bunch of different booths in the courtyard. Because of this they didnt actually hold a meeting, but we did get some free shaved ice. yay! Anywhom outside of personal life stuff, I worked a bit on one turret and started implementing the changes I mentioned on day 110. Now it uses a different format that basically dissolves the idea of "directional inputs and outputs" and is now "grid location inputs and outputs", which doesnt change much YET but when I add something like catapults it will be very useful lol. Anyways my flavortown sidequest wont be happening, but it isnt cancelled. Instead, it will be something else now. But im not going to say what happened to it yet LOLL bababhahmam im so EVVILL RAAHHHH anyways given the whole "transparency values" in hackclub you could probably find what its going to end up being lol. I am kaplin86, and this was day 113, april 23 2026. Thank you for reading. also i think i need more hour of sleep why are half my posts about personal life instead of projects
@Kaplin867+Day 112 / 365
Nothing too crazy happened today. After my classes I finished that flavortown sidequest stuff yesterday. yay. Then I really just chilled. I wasnt really in that coding mode yknow? I think im getting sick again. I just got finished with my last sickness๐ญ Anyways, thank you for reading and I hope you had and will continue having good days!!
@Kaplin867+Day 111 / 365
Wow day 111 thats like 3 of the same number so cool. Anyways today the first thing i was greeted to when I woke up was an offer to make my summer internship thing a flavortown sidequest!! yay!! so since i didnt have anything out of the house today (yay homeschool) I spent alll day on it. And by it, I mean making a simple api for people to use for making multiplayer games since thats the theme of my sidequest. I also made a example project. But since im genuinly an idiot I was having a bit of trouble with getting a dev build to set up, im now making my sidequest stuff without actually being able to see it on the dev build. yaaay. so good. I would ask the person who reached out to me for help, but since they live in a different timezone they are offline. Now if I was an actually smart person I would have done the actual sidequest part done first. but nooo i just had to go straight to my little gizmos, and now im paying the price. Now im making my sidequest stuff at midnight with 1 hour till my its been 24-hours-since-i-was-asked-to-do-this. but hey if gaming has taught me anything, you can only jump to the sky if you start on the ground!!1!
@Kaplin867+Day 88 / 365
Today was exhausting. Me and my family had breakfast with a family friend who was in town. and at dinner time, we had dinner with my cousins. anyways outside of that i sorta just chilled a bit. Worked on one turret to try and get the animations better. Currently, the game works by having buildings with a "input" item and "output" item, and am now considering if i should just switch to having one standalone "inventory" value. Main reason i say that is because right now the tile moves the input item visually from input side to output side, but once it reaches the output slot, the progress value is set to 0, visually showing the item back at the start. I want to add the single slot system, but i fear that might cause frame-unmovements for certain tiles, and also making it harder to implement things like storage blocks later down the line. decisions, decisions...
I also got my rejection email from the hackclub internship. I didnt get a inperson internship, or an online internship, but my event idea did get forwarded to the flavortown sidequest peeps. So theres still a possibility. we will have to wait and see. Either way, this ysws will be done one way or another!!
@christian0flavortownanother day , another dev log for the ogโs ๐ค
so so so so :male-office-worker:
the details
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?store โitem idโ ๐(with alot of help from the hack club community and debuging i FINALY got this to work! put a item id from flavortown and get the name and Description right in hack club tv!! ๐ค using the flavortown api!)
?flavortownproject (just a simple link to my flavortown project ๐)
?help โน๏ธ ( just a simple cmd that shows what commands are available! :speaking_head_in_silhouette:)
NEXT UP ####
@christian0flavortown project ๐
so am makning a bot for the hack club streaming platform!
hackclub.tv
i have worked on making
env work so i dont hard code it
a coinflip cmd!
and a random zach latta quote command using a old api made โzapi-seven.vercel.app/quote/randomโ
where i also had to find out how to make it not be the same quote everytime but i found out i could just put it in the @bot.command and then it loads the api everytime and gives a new one :D
i also made sum boring debuging like when it goes on the channel it prints 67
and a simple ?ping cmd that just says its on buddy and prints for logs
this is made using a vibe coded wrapper i made .D
github.com/christianwell/hctvwrapper