@Kaplin867+Day 88 / 365
Today was exhausting. Me and my family had breakfast with a family friend who was in town. and at dinner time, we had dinner with my cousins. anyways outside of that i sorta just chilled a bit. Worked on one turret to try and get the animations better. Currently, the game works by having buildings with a "input" item and "output" item, and am now considering if i should just switch to having one standalone "inventory" value. Main reason i say that is because right now the tile moves the input item visually from input side to output side, but once it reaches the output slot, the progress value is set to 0, visually showing the item back at the start. I want to add the single slot system, but i fear that might cause frame-unmovements for certain tiles, and also making it harder to implement things like storage blocks later down the line. decisions, decisions...
I also got my rejection email from the hackclub internship. I didnt get a inperson internship, or an online internship, but my event idea did get forwarded to the flavortown sidequest peeps. So theres still a possibility. we will have to wait and see. Either way, this ysws will be done one way or another!!
@christian0flavortownanother day , another dev log for the og’s 🤓
so so so so :male-office-worker:
the details
📝
?store “item id” 📋(with alot of help from the hack club community and debuging i FINALY got this to work! put a item id from flavortown and get the name and Description right in hack club tv!! 🤑 using the flavortown api!)
?flavortownproject (just a simple link to my flavortown project 🔗)
?help ℹ️ ( just a simple cmd that shows what commands are available! :speaking_head_in_silhouette:)
NEXT UP ####
@christian0flavortown project 😄
so am makning a bot for the hack club streaming platform!
hackclub.tv
i have worked on making
env work so i dont hard code it
a coinflip cmd!
and a random zach latta quote command using a old api made “zapi-seven.vercel.app/quote/random”
where i also had to find out how to make it not be the same quote everytime but i found out i could just put it in the @bot.command and then it loads the api everytime and gives a new one :D
i also made sum boring debuging like when it goes on the channel it prints 67
and a simple ?ping cmd that just says its on buddy and prints for logs
this is made using a vibe coded wrapper i made .D
github.com/christianwell/hctvwrapper
@abtheinnovator0In these two hours i started by adding progress bars to the battle ui.
Then I worked on expanding the map by completing route 22 and the gate for route 22.
Im going to do the first ship in a few days so stay tunedflavortown.hackclub.com/projects/8520
🚢@abtheinnovator0🛠 Devlog: The “Attack & Logic” Update
The Move Engine
Massive Data Entry: Completed the MoveID Enum, cataloging 165 classic Pokémon moves (from Pound to Struggle).
Safe Move Mapping: Implemented a robust UI loop that dynamically fetches the first 4 moves from a PokemonResource and assigns them to battle buttons.
Crash Prevention: Added logic to handle Pokémon with fewer than 4 moves, ensuring the game doesn’t throw an “Index Out of Range” error by disabling or hiding empty move slots.
Battle Architecture Refactor
Global Persistence: Refactored BattleMain.cs to use class-level fields (playerPokemon, oppPokemon). This allows every state in the Battle State Machine to access Pokémon stats without reloading data.
Signal Synchronization: Updated move button signals to capture move names at the moment of the click, ensuring the Battle Log accurately reports the action taken.
Combat Mechanics
Damage Integration: Successfully hooked up the “Tackle” and “Growl” logic. The game now recognizes a move selection and calculates the impact on the opponent’s HP.
State Progression: Verified the transition from PlayerTurnState to EnemyTurnState, setting the stage for the AI implementation.
flavortown.hackclub.com/projects/8520
@Coolcream0Ive been working on this for almost 30 hrs now for flavortown. Please, give me a feedback if you have anything to share hope you like it. Its not completely finished.
flavortown.hackclub.com/projects/10632
@Hanako0Days 45-48/365:
• The Macroepad has been fully approved! That's done with for now, at least
• Started the webOS sidequest on Flavortown and am partway through part 2. It's going pretty well so far
• Finally beat one of my favorite games, In Stars and Time! I first started it last July and finished it at 2am on day 46 (I actually think beating it late at night made the ending ever so slightly more impactful). As far as I know, there's only one major thing I haven't seen yet, so I've started a new save and am hoping to find it pretty soon.
• Still thinking of doing something for scraps, although my time is starting to run out...
• Picture of my website so far (yes, that is a teto reference)