Posts tagged with :docker:
knot1.tangled.sh? No worries, I got you! I successfully have one running at knot.hackclub.community with SSH port 33939 on #C056WDR3MQR|. Just ping me for your AT Proto DID/handle at #C07H1R2PW9W| (or via DMs if you will) for access. (don't forget to get your SSH pubkeys added on Tangled to push commits)
Learn more: tangled.org/recaptime.dev/knot-docker-nest
Featured repo on the git push screenshot below: tangled.org/andreijiroh.dev/sitedocker-compose for your Coolify instance so I could do coolify-compose up --pull always --remove-orphans --force-recreate real quick
• Updated my NixOS configuration to properly install gpgme-* utils per this forum thread (TL;DR: nix profile install nixpkgs#<http://gpgme.dev|gpgme.dev> && command -v gpgme-json for those setting up GnuPG integration for Mailvelope extension)ssh play.poker.qincai.xyz -p 23456, and play a hand of Texas Hold'em - no account or sign-ups needed, just SSH.
• Multiplayer: Play with friends or strangers, right in your terminal
• Bots: Outwit the AI if you're solo-ing
• No install: No client, just SSH
• Cross-platform: supports :windows-7:, :appleinc:, and of course our most beloved :linux:. (and other OS with the OpenSSH Client installed)
• Open Source (duh!): Hackable, <https://github.com/poker-ssh/PoS-Docker
|self-hostable>, and contributions welcome!
The code is open, the server is live (for now), and it’s all just a keystroke away (quite literally).
🚢 #C0M8PUPU6|ed!
GitHub Org: github.com/poker-ssh
Website & Guide (WIP): poker.qincai.xyzsystemd and dbus, which are not even used atmsystemd enabled Fedora 42 CoreOS container image with RPi Web Shell built-in! Not gonna bake and export the image because last time it crashed my entire Pi (it's a Pi 5 with 8g of RAM, but apparently the uSD cannot endure it...). However, i will put the completed Dockerfile on the repo! THATS WHY I NEED SSD ASSESORIES!!! :pf:
Here's a not-so-good older image (Fedora 41)I bought a new Raspberry Pi 5 because my old one was not fast enough for the future docker containers. So I printed a casing and switched the pis. It didn't work as planned, since I forgot to give the new pi a fixed ip adress. Had to figure solutions out. Also installed Rpi Monitor.Didn't know I had to post this into scrapbook too, please be nice.
I tried different functions out. My main goal was/is to make my portainer, pihole, heimdall and other container websites easier accessible. instead of typing "192.168.1.111:9443" I want to have a domain and subdomain like "pihole.homeserver.local", so that I don't need ports anymore. But this didn't work, even now I don't know exactly how to.Didn't know I had to post this into scrapbook too, please be nice.
unfortunately I forgot to make a screenshot of it running. please note the readme file in this folderDidn't know I had to post this into scrapbook too, please be nice.
[groups]
[groups.survival]
fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>"
serverName = "survival"
hubServer = "hub" # Recommend using NanoLimbo
maxInstance = 3
playerAmountToCreateInstance = 25
# Restart every few minutes (->execute restart task and start reminder)
autoRestartInterval = 1440
# Reminder of how many seconds until kicking (not included in autoRestartInterval)
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
# After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval)
postShutdownWait = 3
[groups.island]
fromHostname = "<http://island.elfisland.net|island.elfisland.net>"
serverName = "island"
hubServer = "hub"
maxInstance = 3
playerAmountToCreateInstance = 50
autoRestartInterval = 1440
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
postShutdownWait = 3
[templates]
[templates.survival]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Survival Node"
description = "Multi-Paper Worker"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 15
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
[templates.island]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Island Node"
description = "Paper"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 16
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues.
(Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.)
GitHub repo: github.com/Xiaobonor/Streamline[groups]
[groups.survival]
fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>"
serverName = "survival"
hubServer = "hub" # Recommend using NanoLimbo
maxInstance = 3
playerAmountToCreateInstance = 25
# Restart every few minutes (->execute restart task and start reminder)
autoRestartInterval = 1440
# Reminder of how many seconds until kicking (not included in autoRestartInterval)
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
# After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval)
postShutdownWait = 3
[groups.island]
fromHostname = "<http://island.elfisland.net|island.elfisland.net>"
serverName = "island"
hubServer = "hub"
maxInstance = 3
playerAmountToCreateInstance = 50
autoRestartInterval = 1440
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
postShutdownWait = 3
[templates]
[templates.survival]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Survival Node"
description = "Multi-Paper Worker"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 15
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
[templates.island]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Island Node"
description = "Paper"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 16
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues.
(Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.)
GitHub repo: github.com/Xiaobonor/Streamline[groups]
[groups.survival]
fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>"
serverName = "survival"
hubServer = "hub" # Recommend using NanoLimbo
maxInstance = 3
playerAmountToCreateInstance = 25
# Restart every few minutes (->execute restart task and start reminder)
autoRestartInterval = 1440
# Reminder of how many seconds until kicking (not included in autoRestartInterval)
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
# After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval)
postShutdownWait = 3
[groups.island]
fromHostname = "<http://island.elfisland.net|island.elfisland.net>"
serverName = "island"
hubServer = "hub"
maxInstance = 3
playerAmountToCreateInstance = 50
autoRestartInterval = 1440
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
postShutdownWait = 3
[templates]
[templates.survival]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Survival Node"
description = "Multi-Paper Worker"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 15
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
[templates.island]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Island Node"
description = "Paper"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 16
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues.
(Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.)
GitHub repo: github.com/Xiaobonor/Streamline[groups]
[groups.survival]
fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>"
serverName = "survival"
hubServer = "hub" # Recommend using NanoLimbo
maxInstance = 3
playerAmountToCreateInstance = 25
# Restart every few minutes (->execute restart task and start reminder)
autoRestartInterval = 1440
# Reminder of how many seconds until kicking (not included in autoRestartInterval)
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
# After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval)
postShutdownWait = 3
[groups.island]
fromHostname = "<http://island.elfisland.net|island.elfisland.net>"
serverName = "island"
hubServer = "hub"
maxInstance = 3
playerAmountToCreateInstance = 50
autoRestartInterval = 1440
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
postShutdownWait = 3
[templates]
[templates.survival]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Survival Node"
description = "Multi-Paper Worker"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 15
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
[templates.island]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Island Node"
description = "Paper"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 16
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues.
(Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.)
GitHub repo: github.com/Xiaobonor/Streamline[groups]
[groups.survival]
fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>"
serverName = "survival"
hubServer = "hub" # Recommend using NanoLimbo
maxInstance = 3
playerAmountToCreateInstance = 25
# Restart every few minutes (->execute restart task and start reminder)
autoRestartInterval = 1440
# Reminder of how many seconds until kicking (not included in autoRestartInterval)
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
# After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval)
postShutdownWait = 3
[groups.island]
fromHostname = "<http://island.elfisland.net|island.elfisland.net>"
serverName = "island"
hubServer = "hub"
maxInstance = 3
playerAmountToCreateInstance = 50
autoRestartInterval = 1440
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
postShutdownWait = 3
[templates]
[templates.survival]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Survival Node"
description = "Multi-Paper Worker"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 15
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
[templates.island]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Island Node"
description = "Paper"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 16
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues.
(Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.)
GitHub repo: github.com/Xiaobonor/Streamline
































































