[groups] [groups.survival] fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>" serverName = "survival" hubServer = "hub" # Recommend using NanoLimbo maxInstance = 3 playerAmountToCreateInstance = 25 # Restart every few minutes (->execute restart task and start reminder) autoRestartInterval = 1440 # Reminder of how many seconds until kicking (not included in autoRestartInterval) transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1] # After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval) postShutdownWait = 3 [groups.island] fromHostname = "<http://island.elfisland.net|island.elfisland.net>" serverName = "island" hubServer = "hub" maxInstance = 3 playerAmountToCreateInstance = 50 autoRestartInterval = 1440 transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1] postShutdownWait = 3 [templates] [templates.survival] serverOnlineDelay = 5 nameTemplate = "[StreamlineNet] Survival Node" description = "Multi-Paper Worker" dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>" locationId = 1 nestId = 1 eggId = 15 defaultOwnerId = 1 cpuAmount = 200 memoryAmount = 2048 diskAmount = 5120 skipInitScript = false [templates.survival.environmentValues] SERVER_JARFILE = "server.jar" [templates.island] serverOnlineDelay = 5 nameTemplate = "[StreamlineNet] Island Node" description = "Paper" dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>" locationId = 1 nestId = 1 eggId = 16 defaultOwnerId = 1 cpuAmount = 200 memoryAmount = 2048 diskAmount = 5120 skipInitScript = false [templates.survival.environmentValues] SERVER_JARFILE = "server.jar"With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues. (Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.) GitHub repo: github.com/Xiaobonor/Streamline
[groups] [groups.survival] fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>" serverName = "survival" hubServer = "hub" # Recommend using NanoLimbo maxInstance = 3 playerAmountToCreateInstance = 25 # Restart every few minutes (->execute restart task and start reminder) autoRestartInterval = 1440 # Reminder of how many seconds until kicking (not included in autoRestartInterval) transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1] # After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval) postShutdownWait = 3 [groups.island] fromHostname = "<http://island.elfisland.net|island.elfisland.net>" serverName = "island" hubServer = "hub" maxInstance = 3 playerAmountToCreateInstance = 50 autoRestartInterval = 1440 transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1] postShutdownWait = 3 [templates] [templates.survival] serverOnlineDelay = 5 nameTemplate = "[StreamlineNet] Survival Node" description = "Multi-Paper Worker" dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>" locationId = 1 nestId = 1 eggId = 15 defaultOwnerId = 1 cpuAmount = 200 memoryAmount = 2048 diskAmount = 5120 skipInitScript = false [templates.survival.environmentValues] SERVER_JARFILE = "server.jar" [templates.island] serverOnlineDelay = 5 nameTemplate = "[StreamlineNet] Island Node" description = "Paper" dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>" locationId = 1 nestId = 1 eggId = 16 defaultOwnerId = 1 cpuAmount = 200 memoryAmount = 2048 diskAmount = 5120 skipInitScript = false [templates.survival.environmentValues] SERVER_JARFILE = "server.jar"With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues. (Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.) GitHub repo: github.com/Xiaobonor/Streamline
[groups] [groups.survival] fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>" serverName = "survival" hubServer = "hub" # Recommend using NanoLimbo maxInstance = 3 playerAmountToCreateInstance = 25 # Restart every few minutes (->execute restart task and start reminder) autoRestartInterval = 1440 # Reminder of how many seconds until kicking (not included in autoRestartInterval) transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1] # After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval) postShutdownWait = 3 [groups.island] fromHostname = "<http://island.elfisland.net|island.elfisland.net>" serverName = "island" hubServer = "hub" maxInstance = 3 playerAmountToCreateInstance = 50 autoRestartInterval = 1440 transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1] postShutdownWait = 3 [templates] [templates.survival] serverOnlineDelay = 5 nameTemplate = "[StreamlineNet] Survival Node" description = "Multi-Paper Worker" dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>" locationId = 1 nestId = 1 eggId = 15 defaultOwnerId = 1 cpuAmount = 200 memoryAmount = 2048 diskAmount = 5120 skipInitScript = false [templates.survival.environmentValues] SERVER_JARFILE = "server.jar" [templates.island] serverOnlineDelay = 5 nameTemplate = "[StreamlineNet] Island Node" description = "Paper" dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>" locationId = 1 nestId = 1 eggId = 16 defaultOwnerId = 1 cpuAmount = 200 memoryAmount = 2048 diskAmount = 5120 skipInitScript = false [templates.survival.environmentValues] SERVER_JARFILE = "server.jar"With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues. (Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.) GitHub repo: github.com/Xiaobonor/Streamline
[groups] [groups.survival] fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>" serverName = "survival" hubServer = "hub" # Recommend using NanoLimbo maxInstance = 3 playerAmountToCreateInstance = 25 # Restart every few minutes (->execute restart task and start reminder) autoRestartInterval = 1440 # Reminder of how many seconds until kicking (not included in autoRestartInterval) transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1] # After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval) postShutdownWait = 3 [groups.island] fromHostname = "<http://island.elfisland.net|island.elfisland.net>" serverName = "island" hubServer = "hub" maxInstance = 3 playerAmountToCreateInstance = 50 autoRestartInterval = 1440 transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1] postShutdownWait = 3 [templates] [templates.survival] serverOnlineDelay = 5 nameTemplate = "[StreamlineNet] Survival Node" description = "Multi-Paper Worker" dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>" locationId = 1 nestId = 1 eggId = 15 defaultOwnerId = 1 cpuAmount = 200 memoryAmount = 2048 diskAmount = 5120 skipInitScript = false [templates.survival.environmentValues] SERVER_JARFILE = "server.jar" [templates.island] serverOnlineDelay = 5 nameTemplate = "[StreamlineNet] Island Node" description = "Paper" dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>" locationId = 1 nestId = 1 eggId = 16 defaultOwnerId = 1 cpuAmount = 200 memoryAmount = 2048 diskAmount = 5120 skipInitScript = false [templates.survival.environmentValues] SERVER_JARFILE = "server.jar"With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues. (Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.) GitHub repo: github.com/Xiaobonor/Streamline
[groups] [groups.survival] fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>" serverName = "survival" hubServer = "hub" # Recommend using NanoLimbo maxInstance = 3 playerAmountToCreateInstance = 25 # Restart every few minutes (->execute restart task and start reminder) autoRestartInterval = 1440 # Reminder of how many seconds until kicking (not included in autoRestartInterval) transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1] # After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval) postShutdownWait = 3 [groups.island] fromHostname = "<http://island.elfisland.net|island.elfisland.net>" serverName = "island" hubServer = "hub" maxInstance = 3 playerAmountToCreateInstance = 50 autoRestartInterval = 1440 transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1] postShutdownWait = 3 [templates] [templates.survival] serverOnlineDelay = 5 nameTemplate = "[StreamlineNet] Survival Node" description = "Multi-Paper Worker" dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>" locationId = 1 nestId = 1 eggId = 15 defaultOwnerId = 1 cpuAmount = 200 memoryAmount = 2048 diskAmount = 5120 skipInitScript = false [templates.survival.environmentValues] SERVER_JARFILE = "server.jar" [templates.island] serverOnlineDelay = 5 nameTemplate = "[StreamlineNet] Island Node" description = "Paper" dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>" locationId = 1 nestId = 1 eggId = 16 defaultOwnerId = 1 cpuAmount = 200 memoryAmount = 2048 diskAmount = 5120 skipInitScript = false [templates.survival.environmentValues] SERVER_JARFILE = "server.jar"With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues. (Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.) GitHub repo: github.com/Xiaobonor/Streamline
[groups] [groups.survival] fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>" serverName = "survival" hubServer = "hub" # Recommend using NanoLimbo maxInstance = 3 playerAmountToCreateInstance = 25 # Restart every few minutes (->execute restart task and start reminder) autoRestartInterval = 1440 # Reminder of how many seconds until kicking (not included in autoRestartInterval) transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1] # After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval) postShutdownWait = 3 [groups.island] fromHostname = "<http://island.elfisland.net|island.elfisland.net>" serverName = "island" hubServer = "hub" maxInstance = 3 playerAmountToCreateInstance = 50 autoRestartInterval = 1440 transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1] postShutdownWait = 3 [templates] [templates.survival] serverOnlineDelay = 5 nameTemplate = "[StreamlineNet] Survival Node" description = "Multi-Paper Worker" dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>" locationId = 1 nestId = 1 eggId = 15 defaultOwnerId = 1 cpuAmount = 200 memoryAmount = 2048 diskAmount = 5120 skipInitScript = false [templates.survival.environmentValues] SERVER_JARFILE = "server.jar" [templates.island] serverOnlineDelay = 5 nameTemplate = "[StreamlineNet] Island Node" description = "Paper" dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>" locationId = 1 nestId = 1 eggId = 16 defaultOwnerId = 1 cpuAmount = 200 memoryAmount = 2048 diskAmount = 5120 skipInitScript = false [templates.survival.environmentValues] SERVER_JARFILE = "server.jar"With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues. (Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.) GitHub repo: github.com/Xiaobonor/Streamline
[groups] [groups.survival] fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>" serverName = "survival" hubServer = "hub" # Recommend using NanoLimbo maxInstance = 3 playerAmountToCreateInstance = 25 # Restart every few minutes (->execute restart task and start reminder) autoRestartInterval = 1440 # Reminder of how many seconds until kicking (not included in autoRestartInterval) transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1] # After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval) postShutdownWait = 3 [groups.island] fromHostname = "<http://island.elfisland.net|island.elfisland.net>" serverName = "island" hubServer = "hub" maxInstance = 3 playerAmountToCreateInstance = 50 autoRestartInterval = 1440 transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1] postShutdownWait = 3 [templates] [templates.survival] serverOnlineDelay = 5 nameTemplate = "[StreamlineNet] Survival Node" description = "Multi-Paper Worker" dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>" locationId = 1 nestId = 1 eggId = 15 defaultOwnerId = 1 cpuAmount = 200 memoryAmount = 2048 diskAmount = 5120 skipInitScript = false [templates.survival.environmentValues] SERVER_JARFILE = "server.jar" [templates.island] serverOnlineDelay = 5 nameTemplate = "[StreamlineNet] Island Node" description = "Paper" dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>" locationId = 1 nestId = 1 eggId = 16 defaultOwnerId = 1 cpuAmount = 200 memoryAmount = 2048 diskAmount = 5120 skipInitScript = false [templates.survival.environmentValues] SERVER_JARFILE = "server.jar"With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues. (Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.) GitHub repo: github.com/Xiaobonor/Streamline
[groups] [groups.survival] fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>" serverName = "survival" hubServer = "hub" # Recommend using NanoLimbo maxInstance = 3 playerAmountToCreateInstance = 25 # Restart every few minutes (->execute restart task and start reminder) autoRestartInterval = 1440 # Reminder of how many seconds until kicking (not included in autoRestartInterval) transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1] # After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval) postShutdownWait = 3 [groups.island] fromHostname = "<http://island.elfisland.net|island.elfisland.net>" serverName = "island" hubServer = "hub" maxInstance = 3 playerAmountToCreateInstance = 50 autoRestartInterval = 1440 transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1] postShutdownWait = 3 [templates] [templates.survival] serverOnlineDelay = 5 nameTemplate = "[StreamlineNet] Survival Node" description = "Multi-Paper Worker" dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>" locationId = 1 nestId = 1 eggId = 15 defaultOwnerId = 1 cpuAmount = 200 memoryAmount = 2048 diskAmount = 5120 skipInitScript = false [templates.survival.environmentValues] SERVER_JARFILE = "server.jar" [templates.island] serverOnlineDelay = 5 nameTemplate = "[StreamlineNet] Island Node" description = "Paper" dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>" locationId = 1 nestId = 1 eggId = 16 defaultOwnerId = 1 cpuAmount = 200 memoryAmount = 2048 diskAmount = 5120 skipInitScript = false [templates.survival.environmentValues] SERVER_JARFILE = "server.jar"With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues. (Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.)
[groups] [groups.survival] fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>" serverName = "survival" hubServer = "hub" # Recommend using NanoLimbo maxInstance = 3 playerAmountToCreateInstance = 25 # Restart every few minutes (->execute restart task and start reminder) autoRestartInterval = 1440 # Reminder of how many seconds until kicking (not included in autoRestartInterval) transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1] # After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval) postShutdownWait = 3 [groups.island] fromHostname = "<http://island.elfisland.net|island.elfisland.net>" serverName = "island" hubServer = "hub" maxInstance = 3 playerAmountToCreateInstance = 50 autoRestartInterval = 1440 transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1] postShutdownWait = 3 [templates] [templates.survival] serverOnlineDelay = 5 nameTemplate = "[StreamlineNet] Survival Node" description = "Multi-Paper Worker" dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>" locationId = 1 nestId = 1 eggId = 15 defaultOwnerId = 1 cpuAmount = 200 memoryAmount = 2048 diskAmount = 5120 skipInitScript = false [templates.survival.environmentValues] SERVER_JARFILE = "server.jar" [templates.island] serverOnlineDelay = 5 nameTemplate = "[StreamlineNet] Island Node" description = "Paper" dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>" locationId = 1 nestId = 1 eggId = 16 defaultOwnerId = 1 cpuAmount = 200 memoryAmount = 2048 diskAmount = 5120 skipInitScript = false [templates.survival.environmentValues] SERVER_JARFILE = "server.jar"With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues. (Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.)
pip install openai-assistant
to install it!
You can find the basic usage instructions on the GitHub repository.
Project GitHub Repository: github.com/Xiaobonor/openai_assistant_python
---
this is a update scrapbookpip install openai-assistant
to install it!
You can find the basic usage instructions on the GitHub repository.
Project GitHub Repository: github.com/Xiaobonor/openai_assistant_python