ascpixi

ascpixi

0-day streak
getting further with my JIT-on-nativeaot research, but getting a segfault, awawawaw.... gdb is of no help :face_with_spiral_eyes:
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2am programming pays off........ RyuJIT compilation in NativeAOT-compiled C# closer and closer!!! raaaah i love the .NET runtime
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wom emoji
c emoji
graahhh!! i love blender geometry nodes! lots of em!
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blender emoji
step sequencing, yippee!
awawawawa.... arpeggiator nodes implemented... lots of behind-the-scenes work... 😵‍💫
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this (responsive!!) keyboard/piano renderer took me a very long time to implement. please look at it. stare at it. admire it. gaze in awe upon my creation
vestige is now capable of sampling real instruments! :yay:
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almost done!!! today, I introduced the chord generator, delay node, and custom-made serialization via CBOR + DEFLATE to save projects :yay:
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lots of progress! QOL improvements, multiple signal inputs, some minor refactoring, ability to add and remove nodes - oh my!
melody generation functionality implemented, based on pure functions! this generator uses probability to randomly trigger notes from the pentatonic scale, making for some wind-chimey melodies. cool!!! :yay:
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cooll-dino emoji
LFOs are done!!! and so is value-to-node graph traversal! fancy! :yay:
today's progress! :niko-stim:
pushed an update out for emoji telepathy! now complete with fancy new sounds!
released+uploaded my AI Warden game to the wonderdome today! yay!
CSS/SVG filters are fun!!!
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soooo... hiya, i'm new here, but i made a game for Hack Club High Seas today!! :) it has bots, so even if no players are offline, the server will quickly make a synthetic player just for you. emoji-telepathy.ascpixi.dev
its 4am, but i finally finished my first project for the wonderdome YIPIEEEEE