tab
and tilde
! i also made typing look a lot better! i wish DOS mode 13 used framebuffers :(
repo is here: github.com/commonkestrel/arcadeembedded_gui
for my #C07MUFXNG82| project and spent forever figuring out that the way i was clearing the screen in assembly was making it so that my text wouldn't render (???). i managed to get a fully working text input field with a cursor movable with the arrow keys though, so there was a little progress!
repo: github.com/commonkestrel/arcadeembedded_gui
that makes it easy to make a gui with embedded_graphics
, and i plan to make a sort of password game but making it just as difficult for all aspects of creating a profile.
repo: github.com/commonkestrel/arcadehir
of my programming language: Warp. I've been struggling to find how I want to resolve imports and paths, but I finally got it working! Now I can start resolving types and expressions, which is a huge milestone. The repo can be found here: github.com/commonkestrel/warp. #arcadeast
) in the Warp language compiling down to a High Intermediate Representation (hir
). This will allow me to start resolving actual paths, functions, and libraries! Super excited for what comes next. The repo can be found here: github.com/commonkestrel/warp, along with the start of a standard library at github.com/commonkestrel/warp-std #arcade0xF800
in memory. The coloring isn't quite finished, but that will come in time. The repo is hosted at github.com/commonkestrel/fateful if you are interested. #arcade