6:14amdid day 1 of advent of code!Mon, Nov 27testing out palettesSat, Nov 25made a pixel shaderTue, Nov 21shader stuffs!Wed, Nov 15A lot more progress has been made - now just need support for editing and removing unnecessary fields like linked pull requestsWed, Nov 15making a tui for github projects/project management in generalSun, Nov 12trying to get a better rotation system going, not much luckWed, Nov 8messing around with UI, would love to do some sort of retro look but not sure how I'd get it to fit with the projectMon, Nov 6experimenting with a style similar to terraria'sSat, Nov 4pulling apart my code for caching... everything is a messFri, Nov 3set up hyprland on my chromebook linux isntallSat, Oct 28Set up a GitHub project, crazy how customizable it isFri, Oct 27working on some new procedurally generated stuffMon, Oct 23a normal linux distroSat, Oct 21finally got a working platformer controllerThu, Oct 19sillynessMon, Oct 16physics!Sun, Oct 8began a new project with macroquad, very much a small startWed, Oct 4built a little proc gen viewer so I can figure out what's going wrong without having to load up the actual gameTue, Oct 3fell through the floor accidentally while testing somethingMon, Oct 2starting work on a little level designer for my game - very much a small start so farSun, Oct 1not at home today, but tested out haskell on its websiteSat, Sep 30cleaned up the wall prefabs and fixed some issues that brought the tris down from about 3M to 33kFri, Sep 29grabbing objects! also hoping that this game'll be the one i release on steam for #100-daysThu, Sep 28working more on some proc gen, getting the foundation up to be able to load multiple levels in the same scene!Wed, Sep 27did not much today but did make it so chunks r saved in a hashmapTue, Sep 26proc gen!Sun, Sep 24my list! i probably need to get more pins cuz they tend to curl up
A lot more progress has been made - now just need support for editing and removing unnecessary fields like linked pull requests
messing around with UI, would love to do some sort of retro look but not sure how I'd get it to fit with the project
built a little proc gen viewer so I can figure out what's going wrong without having to load up the actual game
working more on some proc gen, getting the foundation up to be able to load multiple levels in the same scene!