@restaurantEntity7+Day 16/365locked in so hard ong. Also, 2^4 day!!!Tasks I made progress on:
• Khrome
◦ Did about 6 or 7 hours of work.
▪︎ I made gold and grey versions of each obstacle, and also made multiple types of lasers scenes.
▪︎ Made 4 levels
▪︎ Got billboards working after a bunch of finagling, I needed them specifically in such a way that I can incorporate keyboard shortcuts
Streaks
• Journal ✅
• Reflection ✅
• Commits ✅
• Medicines :red-x: buh...
ReflectionMood: 4/5Productivity: 5/5
Today was a really productive day... yea i'm kinda conked out after allat work. Also had a fun semi-lock-in call in my PC :3
Screenshot of the second level. The goal is to reach the white box in the end. Also has the billboard in it! I probably need to adjust the colors of the gold obstacles a tad, and maybe mess around with a player character? Although the bean does have its charm.
@restaurantEntity7+Day 15/365locked half-out? half-in? semi-locked-in?Tasks I made progress on:
• Khrome
◦ Did about 4 or 5 hours of work, got into the flow state during the last hours or so and finished basically all of the obstacles for my game. Now all that's left to do is make levels, cleanup the ui, add audio, and a mini tutorial.
Streaks
• Journal ✅
• Reflection ✅
• Commits ✅
• Medicines :red-x: guh...
ReflectionMood: 3/5Productivity: 3/5
kinda ehh day today, locked in a bit for overglade but that's about it. Was afk for a good bit. I'm continuing the habit of waking up and reading a book first thing in the morning, which is nice.
Here's a screenshot of a level I made to test out all of the obstacles. I think some of them (spinner, moving platform) should be more visually distinct or indicative of its purpose, and also I should add some particle effects to the 'fan' (translucent thing) to indicate its direction but that's about it. I should also make the gold and grey variants (the core mechanic is you switch between two states [blue and gold], grey obstacles exist in both states)
@logabe0Started work on my first game for #C09EZSEMB16|! It's a second go at an idea for a puzzle-platformer I dreamed up a few years ago. It's called Burning Rain, after the acid rain which is the primary obstacle of the game. I'm hoping that this jam will challenge me to polish up a game into something beautiful, rather than the usual mostly-working state my projects end up in.