@restaurantEntity3Day 25/365early today huhTasks I made progress on:
• Khrome
◦ Fixed the speedrun timer so that it doesnt start until you move
◦ Added a ProgressMenu system
Streaks
• Journal ✅
• Reflection ✅
• Commits ✅
• Medicines :red-x::tired: e
ReflectionMood: 4/5Productivity: 4/5
alright gang the plan is simple
I ship tomorrow
which means I have to:
• Set up the save system
• Find a clean way to get the time from the timer/clock, compare it with the level's speedrun time, and if it's less that the speedrun time register that level as speedrun
• Make prologues for each chapter (atleast 1 prologue for one chapter)
• Make those prologues unlock when you get all levels in the chapter unlocked
• that's all
veeeery simple
ohwait this is supposed to be a reflection
uhh we had relatives over today, so I was partially locked out but still managed to get 6hrs today. I really don't need to look at hours anymore cause I'm nearly over the hour threshold! Just need to focus on getting the quality and polish in.
tomorrow will make or break my plans for overglade maybe
alr photoes uh this is how the progress system looks like now, I'll change the textures of the buttons later but rn the idea is:
• greyed out = disabled
• no border = unlocked
• white border = completed
• gold border = speedran
alr gn gang long day tmr
@restaurantEntity3Day 24/365its uh 2 in the morning on day 25. For good reason! i thinkTasks I made progress on:
• Khrome
◦ Shipped the game a second time! catgirlownsacafe.itch.io/khrome
◦ Added a few levels
◦ Decals don't work when exporting to web so had to change that to a plane
◦ added a grid thing! press z or c while in game to cycle between the X,Y,Z planes
◦
Streaks
• Journal ✅
• Reflection ✅
• Commits ✅
• Medicines :red-x::tired:gahhh
ReflectionMood: 4/5Productivity: 5/5
go play the game :cat-gun:
in other news nothing much uhhhhhhh im too tired to talk ailjjwfiawfa
i tried waking up early today to lock in, I think I did lock in cause I remember seeing 7hrs in the dashboard, i mean the wakatime tingy in godot, but there was a big gap in between the morning and evening locked in phases...
eepy time
ALSO uh images uhhhhhhh here's the itch page ok gn gng byeee
@restaurantEntity3Day 23/365i feel better, mustbe the shower that I hadin the eveningyes that's a haiku btw, i thinkTasks I made progress on:
• Khrome
◦ Implemented the Phaselock obstacle
▪︎ What's the Phaselock Obstacle?
• A phase lock locks the player into a specific state (blue or gold)
• A phase unlock unlocks the state change given that the state the player is in currently matches it
▪︎ Created the Grey variants of Blue and Gold Phase Locks and Phase Unlocks
▪︎ Had to finagle with a bunch of autoloads and functions
▪︎ Added a stuck animation for the phase effects - now if its a phaselock the phase indicator freezes at the bottom
◦ Implemented chapters
▪︎ After this ship (spoilers) I'm planning on adding secret prologues to each chapter that act as levels while also giving lore tidbits to the player
• Unlocked if you complete each level in a chapter fast enough
◦ Some levels have really tight shortcuts to get the required times :3
▪︎ (Very jankily) implemented the code for 4 chapters... it's all hardcoded :heavysob:
• Feel free to check the gh repo :pf:
▪︎ Each chapter introduces new obstacles
▪︎ Sorted current levels into the new chapters
▪︎ Made the Game UI display them as Simulation [chapternumber].[levelnumber] (see 2nd image)
◦ Misc
▪︎ Fixed bug where the timer wasn't pausing while in the pause menu
▪︎ Made animation for the level name faster
▪︎ Added a tiny effect on the timer so it dims on player death
▪︎ Changed the death counter to say "OK" when at 0 deaths, cause i'm evil >:3
▪︎ Created three levels - one of them is a test one that I'll delete
Streaks
• Journal ✅
• Reflection ✅
• Commits ✅
• Medicines :red-x::tired:gahhh
ReflectionMood: 3/5Productivity: 4/5
not giving myself a full 5 on productivity cause I could've done more today but I woke up late + got distracted by getting the visa and booking tickets, but I did get about 6.5 hours done today
I'm cautiously optimistic about getting the required time to go to overglade, but there are a few variables namely payout and whether something goes drastically wrong in the next few days that forces me to be away from my laptop for too long.
Picture time! Here's a picture of the Phaselock platforms in-game, do lmk if you have a better design idea that conveys that idea of locking/unlocking while also being easy to pair up with the other one. Here's also a picture of a slightly evil level, y'all were complaining about the perspective throwing you off so I thought why not? And also a picture of the level select system, now with the new chapters! I should resize the next chapter/previous chapter buttons huh
Anyways gn people!
@restaurantEntity3Day 22/365i feel sick ughTasks I made progress on:
• Khrome
◦ Added a timer and a deathcount
◦ Added the typewriter effect to the level info display
◦ Added hover anims to the keys
◦ Fixed a bug where the cool effects from yesterday were blocking inputs from reaching the pause menu... just set their input handling thingy to disabled
◦ renamed the levels from numbers to their level names and changed the level storage system from a dict to an array so I can drag and add levels as I please in the inspector.
◦ maybe some other stuff idk im so tired uhhhhhhhhhhhhh
Streaks
• Journal ✅
• Reflection ✅
• Commits ✅
• Medicines :red-x::tired: almost there
ReflectionMood: 2/5Productivity: 5/5
lotta lotta lotta stuff done tday, but I'm so tiredd aaaaaaaaaaa
I just wanna go eep
Also applied for the singapore visa today, hopefully it goes well :prayge:
as a ss uhh here's a screenshot of the recording of the game cause im too tired to open up godot again for ts
@restaurantEntity3Day 19/365publishification of the stateful piece of software known as a video gameTasks I made progress on:
• Khrome
◦ Made all the other levels
◦ some misc updates to ui and stuff
◦ fixed some bugs
◦ published the game! catgirlownsacafe.itch.io/khromeStreaks
• Journal ✅
• Reflection ✅
• Commits ✅
• Medicines :red-x::tired:ReflectionMood: 3/5Productivity: 4/5
I published the game! Apparently I worked for >5hrs today? which is crazy. I guess I was too tired to question if I was in the flow state. Although now I am DEFINETLY not in the flow state, and I DEFINETLY need some eep.
Photo? uhh here's a photo of the itch page ig. and of the hatched milkyway egg? I'm so behind on the milkyway lore
I just realised the ship was accepted when trying to take a ss of the hatched egg thingy lmaooo :heavysob: so you get the juicy reviews from the reviewer too
@restaurantEntity3Day 18/365im so tiredTasks I made progress on:
• Khrome
◦ Added SFX and a SFX system
◦ Added UI to display the current level
◦ Made two levels - one significantly simpler than the other...
Streaks
• Journal ✅
• Reflection ✅
• Commits ✅
• Medicines :red-x::tired:ReflectionMood: 4/5Productivity: 3/5
Today was overall a sleepy day. Got some quality lock-in time in the evening though, so managed to finish some of the smaller stuff. All that's left to do is make the levels then ship the game for V1! Speaking of levels... Introducing the monstrosity known as Carousel Part 2. Half the obstacles aren't even visible. My last two braincells can't figure out how to make it work without angling the sun, which makes it practically impossible to control the player's landing. Maybe when I wake up in the morning I'll know what to do.
@restaurantEntity3Day 16/365locked in so hard ong. Also, 2^4 day!!!Tasks I made progress on:
• Khrome
◦ Did about 6 or 7 hours of work.
▪︎ I made gold and grey versions of each obstacle, and also made multiple types of lasers scenes.
▪︎ Made 4 levels
▪︎ Got billboards working after a bunch of finagling, I needed them specifically in such a way that I can incorporate keyboard shortcuts
Streaks
• Journal ✅
• Reflection ✅
• Commits ✅
• Medicines :red-x: buh...
ReflectionMood: 4/5Productivity: 5/5
Today was a really productive day... yea i'm kinda conked out after allat work. Also had a fun semi-lock-in call in my PC :3
Screenshot of the second level. The goal is to reach the white box in the end. Also has the billboard in it! I probably need to adjust the colors of the gold obstacles a tad, and maybe mess around with a player character? Although the bean does have its charm.
@restaurantEntity3Day 15/365locked half-out? half-in? semi-locked-in?Tasks I made progress on:
• Khrome
◦ Did about 4 or 5 hours of work, got into the flow state during the last hours or so and finished basically all of the obstacles for my game. Now all that's left to do is make levels, cleanup the ui, add audio, and a mini tutorial.
Streaks
• Journal ✅
• Reflection ✅
• Commits ✅
• Medicines :red-x: guh...
ReflectionMood: 3/5Productivity: 3/5
kinda ehh day today, locked in a bit for overglade but that's about it. Was afk for a good bit. I'm continuing the habit of waking up and reading a book first thing in the morning, which is nice.
Here's a screenshot of a level I made to test out all of the obstacles. I think some of them (spinner, moving platform) should be more visually distinct or indicative of its purpose, and also I should add some particle effects to the 'fan' (translucent thing) to indicate its direction but that's about it. I should also make the gold and grey variants (the core mechanic is you switch between two states [blue and gold], grey obstacles exist in both states)
@logabe0Started work on my first game for #C09EZSEMB16|! It's a second go at an idea for a puzzle-platformer I dreamed up a few years ago. It's called Burning Rain, after the acid rain which is the primary obstacle of the game. I'm hoping that this jam will challenge me to polish up a game into something beautiful, rather than the usual mostly-working state my projects end up in.