Map

Map

0-day streak
I made another 3D Model, this time of another table that I wanted to upgrade in our house: • More space, more items • Dividers for arrangements • Platforms dedicated to items So, meet the TeleTable, an improved Television Table! The creation also features items already "placed" on the table so you can get a feel for the design intentions during my creation process! Feel free to remix or view the files and repo here: github.com/GGGalang/TVTableModel/tree/main While you can view the render in the STEP files, access this within 30 Days for a better view: autode.sk/4cOdSq4 Efficiency is key, they say. Cheers to learning!
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I (tried) building a PCB which turns one USB C into four and allows for SD Card reading using a separate USB port! However, do take note: • Unfinished; EasyEDA throws routing errors for some reason • Untested; will probably explode when used! Otherwise, feel free to view the files and gerber in the links below: Repo (use sesh 3 for latest version): github.com/GGGalang/PCBV2/tree/main 3D View: gerber.zip/2d/?mode=layers&boardUrl=https://raw.githubusercontent.com/GGGa[…]ad9d666847b5234699a5617f284aab16b776/GerberV3%20(Final-ish).zip How electrical engineers do this, I will never know. Very challenging; maybe even too challenging to be honest! Need to learn more about everything...
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I made an awesome desk using onshape, based off my own desk • some cool slots to place stuff in • more slots for a monitor, power brick, headset etc • generally its cool i dun really know how to describe it except i like it :333 You can view the repo here: github.com/GGGalang/3dModellingProj • The starting out step file contains the main desk • the STARTINGOUT step file contains a bonus; amogus phone stand You can also view the model here: autode.sk/3zn397r It was fun learning! It was probably one of the most challenging so far though since I really cant wrap my head around the many buttons in the ribbon and how to do certain things; doesnt help that controls in all cads i tried so far were not the ones I was used to... But all in great fun! Onto the next project!
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I revisited my Mapheus website after an inspiring message from the bug eater suggestion machine at the arcade website! • Mapheus now does jokes! Just click the "I'm feeling a bit funny today" to get redirected to a brand new world in Mapheus! ◦ We have an existing catalogue of dad jokes, knock knock jokes, chicken crossing the road jokes, your mom, your dad? and more through custom prompts you can input! ◦ Alongside the already existing features from the old release of Mapheus, get ready to have a lotta text-based fun! • Added the perfect site ico • Filetree optimizations Visit the website here: gggalang.github.io/mapheus Check the repo here: github.com/GGGalang/mapheus Short project for today after I was inspired to work on it. Thanks yall and happy typing!
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DaRock. Final! • Finalized powerup system ◦ More animations, more sounds, more fun! • Great under the hood optimizations for future programmers' reference ◦ Added comments too if you wanna check and understand the code's flow • Updated mechanics and stylesheets with new features Final version, may or may not work on this again, but genuinely fun time and project. Please feel free to access the following links as such: The Game: darockgame.web.app The repo: github.com/GGGalang/darock Enjoy your pet rocks, yall!
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I finalized the snowflakes in blot! • More is better! It now generates 30 flakes in one frame on random coords • Added cloud for estetik • More variety; added more randomization for sizes and shapes I made 2 versions: A dark BG (which blot defo cannot handle lol) and a light BG for blot submissions. You can check both in this commit: github.com/GGGalang/HCProjects/commit/637a45cac14f3b73152443eb2f52f83e060b2be6 Here's the blot link for the non-dark bg: blot.hackclub.com/editor?shareId=1608d3d3-67e2-4f82-8b59-e9b3843db86a Snapshots of both below! Blot is honestly very challenging, but quite fun. Would do again if I have the time! Trust me it looks better when you're on the site so click that link now bro
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Have you ever wondered how snowflakes are always unique? Or do you just wanna fry your browser by using <=940Mb of RAM in one tab (peak)? Maybe you wanna see the darkest nights? I created a blot file which fulfills all of the above! • Generate some snowflake iterations; every generation is random in size and shape! • See the beauty in chaos; or just revel in the chaos alone generated by the program! • Feel free to edit some variables in your own files! Blot link: blot.hackclub.com/editor?shareId=c2838320-8817-4136-86f7-8528b22e70c9 Repo link: github.com/GGGalang/HCProjects/tree/main/Blot Improvements will still be made as I continue to work on the project (some other time; the math aint mathing in me anymore)!
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Today's DaRock updates: • Cute BGM to spice things up (press button in-game to play)(highly suggest it) • Fixed looping issue on death; also added confirmations on start • Added local leaderboard with player name and date ◦ You also have the option to reset this; its stored locally ◦ Names are left side of game screen. Default is Anonymous Also did improvements to the code that runs it (especially visually, im so sorry for the spaghetti code that runs darock) Play the game here: darockgame.web.app See the repo and its latest commits here: github.com/GGGalang/darock Tomorrow (or whenever i feel like it to avoid getting tired of the project) sessions may involve power ups and cleaning up the UI used!
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Final scrapbook of today, made some darock updates! It's all in one session, but I think they're major enough to be considered milestones (will gather multiple seshes moving forward though as im heading into polishing stage) • Added action animations (some gliding pngs onclick buttons lmao) ◦ I was expecting more sessions for this but was able to thankfully find a quick solution, which is why i consider the sesh as a milestone • Added a proper death scene and its sfx ◦ might revisit this soon as it has a reloading bug (if you dont focus on the site, it ignores alert and auto reloads; which can be annoying especailly given the sfx) Future seshes might focus on QoL, better UI, maybe powerups or a leaderboard of your scores. Cheers! Website: darockgame.web.app Repo (apologies for bad code): github.com/GGGalang/darock
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Created a new sprig game in prep for my shipping sprig and for the fun of it! As the "cow", try not to get run over by cars; but DO try to get run over by milk trucks! Be warned; different vehicles have different speeds! Try to reach 1000 Points to win! Pretty mootastic game if i may say so Play here: sprig.hackclub.com/share/RIJdTBpAQfNL5kDhtqtC
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The last few hours designing the PCB were close to hell, but also very fun! • Business card-ish PCB with personal designs • USB Hub with support for 2 Type-C ports (because I lack those) • 2 NFC tags for more information • Found an extension for 2 QR Codes; One for my github, the other... is a rickroll... Repo for all gerber files here: github.com/GGGalang/businesspcb PCBs are super fun, especially if there's prior documentation for what you wanna do; even then, it was awesome exploring the connections (literally) in the board
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Today's side project: The solar system Surprisingly easy to make considering how good it renders. Amen to A-Frame (just wish there was better documentation) • Press the button at the upper left corner of the screen to know controls • Unfortunately not to scale... I tried (that's how big the solar system is I suppose) Repo for anyone's reference: github.com/GGGalang/mapframe Website: mapframe.vercel.app I suggest using a laptop/pc yes its all in one file thank god someone made orbit components for aframe Onto the next!
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As for the next set of updates, here's a new set of progress for darock game! (I will do this once a day since it might take me a few days to finish the game) • Added sound effects • Symbols to help give meaning to the buttons lmao • Pause and Resume System • Hard mode for those who want to be absolutely destroyed (for real) Will work on new features tomorrow. Recommend checking it out live at darockgame.web.app (highly suggested, the sounds "increase experience") Find the repo here: github.com/GGGalang/darock (apologies for the current lack of arrangement in the repo)
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What I ususally do is split my hours into the main project (darock), and a small side project Today's side project is a small platformer using sprig, inspired by Pou (if you know the game haha, the platformer there was my favorite) Short set of levels where you literally have to "reach for the stars" (the sun) Loved learning sprig, fairly easy to get into (albeit it also had the wonky js coding things with it) and recommend it for anyone who wants a small time taker You can view the game here: sprig.hackclub.com/share/H04SRrLb2phZ96Yz0Hmv *No, I do not know what the character is supposed to be T^T
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Some may have seen darock, but tonight I worked on Mapheus, a fork of the Orpheus repl hosted on github pages. It's not really that much, but I added custom prompts, some premade ones, and a tee bit better UI for starters. Was fun tinkering around with the API haha had a great time with the prompts repo (im so sorry i didnt organize yet haha): github.com/GGGalang/mapheus.git site: gggalang.github.io/mapheus Will continue darock work tomorrow; I see it as a pretty great game so could be one of my main projects throughout arcade!
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tried the orpheus suggestion on the website and its pretty cool, added custom prompts and fixed bugs! Will work on UI in the next arcade gggalang.github.io/mapheus
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darockgame.web.app i will work on actually making it look good tomorrow im just happy im not that rusty in react haha xiao!
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i made a rock game with changing states and colors (inspired by a prompt also attached below)
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