SilverCanvas72

SilverCanvas72

0-day streak
I have been working hard on my needle lace project. I think this will be my second last scrapbook post for the project until it's finished! You can see my progress on the GitHub README file: github.com/SilverCanvas72/NeedleLace
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Update on my needle lace project. Most people have no idea what needle lace is so if you're interested check out my gitHub README for progress updates in which you can see the process. github.com/SilverCanvas72/NeedleLace
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In the past few days for #arcade I have been taking a break from my technical projects and working on something completely different. Initially, I was worried about doing needle lace as it is so different from the other projects I see other people doing. I decided to do it anyway to show the process of a technique that many people are unfamiliar with and highlight the time and dedication it takes. Here is the project so far: In the github README file, you can see each individual step and the progress I have made github.com/SilverCanvas72/NeedleLace
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For #arcade I am trying something new. So far I have done a lot of web and game dev, and other technical projects. But today I am working on a Needle Lace project, something completely different. So far I have laid the border which is also called the cordonnet. Here is my progress: You can see the progress on the github repo github.com/SilverCanvas72/NeedleLace
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For #arcade I have been working on an RPG in Godot. I am super excited because I worked really hard on all the art assets and this is the first time I have made a functional game with 100% my own assets. It feels great to have something uniquely yours. github.com/SilverCanvas72/Godot-RPG/tree/main/Assets Note to reviewers: I created the assets when the rules allowed uploading screenshots with files in the GitHub repo upon scrapbooking. There are no commit links for each art session, but I hope the provided evidence is enough. I put a lot of effort into this, and the constitution's wording has since changed. Thank you!
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I am working on making a game with flappy-bird-like movement but enemies you need to dodge and shoot for #arcade. It is very much in the Early stages at the moment but I finally got something working in Godot so here it is: I have never really done game dev before so I had to overcome interesting problems like if I just added to the velocity every time the spacebar was pressed if the player mashed it, the velocity would get too high and the player would jump really far. The physics still are not perfect but it was something I hadn't really done before. github.com/SilverCanvas72/Platformer_godot Sorrry forgot to link a session. This is the scrapbook post for it: hackclub.slack.com/archives/C01504DCLVD/p1719618986994379
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I worked very hard on making this "I'm Bored" website. So far I made all the styling and design, the Home page, the Rock paper scissors page, the Find the Difference pages, and the Choose Your Own Adventure pages (I still need to make the art). I haven't deployed it yet so I attached a video. So far I have worked 13 hours on this so it was time to scrapbook. github.com/SilverCanvas72/Mini_Games
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Today I started playing around with PyGame for #arcade. I wanted to learn by doing not through tutorials so I only looked up specific problems that I had (I had alot). This is the progress I have made- + Made a cute little dino sprite +Got him moving around the screen +Added collisions so that he cannot pass through a box. Still along way to go but I am making progress. github.com/SilverCanvas72/my_first_pygame
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Made my first website using React! A simple calculator that stretched and confused me a lot more than I thought it would. 😂 I learnt a lot. Link to files: github.com/SilverCanvas72/Calculator_website Note to reviewers: The first session's GitHub commit link won't work because I had to delete the repo and start over. I re-did everything in the second hour. Totally get it if you can't accept that ticket.
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