@Ishan0Here’s a demo of a game I made in Sprig. I started yesterday afternoon and this is what I have right now. My computer actually crashed yesterday and deleted like all the art so I had to redo that lol. I initially wanted to make a flight sim but I ended up simulating gravity (even though this is supposed to be like a tile-based map kind of game engine) and things just naturally happened from there. Thanks to @ced for all the bug fixing and no thanks to ced for all the crummy error messages sprig gives you:angryeyes:. Also thanks to Leo and Kara. 10/10 would recommend you try out sprig.hackclub.dev. I don’t often post here but someone told me I should. Here’s a link to the game as it is now: sprig.hackclub.dev/?id=69498e0157d29c9dafa168e998e82712. See if you can figure out the cheat code that lets you skip a level. Currently adding a score system (which will rely on a hacky text renderer ced made today). I’m really excited to see this on a physical console.@lmcelroy0Update on the console development!
We've made a new tile based game engine for making games! It'll help people focus more on game design and less on the engine mechanics. Here is a sample game: gamelab-o8wzoy1us.hackclub.dev/?id=0fab97880fee1f97734191f92c15b7cf
We would LOVE people's help making more example games.
Props to @ced for making this fun fire game.
Also to @kognise for the reskin. I'm digging the PCB theme!
@jzaleta0Today I started learning about what are GLSL Shaders thanks to a very cool art 🎨 project made with them that uses awesome :cooll-dino: math things like polar coordinates and Voronoi shapes, which I used previously with Paper.js! :javascript: All of this was thanks to @ced that mentioned this to me, besides his Shaders book recommendation: thebookofshaders.com 📕 Here's some screenshots of it! 📸 It's difficult but very interesting! I also I started to look for more themes to customize my coding setup and to change how internet websites look on my browser! 🌐 🕸️ Here's how my repositories look with a custom theme! 🎨 Although I still need to see more options and choose the best one for me. And finally, I read again a bit more of GitHub :github: CodeSpaces, and my following final exam that I'll have this next Tuesday will be Biology again! 🌱 🦠 :quad_parrot:
@jzaleta0Today I added a small new thing to Splatter Paint! 🎨 As well I had some cool :cooll-dino::blob-cool: conversations on the slack :slack: like every day :D this time about plants with @ced and others! Here's some pictures of the evening 🌆. Also I downloaded LDtk, which is a 2D Level Design Toolkit! 🎮 I'm also working on a ASCII project about frogs/amphibians. 🐸 Sadly :sadge: I still couldn't went to the movies 🍿 to watch Dr. Strange :drstrange: so I'll have to wait more and my ISP is now blocking Vercel :vercel: even with 1.1.1.1 and others DNS Providers I tried, so I will be setting up a project of my own to try to solve this and as well use @BenjaminSmith server with Outline VPN! 🌐 :wireguard:
@ian0Working on a small project to pass functions from the backend to the frontend without worrying about API routes and parameter parsing. Thanks @ced for helping me figure out parsing the JSON body
@fayd0Had a fun call with @ced today and opened my first gamelab pr!!
@jzaleta0Today I worked on a small game design thanks to @ced who gave me some useful game development tips and also I started setting up my new linux install with Endeavor OS next to my current Pop_OS install!
@linus0I think all documentation should be written this way! 😆 (Shoutout to @ced for writing it)
@linus0More progress on the hackagotchi iOS app! Now the hexagons can move into different formations! Now there's 2 pressing questions we need to ask @ced : api ready when? and standalone client when?@steggy0Here's a leak from a discussion in the hackagotchi dev channel (@ced look what i did)