Officially Day 210
Personally day 26
Worked on macondo hardware project because I had extra time today!!
Picked the two port usb hub but with kicad instead of easyeda (i want to stick with kicad and learn one thing. it's nice, but i hate having to find footprints and symbols)
Officiallyday 203
Personally day 25
Really excited about today!!
Didn't get much done, but I've stuff coming up! I might skip gmtk game jam just to figure some stuff out personally, but I did find a cute color palette for my multiplayer game, and possible a multiplayer solution! Wasn't as motivated to work on the music tagger project today but alas... it's alright.🎮Officially day 202
Personally day 24
I finished my macropad!!! hackclub.slack.com/archives/C0AUSQ0J7M3/p1784673626905549 github link is there and everything! Devlogged about what I did there too, so I'll skip most of that
I made a little intro cutscene for every round to show how many wins each player has (I haven't added names to it yet but it's super smooth :D) That's whats playing int he video. Kind of cut the streak close for #C0AUZ1LAMH6 but it's okay right?!?!? Losing sleep over a 3d printer is worth it :nod:.
My music tagger project is slower to develop, as I'm kind of lost as to where it should go. I have half a mind to make it a full blown music player atp... shoudl i? No clue who to ask about it, and it'd take a lot more time, but I'd know what to code and it would make sense. Right now it just adds genres and tags and can search through the database... and thats it. Not really useful, is it? Im also thinking of maybe a ranking system? like listen to two consecutive songs, and pick your fav. if you shuffle enough maybe you'll eventually rank evberything? might be fun... but wouldn't be super useful to me. Hm. Time to do some thinking.
💤Officially day 201
Personally day 23 (but i've been coding consistently for 24 days hehe)
Working on my two concurrent projects!! Going to post only about the music one for now. (prev post) but I just got the filter by genre system working! It feels really nice for it to work (although admittedly a little lag happens whenevr you do do that oopsies)
Anyway the backend for searching and stuff is written in rust and it works surprisingly well with Godot (after a lot of trial and error in days past). I'm feeling a little conflicted as to what the point of the project should be; whether or not I should add a music playing capability. I recently realized the NowPlaying thing is impossible except for Linux, so it's just become a library search / metadata editor (which is already possible with tools like Picard) so I'm wondering if I should just make it a music player+music manager so you can just listen and edit. Thoughts??Officially Day 174
Personally Day 21 (lolz)
I'm really not that active huh.. Anyway im back from Horizons Nexus and fully recharged from (not sleeping a lot) sooooo
Working on fixing up bugs and polishing the game we made at nexus!
Doesn't work great itch rn because of insert reasons so @avni@katsu and I will (probably) touch it up and make it more fun to play
still tho itch is pixelsaver.itch.io/cat-debt
🐱🎮💖Officially Day 157
Personally day 20!!
WOOO Milestones!!!
Anyway I saw a lot of really cool animations online revolving around music, and I'm going to see what I can do with Godot as a result! I just learned how to do multimes so >:D I have a lot of devious plans for audio visualization
This one is the rings version for now
Anyway, Coming back from a coding slump I plan to put some time into #C0AKAQN2VJQ and #C0AGKQ6K476 for the cmf buds and the logitech mx master 3s respectively 😄 I have to think about what to make for horizons though..
Ideas / music recommendations welcome! dms or thread, no matterOfficially Day 103
Personally Day 17
Finally got an ending to this damned game that's robbed me of my motivation. It's such a mess code wise and there's some bugs that only happen sometimes... But It's cool tho!! github.com/pixelsaver/neonicpixelsaver.itch.io/neonic
🎮Made a gameloop!! And exit, and centipede, yk... It's looking almost like a game now!!! There's a lot of jank with the legs and the waves as of right now, and none of th estats are balanced, and there's no progression whatsoever, but its a game!! that you can play!! and win!!
LOTS OF BUGS but here's the work in progress
pixelsaver.itch.io/neonic🎮Finally did enemy spawning (it's super scuffed... its classes wrapped in classes wrapped in classes)
but it works!Day 3!
Custom weapons and character bodies exist!! They all have custom collision shapes. Just need the custom stats and then to display and the home screen is done!!!Finally fixed the flipping on my custom built radial container... now it works 100%
Added showcase to the guns, planning on adding stats showcase on the bottom and a player/body showcase on the right side.Screens for my game! Now I just need to make like 5 guns, 5 characters/bodies, implement them, setup the stats, upgrades, and then boom the hq is done. haha. too big a scope i think🎮For today, I:
• School
• Gym!!! flimsy arms go woooooh
• Added password generation user interface for my #C09KQ58CMHD submission
• Worked on my physics final drawing circuits using scheme it
editor.sprig.hackclub.com/?id=4351594c41a80e2c5195482e321b5af0 Both singleplayer and multiplayer are basically playable, except for the fact that player 2(blue) will eat its own tail if you click the button to go in complete reverse. The apple will also sometimes spawn under the player, causing the game to essentially end due to lack of an apple(for singleplayer). Same for multiplayer/ If anyone can find a fix for the apple spawning in the tails/heads of the players OR a fix for the player two eating it's own tail(even though player 1 doesnt do that), I would be ever so grateful. Enjoy!
🎮Coded the scores and movement for player one, still many bugs with movement for player 1 and 2 in both modes. The multiplayer is coming on well though, my plan is to code a death when the player head is surrounded by a tail or a wall for the snake game
🎮Coded multiplayer map, but still working on controls and logistics of keeping single player the same while multiplayer works alongside it. I wont post the link to it today because nothing works as intended as of now. Will fix tmrw
Didn't fix apple problem, but i did make a single player multiplayer menu so I can code a multiplayer game later. Making sure these two game modes won't interfere took a while
🍎🎮Snake game, needs bug fixes(apples love to spawn in the tail, and probably more) and aesthetics. Also planning on making diff game modes, like 1 1v1 pvp with slither.io rules