Kaplin86

Kaplin86

4-day streak
Day 106 / 365 I did barely anything project-wise today because I spent ALL my freetime playing tomodachi life: living the dream, which dropped today. ITS SO GOOD!! my type of humor. plus im a HUGE sucker for customizable media. Like a key memory i have is when a roblox game (bubble gum simulator i think) had a feature where you could by a balloon, but you could also freely choose the color, and young me was ecstatic about that. anyways, great game, and its been a long time since ive spent this much time on a console in one day. attached are a few images from the game lol. I REALLY wish they allowed you to export screenshots from this game, but honestly it makes sense why they disabled it.
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spring-of-making emoji🎮thinking emoji
Day 105 / 365 I wouldnt say today was my day... I was pretty sick most of the day. Most of my day was spent working on homework lol. I worked a tiny bit on one turret main script recode with fixing up proper input restrictions (previously you would be able to insert an item from any direction which isnt correct). I also started working towards adding the router block, but from the looks of it, its not going to be as simple as i thought. Im making this post early since Im going to go do some late night baking and probably go to sleep early from the sickness. hopefully tommorow will be a better day! To add a bit more sustenance to this post, i have attached an image of my dog.
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spring-of-making emoji💤📝🐶
Day 104 / 365 I was busy today because of the induction ceremony for honors society at the local community college. My brother got inducted. Now we are both honors society peeps who are way younger then the main demographic via dual enrollment!! yay!! From this i mostly just chilled instead of programming, but my dad gave me an open ai api key so I could do a little test on something. I had an idea on how i would remake a old game of mine, called "data driven detective". The scratch-mod platform it was on no longer supports the ai extension they had so the game is unplayable, so a "data driven detective deluxe" is well due. my first experiment was trying to get 5 ai characters (each based on characters in from friendgroup) into a discussion on who murdered some guy right. I made it fairly obvious who it was in the actual timelines (all except one character has an alibi), and yet after various reruns they are STILL failing to vote the correct individual. Maybe this is what i get for using the smallest model. Might try to add some extra stuff like note-taking or something idk. They are mostly just shrugging off clear conflicts in stories
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spring-of-making emojiyay emoji🎮
Day 103 / 365 Not much to comment about school, but i did get a lot of stickers from hackclub in the mail, and my dad's copy of the 2025 hackclub magazine arrived! Most of my stuff was from haxmas. I was actually able to save one of the stickers that were used to seal the letter, but since I had no where to put it, it became the first hackclub sticker on my laptop. Im hesitating with the rest of the stickers since I dont know when or if im going to get a new laptop. and in the one turret recode I got basic producers (ones that only make 1 material) to work. Tommorow I will probably try tackling the router, which is the only tile in the game with a random output.
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spring-of-making emoji📦🎒🎮stickers emoji
Day 102 / 365 Today I was sick :pf: so yeah thats fun. I think its mostly just allergies, since it was my nose feeling a bit strange and my throat being sore, plus i was out a lot yesterday so i guess it makes sense. Anyways today I actually got back to working on one turret! I got better tile animations working AND made it so the conveyor tile will automatically switch to its turn / T shape / three way variants. I was also able to do this inside the conveyor behavior script, rather than in the tile simulation code itself (unlike the old main script im remaking). I also played a good bit of minecraft with my friends today. Since the server was on the new snapshot, we were able to make a golf course using the new sulfur cube fellas. very silly.
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Day 101 / 365 Today I didnt code much, as most of my day was taken by me going to the "Stem Day" event at the community college. I went with my brother and dad, and the main reason we want was because my brother. Why? Well I already know all the stem stuff they give at the college, i go there through dual enrollment. I mean my brother knows it too since hes SOMEHOW doing dual enrollment at the young age of 13 😭 i have no clue how hes so smart. anyways there was a lot of cool stuff, but i personally found a few of the sciences stuff to be boring. In particular, chemistry 1 (chemistry was so big they needed to split it) and astronomy. Like in those you had to make slime or paint a planet respectively. To be fair I think that might just be because Im not all that big on most sciences lol. There were roughly 20 exhibits in total but we only managed to get through 6 in the time frame. One of the exhibits was hosted by a local hospital, and they had this cool diagram of the eye, and also had some glasses that shifted your vision to the right by a foot or so. Then we had to try and play cornhole / bean bag toss with the glasses. Cool stuff. All this talk about different majors reminds me of before i was into coding. Back then I wanted to be an architect! I guess jobs with creative design was always in my blood to begin with! oh and the event had free pizza so that was a plus too
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spring-of-making emoji🎨cooll-dino emojigoose-honk-technologist emoji🍕
Day 100 / 365 It is day 100! 27% into the year. Lets do a slight recap! Major things i did: • Made most of my aces game • Bought hytale and got into modding immediately • Made a small roblox game with friends • Finally published one turret on steam • Attending a hackathon (hackclub campfire) • Made a game for ceiling seal ysws • Made a project ysws (which i was going to host tommorow but all my club members said they are out of town) Things that I still have left to do from my original list in the slack thread: • Get One Turret "Polish Update" out • Host a hackclub ysws (I mean a full scale online one) • Learn and do a bit more about hardware • Make a library/tool/extension to/for something Anyways for my actual day today. I went to court. Not for anything bad lol, I had to go to court to get my full drivers license! yippee! But actually it was kinda cool since we have always drove by the big courthouse frequently ever since i was a little kaplin86 and i finally got to see the inside!
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spring-of-making emojihardware emojislack emojihackclub emojicooll-dino emoji🎮
Day 99 / 365 99 posts in the book right now, 99 posts in the book. Take one down, pass it around, and somehow there are still 99 posts. Today didnt really have much going for it. Woke up early, worked a bit more on that minecraft server thing and we also had our first group meeting. I wont say what it was about tho for obvious reasons :p anyways after that I had to go do tutoring at the local church like i always do on thursdays. after that I studied then sorta chilled for the rest of the night since i was exhausted lol.
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Day 98 / 365 Man I was tired today lol! Spent a good chunk of time studying for psychology test (my grade is nearly a B, which is sorta important for dual enrollment classes lol). Gotta make sure i do good on this test. Afterwards I sorta just idled before attending a ama for computer science class. The community college gets speakers every so often, and this one was cool and important since it was a industry roundtable thing. tbh i didnt pay much attention thats my only issue with amas lol. I just suck at buisness networking in general lol!! anyways after that I worked on the shader to convert my 3d art to my 2d art. Im working on the outlines and its going okay! Its a simple color difference one where when the color changes, it makes an outline. BUT since its a spatial shader it will make the outline color whichever color is closest to the camera (so a tree over the sky would have a green outline instead of a blue outline). Only issue is that its detecting it both ways. Let me give an example with my character. Its recognizing the color change from the main dress color to the detail color. But its also recognizing the color change from the detail color to the main dress. Because of this, now there are two outlines, one for the main dress color and one for the detail. This is an issue since in my 2d style I dont do that. :) to explain the kaplin = paintbrush doodle i did for today its because i had a comparative speech for public speaking class where i had to compare 3 strengths and weaknesses, and also have a metaphor, so i chose a brush (knows its content well, very passionate hues, paints a good picture, drys out after a while, takes a while to form a point, and repeats itself over the same spot without adding anything new). so this is a casual win for "Kaplin is a paintbrush" theory.
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spring-of-making emoji🎨📚cooll-dino emoji📷
Day 97 / 365 Today was pretty good! Woke up early and started fixing the minecraft modpack thing. I started by making new tags for the new mods... SO MANY ITEMS 😭 took me forever dude. And I was just doing the cooking mod today!! I wish like they had pre-existing tags since I could just easily throw those into the tag mix but NOO they just had to leave the 30 different jelly items untagged, and only tag the 30 different jelly SERVING items (you use a bowl on the jelly item to get a serving). Not really ideal since im trying to restrict recipes based on complexity. for example anyone can make a smore, but only upgraded chef players can make marshmallows. Anyways after I was done with that I studied the art style i use for one turret that way I could turn it into rules for a shader. I want to try and replicate my 2d visuals in 3d. why? because i want to :) also the kpop demon hunters x cookie run kingdom collab came out like an hour ago and ive been playing it. its good, but i dont really know anything about kpop demon hunters lol. though like the wicked collab they are probably just going to do a cookie run spin on the main plot of it. anywhom have a good day and thank u for reading!!!11
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spring-of-making emoji🎨📚pan_with_egg emojiminecraft emoji
Day 96 / 365 Today was quite simplistic day. I went to school, came home from school, and sorta just chilled. I mostly just talked with my friends, watched them play games and didnt play anything in particular. Played around with posing the model from yesterday because weight painting makes it look so silly at times. Only got around to actually making something with that minecraft server modpack I mentioned like 20 some days ago (idk im too lazy to go check). However they changed some of the mods in the modpack so now I have to rework a good bit to fix it. Oh well. Evolution is multistep!!!!! didnt actually get too far in reworking it today lol. also i am running out of kaplin doodle ideas for days like these where i didnt do much of anything
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spring-of-making emojiminecraft emoji🎒
Day 95 / 365 happy easter if you celebrate it! I did. my parents got me a bunch of chocolate and silly goofy knock off plushies of characters from hit object show Battle For Dream Island. I dont know if they purposefully got a knock off or not, either way I found it really funny. Anyways for a lot of the day I was working on that 3d model from yesterday, and i fully finished the diva at the very end of the day. If your curious, its in blockbench. Im actually pretty happy with how it turned out! I dont 3d model much, nor am i really good at humanoid proportions. Might use the model for a new game. maybe for horizons, since thats where im going to be putting my aces hours after that program got sunset.
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spring-of-making emoji🎉🎮🌆
Day 94 / 365 Today, using some movie tickets I got from the campfire hackathon, me and my hackclub members went to go see the new super mario galaxy movie! The movie was pretty good! Pacing could be better, but there were SO many references. In particular, the music. Thats probably the best thing with movie adaptations of games, they always have good soundtracks! Idk im a big leitmotif guy so I pick up all the references easily. Anyways after that i was really tired and didnt really do much productive. Me and a friend of mine lowkey obsessed over one of the april fool characters I made for one turret, so I drew a fullbody and side profile of her. im going to also try 3d modeling to see if i can make her, lol.
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spring-of-making emoji📽️🌌music emoji
Day 93 / 365 Got my homework finished and then I posted the late april fools one turret update! I did make it steam only since it just felt like that type of bonus-content. I even decided to give the ingame one turret logo a little tagline, that being "I LOVE BULLETS UPDATE", because like it turns the bullets / items in the game into personifications you can talk to in the chat feature aint that so cute so kawaii. anyways once i got that out i watched my friend who really likes the game play and see the sprites the first time. he found it funny lol. might reuse the style for a later game. maybe i might return to this update and make proper people sprites for the rest of the items.
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Day 92 / 365 I woke up really early so I could get started on my homework early. Tommorow I have barely any homework now so I should be able to wipe out the rest of the one turret late april fools update! yay! also the little doodle for my posts going forward will now have a chance to have gray in it rather than black and white, if it helps the drawing. Fun fact i have lost 2 subscribers from my april fools youtube video.
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spring-of-making emojiyay emoji📝
Day 91 / 365 Hello guys. Today. I shall be quitting computer stuff to persue my true dream of baking. rather than my youtube name being kaplin86gamer it will now be kaplin86baker. i made a good debut video on how to make a pie thing. you should watch it. hack club do not smite me for advertisement. please. anyways one turret april fools i tried to draw some anime character version of the bullets in the game. No wonder i barely draw humans 😭 still got work to do so i guess update will be sometime this week idk. (also the baking stuff was april fools if that wasnt obvious enough)
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Day 90 / 365 Today was not that bad :) Had to wake up pretty early for a dentist appointment. When I got home I played a bit of ultrakill then got to doing homework early. I also worked on the one turret april fools! I wont spoil much, but I dont think im going to be able to get it out on the deadline :pf: oh well whatever its fine. better than last april fools where i just replaced every item texture with wood. that was lame. this one will be way funnier. Funnily enough this is my first time properly using branches in github... which probably isnt a good sign. anyways that group project i mentioned about yesterday went good. Slightly close call of submitting it 1 hour before deadline. Oh well!
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Day 89 / 365 man today was unpreferred at best 😭 in class im taking, i did my presentation last week before everyone else (because im so goated) and today the teacher made me come up to the front of the class for whatever reason, and asked me about raspberry pi since that was like the first slide of my presentation (from a kano computer kit might i add). he was asking things like what operating system it used, what ram it had, things like that. I did not know such info. anyways after class once i got home i played some ultrakill then i worked on a group project for computer science. one slight issue. its due tommorow at midnight right. my group has done NOTHING!!!!! i atleast worked on one of the java classes, but since everyone on the team needed to help, we all are (we havent yet.) going to chose a class to do. so now im sorta waiting for another person to fix up a few of the other classes so then it gets completed. by the time i finished my homework, i recorded some vocal samples for a friend of mine's joke song. I then sorta just watched my friend play danganronpa for the rest of the day lol. to recap: I looked like a fool AND didnt do anything productive (in terms of personal projects)! rats! however playing games helps learn game design so maybe its not that bad
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spring-of-making emoji📝java_duke emoji🎮
Day 88 / 365 Today was exhausting. Me and my family had breakfast with a family friend who was in town. and at dinner time, we had dinner with my cousins. anyways outside of that i sorta just chilled a bit. Worked on one turret to try and get the animations better. Currently, the game works by having buildings with a "input" item and "output" item, and am now considering if i should just switch to having one standalone "inventory" value. Main reason i say that is because right now the tile moves the input item visually from input side to output side, but once it reaches the output slot, the progress value is set to 0, visually showing the item back at the start. I want to add the single slot system, but i fear that might cause frame-unmovements for certain tiles, and also making it harder to implement things like storage blocks later down the line. decisions, decisions... I also got my rejection email from the hackclub internship. I didnt get a inperson internship, or an online internship, but my event idea did get forwarded to the flavortown sidequest peeps. So theres still a possibility. we will have to wait and see. Either way, this ysws will be done one way or another!!
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Day 87 / 365 Today I had a hackclub meeting! I uh sorta had to wing it again since i didnt have any material planned, so I followed this cute village tutorial on jams.hackclub.com with my club. It actually turned out really good! Though another thing was for some reason the library was double booked and had a big lego event happening in the room i had scheduled, so my club got moved to the library's giant auditorium! wasnt the best since it made it harder to move to my members to help them. I also played around with hytale world gen today. i think i figured out rivers, and its painfully simple (subtracting a constant number from the density lowers it a few blocks, so i just do that to apply the river physically using noise, then fill it by replacing air in a certain density with water). Only issue is that it is far from realistic, but it might make a good tutorial later. infact i should probably redo my hytale tutorials since a handful of things have changed.
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Day 86 / 365 Its kaplin(86) day!! yay!!!!!! anyways in one of my classes today i was the only one with a presentation finished so i had to present when nobody else was. though it was a pecha kucha (20 slides 20 seconds each) about my game dev journey so it wasnt THAT stressful. Anyways when I got home I finished up that overdose awareness game for my mom. After that I tried to make a utauloid of myself because that sounded funny. though I was having some technical difficulties and sorta gave up when i was pulled away from the computer for dinner. Rest of the day i sorta just felt tired. Sadly didnt do all that much. The hackclub summer internships came in, and i didnt get in. But there will likely be other opportunities, plus i might just host the ysws myself in the summer. also going forward i will be trying to add little doodles of my character guy oc thing every post based on what i wrote, since its day 86
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Day 85 / 365 After my friend left and I did my homework I got to work on a game my mother tasked me with making for one of her academic things. Basically a overdose awareness game. I mostly accepted because 1. I like making games 2. The game idea sounded easy enough 3. I dont remember the last time ive actually developed a game from a plan by someone else. It was quite fun though my mom could have maybe put a bit more effort in the plan lol. Anyways dont do drugs kids, and especially dont overdose. Also played the new cookie run game (Cookie Run: Oven Smash) its interesting, but as a long term fan of the franchise it feels weird not having a concrete world-level system Tommorow is day 86, and also when the hackclub internships come in.
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Day 84 / 365 Oh no I'm late 😭 anyways I coded a bit more in one turret and made the switch from items being stored as strings to resources, to fix how items were displayed in the game. I am having a friend sleepover again so uh here's a photo of my (other) cat
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spring-of-making emoji🎮🐱
Day 83 / 365 Lowkey I didnt really do anything... I did some homework but I didnt even do a lot of that. my day was just: Wake up late (i did not have school today yippe) (i forgot to set a timer), play a bit, then eat lunch, then do a tiny bit of homework, then drive and do some errands + eat dinner, then get home and be tasked with doing things like cleaning and then just chilling for the rest. Doesn't help that I had two things I wanted to work on in particular now that im not all that busy :heavysob: anyways on a happier note I ate cheesecake sampler from walmart it was tasty (the cookies and cream one was for some reason bad..???? like how do you mess that up). Also in the minecraft server stuff im helping with, they played a fun little game in the discord server with all the people waiting for the release where you had to guess 3 pokemon based on emojis. You had to get all 3 right in a row, with no indication which was wrong. I somehow one both times!! 3 more days until day 86
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Day 82 / 365 I didn't have that much homework (probably since i just got off spring break) so i had plenty of time today! I chilled and played some games, bug tested my two of my friend's game, and also worked on one turret! Im doing a task ive been anticipating for a while, which is rewriting one turrets main script, which dates back to roughly 2 years ago. It is really bad. over 1400. doesnt sound that bad, but its mostly the contents thats the issue. that chunk of code handled too much stuff, like tile placing, tile simulation, loading all the tile, type, and recipe data, handling enemy cash reward, handling waves (not the spawning), having death screen, and even more junk. Plus a lot of stuff is hardcoded in there too. Im remaking the system from the ground up (sorta), where its the same script but broken up into multiple nodes. So far I got through a simple tile manager, simulation manager, and rendering manager. This new system, rather than hardcoding behaviors, will now contact external static scripts to figure out what to do. I got conveyors working in this new system :) making changes to this system later will be MUCH easier too! the new system also fixes a visual bug thats ALWAYS been in the game where the item will dissapear for a frame when jumping conveyors. video attached is what i got so far (conveyors slowed down for demonstration purposes) also only a few days until day 86! :yay: get it because like kaplin86 okay i will see myself out thank you
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Day 81 / 365 Today felt short but also long for some reason. anyways i made a cool shader for my friend's game (which is actually a revival / revamp of a sequal to another friend's game), with some pretty cool capabilities. The main thing it is for is just a circular gradient that can be applied, but then i made it so it handles multiple colors, and even "Custom Gradients", by stretching a texture along the whole sprite, and chosing colors based on that (the closer the transparency of the pixel is to 0, the closer the color is to color A, the closer the transparency is to 1 is the closer it is to color B. in reality though it just samples a multicolor gradient so uh). I also worked on the ceiling ysws a bit more to get the full 8 hours to submit. I added eating, so now your seal cant starve (which is something you shouldnt do probably. dont starve your ceilings!)
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Day 80 / 365 Spent all day doing stuff to celebrate my dad's birthday! This included things like movie watching, pottery painting, bowling, arcade, and fancy dinner. Then after that I picked up one of my (few) irl friends and we had a sleepover! Because of this I didn't do any programming, so the image today is my friend's pokemon legends za character after they went to the mall
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Day 79 / 365 Today I worked more on that website!!! made it look a bit better! I think this is the best im getting it to though. Ive been looking at some of the other sites people are submitting, which are really cool! So odds probably arent in my favor but im hoping anyways!
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Day 78 / 365 locked in on that website for the 2026 hackclub summer internship submission, and I think by tommorow I can finish it off lol. only issue is I dont know if a dino.icu domain is required. Im seeing that a lot of the people submitting having their sites with that domain. i uh. do not know how to get a dino.icu domain. glup. anyways i dont have much to mention outside of that.
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Day 77 / 365 Today I worked a bit on that website, but ultimately didnt get much done. lazy kaplin!! On the ysws site I tried to make an effect that looks like the party screen for a multiplayer game (like fallguys or fortnite), but i dont think its quite there just yet. had some fun playing games with friends tho!!!! image attatched is my decent website and an image of my run at hardmode valley-of-death in hit game aven colony (i randomly remembered i had this game) (also sorry to my scrapbook viewers that so many days were untracked lol. slight recap: I made a brick breaker in a hour then made slides for a club workshop for that. I made and nearly finished a game for ceiling ysws. also toured some colleges)
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Day 62 / 365 Ok so a hytale mod jam was announced. this time, its an official one. Becasue of this, im back on that hytale grind. I made a door that wont actually work like a door, but instead: 1. Teleports you infront, 2. Plays a animation, 3. Teleports you behind. Havent added part 3 yet though!! This is so the collision stays but the player can still go through and look somewhat natural. Since I never mentioned before, im making a hytale mod thats a multiplayer / friendslop experience, one where you and friends have to manage scp-esque creatures. Also if your reading on scrapbook, the reason day 51 to 61 are missing is because scrappy died lol. to recap those days, I worked on one turret, a tiny bit of aces, and attended campfire!
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Day 50 / 365 Spent most of my day studying for a test I have tommorow. Once I finished that, I worked a bit on one turret. I fixed this major bug where if you resume playing a map, it wouldnt count it as completed or give the achievement. I also did a bit more modpack work but thats kinda it. The image today is this weird dessert i made that we will just call "Fudge Cheesecake Crumbles". its ritz cracker + butter + cream cheese morsels + fudge. it tastes interesting but definently wish I had marshmellows to make it all one solid structure rather than crumbly bits. Have a great day!
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Day 49 / 365 Did a bug fix for one turret. Figured out how to do the steam announcement stuff thingies, so now theres a steam news post for the changelog. yay! outside of that, I did some homework and also basically finished the chef job datapack bit from last log. Ive been getting a handful of bug reports so i have a lot to fix for tommorow!! Since I dont have any meaningful screenshots today, here is one of my friend's winning one-turret beach map factory loadout. hes the first person EVER to get the beat-the-beach-map steam achievement :D so uh yeah you can copy this if you want lol. have a great day!
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Day 48 / 365 Guess whos game is out on steaaammmm!!! MINE! ME ME ME ME!! Steam finally reviewed my game without sending it back, and now its published! I would have tagged it as early access, but turns out your supposed to do that BEFORE your game gets verified, so now i cant. oh well. Happy one turret tuesday!!! You can play the one turret 0.8 update NOW!!! Its on steam (if you couldnt tell) but also free on itch if you dont care about the very good steam features (like steam workshop, steam achievements, steam community, steam family share, and steam cloud saves when I figure out how to fully add those). Price might also increase when the next update comes out because im going to be applying all my game polish skills!! Outside of that, I did some more playing around with datapacks for jobplus remastered, and got certain crafting recipies to be gated behind a job upgrade (for testing, i made a custom chef job, where you need the pie upgrade to craft pies. Luckily though, due to the fact that the library doesnt account for certain modded blocks, you can still cut the pie without the chef job!)
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Day 47 / 365 I didnt do anything productive today either (outside of homework of course). Luckily tommorow I dont have any school or homework, so maybe I can do something productive tommorow. I did redesign my kingdom in cookie run kingdom so now it looks a lot better (wip tho). uh yeah bye bye!
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Day 46 / 365 Outside of doing homework I played around with minecraft datapack for a minecraft server project im helping with. Tried to get Jobs+ Remastered to have restricted items. Eventually I got it to work! Though we are still workshoping cobblemon integrations for the EXP system, a lot of the other job relating things should be easy to add. Anyways for an image heres some really bad cookies I made (bad as in it failed to keep its form as a cookie and crumbled, hence why it is presented as a clump). The flavor is caramel chocolate!
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Day 45 / 365 I worked a tiny bit on one turret today, but not all that much. I think im going to resubmit it for steam since I fixed some bugs and now its actually playable on steam edition. I went to the movies with my hackclub peeps (we earned it from polygon ysws last time we had a meeting). We watched the movie "Goat". It was a fun movie I liked it! When I got home I played some more on the geometra minecraft server a tad bit. There was a countdown for when the server finally went offline. Truly sad, hopefully the community can stay in-touch. I dont really have any image for scrapbook, which i sorta need to make a proper post, so uh. here is a quote from discord turned into cool image from that one quote discord bot. ok have a good day thank you for reading.
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Day 44 / 365 When i got home from school i did homework, then I played in the events on the minecraft cobblemon server called "geometra". today is its 1 year anniversary, and tommorow it will be closing down. I had to leave for a large portion of the festivities. while i was out i got dark enchantress cookie in cookie run kingdom from the pity. gambling go br. I didnt work on anything lol. Image is when some of the people on the server and I were playing "Bingo Bridge Cross", or "Bringe" for short. Basically players take turn going across the bridge. Last person to get across the bridge and all people who fall are out. Last person standing chooses a color for the bingo boards. Whoever gets 4 in a row or all corners win. Have a great day if ur reading this :)
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Day 43 / 365 I was out most of the day so i physically could not work on much. Plus homework!!! rahh!! anyways I got my steam approval request back, and my current build cant be on steam because you "Cant place on the map"... at first I thought it was perhaps the tutorial, since thats old and I havent changed it that much so maybe it got broken. I loaded up the steam build and gave it a try just to see that maps didnt load at all, meaning the game didn't know where you can or cant place blocks, thus defaulting to not being able to place anything. This didnt happen on my non-steam builds because in godot you need to do like this strange export resource thingy, and for the steam build i added .otmap files and it suddenly worked again! Though after looking at the tutorial I really hate it, so rather than pushing it off till next update, I will just go ahead and make it better. I will also fix a bug my friend noticed when I passed him a non-steam build (the bosses were all the lumber boss instead of the correct ones). Attached is a photo of the wip tutorial. yes the image does have a modded building since im too lazy to disable it. Didn't finish it tonight but I will likely get to it yesterday. maybe.
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Day 42 / 365 I decided to make another hytale youtube tutorial, but instead of it being about rivers I took the cheap route and made it about floating islands, which was a lot easier. Ive been getting a lot of comments recently so I think my tutorials are on the algorithmic-upswing. Or something. idk. also how has it already been 2 weeks since my last one??? Anyways the video is out now yippe uh yeah thats all i did today lol!!
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Day 41 / 365 Somehow I think I ended up doing less than yesterday?!?!?! Anyways I gave another go at trying to make a progress bar ui in hytale. I started by using the MultipleHUD mod as a dependency so then my mod can co-exist with other mods. Took a while and bug fixing to get working, but I eventually got a label to show up, yay!! how amazing and totally great!! If you couldnt tell, a label is not a progress bar. But rather than making the UI once, it basically makes a new one every tick, so I think tommorow I just need to make it where a colored box element changes in width based on a character stat. I think. we will see.
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Day 40 / 365 Today I was overall unproductive, but I did do an hour on my aces project. I added a visualizer for how many cards a player has, and added a graveyard so you can tell when a character dies (see low quality photo attached). Outside of that I mostly just played games, chilled, and did homework. Wait I know something i did, I tried out a new resturant that came to town! It was okay. I was experimenting on how to implement rivers in hytale custom biome without needing the intellect of einstein (i dont have that). So far unsuccessful, but as my knowledge gets better I am more likely to solve this til its infinintly small chance of me not being able to do it!! its like the limit calculus function. i think. anyways i will stop yapping, have a great day or night 😇
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Day 39/365 Today was a very good day! I submitted one turret for steam review! Once thats done, I will be able to publish it on steam :D anyways so uh yeah thats cool. Now with one turret off my chest Im probably going to lock in with my aces project a bit more. Maybe dive more into hytale modding or maybe make some more hytale tutorials! We will just have to see. I also had to make a trailer so I just speedran and made this goofy one. Will replace later. Maybe
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Day 38/365 Did aces lock in call, and got some more progress done on my aces game. Also aces went from 40 hours required to 30, so you guys should go do it (not sponsored). Anyways I added a few more cards to my game, alongside making all the card textures have bold text. Also worked on implementing the next major mechanic, that being gaining new cards by sacrificing 5 followers of one type. This adds a sort of balance, where you need to balance the usage of win-currency, but also need to get cards that allow you to catch up to other players / remain in first. In one turret I made some polish changes to the chat system, and now the background reflects the boss' main color.
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Day 37/365 Today I locked in quite a bit and got boss modding to work for my game one turret! It just uses a handy feature godot has where it can just load pck files, that way it easily loads the boss scene without any file path errors. Can be used later down the line for extra stuff too. Modded bosses will also show up in my lore-chat system if dialogue is set (i forgot to change the chat sprites blue)!
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Day 36/365 Today was a calmer stay-at-home-and-do-homework-all-day-and-spend-minimal-nonschool-time-to-play-some-terraria-with-the-boys day, so I didnt actually work on one turret or any other project. Look at this cookie i got from haxmas tho since the grant card got issued today.
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Day 35/365 Today I was out of the house for a long while, but when I got home I continued working on one turret. I made it so on the main mod page, it will show both workshop items and mods downloaded inside the mods folder in appdata. Hopefully tommorow I will have more to talk about
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Day 34/365 Stayed up til 4 am from yesterday night to get the hytale mod submitted. I added a enemy, a evil vhen dingma sheen, and made it so the buildings have procedural loot. I actually really like how hytale handles loot! Also set up the portal fragment, that way you can actually get to my custom biome. Anyways, the mod is public on github, and I will be putting it on curseforge at a later date. If you have a hytalemodding account you can also vote for my submission. if you want. Once I get this on curseforge ig this would technically be my first ship of the year (im ignoring my spider biome hytale mod or my library of babel instance)! github.com/Kaplin86/The-Machines-Beyond-HytaleMod
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Day 33/365 More hytale grind! I made a texture for the gun item from yesterday (since im lazy its a recolor of one of the hytale items). I added a custom shield called the "AdBlocker", purchasable from vhen dingma sheen. Made custom doors, and added the walls around the city, alongside this cool led spire in the center of the city. I will next be adding enemies and generating loot, then tidy up the mod a bit for jam submission! I also reworked the LED block textures to have screen lines
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Day 32/365 Spent all my free time on hytale. I didnt play ANY games. I made this cool model for a npc called "Vhen Dingma Sheen" (say it outloud), added in batteries, and added in a gun item that consumes batteries and summons electric projectiles. You will eventually be able to trade batteries with vhen for various items. Also made it so the city enviornment has a chance to play a custom song. Idk why vhen's glass detailing isnt transparent lol.
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Day 31/365 Worked more on my hytale mod! I made the city generation better so its less grid-like and more croweded with various lengths of streets. I at one point had it really clumped and crowded, with many buildings clipping into eachother, but I fixed it up so now you can walk from one side to the other without breaking blocks, but its far from a straight line!! The city will always be in a state of midnight, and it will have a safe zone you spawn in. oh and its also a circle surrounded by ENDLESS desert!!! Will put something in the center, trust!! I made the spawn structure for the safe zone, but havent actually implemented it yet.
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Day 30/365 Today I started working on a hytale mod for the hytale mod jam!!! I got some building generation to work :D Basically the idea is that there is like this city with enemies that drop batteries (since the theming is 'echoes of the machine') and you can trade the batteries with a specific NPC to get cool items, and there might also be a boss if i dont scope creep too much. also thinking of maybe making everywhere outside the city desert, and theres a boss in the desert! also got lore in mind!!
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Day 29/365 I made it so my game's steamworkshop uploader can now update pre-existing mods! It also properly uploads images (assuming the mod has an icon). I talked with my club members online and we got polygon submitted :D
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Day 28/365 I got steam workshop upload to work!! Okay maybe not entirely again lol. It does add for new items, but I havent set up updating pre-existing mods. Probably going to add that here in a minute, just wanted to keep the streak alive!!
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Day 27/365 Today was fun! I played a handful of games, and started work on the workshop uploader for one turret. Im starting off by making it so the game loads all your published items, that way i can easily make it so you can update pre-existing items. It adds them to a dropdown ui. Outside of that I cleaned the snow off the car and used some of the icy chunks to make a wall. Heres a bad photo lol.
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Day 26/365 Today wasnt all that productive... But I did do homework!! And I published a hytale tutorial video!!! Technically given the fact last post was last midnight, I guess I made two hytale tutorials since last post!!! One about caves and one about ore! How fitting, no?!! okay thats enough exclamation points have a great day or night depending on when you are reading this.
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Day 25/365 I got the steam workshop to sync to the pre-existing modloader i had for github mods. If you hit subscribe for the item, it properly subscribes to it on the workshop! Only real difference is that with the github one, It would retrieve the mod data json so the game knows which version the mod belongs to without needing to download the full mod, however steam does not have such a feature so the "Same version" "same update" and "all" filters dont effect steam workshop mods. When I get more updates out (or more mods come out), i might opt in for the beta steam workshop thing where workshop items are available for specific builds only, meaning you cant download outdated mods. i think. idk. Next I have to add uploading the mod! What im thinking of doing is making it so it auto parses for tags, since my modloader can know what type of elements the mod contains! the weather wasnt that bad today tbh. Its really just a bit cold thats all. We didnt get any power outages like my parents feared!!!
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Day 24/365 Today was a nice and cozy day! I set up steam workshop fully for one turret!!! Well sorta. In terms of the workshop bit, its all complete. Now I just need to get things like the ingame mod browser and ingame mod uploader to use steamworkshop. But via the steam ui, i can subscribe to items and it will download it properly and my game reads it into the mods!! It also started to snow... oh well I dont think the snowstorm will be THAT bad! (odds are i am going to regret my words)
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Day 23/365 A lot of the day was spent preparing for the upcoming snowstorm, so I didnt do all that much. I helped code a bit on the roblox game my friendgroup was making, I made a modular system to easily add new gears and abilities as UI. I also started a hytale mini-tutorial series where i show how to make specific elements in the world gen system! First episode I showcased how to add strata lines to the generation!
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Day 22/365 I was out of the house most of the day so I wasnt able to get all that much done, but i did experiment more with hytale ui! I tried getting a progress bar ui element loading (like a healthbar) but it kept erroring so i think i might have to code it manually :C oh well you win some and you lose some!
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Day 21/365 Due to me finally settling down at my pc a lot later than usual, I really didnt get all that much done. I played and talked with friends, and I added a bit of features to the capture the flag game i was on about last post, such as randomized teams. My favorite minecraft roleplay-ish server announced that they are closing down the server the day after its 1 year birthday. Its sad but it was a great run, then again I could have seen it coming for various reasons. I played around with even more hytale plugin stuff and got a custom hud to show up, and you dont even need a command to make it appear! I will probably turn this into a cool stat-bar soon for a game im trying to recreate
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Day 20/365 I looked into hytale plugins a bit (i didnt get far). When my friendgroup got a bit bored and were struggling with games to play we just made a capture the flag game on roblox lol!!
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Day 19/365 Played around with even more hytale biome generation yayay!! I sent in a request for an HCB nonprofit for my hackclub! I also started work on setting up steam workshop for my game One Turret.
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Day 18/365 Made even better hytale custom biome mod tutorial. I was out for most of the day so I didnt get much else done. I did add custom games to my aces project, now you can edit things like player count, cpu count, dice count, and more settings to come probably
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Day 17/365 Today I made a low quality hytale custom biome mod tutorial, alongside wrote a script for a better video. Had a hack club meeting!!! Today we did polygon, whilst eating grub we got from grub :D It was pretty fun but we did run over time. We ran overtime so much that we had to leave because the library closed! However my dad was talking with his boss (my dad's boss' sons attend my hackclub) and we are going to arrange a new venue, one where i wont be stressed about going over the time limit. I did not work on aces today. Oh well. You win some you lose some.
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Day 16/365 I published my hytale mod from yesterday onto curseforge, and it already has 100 downloads!! Most of the day I was playing around with hytale lol (And doing irl stuff). I also started work on my first draft for the hackclub magazine! Tommorow after my club meeting im going to try and lock in on aces. If I dont have 30 hours in by the time my classes start on monday im gonna be worried!
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Day 15/365 Today I did MORE hytale modding! Look at this cool biome thing I made (i made the buildings and generation and such, not the blocks)! Will be putting this on mod hosting platforms soon once I add some more stuff trust. Then again i gotta lock in more on aces soon!
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Day 14/365 Today I spent most of my day playing around with hytale modding, in particular structures and world generation. for my aces I made a main menu and a transition screen. I also came up with a better name for my game.
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Day 13/365 Today I made a card generator for my aces project. I learned a bit more how svgs worked, and this system automates my workflow a LOT. Basically previously I would have to make the text, then turn it into a raster image, then paste that raster image onto the svg which would have taken forever. Now, in godot, it does that process for me, alongside automatically knowing the text since its in the card data!!!! Cards are now accurate to the actual effect! Next I need to make the custom images, and add a bit of polish. And if your wondering what the words are at the bottom of the cards, its for a little gimmic thing later that I will explain once i implement it >:) Outside of aces, I bought hytale and tried modding in it.
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Day 12/365 Today on my aces game I made stuff yeah thats it bye jk I made the board round, physical turn indicator, and the sky changes colors to represent the combined follower colors of the current player. Users now get shown their cards rather than the hardcoded ones i have in the scene. Some cards will now be cancelled if it cant do a specific effect properly (i.e. kill 2 crimson civillians to get amber followers. If there are no more crimson civillians, the card wont run now ) Engrams of chaos got accepted into #C0A8CMWM0CR| for 1 full page! yay!
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Day 11/365 Today I got a good chunk of progress on my aces game. I planned out some cards im going to add in the near future, Tweaked the shader coloring, user-card targeting, and made this neat metaball-esque effect for UI. I dont think it looks the best though so I might redo it. Outside of aces, I cleaned up the repository for one of the games i made for shiba (Engrams of chaos), and submitted the game for #C0A8CMWM0CR|! I hope it gets accepted :D
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Day 10/365 Today I spent all day hanging out with my 2 friends at a waterpark. after the waterpark we went to this snow tubing place where they had snow generator stuff. After a while I noticed that some lanes were faster than others and my insticts made me want to like write it down in a spreadsheet and figure out which is fastest most the time. but i didnt because yknow im kinda like just trying to have a fun time (i didnt have my laptop either lol). Anyways I didnt actually make any progress lol. Im thinking of changing up the color pallete in the shader. While it IS source accurate I think its a bit bad to look at. (example of new one photo)
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Day 9/365 Today I spent most of my day at the hospital, staying with my mom while she was there (she was REALLY dehydrated somethin like that idk. Shes fine now dont worry). By the time we got out of there it was 6 pm which I then picked up my friends who were staying the night so I legit didnt spend any time on my project today. But I did think a LOT about the ui for my aces project. I think i might try recreating the "lava lamp"-esque effect the game "Cult of the lamb" has!
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Day 8/365 Today I made my aces game look a bit better! I added sprites for "other players" and threw in a shader I got from @/armand 's "space game" project they made for shiba (really good game, you should <https://nanomars.itch.io/space-game|check it out >btw). Anyways the shader has color pallete support, and since my game is themed around occult stuff, I made a color pallete using the rider waite tarot cards and threw that in. Though due to a lack of purple I manually added some shades. I think it turned out pretty cool!
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Day 7/365 Today I made cards visualize in my aces game. The game also shows the current player too! I also spent a bit of time working on one turret and made some more achievement images, alongside adding the rest of the achievement-giver pieces for the maps internally.
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Day 6/365 Hi guys its me kaplin anyways today i woke up earlier than usual so I hopped on the grind early and I got a lot more progress than usual done!! For my aces game, I finished all the pull cards, balanced out some cards, added a display for the turn currency "pips", made cards throwable, and have a wip for moving cultists visually and wip for using cards as a player.
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Day 5/365 Made some more aces work! I now have more cards, nearly done with all of the "pull" cards! Once i finish those I will work on gameplay loop then implementing the 2 other card categories. I also made a even more complex round simulation system where it gets the top cards in 200 rounds by hand count and player count. (x and y respectively). this data actually reveals some very interesting connections trust!!
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Day 4/365 Today I worked on my aces game but I felt generally lazy for some reason idk. I started work on a proper turn system and implemented pips to the game! Pips is the turn currency which determines what/how many cards you can play that turn, determined by dice roll. I also set up and experiment with the current cards: gave 5 cpus each 3 different cards, had them battle it out until stalemate or board-wipe (i havent made it so they can get more cards so there is a chance for a certain follower type to be untouched), log the winner's cards, and repeat 200 times. Though the data is... concerning, hopefully it balances out when i add more cards.
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Day 3/365 Today I hosted my 3rd hackclub meeting, we did grub! Though we were really struggling with time, even though we have 2 hour-long meetings. For my aces project, I got card effects to work, though there is no cost for cards yet. I also made a round simulation by adding a few more card datas and having it run them. its not entirely realistic since every player has every card, which they choose at random. I tried coding cpu target choosing, but It isnt working just yet.
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Day 2/365 Today I worked on my aces game and implemented card effects. Only the data side, I will do the functionality parser bit later. I now know how to use godot resources fully now!! yay!! I also worked on one turret a bit by designing 2 more achievement graphics (technically 4 but i hate one so i will redo it later)
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Im making a new post to make sure my account is working lol