Kaplin86

Kaplin86

32-day streak
Day 45 / 365 I worked a tiny bit on one turret today, but not all that much. I think im going to resubmit it for steam since I fixed some bugs and now its actually playable on steam edition. I went to the movies with my hackclub peeps (we earned it from polygon ysws last time we had a meeting). We watched the movie "Goat". It was a fun movie I liked it! When I got home I played some more on the geometra minecraft server a tad bit. There was a countdown for when the server finally went offline. Truly sad, hopefully the community can stay in-touch. I dont really have any image for scrapbook, which i sorta need to make a proper post, so uh. here is a quote from discord turned into cool image from that one quote discord bot. ok have a good day thank you for reading.
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Day 44 / 365 When i got home from school i did homework, then I played in the events on the minecraft cobblemon server called "geometra". today is its 1 year anniversary, and tommorow it will be closing down. I had to leave for a large portion of the festivities. while i was out i got dark enchantress cookie in cookie run kingdom from the pity. gambling go br. I didnt work on anything lol. Image is when some of the people on the server and I were playing "Bingo Bridge Cross", or "Bringe" for short. Basically players take turn going across the bridge. Last person to get across the bridge and all people who fall are out. Last person standing chooses a color for the bingo boards. Whoever gets 4 in a row or all corners win. Have a great day if ur reading this :)
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Day 43 / 365 I was out most of the day so i physically could not work on much. Plus homework!!! rahh!! anyways I got my steam approval request back, and my current build cant be on steam because you "Cant place on the map"... at first I thought it was perhaps the tutorial, since thats old and I havent changed it that much so maybe it got broken. I loaded up the steam build and gave it a try just to see that maps didnt load at all, meaning the game didn't know where you can or cant place blocks, thus defaulting to not being able to place anything. This didnt happen on my non-steam builds because in godot you need to do like this strange export resource thingy, and for the steam build i added .otmap files and it suddenly worked again! Though after looking at the tutorial I really hate it, so rather than pushing it off till next update, I will just go ahead and make it better. I will also fix a bug my friend noticed when I passed him a non-steam build (the bosses were all the lumber boss instead of the correct ones). Attached is a photo of the wip tutorial. yes the image does have a modded building since im too lazy to disable it. Didn't finish it tonight but I will likely get to it yesterday. maybe.
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Day 42 / 365 I decided to make another hytale youtube tutorial, but instead of it being about rivers I took the cheap route and made it about floating islands, which was a lot easier. Ive been getting a lot of comments recently so I think my tutorials are on the algorithmic-upswing. Or something. idk. also how has it already been 2 weeks since my last one??? Anyways the video is out now yippe uh yeah thats all i did today lol!!
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Day 41 / 365 Somehow I think I ended up doing less than yesterday?!?!?! Anyways I gave another go at trying to make a progress bar ui in hytale. I started by using the MultipleHUD mod as a dependency so then my mod can co-exist with other mods. Took a while and bug fixing to get working, but I eventually got a label to show up, yay!! how amazing and totally great!! If you couldnt tell, a label is not a progress bar. But rather than making the UI once, it basically makes a new one every tick, so I think tommorow I just need to make it where a colored box element changes in width based on a character stat. I think. we will see.
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Day 40 / 365 Today I was overall unproductive, but I did do an hour on my aces project. I added a visualizer for how many cards a player has, and added a graveyard so you can tell when a character dies (see low quality photo attached). Outside of that I mostly just played games, chilled, and did homework. Wait I know something i did, I tried out a new resturant that came to town! It was okay. I was experimenting on how to implement rivers in hytale custom biome without needing the intellect of einstein (i dont have that). So far unsuccessful, but as my knowledge gets better I am more likely to solve this til its infinintly small chance of me not being able to do it!! its like the limit calculus function. i think. anyways i will stop yapping, have a great day or night 😇
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Day 39/365 Today was a very good day! I submitted one turret for steam review! Once thats done, I will be able to publish it on steam :D anyways so uh yeah thats cool. Now with one turret off my chest Im probably going to lock in with my aces project a bit more. Maybe dive more into hytale modding or maybe make some more hytale tutorials! We will just have to see. I also had to make a trailer so I just speedran and made this goofy one. Will replace later. Maybe
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Day 38/365 Did aces lock in call, and got some more progress done on my aces game. Also aces went from 40 hours required to 30, so you guys should go do it (not sponsored). Anyways I added a few more cards to my game, alongside making all the card textures have bold text. Also worked on implementing the next major mechanic, that being gaining new cards by sacrificing 5 followers of one type. This adds a sort of balance, where you need to balance the usage of win-currency, but also need to get cards that allow you to catch up to other players / remain in first. In one turret I made some polish changes to the chat system, and now the background reflects the boss' main color.
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Day 37/365 Today I locked in quite a bit and got boss modding to work for my game one turret! It just uses a handy feature godot has where it can just load pck files, that way it easily loads the boss scene without any file path errors. Can be used later down the line for extra stuff too. Modded bosses will also show up in my lore-chat system if dialogue is set (i forgot to change the chat sprites blue)!
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Day 36/365 Today was a calmer stay-at-home-and-do-homework-all-day-and-spend-minimal-nonschool-time-to-play-some-terraria-with-the-boys day, so I didnt actually work on one turret or any other project. Look at this cookie i got from haxmas tho since the grant card got issued today.
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Day 35/365 Today I was out of the house for a long while, but when I got home I continued working on one turret. I made it so on the main mod page, it will show both workshop items and mods downloaded inside the mods folder in appdata. Hopefully tommorow I will have more to talk about
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Day 34/365 Stayed up til 4 am from yesterday night to get the hytale mod submitted. I added a enemy, a evil vhen dingma sheen, and made it so the buildings have procedural loot. I actually really like how hytale handles loot! Also set up the portal fragment, that way you can actually get to my custom biome. Anyways, the mod is public on github, and I will be putting it on curseforge at a later date. If you have a hytalemodding account you can also vote for my submission. if you want. Once I get this on curseforge ig this would technically be my first ship of the year (im ignoring my spider biome hytale mod or my library of babel instance)! github.com/Kaplin86/The-Machines-Beyond-HytaleMod
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Day 33/365 More hytale grind! I made a texture for the gun item from yesterday (since im lazy its a recolor of one of the hytale items). I added a custom shield called the "AdBlocker", purchasable from vhen dingma sheen. Made custom doors, and added the walls around the city, alongside this cool led spire in the center of the city. I will next be adding enemies and generating loot, then tidy up the mod a bit for jam submission! I also reworked the LED block textures to have screen lines
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Day 32/365 Spent all my free time on hytale. I didnt play ANY games. I made this cool model for a npc called "Vhen Dingma Sheen" (say it outloud), added in batteries, and added in a gun item that consumes batteries and summons electric projectiles. You will eventually be able to trade batteries with vhen for various items. Also made it so the city enviornment has a chance to play a custom song. Idk why vhen's glass detailing isnt transparent lol.
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Day 31/365 Worked more on my hytale mod! I made the city generation better so its less grid-like and more croweded with various lengths of streets. I at one point had it really clumped and crowded, with many buildings clipping into eachother, but I fixed it up so now you can walk from one side to the other without breaking blocks, but its far from a straight line!! The city will always be in a state of midnight, and it will have a safe zone you spawn in. oh and its also a circle surrounded by ENDLESS desert!!! Will put something in the center, trust!! I made the spawn structure for the safe zone, but havent actually implemented it yet.
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Day 30/365 Today I started working on a hytale mod for the hytale mod jam!!! I got some building generation to work :D Basically the idea is that there is like this city with enemies that drop batteries (since the theming is 'echoes of the machine') and you can trade the batteries with a specific NPC to get cool items, and there might also be a boss if i dont scope creep too much. also thinking of maybe making everywhere outside the city desert, and theres a boss in the desert! also got lore in mind!!
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Day 29/365 I made it so my game's steamworkshop uploader can now update pre-existing mods! It also properly uploads images (assuming the mod has an icon). I talked with my club members online and we got polygon submitted :D
Day 28/365 I got steam workshop upload to work!! Okay maybe not entirely again lol. It does add for new items, but I havent set up updating pre-existing mods. Probably going to add that here in a minute, just wanted to keep the streak alive!!
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Day 27/365 Today was fun! I played a handful of games, and started work on the workshop uploader for one turret. Im starting off by making it so the game loads all your published items, that way i can easily make it so you can update pre-existing items. It adds them to a dropdown ui. Outside of that I cleaned the snow off the car and used some of the icy chunks to make a wall. Heres a bad photo lol.
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Day 26/365 Today wasnt all that productive... But I did do homework!! And I published a hytale tutorial video!!! Technically given the fact last post was last midnight, I guess I made two hytale tutorials since last post!!! One about caves and one about ore! How fitting, no?!! okay thats enough exclamation points have a great day or night depending on when you are reading this.
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Day 25/365 I got the steam workshop to sync to the pre-existing modloader i had for github mods. If you hit subscribe for the item, it properly subscribes to it on the workshop! Only real difference is that with the github one, It would retrieve the mod data json so the game knows which version the mod belongs to without needing to download the full mod, however steam does not have such a feature so the "Same version" "same update" and "all" filters dont effect steam workshop mods. When I get more updates out (or more mods come out), i might opt in for the beta steam workshop thing where workshop items are available for specific builds only, meaning you cant download outdated mods. i think. idk. Next I have to add uploading the mod! What im thinking of doing is making it so it auto parses for tags, since my modloader can know what type of elements the mod contains! the weather wasnt that bad today tbh. Its really just a bit cold thats all. We didnt get any power outages like my parents feared!!!
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Day 24/365 Today was a nice and cozy day! I set up steam workshop fully for one turret!!! Well sorta. In terms of the workshop bit, its all complete. Now I just need to get things like the ingame mod browser and ingame mod uploader to use steamworkshop. But via the steam ui, i can subscribe to items and it will download it properly and my game reads it into the mods!! It also started to snow... oh well I dont think the snowstorm will be THAT bad! (odds are i am going to regret my words)
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Day 23/365 A lot of the day was spent preparing for the upcoming snowstorm, so I didnt do all that much. I helped code a bit on the roblox game my friendgroup was making, I made a modular system to easily add new gears and abilities as UI. I also started a hytale mini-tutorial series where i show how to make specific elements in the world gen system! First episode I showcased how to add strata lines to the generation!
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Day 22/365 I was out of the house most of the day so I wasnt able to get all that much done, but i did experiment more with hytale ui! I tried getting a progress bar ui element loading (like a healthbar) but it kept erroring so i think i might have to code it manually :C oh well you win some and you lose some!
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Day 21/365 Due to me finally settling down at my pc a lot later than usual, I really didnt get all that much done. I played and talked with friends, and I added a bit of features to the capture the flag game i was on about last post, such as randomized teams. My favorite minecraft roleplay-ish server announced that they are closing down the server the day after its 1 year birthday. Its sad but it was a great run, then again I could have seen it coming for various reasons. I played around with even more hytale plugin stuff and got a custom hud to show up, and you dont even need a command to make it appear! I will probably turn this into a cool stat-bar soon for a game im trying to recreate
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Day 20/365 I looked into hytale plugins a bit (i didnt get far). When my friendgroup got a bit bored and were struggling with games to play we just made a capture the flag game on roblox lol!!
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Day 19/365 Played around with even more hytale biome generation yayay!! I sent in a request for an HCB nonprofit for my hackclub! I also started work on setting up steam workshop for my game One Turret.
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Day 18/365 Made even better hytale custom biome mod tutorial. I was out for most of the day so I didnt get much else done. I did add custom games to my aces project, now you can edit things like player count, cpu count, dice count, and more settings to come probably
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Day 17/365 Today I made a low quality hytale custom biome mod tutorial, alongside wrote a script for a better video. Had a hack club meeting!!! Today we did polygon, whilst eating grub we got from grub :D It was pretty fun but we did run over time. We ran overtime so much that we had to leave because the library closed! However my dad was talking with his boss (my dad's boss' sons attend my hackclub) and we are going to arrange a new venue, one where i wont be stressed about going over the time limit. I did not work on aces today. Oh well. You win some you lose some.
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Day 16/365 I published my hytale mod from yesterday onto curseforge, and it already has 100 downloads!! Most of the day I was playing around with hytale lol (And doing irl stuff). I also started work on my first draft for the hackclub magazine! Tommorow after my club meeting im going to try and lock in on aces. If I dont have 30 hours in by the time my classes start on monday im gonna be worried!
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Day 15/365 Today I did MORE hytale modding! Look at this cool biome thing I made (i made the buildings and generation and such, not the blocks)! Will be putting this on mod hosting platforms soon once I add some more stuff trust. Then again i gotta lock in more on aces soon!
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Day 14/365 Today I spent most of my day playing around with hytale modding, in particular structures and world generation. for my aces I made a main menu and a transition screen. I also came up with a better name for my game.
Day 13/365 Today I made a card generator for my aces project. I learned a bit more how svgs worked, and this system automates my workflow a LOT. Basically previously I would have to make the text, then turn it into a raster image, then paste that raster image onto the svg which would have taken forever. Now, in godot, it does that process for me, alongside automatically knowing the text since its in the card data!!!! Cards are now accurate to the actual effect! Next I need to make the custom images, and add a bit of polish. And if your wondering what the words are at the bottom of the cards, its for a little gimmic thing later that I will explain once i implement it >:) Outside of aces, I bought hytale and tried modding in it.
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Day 12/365 Today on my aces game I made stuff yeah thats it bye jk I made the board round, physical turn indicator, and the sky changes colors to represent the combined follower colors of the current player. Users now get shown their cards rather than the hardcoded ones i have in the scene. Some cards will now be cancelled if it cant do a specific effect properly (i.e. kill 2 crimson civillians to get amber followers. If there are no more crimson civillians, the card wont run now ) Engrams of chaos got accepted into #C0A8CMWM0CR| for 1 full page! yay!
Day 11/365 Today I got a good chunk of progress on my aces game. I planned out some cards im going to add in the near future, Tweaked the shader coloring, user-card targeting, and made this neat metaball-esque effect for UI. I dont think it looks the best though so I might redo it. Outside of aces, I cleaned up the repository for one of the games i made for shiba (Engrams of chaos), and submitted the game for #C0A8CMWM0CR|! I hope it gets accepted :D
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Day 10/365 Today I spent all day hanging out with my 2 friends at a waterpark. after the waterpark we went to this snow tubing place where they had snow generator stuff. After a while I noticed that some lanes were faster than others and my insticts made me want to like write it down in a spreadsheet and figure out which is fastest most the time. but i didnt because yknow im kinda like just trying to have a fun time (i didnt have my laptop either lol). Anyways I didnt actually make any progress lol. Im thinking of changing up the color pallete in the shader. While it IS source accurate I think its a bit bad to look at. (example of new one photo)
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Day 9/365 Today I spent most of my day at the hospital, staying with my mom while she was there (she was REALLY dehydrated somethin like that idk. Shes fine now dont worry). By the time we got out of there it was 6 pm which I then picked up my friends who were staying the night so I legit didnt spend any time on my project today. But I did think a LOT about the ui for my aces project. I think i might try recreating the "lava lamp"-esque effect the game "Cult of the lamb" has!
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Day 8/365 Today I made my aces game look a bit better! I added sprites for "other players" and threw in a shader I got from @/armand 's "space game" project they made for shiba (really good game, you should <https://nanomars.itch.io/space-game|check it out >btw). Anyways the shader has color pallete support, and since my game is themed around occult stuff, I made a color pallete using the rider waite tarot cards and threw that in. Though due to a lack of purple I manually added some shades. I think it turned out pretty cool!
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Day 7/365 Today I made cards visualize in my aces game. The game also shows the current player too! I also spent a bit of time working on one turret and made some more achievement images, alongside adding the rest of the achievement-giver pieces for the maps internally.
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Day 6/365 Hi guys its me kaplin anyways today i woke up earlier than usual so I hopped on the grind early and I got a lot more progress than usual done!! For my aces game, I finished all the pull cards, balanced out some cards, added a display for the turn currency "pips", made cards throwable, and have a wip for moving cultists visually and wip for using cards as a player.
Day 5/365 Made some more aces work! I now have more cards, nearly done with all of the "pull" cards! Once i finish those I will work on gameplay loop then implementing the 2 other card categories. I also made a even more complex round simulation system where it gets the top cards in 200 rounds by hand count and player count. (x and y respectively). this data actually reveals some very interesting connections trust!!
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Day 4/365 Today I worked on my aces game but I felt generally lazy for some reason idk. I started work on a proper turn system and implemented pips to the game! Pips is the turn currency which determines what/how many cards you can play that turn, determined by dice roll. I also set up and experiment with the current cards: gave 5 cpus each 3 different cards, had them battle it out until stalemate or board-wipe (i havent made it so they can get more cards so there is a chance for a certain follower type to be untouched), log the winner's cards, and repeat 200 times. Though the data is... concerning, hopefully it balances out when i add more cards.
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Day 3/365 Today I hosted my 3rd hackclub meeting, we did grub! Though we were really struggling with time, even though we have 2 hour-long meetings. For my aces project, I got card effects to work, though there is no cost for cards yet. I also made a round simulation by adding a few more card datas and having it run them. its not entirely realistic since every player has every card, which they choose at random. I tried coding cpu target choosing, but It isnt working just yet.
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wom emoji
Day 2/365 Today I worked on my aces game and implemented card effects. Only the data side, I will do the functionality parser bit later. I now know how to use godot resources fully now!! yay!! I also worked on one turret a bit by designing 2 more achievement graphics (technically 4 but i hate one so i will redo it later)
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Im making a new post to make sure my account is working lol