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Posts tagged with :video_game:

EvanGan
@EvanGan7+
Day 65 of #100-days-in-public. Today apparently Mark Rober was at the competition, some of my fellow team mates saw him. I played a game for a free box of their new line of build boxes & won one for free. As I was walking around the venue got to see their life size version. I found this one a bit odd, but the CIA was there recruiting. Also, I got loads of ribbons for my name tag, unfortunately I only started today and if I had started yesterday I probably would have gotten a lot more.
https://scrapbook-into-the-redwoods.s3.amazonaws.com/167c4ee6-53dc-469d-8d48-e7c35635793b-img_20240419_090128072.jpghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/a2600c63-f4e5-44f4-b26a-046fbd836e6d-img_20240419_135335181.jpghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/e4b8cd65-1755-4df4-a175-d4b0873c1c48-img_20240419_220819183.jpghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/12c0e650-dd3f-4339-ae9f-4c6f447de64c-img_20240419_111115924.jpg
Charlie
@Charlie0
another silly little Sprig side project - nowhere near performant enough to be playable yet, but at least cool enough to show off! (h/t @MasonMeirs-U03V4686P9N for the idea, game, compiler knowledge and moral support)
DillonB07
@DillonB070
Got multiple web clients talking to a websocket server talking to Unity!! I’ve never really used Express or websockets before, this was pretty fun to get working but there’s a long way more to go
brunoblaise
@brunoblaise 0
Mind game 🤯 🤯 be careful I might be playing with your mind
DillonB07
@DillonB070
All the pixel art I have for Celeste: Sprig Edition so far! Really like the strawberry spring and madelines but need to redo all the scenery stuff
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DillonB07
@DillonB070
Made a lot more progress on Celeste: Sprig Edition (all behind the scenes stuff really :( )! Very happy with the dash detection system although the timings are going to need a lot of tweaking to make it feel better as there’s a fair bit of latency atm. Only upwards dashing is implemented properly now but gonna keep working on that and maybe get some animation in too 👀
JonathanDeiss
@JonathanDeiss0
Backend Design for my online platformer game
https://scrapbook-into-the-redwoods.s3.amazonaws.com/29fb4226-f6d8-4418-8d19-f5e1f04e4867-image.png
DillonB07
@DillonB070
My first Sprig project has begun! Got this much done in a #hack-hour and am going to keep hacking away :D
DillonB07
@DillonB070
Quick demo of my game so far. Got the cyan button working today - it switches the Unity scene via a re-usable component. Expected that one to be a pain to make but it was super easy :D The red button swaps the material on the sphere above it. Trying to make everything nice and re-usable here whilst I get all the functionality stuff in place, pretty happy with how it’s going.
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EvanGan
@EvanGan7+
Day 41 of #100-days-in-public. Today I played around with routing on my PCB a bit more in the free time I had. At robotics today I took apart a leaf blower to salvage the blade to use for our robot to open a flap in the game field. I was quite surprised how small the blade was for how strong the blower is.
https://scrapbook-into-the-redwoods.s3.amazonaws.com/1d840d64-1458-46da-9b34-630691a4c3ba-screen_shot_2024-03-26_at_9.52.29_pm.pnghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/dd7d6b2b-c22c-4ace-a9d9-7998a2a539ea-img_20240326_211114378__1_.jpg
DillonB07
@DillonB070
Learning how much of a pita managing Unity Version Control over multiple computers is 😩 time to go back to zipping code and using onedrive 🤩
https://scrapbook-into-the-redwoods.s3.amazonaws.com/13d6e0ff-8b91-4738-b0ce-e8d9c372105f-image.png
EvanGan
@EvanGan7+
Day 30 of #100-days-in-public. I #shiped the game! Have fun playing it! See if you can try to get the merchant to give you money to take the rug. My friend and I managed to get the merchant to give us $7500. Up next I want to work out the error pages for my site.
https://scrapbook-into-the-redwoods.s3.amazonaws.com/a5dd853a-d781-45c7-896b-fc5aa2655ffd-screen_shot_2024-03-15_at_10.12.32_pm.png
Domsson
@Domsson0
Added ray casting and buttons to my FPP game built on my own engine!
https://scrapbook-into-the-redwoods.s3.amazonaws.com/d9b58dfd-02a9-49d4-9232-8c9197b0e102-image.png
EvanGan
@EvanGan7+
Day 26 of #100-days-in-public. I want to take a bit of a different approach on my #scrapbook today. Currently my Gemini based rug game is in a state where I am considering #shiping it but have an idea of one last feature that will require me to modify some of my code to create, and make it much more original. I think I may ship the current version tomorrow and then continue working on the last feature. Today I had a bit of a realization why react is such a good framework. Basically, my goal is to have a text box pop up when the user needs to enter their api key and not show up if it is already in the URL(see yesterdays video). The beauty of react is that I can do this very simply in one element by simply detecting if they need to enter a key, and if so returning a different piece of HTML. If they already have a key then I can simply return nothing and nothing pops up. With React I can just throw this element in anywhere and it just pops up when it needs to and disappears when it is not needed. Also, React allows me to easily modify page layout, say for example if I wanted my chat box to be below the input I can do that with swapping one line of code.
https://scrapbook-into-the-redwoods.s3.amazonaws.com/75c0d84a-376d-4b14-8291-60745b34f170-screen_shot_2024-03-11_at_10.13.57_pm.pnghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/47ec7cb2-1fc5-4a1d-8528-323680613edd-screen_shot_2024-03-11_at_10.10.34_pm.pnghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/64e81165-6e8c-4ea5-8a92-2a428ef7be5f-screen_shot_2024-03-11_at_10.06.31_pm.png
TheTridentGuy
@TheTridentGuy0
Recreated the classic Chrome dino game for #sprig:
https://scrapbook-into-the-redwoods.s3.amazonaws.com/862baa4c-2e20-4d38-a505-c97892fe5d40-dino-game.png
EvanGan
@EvanGan7+
Day 11 of #100-days-in-public. I suppose we will now see how far I can go with the days in public. Today was the last day of #wonderland where we had a science fair for all the group's projects. The group I was in finished up our game and decorated the fan we took apart and had it turn on and off randomly(we did not have enough time to figure out how to make it play music). On another note, I got my blot today! I sat down for about 4 hours and assembled it and finally got it working. I got it to draw my submission(see video attached).
https://scrapbook-into-the-redwoods.s3.amazonaws.com/915e112e-6de6-48c3-aaef-7dbbfc281895-image.png
zrl
@zrl0
My updates for day 9 and day 10 of #10-days-in-public! Yesterday I spent some time getting github.com/hackclub/wizard-orpheus up to snuff to run a workshop on how to build a game using it at #wonderland! It went really well and everyone built awesome games. I asked for feedback and got an NPS of 18%, which is good - but not great, so I’m working on improving it. The key issues people identified are: • Roughly 1/2 of people built something they were proud of, and a few people got super into it, but 1/2 of people didn’t customize and didn’t make something they’re proud of. I’m going to change the workshop so everyone comes up with their game concept and customizes from the beginning, rather than waiting to customize for the end • For the more advanced people who already knew JS, they wanted to see docs so they could figure out how to customize it deeper. So I wrote them! • The slides were hard to follow visually, so I am working on improving them
https://scrapbook-into-the-redwoods.s3.amazonaws.com/b17126d6-d121-4d42-8758-7f57f9c92df6-screenshot_2024-02-24_at_11.11.28_am.pnghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/8fc1b1dc-b115-4810-aa21-b56fb769644b-screenshot_2024-02-24_at_11.19.33_am.pnghttps://imgutil.s3.us-east-2.amazonaws.com/11766be96aa4d85ed864dcd5190ceabd8326185a08c209c53c0ea35e05465a2a/eae51004-d777-4e23-babb-6dc2c8c15daf.png
dav
@dav0
Day 9 of #10-days-in-public Loads of progress on the game today. Yesterday, I wanted to implement multicore rendering, but I was very disappointed to find that the sprig's rp2040 doesn't have an efficient way to pass messages between cores for rendering. Because of this, even if it was implemented, the performance improvement would probably be negligible. After cutting my losses, I actually began to play test my game (yay). I changed the colors of the game to make it less jarring to stare at and added some speed progression. Now, the game gradually increases in speed, and when you die, the game actually ends. I also spent an hour trying to get the web version of the game up. My highest score while was 12.5K. If you would like to attempt to beat my score, you can now play a web version <https://davnotdev.github.io/subwaysprigsters|here>, or if you have a sprig, you can install subway sprigsters from the github here._
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dav
@dav0
Day 7 of #10-days-in-public Implemented all the fixes I mentioned yesterday. Unlike yesterday, the game is actually stable, so I can jump around like a monkey. Spent around 30 minutes wondering, "why does my variable keep magically changing." "Ah! It must be UB or a memory violation" (unspoken words of a rust programmer). Long story short, it was because I set a variable as true when it should have been false :peefest:.Tomorrow there are two big features I've been putting off since day 1. Sound: trowel doesn't support sound, and although I gave it a crack on day 4, I made no progress. Optimization (which will be my next main focus): I can jump around smoothly, but not on hardware. This will involve trimming out floating point numbers (which aren't natively supported on RP2040), caching/reusing rendering data, and some screen drawing optimizations suggested on the trowel github. Another black magic option is to try out unlocking the second RP2040 core, but I have no clue how to do that. EDIT: You can completely disregard my last sentence. embassy.dev is a rust async executor for embedded systems (meaning easy multithreading) and it has a module for RP2040 :tw_smile:, so excited to try it out. Long live the crab language.
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dav
@dav0
Day 6 of #10-days-in-public You know how subway surfers is about... like... subway surfing, well that's what I implemented today. Most of the logic fine, but there are a slew of bugs that come from the fact that I don't use AABB collision detection. For example, its trivially easy to clip through trains. Also, there's a strange bug now where *whenever the game feels like it, collisions for certain obstacles simply won't work. I've never missed Unity/Godot more😭 Anyway, I will be reworking the collision detection tomorrow, but here's some more sprig game footage for today. Shout out to my camera setup.
https://scrapbook-into-the-redwoods.s3.amazonaws.com/fe0abac6-395f-4a5d-8b36-99646dd0b45a-cam.jpeghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/58049c0a-e251-4a70-ab66-482cda06ac1c-sprig.gif
sanziana
@sanziana0
Day 5 in #10-days-in-public I continued with Godot to complete their tutorial (I didn't know there is so much math [linear algebra] in game dev, but I like it)
https://scrapbook-into-the-redwoods.s3.amazonaws.com/92bfb17a-76ae-415b-bdb3-b86f84c0ed22-20240220_013612.jpg
dav
@dav0
Day 3 of #10-days-in-public Experimented w/ the obstacle spawning logic in a way that 1. makes sense and 2. doesn't make the game impossible. The result is worse than what I had yesterday, but hey its progress! Added trains as well, but currently each cube is drawn individually which terrible for performance. Unfortunately, the sprig can only handle ~18 cubes with my crappy rasterizer. Ideally, I should treat each train as its own cube rather than a serious of cubes like I do now. Not only would be it more performant but also easier to reason about when it comes to spawning logic. But anyway, don't feel like working anymore so that's for tomorrow me :p
https://scrapbook-into-the-redwoods.s3.amazonaws.com/6d35cf59-900b-485c-a235-3579a37556e1-trains.gif
ShawnMalluwa-U04BBP8H9FA
@ShawnMalluwa-U04BBP8H9FA0
Day 1 of #10-days-in-public! i said i was gonna work on a game but I'm ngl I'm probably gonna work more printing this test part for my screw dispenser project. i really just want to create something reliable and quick to use for packing kits without hand picking up and counting screws
https://scrapbook-into-the-redwoods.s3.amazonaws.com/d1d77127-1ade-4f0b-82b9-d6f79a3c4952-image.png
dav
@dav0
Day 1 of #10-days-in-public! Hi! A while ago, I started a new #trowel sprig game -- subway sprigsters! Didn't make much progress though. Thank you procrastination, but I'm picking the project back up again bc I like free food. Some dependencies broke, so I spent today fixing those up (made PR to trowel as well) Here's what the game looks like right now! (I promise it runs on sprig, I'm just too lazy to record it, maybe I'll do so tomorrow)
https://scrapbook-into-the-redwoods.s3.amazonaws.com/0cdcf84d-520f-41a3-ba8f-490eed5c0364-bad_deps.pnghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/d7c3c381-ab52-4fce-95fb-9adfc55ad92f-hello_world.gif
ShawnMalluwa-U04BBP8H9FA
@ShawnMalluwa-U04BBP8H9FA0
realized i dont really learn following tutorials, and so i've decided to try and make my own bespoke inventory system in godot. so far, ive learned a bit about resources, and store my items using a custom itemdata resource, which are then stored into inventory resources. provided an inventory resource, my gui can render the inventory resource by creating a slot for every item. gonna try and get this more usable
https://scrapbook-into-the-redwoods.s3.amazonaws.com/5d6b43ec-1b21-4098-b51b-4af4039fdf29-image.png
Malycia
@Malycia0
https://scrapbook-into-the-redwoods.s3.amazonaws.com/9ab4c951-d738-47e8-8662-0deb03b54eab-screenshot_2024-02-07_225725.png
jdogcoder
@jdogcoder0
https://scrapbook-into-the-redwoods.s3.amazonaws.com/aee12e21-9ca2-4843-bfd8-3629c1e2aeab-cleanshot_2024-02-06_at_12.43.16_2x.pnghttps://imgutil.s3.us-east-2.amazonaws.com/e05c48f1970288c4d4291e878cb3f688814742a78d194a8c78c56075b82be43e/aeb64b4c-b0ec-4e2d-a914-4ba1b2a426d6.png
Domsson
@Domsson0
Just finished implementing my own variation of AABB-tree and AVL tree for accelerating frustum culling in my OpenGL game engine! The test scene is composed of 10'000 sponza models, each made of ~100 meshes. Runs at 30-60 FPS if the camera doesn't face a lot of models.
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KarthickArun
@KarthickArun0
A little sneek peak on the indie game im working on currently (planning to release the last day of my school may 2027 (my grad day/month/yr) so its a long project but i got inspo from my game i created with my team for FBLA (check the retro theme hinting....)
https://scrapbook-into-the-redwoods.s3.amazonaws.com/b83ca689-ee32-4307-aa9e-5570a595b5a3-screenshot_2024-01-24_at_11.41.21___pm.png
ShawnMalluwa-U04BBP8H9FA
@ShawnMalluwa-U04BBP8H9FA0
added my first ever block to my minecraft mod! its meant to have a top texture + a side texture and be directional, but i haven't gotten that far yet. This "Thatch" block will eventually hopefully be a block that ages like copper, rotting over time and needing to be replaced. However, it's cheap to make en masse in the early game, and mobs won't spawn on it when it's healthy!
https://scrapbook-into-the-redwoods.s3.amazonaws.com/9886aafc-aeaa-41d0-8d82-0affaf1f33c7-image.png
alialiwa2005
@alialiwa20050
Playing my Sprig :sprig-dino: game, Friendly Figures :friendlyfigures: Good times :dinosaur_waving: Play :tw_video_game: Friendly Figures :friendlyfigures: on Sprig :verified-sprig: sprig.hackclub.com/gallery/Friendly_Figures
https://scrapbook-into-the-redwoods.s3.amazonaws.com/f55ce5ce-b740-4e52-9b80-e9a1841ed6cf-videocapture_20231215-225250.jpg
Aram
@Aram0
:sprig-dino: Ship! Made my first sprig game (after way too much procrastination) and got it approved! It's a maze game between two people to get through mazes and eventually to the end!
https://scrapbook-into-the-redwoods.s3.amazonaws.com/16be6cec-b7e5-4e6b-b064-b3e5cc881317-screenshot_2023-12-08_at_5.44.53___pm.pnghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/eadb70f2-58ed-4fd2-8cca-5464f659b0a3-screenshot_2023-12-08_at_5.44.46___pm.png
matthew
@matthew0
i played a perfect game of kindless by @Ishan. it took me 3 hours and my left wrist hurts. as far as we are aware i am the first person in the world to achieve this
JosiasAurel
@JosiasAurel0
forgot to post this weekend but began working on a pacman-like game called "pacbot". I'm using emojis cuz I'm too lazy to draw proper characters. hoping to ship this soon #100-days #100-orpheus
https://scrapbook-into-the-redwoods.s3.amazonaws.com/d7634dd7-a738-4373-8802-8b6f8a282ccc-image.png
sahitid
@sahitid0
:forsyth-hacks-label: forsyth hacks (#forsyth-hacks) happened on November 18th, 2023 and was an overall success! at a point we had around 60 attendees and overall had an amazing time with our theme ⚡ (electricity) as well as workshops ranging from @ajs2’s jams to a mini UI design competition. and finally, the hours of food, coding, new friends, and projects (everything from a storm tracker app to a platformer game made w flow!) personal highlights of the event for me was probably the conversations i had with new people :heart_hands: the whole day, the chance to mentor a group into creating their entire project - from not having an idea, to developing and shipping it 🚢, lightning talks during lunch (like the one about jamstack by @davidm) 🎤, presenting an APIs workshop :postman:, the amazing swag we were able to handout (including string bags, polaroids :tw_camera_with_flash:, & stickers), and of course the presentations at the end! i want to give a huge thank you and shoutout to the following: • @ChristianDutton-U04E0LL16MA right hand man all the way and helped make my website design a lovely reality. (can't wait for 3.0) • @RyanDu-U04QM0MH6TV for the fresh new perspective and ideas for the event & an awesome workshop on how to not make crappy UI design (as well as the mini:figma:competition afterward) • dj! for the most amazing design and logo for the event :forsyth-hacks-2-bulb:. (or "sick sticker" as sam poder himself deemed worthy) • everyone who attended! we had over triple the amount of projects than last year and over 80 registered by the day of! • and ofc everyone at hack club :hackclub-party: who cheered me on all the way (and :bank-hackclub-dark: ofc hcb grant- this event would not have been possible without this :money-printer:, and from the bottom of my heart i am very grateful :blobheart: ). ◦ i had an amazing conversation with @theamazing0 in the middle of the day about how special hack club was to me and how he's in the process of discovering this love for the community as i did a year ago. ▪︎ this spread of love would not be possible if not for the support of more hackathons and more clubs around the world! 📷 full photo album: photos.app.goo.gl/RdvvgMmpD3rpioNc6 :githubparrot: hackathon website source code: github.com/SFHSHackClub/forsyth-hacks-v2-site
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JosiasAurel
@JosiasAurel0
Forgot to post yesterday. I got my sprig, assembled and played my game on it yay!! + some stickers
https://scrapbook-into-the-redwoods.s3.amazonaws.com/a60b5d3f-884d-409b-a52c-5986346155d1-43e4dd0b-5874-4d92-83af-9a2ce0076ca9.jpghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/562203c1-5e2c-483c-95e6-ec66d30bf05e-7b2ea2d1-40bd-4bf8-9fac-60afe9a77881.jpg
jdogcoder
@jdogcoder0
Just shipped github.com/jdogcoder/harvest-hackathon-game as part of #harvest! Currently at an semi MVP, and site will 100% crash/error if more than 2 people try to play the game, but essentially you each control a hand, and are trying to get them to link. I have yet to build this in, but you will then have to avoid obstacles for as long as possible. When this was going to tie in with Haunted House, after 30 seconds of avoiding it would redirect to the next haunted house room, but I am going to convert it so its leaderboard based. If you want to attempt, you and a friend can visit harvest-hackathon-game.vercel.app/game. It may crash if others are on, not super sure yet. More refactoring to come shortly. A HUGE thanks to @zrl and @Elliot for their help on this!
polypixeldev
@polypixeldev0
Got a basic menu in my sprig game! :eyes_shaking: #100-days 🎨
https://scrapbook-into-the-redwoods.s3.amazonaws.com/c44b6f80-dec7-411d-8d84-312c2563107c-20231103_125240.jpg
Kieran
@Kieran0
Submitted my sprig game.
https://scrapbook-into-the-redwoods.s3.amazonaws.com/29cddae9-3ea2-425d-998a-1f611a94f506-screenshot_2023-10-30_at_12.00.09.png
ShawnMalluwa-U04BBP8H9FA
@ShawnMalluwa-U04BBP8H9FA0
working on my game before #harvest!! separated map generation from updating the display, and now i can pass in "modes", which can pull from different maps like the political map or the resource map. Once I get those generating properly (trivial?) I can display different maps, which ill connect up to the buttons I threw on top! then ill need to work on the structure of the player system, and allow the map to support an unlimited number of players. then ill need logging in to work, which should be trivial in the local version of this game, and then I will either start moving my code over to node.js or continue developing here (because node is scary)
https://scrapbook-into-the-redwoods.s3.amazonaws.com/ed54ac32-e73a-4c92-978c-a4986f452198-image.pnghttps://scrapbook-into-the-redwoods.s3.amazonaws.com/4d7678ae-c277-487a-9bac-0a2b7193a932-image.png
AdityaPV
@AdityaPV0
My game's been accepted!
https://scrapbook-into-the-redwoods.s3.amazonaws.com/4e4cb2c5-5505-42da-ab1e-194fa649bd14-screenshot_2023-10-24-18-01-27-81_40deb401b9ffe8e1df2f1cc5ba480b12.jpg
ShawnMalluwa-U04BBP8H9FA
@ShawnMalluwa-U04BBP8H9FA0
worked on sprig case design today! got a front plate fitted today. gonna try to focus more on some custom backplates for a promise i made to a hackclubber a week or so back- then get back to the full case design, still deliberating the best way to cover the pico though. also worked a little on a tcg idea i had, gonna try and run more playtests this week before doing any big iterations. gonna work on my web game a bit before bed- expect another scrapbook post before I head to bed. GO TEAM PICASSO 🎨
https://scrapbook-into-the-redwoods.s3.amazonaws.com/3d936d79-c8bd-49d3-a6d2-80088f4cb9a9-image_720.png
AdityaPV
@AdityaPV0
Finished creating my sprig game "Knight Post"
https://scrapbook-into-the-redwoods.s3.amazonaws.com/ac1a829c-fb40-4867-9f44-ba0428e2ef6d-knight_post.png
ShawnMalluwa-U04BBP8H9FA
@ShawnMalluwa-U04BBP8H9FA0
today's scrapbook post is a little bit abstract as i don't have anything to "visibly" show (i cant just leak movie scripts lmao) but Ive come to a sort of impasse in the writing process. Our plot involves multiple conflicts, from existential to personal, and explores the consequences of idolization, climate change, and the worship of technology. these three themes clash with one another of course, since a film only has so much screen-time, but then begs the question of what is most important to speak about. When I wrote the initial plot for this movie, climate change stood at the forefront of my mind, with idolization 2nd and tech worship 3rd. That was almost two years ago. the existential horror of climate change still scares me, but no longer plagues my everyday thought in the way the other topics too. as a result, I have provided band-aid solutions to the storyline as my view on life has changed. This has created the problem where I find myself solving problems that I did not realize existed with the plot, only for new problems to rear their head. it's sort of a wack-a-mole game with plotholes. NOT FUN. I have gotten to the point where we had to ask ourselves, what even is this movie? what are we trying to say, and what do we think will come of the world? after endless deliberation, that question remains unanswered, , , which i guess i shouldnt be suprised by lmao. its an issue to solve- but after some thinking. I would rather tell a story that has a cohesive opinion than one strapped together over the years.
https://scrapbook-into-the-redwoods.s3.amazonaws.com/96422cb9-cb6f-4826-9b97-5bf8234ebdad-untitled.jpg
ShawnMalluwa-U04BBP8H9FA
@ShawnMalluwa-U04BBP8H9FA0
🎨 got the interpreter to detect actual words now. its not regex or anything (though i think i'd like to figure that out) and requires very rigid inputs, but i can pass in numbers. super basic but didnt have too much time today. I think im gonna try and implement a working command tonight, and then next time i can work on running interpreter on the server script (which i assume will be really easy in my replit thingy). once I get that done, I think i wanna go back to working on frontend stuff, specifically adding map view modes! eventually ill need to move to developing locally, since i need to look into getting the server to save data somewhere
https://scrapbook-into-the-redwoods.s3.amazonaws.com/5f4406ca-12bf-4e11-ac72-ba305e825411-image.png
Kokonico
@Kokonico0
working on a sprig game :D
https://scrapbook-into-the-redwoods.s3.amazonaws.com/adc47d0e-8606-457e-baef-b25283de41bb-screenshot_2023-10-15_at_2.26.40___pm.png
dominic
@dominic0
I made @upsanddowns to act as Jia for #up-vs-down - assigns new members a team, makes sure people count correctly, and resets the game at 100 or -100. this was my first time making a slack bot - slack bots are fun! on github at mrhappyma/slack-ups-and-downs, or go count in #up-vs-down to see it in action!
https://scrapbook-into-the-redwoods.s3.amazonaws.com/762cff16-7276-40ec-826a-d62e704aaa88-image.png
V205
@V2050
A Sprig game in Swift Playgrounds!!!!!!!!
https://scrapbook-into-the-redwoods.s3.amazonaws.com/6985bd15-622a-41d7-a4ab-ae6f15084024-new_note.jpeg